Files
DorkNet/DorkNet.ClientMod/DorkNet.ClientMod.csproj
T
Alexa 482c73e1bc feat: Implement adjustable room capacity and quest team size
- Added MaxCapacity property to RoomEntity and updated related controllers to utilize it.
- Modified RoomsController to set MaxPlayers based on room's MaxCapacity.
- Introduced QuestTeamSize class to dynamically adjust quest party sizes beyond the default limit.
- Updated DevMenu to include options for debugging and managing room settings.
- Created UI elements for adjusting MaxCapacity in the admin interface.
- Added configuration file for DevMenu with default settings.
2026-06-08 01:27:30 +03:00

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<RootNamespace>DorkNet.ClientMod</RootNamespace>
<AssemblyName>DorkNet.ClientMod</AssemblyName>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<CopyLocalLockFileAssemblies>false</CopyLocalLockFileAssemblies>
<NoWarn>$(NoWarn);CS8602;CS8604;CS0436</NoWarn>
</PropertyGroup>
<!--
MelonLoader 0.6.x build of the DorkNet client patches. Resolves
every game-side type at runtime via AccessTools.TypeByName, so
Rec Room's IL2CPP-derived interop assemblies (Assembly-CSharp,
Photon3Unity3D, UnityEngine.*) are NOT needed at compile time —
they would be derivative works of the game anyway, so we never
reference them. Only MelonLoader's own DLLs are needed.
By default the project downloads the pinned MelonLoader release
into DorkNet.ClientMod/build/ and references those DLLs. Pass
-p:MelonLoaderDir=<path-to-extracted-MelonLoader> only when you
deliberately want to use a local override.
-->
<PropertyGroup>
<MelonLoaderVersion Condition="'$(MelonLoaderVersion)' == ''">v0.6.6</MelonLoaderVersion>
<MelonLoaderCacheRoot>$(MSBuildThisFileDirectory)build\melonloader</MelonLoaderCacheRoot>
<MelonLoaderZip>$(MelonLoaderCacheRoot)\MelonLoader.x64.$(MelonLoaderVersion).zip</MelonLoaderZip>
<MelonLoaderDir Condition="'$(MelonLoaderDir)' == ''">$(MelonLoaderCacheRoot)\MelonLoader</MelonLoaderDir>
</PropertyGroup>
<Target Name="EnsureMelonLoaderReferences"
BeforeTargets="ResolveAssemblyReferences"
Condition="!Exists('$(MelonLoaderDir)\net6\MelonLoader.dll')">
<MakeDir Directories="$(MelonLoaderCacheRoot)" />
<DownloadFile
SourceUrl="https://github.com/LavaGang/MelonLoader/releases/download/$(MelonLoaderVersion)/MelonLoader.x64.zip"
DestinationFolder="$(MelonLoaderCacheRoot)"
DestinationFileName="MelonLoader.x64.$(MelonLoaderVersion).zip"
SkipUnchangedFiles="true" />
<Unzip SourceFiles="$(MelonLoaderZip)"
DestinationFolder="$(MelonLoaderCacheRoot)"
OverwriteReadOnlyFiles="true" />
</Target>
<ItemGroup>
<Reference Include="MelonLoader">
<HintPath>$(MelonLoaderDir)\net6\MelonLoader.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(MelonLoaderDir)\net6\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Il2CppInterop.Runtime">
<HintPath>$(MelonLoaderDir)\net6\Il2CppInterop.Runtime.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Il2CppInterop.Common">
<HintPath>$(MelonLoaderDir)\net6\Il2CppInterop.Common.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>