mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 07:28:45 -07:00
4edf25b2d5
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
using Microsoft.AspNetCore.Authorization;
|
|
using Microsoft.AspNetCore.Mvc;
|
|
using Microsoft.EntityFrameworkCore;
|
|
using DorkNet.Server.Auth;
|
|
using DorkNet.Server.Data;
|
|
using DorkNet.Server.Data.Entities;
|
|
using System.Text.Json.Serialization;
|
|
|
|
namespace DorkNet.Server.Controllers.PlayerSettings;
|
|
|
|
/// <summary>
|
|
/// playersettings.rec.net — dedicated player settings service.
|
|
/// </summary>
|
|
[ApiController]
|
|
[Authorize]
|
|
public class PlayerSettingsController(DorkNetDbContext db) : ControllerBase
|
|
{
|
|
private long CurrentPlayerId => this.RequireCurrentPlayerId();
|
|
|
|
[HttpGet("/settings/v1/{accountId:long}")]
|
|
public async Task<ActionResult<Dictionary<string, string>>> Get(long accountId)
|
|
{
|
|
// Settings are private — only the owner can read them. Returning
|
|
// 403 instead of leaking the dict.
|
|
if (accountId != CurrentPlayerId) return Forbid();
|
|
|
|
var settings = await db.PlayerSettings
|
|
.Where(s => s.PlayerId == accountId)
|
|
.ToDictionaryAsync(s => s.Key, s => s.Value);
|
|
return Ok(settings);
|
|
}
|
|
|
|
[HttpPut("/settings/v1/{accountId:long}")]
|
|
public async Task<IActionResult> Set(long accountId, [FromBody] Dictionary<string, string> updates)
|
|
{
|
|
if (accountId != CurrentPlayerId) return Forbid();
|
|
|
|
foreach (var (key, value) in updates)
|
|
{
|
|
var existing = await db.PlayerSettings
|
|
.FirstOrDefaultAsync(s => s.PlayerId == accountId && s.Key == key);
|
|
if (existing is null)
|
|
db.PlayerSettings.Add(new PlayerSettingEntity { PlayerId = accountId, Key = key, Value = value });
|
|
else
|
|
existing.Value = value;
|
|
}
|
|
|
|
await db.SaveChangesAsync();
|
|
return Ok();
|
|
}
|
|
|
|
[HttpDelete("/settings/v1/{accountId:long}/{key}")]
|
|
public async Task<IActionResult> Delete(long accountId, string key)
|
|
{
|
|
if (accountId != CurrentPlayerId) return Forbid();
|
|
|
|
var setting = await db.PlayerSettings
|
|
.FirstOrDefaultAsync(s => s.PlayerId == accountId && s.Key == key);
|
|
if (setting is null) return NotFound();
|
|
|
|
db.PlayerSettings.Remove(setting);
|
|
await db.SaveChangesAsync();
|
|
return Ok();
|
|
}
|
|
}
|