Files
DorkNet/ci/jenkins/README.md
T
Alexa 2e09042344 ci: run the agent with an init process; document the controller upgrade
- init: true on the agent so processes left behind by build tools are reaped,
  as the inbound-agent image asks for.
- Redeploying an older controller from docker-compose.yml upgrades Jenkins
  and moves it from Java 17 to 25: say to back up jenkins_home first, update
  plugins that fail to load, and run the job once before relying on it.
2026-10-25 11:53:21 +02:00

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8.3 KiB
Markdown

# Client builds on Jenkins
The `Jenkinsfile` at the repo root builds the DorkNet clients on your existing
Jenkins.
The builds run on a **build agent**, not on Jenkins itself:
- **The agent:** a container built from `ci/jenkins/Dockerfile`, which is the
Jenkins inbound agent plus Python with LIEF, the .NET SDK, the Android NDK
and build-tools, apktool, restic and rclone. It runs on Coolify next to
Jenkins and connects to it over WebSocket on Docker's internal network. The
job runs on it through the `dorknet-builder` label.
- **Jenkins itself:** stays on the stock image and runs no builds.
| Platform | Output (Jenkins artifacts) | How |
|---|---|---|
| PC | `out/pc/dorknet-clientpatch-march_2023_03_21.zip`: MelonLoader, mod, config template, Steam stub, `manifest.json`; no game files | `tools/build_pc.py patcher` |
| PC | `out/pc/dorknet-client-march_2023_03_21.zip`: the stock Steam build with the patcher applied and your config; ready to run | `tools/build_pc.py client` |
| Quest | `out/quest/dorknet-recroom-<code>.apk` and `out/quest/DorkNet-Quest-<ver>/` (`.xapk` + installers) | `DorkNet.Quest/scripts/build.py build` |
The full PC client and the Quest packages contain game files, so keep them on
Jenkins. Don't publish them anywhere public.
## Where the stock builds come from
The stock builds live in restic repositories on the archive FTP. They are the
same repositories as the local archive's `v2/steam-v2` and `v2/quest-v2`. restic
reaches the FTP through its rclone backend (`ci/jenkins/archive-restore.sh`).
A build is picked by **snapshot tags**:
| Repository | Tags (examples) |
|---|---|
| Steam | `manifest=<depot manifest id>`, `date=…`, `branch=public` |
| Quest | `version=20230317`, `version-code=2128210` |
The job defaults to the builds this branch targets: Steam manifest
`7490748483298966814` (2023-03-21) and Quest `version-code=2128210`. Any other
build can be chosen per run. Tick **LIST_SNAPSHOTS** to print the snapshots
matching a filter without building anything.
A restored snapshot is cached on the agent's `dorknet_cache` volume, so each
stock build is downloaded once.
A Quest build needs a resolved hook table for its versionCode, committed under
`DorkNet.Quest/targets/`. Only `20230317-2128210.json` exists today. The build
checks the table against the APK's `libil2cpp.so` and stops on a mismatch.
Resolve a table for another build locally with `build.py build --dump-cs`.
## Triggers
- **Push** to the branch (GitHub webhook) rebuilds only what changed:
- `DorkNet.ClientMod/` and the PC scripts rebuild PC;
- `DorkNet.Quest/` rebuilds Quest;
- `Jenkinsfile` and `ci/jenkins/` rebuild both.
- **Build with Parameters** runs a manual build:
- `PLATFORMS` (both / pc / quest), and `PC_FULL_CLIENT` for the full PC client;
- snapshot tags, and per-run repository overrides.
## Setup
### 1. Jenkins itself
The controller is `ci/jenkins/docker-compose.yml`: stock Jenkins, no build
tools. On Coolify, deploy it as a Docker Compose application from this
repository (base directory `/ci/jenkins`), or paste it into a Compose service.
- **Java 25.** The file defaults to `jenkins/jenkins:lts-jdk25`; set
`JENKINS_IMAGE` to pin a version, e.g. `jenkins/jenkins:2.587-jdk25`.
Jenkins supports Java 25 until September 2029, Java 21 only until September
2027, and Java 17 not at all. Keep the agent on the same Java major version;
its image defaults to Java 25.
- **`restart: unless-stopped`** is in the file: a restart from the Jenkins UI
exits the container with code 5 and relies on Docker to start it again.
- **Turn on "Connect to predefined network"** (Advanced) so the agent can
reach Jenkins by its container name, `jenkins-<uuid>`.
- **Run no builds on it:** **Manage Jenkins → Nodes → Built-In Node →
Configure**, set **Number of executors** to `0`.
Earlier versions of this file built the controller from `ci/jenkins/Dockerfile`,
which is now the agent's image. The service and data volume keep their names,
so an existing Jenkins deployed from this file keeps its jobs and credentials
when redeployed; it switches to the stock image, and its builds wait until
the agent (step 3) is connected.
That redeploy also upgrades Jenkins, and from Java 17 (the old default) to
Java 25, unless `JENKINS_IMAGE` pins your current image. Before it:
1. **Back up the data volume** (`jenkins_home`), e.g. with a Coolify volume
backup or `docker run --rm -v <volume>:/v -v "$PWD":/b alpine tar czf
/b/jenkins_home.tgz -C /v .`, so you can go back to the old image.
2. After it starts, open **Manage Jenkins**. Plugins that need a newer
version show up there as failed to load; update them under **Plugins →
Updates** and restart.
3. Run the job once (**LIST_SNAPSHOTS** is a quick check) before relying on it.
### 2. The agent node
**Manage Jenkins → Nodes → New Node**, a permanent agent:
| Setting | Value |
|---|---|
| Name | `dorknet-builder` |
| Labels | `dorknet-builder` |
| Remote root directory | `/home/jenkins/agent` |
| Launch method | Launch agent by connecting it to the controller, with **Use WebSocket** ticked |
| Number of executors | 1 |
Save, open the node, and copy its **secret**.
### 3. Deploy the agent on Coolify
1. **Create a Docker Compose application** from this repository: build pack
Docker Compose, base directory **`/ci/jenkins`**, compose location
**`/docker-compose.agent.yml`**. The base directory is the build context, so with
`/` the build would pick up the server's `Dockerfile` at the repo root. It
needs no domain. Under Advanced, turn on **Connect to predefined network**.
2. **Set its environment:**
| Variable | Value |
|---|---|
| `JENKINS_URL` | Jenkins' **internal** address, `http://jenkins-<service uuid>:8080/`. Not the public URL, which is behind Cloudflare Access. |
| `JENKINS_SECRET` | the node secret from step 2 |
| `JENKINS_AGENT_NAME` | optional, default `dorknet-builder` |
| `ARCHIVE_PC_REPO` | Steam repository folder on the FTP, e.g. `Rec Room Versions/steam-v2` (plain text, not URL-encoded) |
| `ARCHIVE_QUEST_REPO` | Quest repository folder, e.g. `Rec Room Versions/quest-v2` |
| `ARCHIVE_FTP_TLS` | `explicit` (default), `implicit` or `none` |
3. **Deploy.** The first image build downloads the Android NDK (~1.5 GB) and
takes a while. The node shows as connected in Jenkins once the agent is up.
Both Jenkins and the agent join the server's predefined Coolify network, so
the agent reaches Jenkins by container name. Check the name under the Jenkins
service's containers before using it.
### 4. Plugins
The job needs these plugins:
- Pipeline
- Git
- GitHub (for the push trigger)
- Credentials Binding
- Timestamper
- AnsiColor
- Workspace Cleanup
Most are part of the suggested set.
### 5. Credentials
Add these under **Manage Jenkins → Credentials**, with exactly these IDs:
| ID | Kind | Value |
|---|---|---|
| `archive-ftp` | Username with password | the FTP login |
| `archive-ftp-host` | Secret text | FTP host name only (no `ftp://`, no user, no path) |
| `archive-restic-password` | Secret text | the archive's restic password |
| `quest-keystore` | Secret file | the Quest signing keystore |
| `quest-keystore-password` | Secret text | its store/key password |
| `clientmod-config` | Secret file | your `dorknet-clientmod.json` |
| `quest-config` | Secret file | your `dorknet-quest.cfg` |
**Use the keystore your players' installs were signed with**, the
`dorknet-debug.keystore` from your earlier local builds (password `dorknet`). A
different key means every player has to uninstall before installing a CI
build.
### 6. The job
1. Create a **New Item → Pipeline** (e.g. `dorknet-client`).
2. Under **Pipeline**, choose **Pipeline script from SCM**:
- Git URL `https://github.com/DorkSquadRR/DorkNet.git`
- branch `*/march-2023-03-21`
- script path `Jenkinsfile`
3. Under **Triggers**, tick **GitHub hook trigger for GITScm polling**.
4. Run it once with **Build** so Jenkins learns the parameters. Later runs
offer **Build with Parameters**.
### 7. GitHub webhook
In the repository's **Settings → Webhooks**:
- Payload URL: `https://<your jenkins>/github-webhook/`
- Content type: `application/json`
- Events: just the push event
### Disk
The agent's `dorknet_cache` volume holds the restored stock builds, several GB
each. Jenkins keeps the artifacts of the last 3 runs, on its own volume.