mirror of
https://github.com/DorkSquadRR/DorkNet.git
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2e09042344
- init: true on the agent so processes left behind by build tools are reaped, as the inbound-agent image asks for. - Redeploying an older controller from docker-compose.yml upgrades Jenkins and moves it from Java 17 to 25: say to back up jenkins_home first, update plugins that fail to load, and run the job once before relying on it.
191 lines
8.3 KiB
Markdown
191 lines
8.3 KiB
Markdown
# Client builds on Jenkins
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The `Jenkinsfile` at the repo root builds the DorkNet clients on your existing
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Jenkins.
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The builds run on a **build agent**, not on Jenkins itself:
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- **The agent:** a container built from `ci/jenkins/Dockerfile`, which is the
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Jenkins inbound agent plus Python with LIEF, the .NET SDK, the Android NDK
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and build-tools, apktool, restic and rclone. It runs on Coolify next to
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Jenkins and connects to it over WebSocket on Docker's internal network. The
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job runs on it through the `dorknet-builder` label.
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- **Jenkins itself:** stays on the stock image and runs no builds.
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| Platform | Output (Jenkins artifacts) | How |
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| PC | `out/pc/dorknet-clientpatch-march_2023_03_21.zip`: MelonLoader, mod, config template, Steam stub, `manifest.json`; no game files | `tools/build_pc.py patcher` |
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| PC | `out/pc/dorknet-client-march_2023_03_21.zip`: the stock Steam build with the patcher applied and your config; ready to run | `tools/build_pc.py client` |
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| Quest | `out/quest/dorknet-recroom-<code>.apk` and `out/quest/DorkNet-Quest-<ver>/` (`.xapk` + installers) | `DorkNet.Quest/scripts/build.py build` |
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The full PC client and the Quest packages contain game files, so keep them on
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Jenkins. Don't publish them anywhere public.
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## Where the stock builds come from
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The stock builds live in restic repositories on the archive FTP. They are the
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same repositories as the local archive's `v2/steam-v2` and `v2/quest-v2`. restic
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reaches the FTP through its rclone backend (`ci/jenkins/archive-restore.sh`).
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A build is picked by **snapshot tags**:
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| Repository | Tags (examples) |
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| Steam | `manifest=<depot manifest id>`, `date=…`, `branch=public` |
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| Quest | `version=20230317`, `version-code=2128210` |
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The job defaults to the builds this branch targets: Steam manifest
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`7490748483298966814` (2023-03-21) and Quest `version-code=2128210`. Any other
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build can be chosen per run. Tick **LIST_SNAPSHOTS** to print the snapshots
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matching a filter without building anything.
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A restored snapshot is cached on the agent's `dorknet_cache` volume, so each
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stock build is downloaded once.
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A Quest build needs a resolved hook table for its versionCode, committed under
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`DorkNet.Quest/targets/`. Only `20230317-2128210.json` exists today. The build
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checks the table against the APK's `libil2cpp.so` and stops on a mismatch.
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Resolve a table for another build locally with `build.py build --dump-cs`.
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## Triggers
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- **Push** to the branch (GitHub webhook) rebuilds only what changed:
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- `DorkNet.ClientMod/` and the PC scripts rebuild PC;
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- `DorkNet.Quest/` rebuilds Quest;
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- `Jenkinsfile` and `ci/jenkins/` rebuild both.
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- **Build with Parameters** runs a manual build:
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- `PLATFORMS` (both / pc / quest), and `PC_FULL_CLIENT` for the full PC client;
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- snapshot tags, and per-run repository overrides.
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## Setup
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### 1. Jenkins itself
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The controller is `ci/jenkins/docker-compose.yml`: stock Jenkins, no build
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tools. On Coolify, deploy it as a Docker Compose application from this
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repository (base directory `/ci/jenkins`), or paste it into a Compose service.
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- **Java 25.** The file defaults to `jenkins/jenkins:lts-jdk25`; set
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`JENKINS_IMAGE` to pin a version, e.g. `jenkins/jenkins:2.587-jdk25`.
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Jenkins supports Java 25 until September 2029, Java 21 only until September
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2027, and Java 17 not at all. Keep the agent on the same Java major version;
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its image defaults to Java 25.
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- **`restart: unless-stopped`** is in the file: a restart from the Jenkins UI
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exits the container with code 5 and relies on Docker to start it again.
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- **Turn on "Connect to predefined network"** (Advanced) so the agent can
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reach Jenkins by its container name, `jenkins-<uuid>`.
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- **Run no builds on it:** **Manage Jenkins → Nodes → Built-In Node →
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Configure**, set **Number of executors** to `0`.
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Earlier versions of this file built the controller from `ci/jenkins/Dockerfile`,
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which is now the agent's image. The service and data volume keep their names,
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so an existing Jenkins deployed from this file keeps its jobs and credentials
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when redeployed; it switches to the stock image, and its builds wait until
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the agent (step 3) is connected.
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That redeploy also upgrades Jenkins, and from Java 17 (the old default) to
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Java 25, unless `JENKINS_IMAGE` pins your current image. Before it:
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1. **Back up the data volume** (`jenkins_home`), e.g. with a Coolify volume
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backup or `docker run --rm -v <volume>:/v -v "$PWD":/b alpine tar czf
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/b/jenkins_home.tgz -C /v .`, so you can go back to the old image.
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2. After it starts, open **Manage Jenkins**. Plugins that need a newer
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version show up there as failed to load; update them under **Plugins →
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Updates** and restart.
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3. Run the job once (**LIST_SNAPSHOTS** is a quick check) before relying on it.
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### 2. The agent node
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**Manage Jenkins → Nodes → New Node**, a permanent agent:
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| Setting | Value |
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| Name | `dorknet-builder` |
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| Labels | `dorknet-builder` |
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| Remote root directory | `/home/jenkins/agent` |
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| Launch method | Launch agent by connecting it to the controller, with **Use WebSocket** ticked |
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| Number of executors | 1 |
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Save, open the node, and copy its **secret**.
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### 3. Deploy the agent on Coolify
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1. **Create a Docker Compose application** from this repository: build pack
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Docker Compose, base directory **`/ci/jenkins`**, compose location
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**`/docker-compose.agent.yml`**. The base directory is the build context, so with
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`/` the build would pick up the server's `Dockerfile` at the repo root. It
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needs no domain. Under Advanced, turn on **Connect to predefined network**.
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2. **Set its environment:**
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| Variable | Value |
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| `JENKINS_URL` | Jenkins' **internal** address, `http://jenkins-<service uuid>:8080/`. Not the public URL, which is behind Cloudflare Access. |
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| `JENKINS_SECRET` | the node secret from step 2 |
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| `JENKINS_AGENT_NAME` | optional, default `dorknet-builder` |
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| `ARCHIVE_PC_REPO` | Steam repository folder on the FTP, e.g. `Rec Room Versions/steam-v2` (plain text, not URL-encoded) |
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| `ARCHIVE_QUEST_REPO` | Quest repository folder, e.g. `Rec Room Versions/quest-v2` |
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| `ARCHIVE_FTP_TLS` | `explicit` (default), `implicit` or `none` |
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3. **Deploy.** The first image build downloads the Android NDK (~1.5 GB) and
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takes a while. The node shows as connected in Jenkins once the agent is up.
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Both Jenkins and the agent join the server's predefined Coolify network, so
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the agent reaches Jenkins by container name. Check the name under the Jenkins
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service's containers before using it.
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### 4. Plugins
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The job needs these plugins:
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- Pipeline
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- Git
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- GitHub (for the push trigger)
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- Credentials Binding
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- Timestamper
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- AnsiColor
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- Workspace Cleanup
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Most are part of the suggested set.
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### 5. Credentials
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Add these under **Manage Jenkins → Credentials**, with exactly these IDs:
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| ID | Kind | Value |
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| `archive-ftp` | Username with password | the FTP login |
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| `archive-ftp-host` | Secret text | FTP host name only (no `ftp://`, no user, no path) |
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| `archive-restic-password` | Secret text | the archive's restic password |
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| `quest-keystore` | Secret file | the Quest signing keystore |
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| `quest-keystore-password` | Secret text | its store/key password |
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| `clientmod-config` | Secret file | your `dorknet-clientmod.json` |
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| `quest-config` | Secret file | your `dorknet-quest.cfg` |
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**Use the keystore your players' installs were signed with**, the
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`dorknet-debug.keystore` from your earlier local builds (password `dorknet`). A
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different key means every player has to uninstall before installing a CI
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build.
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### 6. The job
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1. Create a **New Item → Pipeline** (e.g. `dorknet-client`).
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2. Under **Pipeline**, choose **Pipeline script from SCM**:
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- Git URL `https://github.com/DorkSquadRR/DorkNet.git`
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- branch `*/march-2023-03-21`
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- script path `Jenkinsfile`
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3. Under **Triggers**, tick **GitHub hook trigger for GITScm polling**.
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4. Run it once with **Build** so Jenkins learns the parameters. Later runs
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offer **Build with Parameters**.
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### 7. GitHub webhook
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In the repository's **Settings → Webhooks**:
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- Payload URL: `https://<your jenkins>/github-webhook/`
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- Content type: `application/json`
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- Events: just the push event
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### Disk
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The agent's `dorknet_cache` volume holds the restored stock builds, several GB
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each. Jenkins keeps the artifacts of the last 3 runs, on its own volume.
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