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DorkNet/docs/joining-a-server.md
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Joining someone's DorkNet server

Built for players whose friend already runs a server and gave them a code. If you want to host instead, see easy-setup.md.

What you'll need

  • A Windows PC
  • A copy of Rec Room 2020.03.10 (your own — see Getting the 2020 client)
  • The join code your friend gave you (looks like dorknet://join?...)
  • About 2 minutes

Step 1 — Download DorkNet

Grab dorknet.exe from the latest release.

Step 2 — First launch

On the welcome screen, click 🎮 Join a server.

first-run welcome screen — Join selected

Step 3 — Paste the join code

Your friend's code goes in the big text box. DorkNet decodes it and shows you what you're about to connect to so you can sanity-check:

join code preview

Make sure the server name matches what your friend told you. Codes from strangers can point anywhere — only paste codes from people you trust.

Step 4 — Patch your Rec Room install

  1. Click Browse for Rec Room install... — point at the folder with Recroom_Release.exe.
  2. Click Patch & launch.

DorkNet patches the game (one-time), then launches it pointed at your friend's server. You'll see the normal Rec Room login screen, log in with the account you made on your friend's server, and you're in.


I already patched for a different server. Can I switch?

Yes — DorkNet's patcher is reversible. Click Repair / unpatch in the Patch tab to undo, then re-patch with a new join code. Or just re-run Patch & launch with the new code; the patcher detects an existing patch and updates the destination.

My account doesn't exist on the new server

Each DorkNet server runs its own account database. You'll need to create a new account the first time you join a server. Your friend can sign you up via their admin panel, or you can use the in-game "Create account" flow if the server has signups enabled.

Voice chat doesn't work

Voice routes through Photon Voice, which requires a separate Photon Voice AppId. If your friend hasn't set one up, voice chat is text-only for now.

More troubleshooting

See troubleshooting.md.