mirror of
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6605f61047
The Maker Pen permission check runs a room precondition that looks the
current room up in AGRoomRuntimeConfig — a table baked into the client's
resources.assets — and returns a per-original boolean. Rec Center and
Stunt Runner allow creation there; Rec Royale does not, so no blob, role or
server response can grant the pen while the client treats the room as
that original. The table is consulted only for rooms with IsRRO (our
IsAGRoom) set.
Expose IsAGRoom on rooms/{id}/props (+ a checkbox on the General tab) so a
CLONE of Rec Royale can be flipped to a non-original with a real save
attached; whether the client still loads the baked Frontier scene for a
non-original is what that experiment answers. docs/admin.md explains the
gate and the two possible outcomes.
421 lines
21 KiB
Markdown
421 lines
21 KiB
Markdown
# DorkNet Admin Page
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The admin page is the browser operations console for DorkNet. In the
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microservices deployment it lives at `https://admin.<domain>/` and is
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served by the `web` service from the built Vite SPA assets.
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The admin backend endpoints are under `/api/admin/v1`. Requests from the
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SPA are same-origin, so `https://admin.<domain>/api/admin/v1/*` is also
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handled by the `web` service route on the admin host. The same
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`/api/admin/*` route family is available as a path-owned moderation slice
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for non-admin-host routing, so `/internal/routes` can show moderation as
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the owner for that path family.
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## Runtime Routing
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| Item | Value |
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| SPA source | `DorkNet.Server/admin-ui` |
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| Build output | `DorkNet.Server/wwwroot/admin` |
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| Container path | `/app/wwwroot/admin` |
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| Public browser host | `admin.<domain>` |
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| API base used by the SPA | `/api/admin/v1` |
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| Login endpoint | `POST /api/admin/v1/login` |
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| Same-origin admin-host service | `web` |
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| Path-routed admin API slice | `moderation` |
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`DorkNet.Gateway` preserves the original Host header when it proxies to
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backend services. That matters for the admin page: the `admin.<domain>`
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host route must reach `web`, and `web` must contain
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`/app/wwwroot/admin/index.html`.
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## Authentication
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The first account created on a fresh database is promoted to admin so
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there is always a bootstrap operator. The login form posts to
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`/api/admin/v1/login`; the SPA stores the returned values in browser
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`localStorage`:
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| Key | Contents |
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| `dorknet.admin.token` | DorkNet admin JWT |
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| `dorknet.admin.me` | Admin identity object used by the layout |
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Every admin API request sends `Authorization: Bearer <token>`. Protected
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actions are guarded by `AdminOnlyAttribute`, which checks the resolved
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player row still has `IsAdmin = true`. A `401` clears the local session
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and sends the browser back to login.
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If the admin host is public, put it behind Cloudflare Access or an
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equivalent outer access control. The DorkNet JWT is still required after
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that outer check.
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## Navigation
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| Section | Routes | Workflows |
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| Overview | `/` | Live ops dashboard, online players, active sessions, quick kick/ban/broadcast actions |
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| Moderation | `/players` | Player directory, bans, reports, per-player ban/grant/gift/password/avatar/account actions |
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| Activity | `/activity` | Admin audit log, per-player request logs, QA test cases + GitHub issue linking |
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| Content | `/rooms`, `/rooms/:id`, `/import-room`, `/content` | Room list/detail, room import, instances, leaderboards, community board, loading tips, 3D Charades word lists |
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| Operations | `/broadcast`, `/settings` | Server broadcast, server toggles (signups, everyone-is-friends, profanity filter, imported-room version clamp), signup codes, weekly challenges, Play menu tags, Rec Center doors, game config values |
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Several older admin URLs are kept as redirects:
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| Old route | Current route |
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| `/bans` | `/players?tab=bans` |
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| `/reports` | `/players?tab=reports` |
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| `/gift`, `/passwords`, `/grants` | `/players` |
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| `/audit` | `/activity?tab=audit` |
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| `/logs` | `/activity?tab=logs` |
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| `/rr-originals`, `/instances`, `/leaderboards` | `/rooms` |
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| `/community` | `/content?tab=community` |
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| `/loading-tips` | `/content?tab=tips` |
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| `/signup-codes` | `/settings?tab=signup` |
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`/import-room-legacy` still exists for the legacy room importer.
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## 3D Charades word lists (`/content?tab=charades`)
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The March 2023 client fetches a charades deck at card-box spawn from
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`GET api/activities/charades/v1/words/{source}`, where `{source}` is one
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of three baked `CardBox.cardSource` slots — `Charades`,
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`CharadesAprilFoolsDay`, and `Icebreakers` (verified in the 2023.03.21
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il2cpp dump). The response is a JSON array of
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`{ "EN_US": "<phrase>", "Difficulty": <int> }` (`Difficulty` is the client
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`CNMMMNJJDMM` enum: 0 easy, 1 hard, 10 very hard, 20 icebreaker).
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The admin tab exposes:
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- A **library** of unlimited named word lists (`CharadesWordListEntity`
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rows), each with a per-card difficulty. Paste-import accepts one phrase
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per line with an optional `| easy|hard|veryhard|icebreaker` suffix.
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- **Live card slots** — three dropdowns binding each client slot to any
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library list. Switching a slot just repoints its binding
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(`ServerSettingsEntity.CharadesSlotBindingsJson`); it takes effect on the
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next card-box refresh (room rejoin). An unbound slot falls back to the
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built-in list seeded for it.
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Three built-in lists (Default / April Fools / Icebreakers) are seeded on
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first boot and bound to their slots. Seeding is idempotent — admin edits
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survive restarts.
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## Profanity filter toggle (`/settings`)
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`ServerSettingsEntity.ProfanityFilterDisabled` gates the server-side
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`api/sanitize/*` filter. When on, every sanitize route returns input
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unchanged and treats all text as clean, so room/invention names and chat
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are never censored. Off by default; checked per request so it takes effect
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immediately.
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## Imported-room version clamp (`/settings`)
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`ServerSettingsEntity.RoomBlobVersionClampDisabled` gates the CDN's
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`PersistedRoomData` version clamp
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(`RoomDataBlobService.ClampVersionsFor2023`). Rooms imported from modern
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RecNet zip exports carry room-data blobs whose top-level version varints
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(field 1 `DEPRECATED_RoomPersistenceVersion`, field 30
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`PersistedRoomVersion`) are far past what the March-2023 client knows —
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a Sep-2025 save stamps `version=131` against the client's maximum of 16
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(`RoomDataBlobService.Client2023MaxPersistedRoomVersion`; the proto's
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`LatestVersion=19` came from a newer build's dump and this client rejects
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it) — and the client rejects the whole room with its "update Rec Room to
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visit this room" gate before spawning anything.
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This clamp only addresses the room-**header** version gate. A room whose
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CircuitsV2 chip graph (`circuit_data`, field 18) was saved in a newer Rec
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Room is rejected by a separate CircuitsV2 version gate regardless — check
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the client's `Player.log`, where the stack frame under "Booting player to
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dorm" names the failing subsystem (`CircuitsV2Manager` = the circuit
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graph, not the header). That case is not fixable by this clamp.
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While the clamp is active (the default), the CDN serve path rewrites the
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two varints down to the 2023 maxima on the way out for `.room` / `.meta` /
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`.dat` blobs. The rewrite is wire-surgical: every other byte is preserved,
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already-compatible blobs pass through byte-identical, and nothing stored
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in S3 is modified. Toggle endpoint:
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`POST api/admin/v1/settings/room-blob-version-clamp` with
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`{"Disabled": bool}`. Clamped responses are served with a 60s edge TTL so
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flipping the toggle lands within a minute.
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## Per-sub-room max players (`/rooms` → room detail)
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Player caps are two separate settings, and conflating them is the easy
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mistake here:
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| Setting | Column | Scope |
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| `MaxCapacity` | `RoomEntity.MaxCapacity` | What the ROOM advertises; flows into `RoomInstance.MaxCapacity` for matchmaking and into the room-level `MaxPlayers` of the details payload. |
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| `MaxPlayers` | `RoomSceneEntity.MaxPlayers` | What ONE sub-room caps itself at; appears per entry in the details `SubRooms[]`. |
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The room-level figure must not be read off sub-room 0 — that collapses the
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two into one and makes an admin edit to a sub-room silently move the
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room's advertised capacity.
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Sub-room caps have two write paths onto the same column:
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- **In game** (room owner only) — the "Max Player Count in This Subroom"
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slider issues `PUT rooms/{id}/subrooms/{sub}/maxplayers`. Unlike most of
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its siblings this one does **not** form-encode: `NLDBPDCNNCF.MNBPCGJNLNP`
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(`Int64, Int64, Int32`) builds a `BLNOGFGHIIF` whose single JSON key is
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`maxPlayers`, with verb 3 = PUT. It reads the reply back as
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`FGCPNAACHIK`, so the response is the full room-details shape and has to
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carry the new value.
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- **Admin** (any room, ownership not required):
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- `GET api/admin/v1/rooms/{id}/subrooms` — every sub-room with its cap,
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matchmaking flag, sandbox flag and current data blob. Row ids go out as
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**strings**; the SPA is JavaScript and mangles integers past 2^53.
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- `PUT api/admin/v1/rooms/{id}/subrooms/{subRoomId}/maxplayers` with
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`{"MaxPlayers": int}`. `subRoomId` is the sub-room's **order index** —
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the id the client and the rest of the wire use — not the row's primary
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key.
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Both paths clamp to 1..80, matching the room-level cap in
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`rooms/{id}/props`: 0 would make a sub-room unjoinable, and a shared range
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keeps the two settings from disagreeing about what is a legal value.
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Enforcement caveat carried over from `RoomEntity.MaxCapacity`: this is the
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advertised cap. The client never sets Photon `RoomOptions.MaxPlayers`, so
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hard enforcement still needs a ClientMod Photon patch.
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## RRO room data blob — Maker Pen and chips in a Rec Room Original (`/rooms` → room detail → Sub-rooms)
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Baked Rec Room Originals (Rec Royale, Paintball, Laser Tag, …) are seeded
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with an empty `RoomSceneEntity.DataBlobName` and empty
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`RoomEntity.CurrentDataBlobName`. Every details builder and matchmaking
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resolver (`RoomsController.CurrentOrSyntheticDataBlobName`,
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`GoToController.ResolveInitialDataBlobAsync`,
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`MatchPlayerController`) turns that into an empty `DataBlob`, and the 2023
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client reads an empty blob name as "this room has no room data": it skips
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the persistence download entirely, so there are no room roles (no Maker
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Pen despite the CDN's RRO role overlay), no CV2 room-settings chips, no
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room mood engine and no saves. Real Rec Room served these rooms a blob —
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Rec Royale's game-rule chip (`RecRoyaleSolos_GameRuleWrapperCircuit` /
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`RecRoyaleSquads_GameRuleWrapperCircuit`, prefabs in `resources.assets`)
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is delivered that way; the Frontier scene has no baked game rule.
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The Sub-rooms tab shows, per sub-room, the blob the client will actually
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be told to download (`effectiveBlobName`) and, for baked originals, two
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actions:
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- **Enable Maker Pen blob** — `POST api/admin/v1/rooms/{id}/subrooms/{subRoomId}/blob/enable`.
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Stamps the synthetic default name (`room_{id}_dorknet_v8.dat` for the
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entry scene, `room_{id}_dorknet_v8_sub{n}.dat` otherwise) on the scene
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and, for sub-room 0, on the room. No resolver changes are involved: they
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already return a non-empty name verbatim, and `CdnController` already
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answers that name for AG rooms with the RRO-editable blob (permissive
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room roles, no objects) while nothing is saved. `IsRRO` is derived from
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`IsAGRoom`, so the client keeps loading the baked map and only
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additionally fetches the blob. Idempotent; a no-op on a sub-room that
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already has a blob. Seeded originals such as Rec Royale have **no
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`RoomScenes` row at all** ("Scenes 0"); the list synthesises a virtual
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"Home" entry (`isVirtual: true`, max players = room capacity) and enable
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creates the real row with the game-side defaults
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(`RoomsController.GetOrCreateSceneForMutationAsync`).
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What the CDN hands back for that name while nothing is saved is a
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**per-room stub** built by `RoomDataBlobService.BuildRroEditableBlob`:
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the skeleton of a real save (Rec Center's `room_100_v1.dat` was the
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reference) — `version` 16 (the client's ceiling; the old roles-only stub
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was stamped 19 and the client fetched it and silently loaded the room
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with no roles, i.e. no Maker Pen), `activity_id` = the room's
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`LocationReplicationId`, `last_save_time`, empty connectable graph /
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object model, scene settings and the four `room_mood_*` blocks, plus the
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permissive role collection. The miss path now runs the same 2023
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version clamp as the S3-hit path. It also carries the room's own three
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**game-role objects** (a default role named after the room, plus the
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built-in "In-Game" and "Eliminated" roles, well-known GUIDs shared by
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every room save — Rec Center and Stunt Runner both have exactly these).
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The 2023 client grants Maker Pen off the player's *game* role
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(`ICreatorRole.CreatorRoleCanUseMakerPen` on `GameRole`), so a blob with
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no role objects leaves even a co-owner with nothing to hold — that was
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the second reason "enable + co-owner" still showed no Maker Pen. The
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default role sets `can_use_maker_pen` to true, matching the permissive
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room-role overlay; the built-in roles mirror the reference saves.
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For the two Rec Royale rooms the stub also carries the room's
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**game-rule chip** (`RecRoyaleSolos_GameRuleWrapperCircuit` prefab id
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`983db81a…`, `RecRoyaleSquads_…` `857f7500…`, read from the client's
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spawnable-tool table; a saved Squads chip is header + prefab id + tag +
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node id + an empty wrapper payload), so the match logic exists on first
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join without anyone spawning it by hand.
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- **Upload save** — `POST api/admin/v1/rooms/{id}/subrooms/{subRoomId}/blob/upload?mode=full|basics`,
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multipart `file` = a real `PersistedRoomData` save from ANY client
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version (`.binpb` / `.room` / `.dat`, e.g. a RecNet export of a custom
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Rec Royale room). The server rewrites it for this room
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(`RoomDataBlobService.PrepareUploadedRoomBlob`): `activity_id` → the
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room's `LocationReplicationId`, drops `output_log`, `sub_room_id` and
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every field the 2023 schema doesn't know, clamps the header versions to
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the 2023 maxima, and in `basics` mode keeps only the game-role (field 50)
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and game-rule (fields 40/41) objects while stripping the circuit payloads
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(`circuit_data`, connectable graph, `circuit_v2_data` — a newer
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CircuitsV2 graph is rejected by the client's own CV2 version gate no
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matter what). Stored under a fresh `room_{id}_upload_*.dat`, recorded in
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`RoomDataBlobs`, and the sub-room (and room, for sub-room 0) is pointed
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at it. On serve the CDN applies the RRO role overlay and clamp exactly
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as for Rec Center's saved blob. Response carries a `summary`
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(`viewsIn/viewsKept/roleViews/gameRuleViews/versionIn/versionOut`).
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- **Reset to baked scene** — `POST api/admin/v1/rooms/{id}/subrooms/{subRoomId}/blob/reset`.
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Clears both pointers. This is the escape hatch if a save left the room
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unplayable. Saved blobs stay in `RoomDataBlobs`, so the in-game restore
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list can bring one back later.
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Both are audited (`enable_subroom_blob`, `reset_subroom_blob`). Who can
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then save the room in game is the normal rule in `SaveDataCore`: owner,
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any admin, or an accepted co-owner (`RoomRoles.Role == 0`). Grant a
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co-owner role from the Roles tab if a non-admin should be able to save.
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Procedure that makes Rec Royale playable AND editable:
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1. Enable the blob on the Solos room's sub-room 0 (and the Squads room's).
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2. Join as an admin; the Maker Pen is available. Spawn the room's game-rule
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chip (`RecRoyaleSolos_GameRuleWrapperCircuit` in Solos,
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`RecRoyaleSquads_GameRuleWrapperCircuit` in Squads) — via the palette's
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Game Rules section, or the debug console's `DebugSpawnTool` if it is not
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listed — then save. Without that chip there is no `BattleRoyaleManager`
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in the scene and the match never starts.
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3. From then on the saved blob (with the game-rule chip and whatever
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room-settings chips were placed) is what everyone loads. If a save
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breaks the room, Reset to baked scene.
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Tests: `RroRoomBlobTests`.
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### Why Rec Royale still has no Maker Pen after all of the above
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The Maker Pen permission check (`AGMBHDNGOEH.IJEIEBGJJLB`) first runs a
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room precondition (`LALJEMHEIBH`) that, via `MLKAFHHHEGA.GHPIBJPNOFF` →
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`PNPLLCBBMJP.JGPBNEHFLJA`, looks the current room up in
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`AGRoomRuntimeConfig` — a table **baked into the client's
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`resources.assets`** — and returns a per-original boolean. Rec Center and
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Stunt Runner allow creation there; Rec Royale does not. No blob, role or
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server response changes that table, and it is consulted only for rooms the
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client considers originals (`IsRRO` = our `IsAGRoom`).
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Server-side experiment: clone Rec Royale, flip the clone's **Rec Room
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Original (IsRRO)** checkbox off on the General tab
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(`rooms/{id}/props` `IsAGRoom: false`), upload a real save to it, join. If
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the client still loads the Frontier scene for a non-original, Rec Royale
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becomes an editable template; if the scene fails to load, the table gate
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has to be bypassed client-side (ClientMod postfix on `GHPIBJPNOFF`).
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## Test cases ↔ GitHub issues
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QA test cases can file and track GitHub issues. Configure with:
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| Key | Meaning |
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| --- | --- |
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| `GitHub:Token` | PAT with `issues:write` on the target repo |
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| `GitHub:Repository` | `owner/name`, e.g. `DorkSquadRR/DorkNet` |
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| `GitHub:ReconcileIntervalMinutes` | Sweep interval, default 15; `0` disables sweeps but leaves the manual endpoint working |
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**Without a token nothing breaks.** `IGitHubIssues.IsConfigured` is false, the
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endpoints answer `503` with the reason, and the background reconciler logs once
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and idles. A server with no GitHub credentials is a normal deployment.
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UI: **Activity → Test cases** (`/activity?tab=testcases`). File or unlink an
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issue per case, or reconcile them all. The buttons disable themselves with an
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explanation when GitHub is unconfigured rather than failing on click.
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Sub-room caps live on the room page: **Rooms → a room → Sub-rooms**.
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Endpoints (admin-gated — these are not part of the 2023 client's surface):
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- `POST api/testcasemanagement/v1/testcase/{id}/issue` — file and link.
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**Idempotent**: a case already carrying a live issue returns that issue
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instead of filing a duplicate, so sweeping a failing pass repeatedly is safe.
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The issue body carries the description, key, room, test pass and tester
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comments; labels are `qa` plus the case's own tags.
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- `DELETE api/testcasemanagement/v1/testcase/{id}/issue` — unlink only. The
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issue itself is left alone; closing someone's issue as a side effect of
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tidying a QA link would be the wrong call.
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- `POST api/testcasemanagement/v1/issues/sync` — reconcile now. The background
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service runs the same code path on its interval, so manual and automatic
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cannot drift.
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- `GET api/admin/v1/testcases[?passId=&status=]` — the list the SPA renders,
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with each case's issue number and link.
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Each of the three also answers under `/api/admin/v1/testcases/...`, because the
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admin SPA speaks that prefix exclusively.
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### Where the link is stored
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In `TestCaseEntity.JiraBugUrl` — the field Rec Room's own QA tooling used for
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the bug filed against a failing case. Reusing it means **no migration**, which
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matters more here than the name: the Postgres path is `EnsureCreated`-only and
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never replays migrations, so a new column has to be added twice (migration *and*
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an idempotent `Ensure*` patch) or it is simply missing in production. A field
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that already exists everywhere has neither problem, and the admin UI renders it
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already. A leftover genuine Jira link is ignored rather than misparsed — the
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issue number is only read from a URL matching the GitHub issue shape.
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### What the reconciler will and won't change
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| Issue | Case status | Result |
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| --- | --- | --- |
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| Closed | Failed | → Passed |
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| Open | Passed | → Failed |
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| anything | Claimed / NotYetTested | untouched |
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Closed means fixed: the case that was failing on that bug now passes, and
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reopening the issue undoes it. Only those two states are the reconciler's to
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move — a case a tester has Claimed, or one nobody has run yet, is never
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rewritten underneath them.
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## Build And Deploy
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The service Dockerfile builds the admin SPA for service images that need
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static assets. In the microservices stack the `web` image must include:
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```text
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/app/wwwroot/admin/index.html
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/app/wwwroot/admin/assets/*
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```
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The admin SPA calls relative URLs, so it does not need a configured API
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origin as long as the browser is opened on `https://admin.<domain>/`.
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The native admin mobile app points at the same public admin host; see
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[`../DorkNet.AdminMobile/README.md`](../DorkNet.AdminMobile/README.md).
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## Smoke Checks
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Check the static host:
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```bash
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curl -I https://admin.yourdomain.com/
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```
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Check that protected admin API routing is alive. A `401` is expected
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without a valid admin token:
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```bash
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curl -i https://admin.yourdomain.com/api/admin/v1/stats
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```
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Check the built assets inside the running `web` container:
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```bash
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docker exec <web-container> sh -lc 'find /app/wwwroot/admin -maxdepth 2 -type f | sort | head -50'
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```
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Useful logs:
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```bash
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docker logs <stack>-gateway-1 --tail=200
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docker logs <stack>-web-1 --tail=200
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docker logs <stack>-moderation-1 --tail=200
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```
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For normal browser admin traffic, start with `gateway` and `web`.
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Check `moderation` when you are testing `/api/admin/*` through a
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non-admin host such as `api.<domain>`.
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## Troubleshooting
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| Symptom | Check |
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|---|---|
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| `admin.<domain>/` returns 404 | `web` logs for `probe="/app/wwwroot/admin/index.html" exists=False`; rebuild/redeploy the `web` image |
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| Admin page loads but actions 404 | Gateway `/internal/routes`, then whether the request host is `admin.<domain>` or a path-routed host |
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| Login or actions return 401 | Token expired, local session cleared, or the player no longer has `IsAdmin = true` |
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| Browser spins forever | Open the browser network tab, then check `gateway` and `web` logs for the stuck URL |
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| Upload/import fails near 100 MB | Use the chunked importer; the SPA uses 50 MB chunks to stay below Cloudflare request limits |
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