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While account creation is disabled, the only way in is now an admin-issued single-use signup code (Discord-invite style), redeemed on the public site's /join page. Because the 2020 watch login is device-id-bound with no code field, the flow captures it server-side instead: a new device refused at the signups-disabled gate (PlatformLogin / account create) is stashed in a PendingDevices table keyed by the real client IP (CF-Connecting-IP aware). The /join page then shows the player the device their own client just reported, they enter their code + username, and the account is minted bound to that device — so the next launch logs straight in via the existing device-id path. No watch changes. - SignupCodeEntity (code, descriptor, optional expiry, redeemer) + PendingDeviceEntity; idempotent CREATE TABLE in DatabaseBootstrap so both providers pick them up without a new migration. - SignupCodeService: generate / list / revoke / redeem + pending-device capture, single-use + expiry + revoke validation. - Admin: GET/POST signup-codes + revoke endpoints and a Signup codes admin-ui page (generate with descriptor/expiry, status table, revoke). - Public: anonymous /api/site/v1/join pending-devices + redeem, and a /join site page (+ header link). - README documents the flow + the post-Initial table-create approach.
41 lines
1.7 KiB
C#
41 lines
1.7 KiB
C#
namespace DorkNet.Server.Data.Entities;
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/// <summary>
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/// An admin-issued, single-use signup code (Discord-invite style). While
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/// the server has signups disabled, the only way to mint a new account is
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/// to redeem one of these on the public site's <c>/join</c> page. Each
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/// code carries a free-text <see cref="Descriptor"/> so admins can track
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/// who they handed it to, an optional <see cref="ExpiresAt"/>, and the
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/// redemption result (<see cref="RedeemedByPlayerId"/> /
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/// <see cref="RedeemedAt"/>). Codes can be revoked before use.
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/// </summary>
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public class SignupCodeEntity
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{
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public long Id { get; set; }
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/// <summary>The opaque code string the player types on /join.
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/// Uppercase, hyphenated, unambiguous alphabet (no 0/O/1/I).</summary>
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public string Code { get; set; } = string.Empty;
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/// <summary>Free-text note for the admin — "who is this for". Shown
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/// only in the admin panel, never to the redeemer.</summary>
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public string Descriptor { get; set; } = string.Empty;
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/// <summary>Player id of the admin who generated the code (0 if
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/// generated by a system/CLI path).</summary>
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public long CreatedByPlayerId { get; set; }
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public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
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/// <summary>Optional hard expiry. Null = never expires.</summary>
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public DateTime? ExpiresAt { get; set; }
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/// <summary>Set once the code is redeemed; null while unused.</summary>
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public long? RedeemedByPlayerId { get; set; }
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public DateTime? RedeemedAt { get; set; }
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/// <summary>Admin kill switch — a revoked code can never be redeemed,
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/// even if otherwise valid.</summary>
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public bool Revoked { get; set; }
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}
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