mirror of
https://github.com/DorkSquadRR/DorkNet.git
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70980bf3b6
- Implemented ProgressionEventsController to handle progression event retrieval and active events. - Created RoomConsumablesController for listing and purchasing room consumables. - Developed RoomCurrenciesController for managing room currencies, including creation, updates, and balance retrieval. - Added RoomEarningsDistributionsController to fetch earnings distribution data for rooms. - Introduced ScreenShareReportsController for reporting screen share incidents. - Established SubscriptionSeasonsController to provide current subscription season details and rewards. - Launched UgcPurchasablesController for managing user-generated content purchasables, including bulk operations. - Added new data entities for customization and room economy, including custom avatar items, room currencies, and UGC purchasables.
32 lines
911 B
C#
32 lines
911 B
C#
using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using DorkNet.Server.Auth;
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using DorkNet.Server.Data;
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using DorkNet.Server.Data.Entities;
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namespace DorkNet.Server.Controllers.API.GameSight;
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[ApiController]
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[Authorize]
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public class GameSightController(DorkNetDbContext db) : ControllerBase
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{
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[HttpPost("api/gamesight/event")]
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[AllowAnonymous]
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public async Task<IActionResult> Event([FromBody] object? body)
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{
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var playerId = this.CurrentPlayerId();
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if (playerId is null)
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return Ok(new { Success = true });
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db.ObjectiveProgress.Add(new ObjectiveProgressEntity
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{
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PlayerId = playerId.Value,
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Key = $"gamesight:{Guid.NewGuid():N}",
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IsCompleted = true,
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ClearedAt = DateTime.UtcNow,
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});
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await db.SaveChangesAsync();
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return Ok(new { Success = true });
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}
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}
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