mirror of
https://github.com/DorkSquadRR/DorkNet.git
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4edf25b2d5
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
26 lines
896 B
C#
26 lines
896 B
C#
using System.ComponentModel.DataAnnotations;
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namespace DorkNet.Server.Data.Entities;
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/// <summary>
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/// Per-player objective / achievement progress. The 2020 client's
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/// <c>Objectives.MyProgress</c> response is two arrays — Objectives
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/// and ObjectiveGroups — keyed by string id. We collapse that to one
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/// table here; group rows distinguish themselves with a leading
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/// <c>group:</c> prefix on <see cref="Key"/>.
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/// </summary>
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public class ObjectiveProgressEntity
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{
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public long Id { get; set; }
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public long PlayerId { get; set; }
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/// <summary>Objective id from the client's hardcoded objective
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/// table (e.g. <c>tutorial_dorm_decorate</c>). Group rows use
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/// <c>group:<groupId></c>.</summary>
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[MaxLength(128)]
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public string Key { get; set; } = string.Empty;
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public bool IsCompleted { get; set; }
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public DateTime? ClearedAt { get; set; }
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}
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