mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
276 lines
8.8 KiB
Markdown
276 lines
8.8 KiB
Markdown
# Headless host — Linux & macOS
|
|
|
|
> For hosts running a server from a Linux box, a Mac, or a VPS. Joiners
|
|
> on Windows still use the [Windows launcher](easy-setup.md) to apply
|
|
> the patch to their copy of Rec Room.
|
|
|
|
`dorknet-server` is a small command-line tool that does the host side
|
|
of what the Windows launcher does: downloads the server build, opens a
|
|
[Tunnelto](https://tunnelto.dev) tunnel, runs the server, and prints
|
|
a join code. It runs on Linux, macOS, and Windows.
|
|
|
|
## What you'll need
|
|
|
|
- A machine running Linux (x64 or arm64), macOS (Intel or Apple
|
|
Silicon), or Windows
|
|
- [Tunnelto](https://github.com/agrinman/tunnelto) on PATH (for the
|
|
default mode that exposes your server publicly)
|
|
- A Photon Realtime AppId — see [photon-setup.md](photon-setup.md)
|
|
- ~500 MB free disk (server binary + SQLite database)
|
|
|
|
You **do not** need Rec Room installed on the host machine. The server
|
|
doesn't run the game; joiners run their own (Windows) copy.
|
|
|
|
## Install
|
|
|
|
Grab the matching archive from the
|
|
[latest release](https://github.com/DorkSquadRR/DorkNet/releases/latest):
|
|
|
|
| Platform | Asset |
|
|
| --- | --- |
|
|
| Linux x64 | `dorknet-server-linux-x64.tar.gz` |
|
|
| Linux arm64 | `dorknet-server-linux-arm64.tar.gz` |
|
|
| macOS Apple Silicon | `dorknet-server-osx-arm64.tar.gz` |
|
|
| macOS Intel | `dorknet-server-osx-x64.tar.gz` |
|
|
| Windows x64 | `dorknet-server-win-x64.zip` |
|
|
|
|
Unpack, then either keep it where it is or move the `dorknet-server`
|
|
binary onto your `PATH`.
|
|
|
|
```sh
|
|
# Linux / macOS
|
|
curl -L https://github.com/DorkSquadRR/DorkNet/releases/latest/download/dorknet-server-linux-x64.tar.gz | tar xz
|
|
chmod +x dorknet-server
|
|
./dorknet-server --help
|
|
```
|
|
|
|
```pwsh
|
|
# Windows (PowerShell)
|
|
Invoke-WebRequest https://github.com/DorkSquadRR/DorkNet/releases/latest/download/dorknet-server-win-x64.zip -OutFile dorknet-server.zip
|
|
Expand-Archive dorknet-server.zip
|
|
.\dorknet-server\dorknet-server.exe --help
|
|
```
|
|
|
|
### Tunnelto
|
|
|
|
The CLI shells out to `tunnelto` for the public tunnel. Quickest install:
|
|
|
|
```sh
|
|
# macOS (Homebrew)
|
|
brew install tunnelto
|
|
|
|
# Linux (cargo)
|
|
cargo install tunnelto
|
|
|
|
# Or grab a binary from github.com/agrinman/tunnelto/releases
|
|
```
|
|
|
|
Skip Tunnelto if you're running in `--mode lan` (LAN-only, no public
|
|
URL).
|
|
|
|
## Usage
|
|
|
|
The minimum invocation is just your Photon AppId:
|
|
|
|
```sh
|
|
dorknet-server --photon-id 12345678-aaaa-bbbb-cccc-1234567890ab
|
|
```
|
|
|
|
The CLI prints progress, then a join code:
|
|
|
|
```
|
|
DorkNet server CLI · v0.1.0
|
|
mode: Internet
|
|
server: DorkNet Server
|
|
photon: ********90ab (us)
|
|
|
|
[server] downloading…
|
|
54.2% (27.1 / 50.0 MB)
|
|
[server] cached at /home/alex/.local/share/DorkNet/servers/march_2020_03_10
|
|
[tunnel] starting tunnelto…
|
|
[tunnel] live at https://dorknet-abc123.tunnelto.me (apex=dorknet-abc123.tunnelto.me)
|
|
[server] starting…
|
|
[server] listening (logs: /home/alex/.local/share/DorkNet/logs/server-…log)
|
|
|
|
══════════════════════════════════════════════════════
|
|
Server live: DorkNet Server
|
|
Address: https://dorknet-abc123.tunnelto.me
|
|
|
|
Join code (paste this into your friend's launcher):
|
|
|
|
eyJob3N0IjoiZG9ya25ldC1hYmMxMjMudHVubmVsdG8ubWUiLCJ2I...
|
|
|
|
Ctrl-C to stop.
|
|
══════════════════════════════════════════════════════
|
|
```
|
|
|
|
Copy the join code, send it to your friend, they paste it into their
|
|
Windows launcher's **Join a friend** view.
|
|
|
|
Stop the server with `Ctrl-C` — the CLI shuts the server + tunnel
|
|
down cleanly.
|
|
|
|
## Common options
|
|
|
|
```
|
|
--photon-id <guid> Required. Photon Realtime AppId.
|
|
--voice-id <guid> Optional. Photon Voice AppId (Discord on the side
|
|
works fine without this).
|
|
--region <code> Photon cloud region — us, eu, asia, jp, sa, kr,
|
|
in, au. Default: us. All joiners use the same.
|
|
--name "<text>" Server display name in the join code.
|
|
Default: "DorkNet Server".
|
|
--mode <kind> tunnelto (default) — public, friends anywhere
|
|
wildcard — your own Tunnelto apex
|
|
lan — same WiFi only, no tunnel
|
|
--apex <hostname> Wildcard apex. Required for --mode wildcard.
|
|
Example: dorknet.example.tunnelto.me
|
|
--version <key> Rec Room version key. Default: march_2020_03_10
|
|
(the only branch currently supported).
|
|
--server-dir <path> Skip download — use a local build at this path.
|
|
Useful for dev work on the server itself.
|
|
```
|
|
|
|
Run with `--help` for the canonical list.
|
|
|
|
## Examples
|
|
|
|
```sh
|
|
# Sunday games server with a custom name, EU region
|
|
dorknet-server \
|
|
--photon-id 12345678-aaaa-bbbb-cccc-1234567890ab \
|
|
--name "Sunday games" \
|
|
--region eu
|
|
|
|
# LAN party — no tunnel, joiners must be on the same WiFi
|
|
dorknet-server --photon-id ... --mode lan
|
|
|
|
# Custom Tunnelto wildcard base
|
|
dorknet-server \
|
|
--photon-id ... \
|
|
--mode wildcard \
|
|
--apex dorknet.acme.tunnelto.me
|
|
|
|
# Voice chat enabled
|
|
dorknet-server --photon-id ... --voice-id 87654321-...
|
|
|
|
# Iterate on a local server build during dev
|
|
dorknet-server --photon-id ... \
|
|
--server-dir /home/alex/src/DorkNet/DorkNet.Server/bin/Debug/net9.0
|
|
```
|
|
|
|
## Run as a systemd service (Linux)
|
|
|
|
Make a service so the server restarts on reboot:
|
|
|
|
```ini
|
|
# /etc/systemd/system/dorknet.service
|
|
[Unit]
|
|
Description=DorkNet private Rec Room server
|
|
After=network-online.target
|
|
Wants=network-online.target
|
|
|
|
[Service]
|
|
Type=simple
|
|
User=alex
|
|
ExecStart=/home/alex/bin/dorknet-server \
|
|
--photon-id 12345678-aaaa-bbbb-cccc-1234567890ab \
|
|
--region eu \
|
|
--name "Sunday games"
|
|
Restart=on-failure
|
|
RestartSec=10
|
|
|
|
[Install]
|
|
WantedBy=multi-user.target
|
|
```
|
|
|
|
```sh
|
|
sudo systemctl daemon-reload
|
|
sudo systemctl enable --now dorknet
|
|
journalctl -fu dorknet # follow the logs
|
|
```
|
|
|
|
> Heads-up: each new tunnel session gets a fresh `*.tunnelto.me`
|
|
> hostname, so the join code rotates on restart. Either re-share
|
|
> the new code with your friends, or use `--mode wildcard` with a
|
|
> stable apex.
|
|
|
|
## Run as a launchd agent (macOS)
|
|
|
|
```xml
|
|
<!-- ~/Library/LaunchAgents/com.dorknet.server.plist -->
|
|
<?xml version="1.0" encoding="UTF-8"?>
|
|
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
|
|
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
|
<plist version="1.0">
|
|
<dict>
|
|
<key>Label</key><string>com.dorknet.server</string>
|
|
<key>ProgramArguments</key>
|
|
<array>
|
|
<string>/usr/local/bin/dorknet-server</string>
|
|
<string>--photon-id</string><string>YOUR-APPID</string>
|
|
<string>--region</string><string>us</string>
|
|
</array>
|
|
<key>RunAtLoad</key><true/>
|
|
<key>KeepAlive</key><true/>
|
|
<key>StandardOutPath</key><string>/tmp/dorknet.log</string>
|
|
<key>StandardErrorPath</key><string>/tmp/dorknet.err</string>
|
|
</dict>
|
|
</plist>
|
|
```
|
|
|
|
```sh
|
|
launchctl load ~/Library/LaunchAgents/com.dorknet.server.plist
|
|
```
|
|
|
|
## Files & state
|
|
|
|
The CLI follows XDG-ish conventions on Linux/macOS and the standard
|
|
`%APPDATA%` / `%LOCALAPPDATA%` paths on Windows:
|
|
|
|
| Path | Contents |
|
|
| --- | --- |
|
|
| `$XDG_DATA_HOME/DorkNet/` (Linux) <br/> `~/Library/Application Support/DorkNet/` (macOS) <br/> `%APPDATA%\DorkNet\` (Windows) | Server SQLite DB (`dorknet.db`), JWT signing secret |
|
|
| same prefix `/servers/<version>/` | Downloaded server binaries (~50 MB each, cached across runs) |
|
|
| same prefix `/logs/` | Per-session server stdout / stderr |
|
|
|
|
The CLI does not read or write the Windows launcher's `state.json` —
|
|
it's stateless across runs (all config comes from CLI args).
|
|
|
|
## Limitations
|
|
|
|
- **No client patcher.** Joiners need the Windows launcher to patch
|
|
their Rec Room install — there is no patch-from-Linux flow yet
|
|
because Rec Room is a Windows game and the patcher manipulates a
|
|
Windows PE binary.
|
|
- **No GUI.** Use the Windows [`dorknet.exe`](easy-setup.md) if you
|
|
want a graphical launcher.
|
|
- **No auto-updates.** Pull a new release manually when you want one.
|
|
Watch the GitHub releases feed or run a periodic check in your
|
|
service.
|
|
|
|
## Troubleshooting
|
|
|
|
### `tunnelto was not found`
|
|
|
|
The CLI couldn't find a `tunnelto` binary. Install it (see above) or
|
|
drop the binary next to `dorknet-server`.
|
|
|
|
### `couldn't fetch versions.json`
|
|
|
|
You're offline or GitHub is blocked. Either fix the connection or
|
|
point `DORKNET_LOCAL_MANIFEST` at a local copy of versions.json.
|
|
|
|
### `No server binary found in …`
|
|
|
|
The downloaded archive doesn't contain the expected `DorkNet.Server`
|
|
file. Likely cause: the release for your platform hasn't been
|
|
published yet. Workaround: build the server from source and pass
|
|
`--server-dir /path/to/built/server`.
|
|
|
|
### Same Photon errors as the GUI launcher
|
|
|
|
Photon issues (CustomAuth 401, region mismatch, voice silent) have
|
|
the same fixes as on Windows. See
|
|
[photon-setup.md → Troubleshooting](photon-setup.md#troubleshooting).
|