Files
DorkNet/DorkNet.Server/Data/Entities/ObjectiveProgressEntity.cs
T
Alexa 4edf25b2d5 Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
2026-05-27 01:04:12 +03:00

26 lines
896 B
C#

using System.ComponentModel.DataAnnotations;
namespace DorkNet.Server.Data.Entities;
/// <summary>
/// Per-player objective / achievement progress. The 2020 client's
/// <c>Objectives.MyProgress</c> response is two arrays — Objectives
/// and ObjectiveGroups — keyed by string id. We collapse that to one
/// table here; group rows distinguish themselves with a leading
/// <c>group:</c> prefix on <see cref="Key"/>.
/// </summary>
public class ObjectiveProgressEntity
{
public long Id { get; set; }
public long PlayerId { get; set; }
/// <summary>Objective id from the client's hardcoded objective
/// table (e.g. <c>tutorial_dorm_decorate</c>). Group rows use
/// <c>group:&lt;groupId&gt;</c>.</summary>
[MaxLength(128)]
public string Key { get; set; } = string.Empty;
public bool IsCompleted { get; set; }
public DateTime? ClearedAt { get; set; }
}