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65 lines
2.7 KiB
C#
65 lines
2.7 KiB
C#
namespace DorkNet.Server.Data.Entities;
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/// <summary>
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/// Storage-side enum mirroring the int values previously hard-coded in
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/// <see cref="RelationshipEntity"/>. Stays separate from the on-the-wire
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/// <c>DorkNet.Models.Relationships.RelationshipStatus</c> so the contract
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/// can evolve without touching the DB representation. Underlying int
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/// values match — no migration data fixup needed.
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/// </summary>
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public enum RelationshipStatus
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{
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/// <summary>No friendship/block — the row exists only to hold the
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/// requester's own favorite/mute/ignore preference about the target.
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/// The actual relationship status (if any) lives on the paired row in
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/// the other direction; the read path merges the two.</summary>
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None = 0,
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/// <summary>Mutual friend (both directions accepted).</summary>
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Friend = 1,
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/// <summary>Outgoing request from <see cref="RelationshipEntity.RequesterId"/>
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/// awaiting accept/decline by <see cref="RelationshipEntity.TargetId"/>.</summary>
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PendingSent = 2,
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/// <summary>
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/// Reserved for the receiving-side view if we later denormalise. The
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/// backing column is still 1-2-4 in practice; PendingReceived is what
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/// the wire DTO computes from the caller's perspective when the row's
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/// PendingSent direction is "into" them.
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/// </summary>
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PendingReceived = 3,
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/// <summary>Block held by <see cref="RelationshipEntity.RequesterId"/>
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/// against <see cref="RelationshipEntity.TargetId"/>. Hides the target
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/// from the requester's friend list and prevents new requests both ways.</summary>
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Blocked = 4,
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}
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public class RelationshipEntity
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{
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public long Id { get; set; }
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public long RequesterId { get; set; }
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public long TargetId { get; set; }
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public RelationshipStatus Status { get; set; }
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public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
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public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
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/// <summary>True when <see cref="RequesterId"/> favorited
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/// <see cref="TargetId"/>. Favorited shows up first in the friend
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/// list and triggers an extra notification on "online".</summary>
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public bool Favorited { get; set; }
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/// <summary>True when <see cref="RequesterId"/> muted text from
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/// <see cref="TargetId"/>. Drops chat-message notifications but
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/// keeps the friendship intact.</summary>
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public bool Muted { get; set; }
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/// <summary>True when <see cref="RequesterId"/> ignored
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/// <see cref="TargetId"/> (a soft block — hides the player from
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/// the room browser without breaking the relationship row).</summary>
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public bool Ignored { get; set; }
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public PlayerEntity? Requester { get; set; }
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}
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