mirror of
https://github.com/DorkSquadRR/DorkNet.git
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d471b418b9
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
dorknet-server-march_2020_03_10-win-x64.zip and
dorknet-clientpatch-march_2020_03_10.zip as Release assets.
Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
32 lines
1.3 KiB
C#
32 lines
1.3 KiB
C#
namespace DorkNet.Server.Data.Entities;
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/// <summary>
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/// One row per (Room, Player) recording the player's visit history
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/// to that room. Backs the proper <c>RoomEntity.VisitorCount</c>
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/// (count of unique players who've visited) vs <c>VisitCount</c>
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/// (total joins, including the same player multiple times) split
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/// the official Rec.Net stats column distinguishes.
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///
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/// Upserted by <c>GoToController</c> on every <c>POST /goto/room</c>
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/// so the per-room "who's been here, when" history is queryable for
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/// the Hot-rooms ranking + admin diagnostics.
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/// </summary>
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public class RoomVisitEntity
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{
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public long Id { get; set; }
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public long RoomId { get; set; }
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public long PlayerId { get; set; }
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/// <summary>Set once on the player's first visit; immutable after.
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/// Used to decide whether to bump RoomEntity.VisitorCount.</summary>
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public DateTime FirstVisitAt { get; set; } = DateTime.UtcNow;
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/// <summary>Updated on every visit. Drives "recent visitors"
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/// queries.</summary>
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public DateTime LastVisitAt { get; set; } = DateTime.UtcNow;
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/// <summary>Per-player visit count (this player visited this room
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/// N times). Sum across all rows = RoomEntity.VisitCount.</summary>
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public int VisitCount { get; set; } = 0;
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}
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