Files
DorkNet/DorkNet.Server/Data/Entities/ServerSettingsEntity.cs
T
Alexa f6a4fdc5fb weekly challenges: admin-configurable slate + working skin rewards
Port the admin-editable weekly-challenge feature to the 2020.03 branch
and fix the skin-reward bug it had on December: rewards now actually
land in the player's inventory instead of only granting XP + tokens.

Server config: add WeeklyChallenges* columns to ServerSettings (Postgres
post-EnsureCreated patches + SQLite column patches), and port the
ServerSettingsService weekly methods/records. The reward record carries
the store item Slug — the reliable handle December lacked — so the grant
can resolve the real item.

ProgressionController: CurrentChallenge + updateProgress now read the
configured slate and reward instead of a hardcoded one, keeping the
2020.03 ChallengeMap/ChallengeGift wire shapes (verified against the
march dump: ChallengeGift TypeDefIndex 11455). The Gift now sends
AvatarItemType (Outfit when an AvatarItemDesc is set) so the watch's
gift-card render binds the avatar preview. On completing the week's
challenges the configured skin/consumable is granted via the new
StoreService.GrantItemFreeBySlugAsync (same inventory path as a purchase,
no charge), gated behind the once-only reward sentinel.

Admin: GET/POST settings/weekly-challenges + reward-options (avatar +
consumable only — 2020.03 StoreService has no equipment payload helper),
and the admin-ui Server settings page to edit the slate + reward. The
reward picker keys on item slug rather than December's fragile
descriptor-string match.

Docs: README no longer lists weekly challenges as December-only;
url-coverage notes the config-driven challenge endpoints + skin grant.
2026-05-31 14:47:12 +03:00

46 lines
2.2 KiB
C#

namespace DorkNet.Server.Data.Entities;
/// <summary>
/// Single-row table holding server-wide runtime toggles that admins can
/// flip from the SPA without a redeploy. Modelled after
/// <see cref="CommunityBoardEntity"/>: <see cref="Id"/> is pinned to 1
/// so EF Core has a key to track changes against, and reads/writes
/// touch one row.
///
/// Add new boolean (or scalar) columns directly to this entity as more
/// toggles appear — keeping them strongly typed beats a generic
/// key/value table for the dozen-or-so global switches we'll ever have.
/// </summary>
public class ServerSettingsEntity
{
public int Id { get; set; } = 1;
/// <summary>When true, the watch's account-creation endpoints
/// (<c>POST /account/create</c> and <c>POST /api/account/v1/create</c>)
/// short-circuit with <c>Success=false</c> and the watch surfaces
/// the error to the player. Existing logins are unaffected; only
/// brand-new account requests are blocked.</summary>
public bool SignupsDisabled { get; set; }
/// <summary>When true, the watch's weekly-challenge map reports
/// <c>CompletedRequired</c> — the player must finish every listed
/// challenge before the gift unlocks. Mirrors
/// <c>ChallengeMap.CompletedRequired</c> on the 2020.03 client.</summary>
public bool WeeklyChallengesCompletedRequired { get; set; } = true;
/// <summary>JSON-serialised <c>List&lt;WeeklyChallengeTemplate&gt;</c>
/// (see <c>ServerSettingsService</c>). Empty string falls back to
/// <c>ServerSettingsService.DefaultWeeklyChallenges()</c>. Admin-
/// editable from the SPA Settings page so the weekly slate can change
/// without a redeploy.</summary>
public string WeeklyChallengesJson { get; set; } = string.Empty;
/// <summary>JSON-serialised <c>WeeklyChallengeReward</c> — the gift
/// granted when the week's challenges complete (XP + tokens, plus an
/// optional store skin identified by <c>Slug</c>). Empty string falls
/// back to <c>ServerSettingsService.DefaultWeeklyReward()</c>.</summary>
public string WeeklyChallengeRewardJson { get; set; } = string.Empty;
public DateTime UpdatedAt { get; set; } = DateTime.UtcNow;
}