mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 07:28:45 -07:00
cf3e6ea025
The toolchain image becomes a Jenkins inbound agent (jenkins/inbound-agent,
Java 25) labelled dorknet-builder. Jenkins itself stays on the stock image
and runs no builds, which also clears the built-in-node warning.
- Dockerfile: inbound-agent base; restic cache on the agent's own volume
- docker-compose.yml: the agent as a Coolify Docker Compose application,
reaching Jenkins over WebSocket on the predefined Coolify network
- Jenkinsfile: agent { label 'dorknet-builder' }
- README: Java 25 for both sides (Java 21 support ends Sep 2027, Java 17
is unsupported), restart policy, node setup and Coolify deployment
171 lines
7.0 KiB
Markdown
171 lines
7.0 KiB
Markdown
# Client builds on Jenkins
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The `Jenkinsfile` at the repo root builds the DorkNet clients on your existing
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Jenkins.
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The builds run on a **build agent**, not on Jenkins itself:
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- **The agent:** a container built from `ci/jenkins/Dockerfile`, which is the
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Jenkins inbound agent plus Python with LIEF, the .NET SDK, the Android NDK
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and build-tools, apktool, restic and rclone. It runs on Coolify next to
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Jenkins and connects to it over WebSocket on Docker's internal network. The
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job runs on it through the `dorknet-builder` label.
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- **Jenkins itself:** stays on the stock image and runs no builds.
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| Platform | Output (Jenkins artifacts) | How |
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| PC | `out/pc/dorknet-clientpatch-march_2023_03_21.zip`: MelonLoader, mod, config template, Steam stub, `manifest.json`; no game files | `tools/build_pc.py patcher` |
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| PC | `out/pc/dorknet-client-march_2023_03_21.zip`: the stock Steam build with the patcher applied and your config; ready to run | `tools/build_pc.py client` |
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| Quest | `out/quest/dorknet-recroom-<code>.apk` and `out/quest/DorkNet-Quest-<ver>/` (`.xapk` + installers) | `DorkNet.Quest/scripts/build.py build` |
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The full PC client and the Quest packages contain game files, so keep them on
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Jenkins. Don't publish them anywhere public.
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## Where the stock builds come from
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The stock builds live in restic repositories on the archive FTP. They are the
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same repositories as the local archive's `v2/steam-v2` and `v2/quest-v2`. restic
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reaches the FTP through its rclone backend (`ci/jenkins/archive-restore.sh`).
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A build is picked by **snapshot tags**:
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| Repository | Tags (examples) |
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| Steam | `manifest=<depot manifest id>`, `date=…`, `branch=public` |
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| Quest | `version=20230317`, `version-code=2128210` |
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The job defaults to the builds this branch targets: Steam manifest
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`7490748483298966814` (2023-03-21) and Quest `version-code=2128210`. Any other
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build can be chosen per run. Tick **LIST_SNAPSHOTS** to print the snapshots
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matching a filter without building anything.
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A restored snapshot is cached on the agent's `dorknet_cache` volume, so each
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stock build is downloaded once.
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A Quest build needs a resolved hook table for its versionCode, committed under
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`DorkNet.Quest/targets/`. Only `20230317-2128210.json` exists today. The build
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checks the table against the APK's `libil2cpp.so` and stops on a mismatch.
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Resolve a table for another build locally with `build.py build --dump-cs`.
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## Triggers
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- **Push** to the branch (GitHub webhook) rebuilds only what changed:
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- `DorkNet.ClientMod/` and the PC scripts rebuild PC;
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- `DorkNet.Quest/` rebuilds Quest;
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- `Jenkinsfile` and `ci/jenkins/` rebuild both.
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- **Build with Parameters** runs a manual build:
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- `PLATFORMS` (both / pc / quest), and `PC_FULL_CLIENT` for the full PC client;
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- snapshot tags, and per-run repository overrides.
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## Setup
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### 1. Jenkins itself
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Jenkins runs as a Coolify service from a Compose file:
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- **Use the Java 25 image**, e.g. `jenkins/jenkins:latest-jdk25`, or
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`2.587-jdk25` to pin. Jenkins supports Java 25 until September 2029, Java 21
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only until September 2027, and Java 17 not at all. Keep the agent on the same
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Java major version; its image defaults to Java 25.
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- **Add `restart: unless-stopped`** to the `jenkins` service. A restart from
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the Jenkins UI exits the container with code 5 and relies on Docker to
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start it again. Without a restart policy it stays stopped.
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- **Turn on "Connect to predefined network"** (Advanced) so the agent can
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reach Jenkins by its container name, `jenkins-<service uuid>`.
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- **Run no builds on it:** **Manage Jenkins → Nodes → Built-In Node →
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Configure**, set **Number of executors** to `0`.
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### 2. The agent node
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**Manage Jenkins → Nodes → New Node**, a permanent agent:
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| Setting | Value |
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| Name | `dorknet-builder` |
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| Labels | `dorknet-builder` |
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| Remote root directory | `/home/jenkins/agent` |
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| Launch method | Launch agent by connecting it to the controller, with **Use WebSocket** ticked |
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| Number of executors | 1 |
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Save, open the node, and copy its **secret**.
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### 3. Deploy the agent on Coolify
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1. **Create a Docker Compose application** from this repository: build pack
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Docker Compose, base directory `/`, compose location
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`/ci/jenkins/docker-compose.yml`. It needs no domain. Under Advanced, turn
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on **Connect to predefined network**.
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2. **Set its environment:**
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| Variable | Value |
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| `JENKINS_URL` | Jenkins' **internal** address, `http://jenkins-<service uuid>:8080/`. Not the public URL, which is behind Cloudflare Access. |
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| `JENKINS_SECRET` | the node secret from step 2 |
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| `JENKINS_AGENT_NAME` | optional, default `dorknet-builder` |
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| `ARCHIVE_PC_REPO` | Steam repository folder on the FTP, e.g. `Rec Room Versions/steam-v2` (plain text, not URL-encoded) |
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| `ARCHIVE_QUEST_REPO` | Quest repository folder, e.g. `Rec Room Versions/quest-v2` |
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| `ARCHIVE_FTP_TLS` | `explicit` (default), `implicit` or `none` |
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3. **Deploy.** The first image build downloads the Android NDK (~1.5 GB) and
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takes a while. The node shows as connected in Jenkins once the agent is up.
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Both Jenkins and the agent join the server's predefined Coolify network, so
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the agent reaches Jenkins by container name. Check the name under the Jenkins
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service's containers before using it.
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### 4. Plugins
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The job needs these plugins:
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- Pipeline
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- Git
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- GitHub (for the push trigger)
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- Credentials Binding
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- Timestamper
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- AnsiColor
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- Workspace Cleanup
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Most are part of the suggested set.
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### 5. Credentials
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Add these under **Manage Jenkins → Credentials**, with exactly these IDs:
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| ID | Kind | Value |
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| `archive-ftp` | Username with password | the FTP login |
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| `archive-ftp-host` | Secret text | FTP host name only (no `ftp://`, no user, no path) |
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| `archive-restic-password` | Secret text | the archive's restic password |
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| `quest-keystore` | Secret file | the Quest signing keystore |
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| `quest-keystore-password` | Secret text | its store/key password |
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| `clientmod-config` | Secret file | your `dorknet-clientmod.json` |
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| `quest-config` | Secret file | your `dorknet-quest.cfg` |
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**Use the keystore your players' installs were signed with**, the
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`dorknet-debug.keystore` from your earlier local builds (password `dorknet`). A
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different key means every player has to uninstall before installing a CI
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build.
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### 6. The job
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1. Create a **New Item → Pipeline** (e.g. `dorknet-client`).
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2. Under **Pipeline**, choose **Pipeline script from SCM**:
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- Git URL `https://github.com/DorkSquadRR/DorkNet.git`
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- branch `*/march-2023-03-21`
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- script path `Jenkinsfile`
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3. Under **Triggers**, tick **GitHub hook trigger for GITScm polling**.
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4. Run it once with **Build** so Jenkins learns the parameters. Later runs
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offer **Build with Parameters**.
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### 7. GitHub webhook
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In the repository's **Settings → Webhooks**:
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- Payload URL: `https://<your jenkins>/github-webhook/`
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- Content type: `application/json`
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- Events: just the push event
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### Disk
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The agent's `dorknet_cache` volume holds the restored stock builds, several GB
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each. Jenkins keeps the artifacts of the last 3 runs, on its own volume.
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