Files
DorkNet/DorkNet.Server/Controllers/API/IncentivizedReferrals/IncentivizedReferralsController.cs
T
Alexa 6ee1d6f9b3 fix: presence, profile edits, outfit menu and RecNetResult writes for the 2023 client
Every change below was checked against the 2023-03-21 client disassembly;
file:line evidence is in the code comments and in
docs/recroom-2023-client-api-complete.md.

Presence
- matchmake/none means "online, in no room" (its only caller is
  TryGoToOfflineRoom, which ignores the reply). The server used to keep the
  old room or invent a dorm, so the next heartbeat looked out of sync and
  the client cancelled its load to chase that room.
- The join watchdog no longer clears presence 30 s into a long room load;
  it is a 3 minute backstop that drops the room only.
- One fan-out (PresenceBroadcastService) for every transition: deferred
  joins, matchmake/none, logout, failed joins, visibility changes, SignalR
  connect/disconnect. isOnline is sent on its own; pushes never go to the
  subject, because a self push moves the player.
- Online-status visibility (Public / Friends / Favorites / Appear offline)
  is stored and honoured by GET /player and by the live pushes.

Profile
- PUT account/me/{emoji,personalpronouns,identityflags,bannerimage} were
  404; added with the client's real form keys and persisted (new Players
  columns plus migration). Every account read now returns them, and edits
  push AccountUpdate to everyone.

Outfit menu
- Saved outfits kept OutfitSelectionsV2 and CustomAvatarItems, so loading a
  slot restores what was saved instead of a stale outfit.
- isCreationAllowedForAccount answers the {Success, Error} envelope the
  client parses; minPriceForPublicItem is a bare int; gifts/generate accepts
  form bodies; lockeditems returns the full owned-item shape; colourways no
  longer share their base item's AvatarItemId.

RecNetResult writes
- About 40 writes look status-only but parse the body as {Success, Error}.
  An empty 200 showed "Failed to ..." after the server applied the change,
  and a body without Success threw "Error message cannot be null". Clubs,
  announcements, keepsakes, comments/read, subscriptions, purchase offers
  and privacy settings now answer RecNetResult.
- Login token and device-code grants are real; remoteauth approves the
  device code; createlogintoken returns a bare string.
- New: incentivizedreferrals/referrals, account/bulk/{email,phone},
  GET strings, account/me/confirmphone, PlayMenuCarouselOrdering_1.
  Route inventory and coverage test extended to match.

README now describes the 2023 branch.
2026-10-15 14:08:11 +03:00

121 lines
4.7 KiB
C#

using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using DorkNet.Server.Auth;
using DorkNet.Server.Data;
using DorkNet.Server.Data.Entities;
using DorkNet.Server.Services;
namespace DorkNet.Server.Controllers.API.IncentivizedReferrals;
[ApiController]
[Authorize]
[Route("api/incentivizedreferrals")]
public class IncentivizedReferralsController(DorkNetDbContext db, LevelService level) : ControllerBase
{
private long Me => this.RequireCurrentPlayerId();
[HttpGet("")]
[HttpGet("progress")]
public async Task<IActionResult> Progress()
{
var referralCount = await db.PlayerSettings
.CountAsync(s => s.Key.StartsWith($"referral:credited:{Me}:"));
var claimed = await db.PlayerSettings
.AnyAsync(s => s.PlayerId == Me && s.Key == "referral:reward_claimed");
return Ok(new
{
ReferralCount = referralCount,
RequiredReferralCount = 1,
CanClaim = referralCount >= 1 && !claimed,
Claimed = claimed,
RewardCurrencyType = 2,
RewardCurrency = 250,
});
}
/// <summary>The caller's referred players, paged.
///
/// <c>FGLDKEJLAKB&lt;GPJIMAHMAIO&gt; EGEEFJHAGAM(Int32? take, String continuationToken)</c>
/// (RecNet.Runtime/LINKIECPDML.txt:337) builds this through the URL builder
/// LPPEFJMCJFN ("api/incentivizedreferrals/" + "referrals", :677-701, with
/// <c>take</c> and <c>continuationToken</c> query params at :716/:737) — which
/// is why the plain route-literal sweep never saw it — and issues a GET
/// (:164-170). Reply formatter KOEEACLMAFE.txt:203-238:
/// <c>{Referrals: [...], ContinuationToken: string}</c>; each entry
/// (ADAFNGNADFH.txt:279-346) is <c>{InviteeAccountId: Int32, CreatedAt:
/// DateTime, VerifiedAt: DateTime?}</c>.
///
/// A referral is recorded when a brand-new player redeems the caller's
/// referral code (LinkController.CreditReferralAsync), and that redemption
/// is what counts it, so it is verified at the moment it is created. The
/// continuation token is the next offset; null once the list is exhausted.</summary>
[HttpGet("referrals")]
public async Task<IActionResult> Referrals([FromQuery] int? take, [FromQuery] string? continuationToken)
{
var size = Math.Clamp(take ?? 20, 1, 100);
var offset = int.TryParse(continuationToken, out var parsed) && parsed > 0 ? parsed : 0;
var prefix = $"referral:credited:{Me}:";
var rows = await db.PlayerSettings
.Where(s => s.Key.StartsWith(prefix))
.OrderByDescending(s => s.Id)
.Skip(offset)
.Take(size + 1)
.Select(s => new { s.PlayerId, s.Value })
.ToListAsync();
var page = rows.Take(size).Select(r =>
{
var at = DateTime.TryParse(r.Value, null,
System.Globalization.DateTimeStyles.RoundtripKind, out var credited)
? credited
: DateTime.UnixEpoch;
return new
{
InviteeAccountId = (int)r.PlayerId,
CreatedAt = at,
VerifiedAt = (DateTime?)at,
};
}).ToList();
return Ok(new
{
Referrals = page,
ContinuationToken = rows.Count > size ? (offset + size).ToString() : null,
});
}
// Client contract: the claim response deserializes as a top-level
// List<RewardSelection> where each entry is
// { rewardSelectionId: long, rewardType: string } (RecNet.Runtime
// AFEFBIKADAP/GLOFCEJBIGB). Returning a {Success,...} object crashes the
// strict array reader. When there's nothing to grant, return an empty
// array — a valid empty list, not an error object.
[HttpPost("claim")]
public async Task<IActionResult> Claim()
{
var referralCount = await db.PlayerSettings
.CountAsync(s => s.Key.StartsWith($"referral:credited:{Me}:"));
var alreadyClaimed = await db.PlayerSettings
.AnyAsync(s => s.PlayerId == Me && s.Key == "referral:reward_claimed");
if (referralCount < 1 || alreadyClaimed)
return Ok(Array.Empty<object>());
await level.GrantCurrencyAsync(Me, 2, 250, "incentivized_referral");
db.PlayerSettings.Add(new PlayerSettingEntity
{
PlayerId = Me,
Key = "referral:reward_claimed",
Value = DateTime.UtcNow.ToString("O"),
});
await db.SaveChangesAsync();
// One granted reward selection: 250 of currency type 2.
return Ok(new[]
{
new { rewardSelectionId = unchecked(Me * 397L + 2), rewardType = "Currency" },
});
}
}