Files
DorkNet/DorkNet.Server/Data/Entities/CheerEntity.cs
T
Alexa 4edf25b2d5 Import december-2020-12-18 from private repo (scrubbed 2026-05-27)
Targets Rec Room 2020.12.18 client.

Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
  the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
  Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
  on v1-december-* tag push.

Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
2026-05-27 01:04:12 +03:00

31 lines
1.1 KiB
C#

namespace DorkNet.Server.Data.Entities;
/// <summary>
/// One cheer (the watch's positive-feedback button). Targets exactly
/// one of: a player (stored on <see cref="TargetPlayerId"/>), a room
/// (<see cref="TargetRoomId"/>), or a photo (<see cref="TargetPhotoId"/>).
/// Unused targets are 0. Aggregated reputation queries SUM rows by
/// target.
///
/// One row per (FromPlayer, target, Type) — re-cheering is idempotent
/// (we upsert on the unique index).
/// </summary>
public class CheerEntity
{
public long Id { get; set; }
public long FromPlayerId { get; set; }
public long TargetPlayerId { get; set; }
public long TargetRoomId { get; set; }
public long TargetPhotoId { get; set; }
public long TargetInventionId { get; set; }
/// <summary>RoomieCheerType enum mirror: 0=General, 1=Helpful,
/// 2=GreatHost, 3=Sportsman, 4=Creative, 5=Credit. Stored as int
/// to leave room for future categories without a migration.</summary>
public int Type { get; set; }
public DateTime CheeredAt { get; set; } = DateTime.UtcNow;
}