mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
d59c9648e3
The Jenkins the job runs on has no AnsiColor plugin, so the pipeline failed to compile. Drop ansiColor and use the built-in deleteDir() instead of the Workspace Cleanup plugin's cleanWs().
139 lines
5.6 KiB
Markdown
139 lines
5.6 KiB
Markdown
# Client builds on Jenkins
|
|
|
|
The `Jenkinsfile` at the repo root builds the DorkNet clients on your existing
|
|
Jenkins.
|
|
|
|
It runs right on the Jenkins container, so that container's image needs the
|
|
build toolchain: Python with LIEF, the .NET SDK, the Android NDK and build-tools,
|
|
apktool, restic and rclone. `ci/jenkins/Dockerfile` is the stock
|
|
Jenkins image with that toolchain added. Your jobs, plugins and settings live
|
|
in the `jenkins_home` volume, not in the image, so switching images leaves
|
|
them alone.
|
|
|
|
| Platform | Output (Jenkins artifacts) | How |
|
|
|---|---|---|
|
|
| PC | `out/pc/dorknet-clientpatch-march_2023_03_21.zip`: MelonLoader, mod, config template, Steam stub, `manifest.json`; no game files | `tools/build_pc.py patcher` |
|
|
| PC | `out/pc/dorknet-client-march_2023_03_21.zip`: the stock Steam build with the patcher applied and your config; ready to run | `tools/build_pc.py client` |
|
|
| Quest | `out/quest/dorknet-recroom-<code>.apk` and `out/quest/DorkNet-Quest-<ver>/` (`.xapk` + installers) | `DorkNet.Quest/scripts/build.py build` |
|
|
|
|
The full PC client and the Quest packages contain game files, so keep them on
|
|
Jenkins. Don't publish them anywhere public.
|
|
|
|
## Where the stock builds come from
|
|
|
|
The stock builds live in restic repositories on the archive FTP. They are the
|
|
same repositories as the local archive's `v2/steam-v2` and `v2/quest-v2`. restic
|
|
reaches the FTP through its rclone backend (`ci/jenkins/archive-restore.sh`).
|
|
|
|
A build is picked by **snapshot tags**:
|
|
|
|
| Repository | Tags (examples) |
|
|
|---|---|
|
|
| Steam | `manifest=<depot manifest id>`, `date=…`, `branch=public` |
|
|
| Quest | `version=20230317`, `version-code=2128210` |
|
|
|
|
The job defaults to the builds this branch targets: Steam manifest
|
|
`7490748483298966814` (2023-03-21) and Quest `version-code=2128210`. Any other
|
|
build can be chosen per run. Tick **LIST_SNAPSHOTS** to print the snapshots
|
|
matching a filter without building anything.
|
|
|
|
A restored snapshot is cached in `jenkins_home/dorknet-cache`, so each stock
|
|
build is downloaded once.
|
|
|
|
A Quest build needs a resolved hook table for its versionCode, committed under
|
|
`DorkNet.Quest/targets/`. Only `20230317-2128210.json` exists today. The build
|
|
checks the table against the APK's `libil2cpp.so` and stops on a mismatch.
|
|
Resolve a table for another build locally with `build.py build --dump-cs`.
|
|
|
|
## Triggers
|
|
|
|
- **Push** to the branch (GitHub webhook) rebuilds only what changed:
|
|
- `DorkNet.ClientMod/` and the PC scripts rebuild PC;
|
|
- `DorkNet.Quest/` rebuilds Quest;
|
|
- `Jenkinsfile` and `ci/jenkins/` rebuild both.
|
|
- **Build with Parameters** runs a manual build:
|
|
- `PLATFORMS` (both / pc / quest), and `PC_FULL_CLIENT` for the full PC client;
|
|
- snapshot tags, and per-run repository overrides.
|
|
|
|
## Setup
|
|
|
|
### 1. Switch your Jenkins to this image
|
|
|
|
On your Jenkins service in Dokploy:
|
|
|
|
1. **Build from this repo.**
|
|
- For an Application service: provider GitHub, branch `march-2023-03-21`,
|
|
build type Dockerfile, Dockerfile path `ci/jenkins/Dockerfile`, build
|
|
context `ci/jenkins`.
|
|
- For a Compose service: change its `jenkins` service to `build:` from
|
|
`ci/jenkins` as in `ci/jenkins/docker-compose.yml`.
|
|
- Either way, **keep the same volume on `/var/jenkins_home`**.
|
|
2. **Match the Jenkins version.** Set the build argument `JENKINS_IMAGE` to the
|
|
image the service runs today (e.g. `jenkins/jenkins:2.492.3-lts-jdk17`).
|
|
The default is `jenkins/jenkins:lts-jdk17`.
|
|
3. **Add the environment:**
|
|
|
|
| Variable | Value |
|
|
|---|---|
|
|
| `ARCHIVE_PC_REPO` | Steam repository folder on the FTP, e.g. `Rec Room Versions/steam-v2` (plain text, not URL-encoded) |
|
|
| `ARCHIVE_QUEST_REPO` | Quest repository folder, e.g. `Rec Room Versions/quest-v2` |
|
|
| `ARCHIVE_FTP_TLS` | `explicit` (default), `implicit` or `none` |
|
|
|
|
4. **Redeploy.** The first image build downloads the Android NDK (~1.5 GB) and
|
|
takes a while.
|
|
|
|
### 2. Plugins
|
|
|
|
The job needs these plugins:
|
|
|
|
- Pipeline
|
|
- Git
|
|
- GitHub (for the push trigger)
|
|
- Credentials Binding
|
|
- Timestamper
|
|
|
|
Most are part of the suggested set.
|
|
|
|
### 3. Credentials
|
|
|
|
Add these under **Manage Jenkins → Credentials**, with exactly these IDs:
|
|
|
|
| ID | Kind | Value |
|
|
|---|---|---|
|
|
| `archive-ftp` | Username with password | the FTP login |
|
|
| `archive-ftp-host` | Secret text | FTP host name only (no `ftp://`, no user, no path) |
|
|
| `archive-restic-password` | Secret text | the archive's restic password |
|
|
| `quest-keystore` | Secret file | the Quest signing keystore |
|
|
| `quest-keystore-password` | Secret text | its store/key password |
|
|
| `clientmod-config` | Secret file | your `dorknet-clientmod.json` |
|
|
| `quest-config` | Secret file | your `dorknet-quest.cfg` |
|
|
|
|
**Use the keystore your players' installs were signed with**, the
|
|
`dorknet-debug.keystore` from your earlier local builds (password `dorknet`). A
|
|
different key means every player has to uninstall before installing a CI
|
|
build.
|
|
|
|
### 4. The job
|
|
|
|
1. Create a **New Item → Pipeline** (e.g. `dorknet-client`).
|
|
2. Under **Pipeline**, choose **Pipeline script from SCM**:
|
|
- Git URL `https://github.com/DorkSquadRR/DorkNet.git`
|
|
- branch `*/march-2023-03-21`
|
|
- script path `Jenkinsfile`
|
|
3. Under **Triggers**, tick **GitHub hook trigger for GITScm polling**.
|
|
4. Run it once with **Build** so Jenkins learns the parameters. Later runs
|
|
offer **Build with Parameters**.
|
|
|
|
### 5. GitHub webhook
|
|
|
|
In the repository's **Settings → Webhooks**:
|
|
|
|
- Payload URL: `https://<your jenkins>/github-webhook/`
|
|
- Content type: `application/json`
|
|
- Events: just the push event
|
|
|
|
### Disk
|
|
|
|
The restored stock builds are cached in `jenkins_home/dorknet-cache`, several
|
|
GB each. Jenkins keeps the artifacts of the last 3 runs.
|