mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
df9dac053d
Single-download .NET 9 self-contained launcher for hosting / joining
DorkNet servers. Reads versions.json from main to discover supported
client builds, fetches the matching server binary + client patcher
from GitHub Releases per branch, manages the server subprocess +
Cloudflare quick-tunnel, and wraps it all in a PhotinoNET window.
Code layout:
- Program.cs PhotinoNET window + message bridge bootstrap
- Backend/ AppPaths, AppState, VersionsManifest,
ReleaseDownloader, ServerProcess, ClientPatcher,
Tunnel, RecRoomPicker, JoinCode, MessageBridge
- ui/ index.html + style.css + app.js (no build step)
- RELEASES.md GitHub Releases artifact contract per-version
branches must publish to
Per-version branches need to ship two release assets per tag:
- dorknet-server-{version_key}-win-x64.zip
- dorknet-clientpatch-{version_key}.zip
(see launcher/RELEASES.md for the full naming + arg contract)
Photon AppIds, JWT secret, and the picked Rec Room path stay
per-machine; the launcher never bundles them.
68 lines
2.5 KiB
C#
68 lines
2.5 KiB
C#
using System.Text;
|
|
using System.Text.Json;
|
|
using System.Text.Json.Serialization;
|
|
|
|
namespace DorkNet.Launcher.Backend;
|
|
|
|
/// <summary>Compact URL-safe encoding of the bits a joining player
|
|
/// needs: the host's public address (typically a Cloudflare-Tunnel
|
|
/// hostname), the Photon AppIds + region they used, the host's
|
|
/// server name, and the version key so the joiner's launcher fetches
|
|
/// the matching client patcher.
|
|
///
|
|
/// <para>Format: base64-url of a small JSON object. Roughly 200-300
|
|
/// chars including padding — short enough to paste in chat / Discord
|
|
/// DM without line-wrapping.</para></summary>
|
|
public static class JoinCode
|
|
{
|
|
public static string Encode(JoinPayload payload)
|
|
{
|
|
var json = JsonSerializer.SerializeToUtf8Bytes(payload);
|
|
return Convert.ToBase64String(json)
|
|
.Replace('+', '-')
|
|
.Replace('/', '_')
|
|
.TrimEnd('=');
|
|
}
|
|
|
|
public static JoinPayload? Decode(string code)
|
|
{
|
|
try
|
|
{
|
|
var padded = code.Replace('-', '+').Replace('_', '/');
|
|
switch (padded.Length % 4)
|
|
{
|
|
case 2: padded += "=="; break;
|
|
case 3: padded += "="; break;
|
|
}
|
|
var json = Convert.FromBase64String(padded);
|
|
return JsonSerializer.Deserialize<JoinPayload>(json);
|
|
}
|
|
catch { return null; }
|
|
}
|
|
}
|
|
|
|
public sealed class JoinPayload
|
|
{
|
|
/// <summary>Public hostname the joining patcher rewrites
|
|
/// <c>*.rec.net</c> URIs to. Cloudflare Tunnel typically gives
|
|
/// <c>random-words.trycloudflare.com</c>.</summary>
|
|
[JsonPropertyName("host")] public string Host { get; set; } = "";
|
|
|
|
/// <summary>Version key from versions.json. Tells the joiner which
|
|
/// per-version branch's client patcher to fetch + install.</summary>
|
|
[JsonPropertyName("v")] public string VersionKey { get; set; } = "";
|
|
|
|
/// <summary>Photon Realtime AppId. The joining client patcher will
|
|
/// rewrite the in-binary AppId to this so the joiner reaches the
|
|
/// host's Photon-Cloud match instances.</summary>
|
|
[JsonPropertyName("pa")] public string PhotonAppId { get; set; } = "";
|
|
|
|
[JsonPropertyName("pv")] public string PhotonVoiceAppId { get; set; } = "";
|
|
|
|
[JsonPropertyName("pr")] public string PhotonRegion { get; set; } = "us";
|
|
|
|
/// <summary>Server name shown in the joiner's "you're about to
|
|
/// connect to ..." preview.</summary>
|
|
[JsonPropertyName("n")] public string Name { get; set; } = "";
|
|
}
|