mirror of
https://github.com/DorkSquadRR/DorkNet.git
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df9dac053d
Single-download .NET 9 self-contained launcher for hosting / joining
DorkNet servers. Reads versions.json from main to discover supported
client builds, fetches the matching server binary + client patcher
from GitHub Releases per branch, manages the server subprocess +
Cloudflare quick-tunnel, and wraps it all in a PhotinoNET window.
Code layout:
- Program.cs PhotinoNET window + message bridge bootstrap
- Backend/ AppPaths, AppState, VersionsManifest,
ReleaseDownloader, ServerProcess, ClientPatcher,
Tunnel, RecRoomPicker, JoinCode, MessageBridge
- ui/ index.html + style.css + app.js (no build step)
- RELEASES.md GitHub Releases artifact contract per-version
branches must publish to
Per-version branches need to ship two release assets per tag:
- dorknet-server-{version_key}-win-x64.zip
- dorknet-clientpatch-{version_key}.zip
(see launcher/RELEASES.md for the full naming + arg contract)
Photon AppIds, JWT secret, and the picked Rec Room path stay
per-machine; the launcher never bundles them.
42 lines
1.8 KiB
C#
42 lines
1.8 KiB
C#
using System.Windows.Forms;
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namespace DorkNet.Launcher.Backend;
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/// <summary>Windows folder picker for the user's
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/// <c>Recroom_Release_Data</c> directory. Per project policy: never
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/// auto-detect via Steam library scanning, always ask the user.</summary>
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public static class RecRoomPicker
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{
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public static string? Pick(string? initialPath = null)
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{
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using var dlg = new FolderBrowserDialog
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{
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Description = "Select your Rec Room install's *_Data folder " +
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"(e.g. Recroom_Release_Data inside the install).",
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UseDescriptionForTitle = true,
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ShowNewFolderButton = false,
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InitialDirectory = initialPath ?? Environment.GetFolderPath(
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Environment.SpecialFolder.ProgramFilesX86),
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};
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return dlg.ShowDialog() == DialogResult.OK ? dlg.SelectedPath : null;
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}
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/// <summary>Quick sanity check that the picked path looks like a
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/// Rec Room install. Doesn't validate the build version — that's
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/// the patcher's job. Just checks for the canonical files so we
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/// catch "user picked their Documents folder" mistakes early.</summary>
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public static (bool ok, string reason) Validate(string path)
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{
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if (string.IsNullOrEmpty(path)) return (false, "no path selected");
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if (!Directory.Exists(path)) return (false, $"folder does not exist: {path}");
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// Recroom_Release_Data/StreamingAssets is the consistent
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// checkable subfolder across all Rec Room builds we target.
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var streaming = Path.Combine(path, "StreamingAssets");
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if (!Directory.Exists(streaming))
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return (false, "folder is missing StreamingAssets — pick the *_Data folder inside your Rec Room install");
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return (true, "");
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}
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}
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