Files
DorkNet/launcher/README.md
T
Alexa df9dac053d launcher: v0.1 — PhotinoNET shell + multi-version orchestration
Single-download .NET 9 self-contained launcher for hosting / joining
DorkNet servers. Reads versions.json from main to discover supported
client builds, fetches the matching server binary + client patcher
from GitHub Releases per branch, manages the server subprocess +
Cloudflare quick-tunnel, and wraps it all in a PhotinoNET window.

Code layout:
- Program.cs           PhotinoNET window + message bridge bootstrap
- Backend/             AppPaths, AppState, VersionsManifest,
                       ReleaseDownloader, ServerProcess, ClientPatcher,
                       Tunnel, RecRoomPicker, JoinCode, MessageBridge
- ui/                  index.html + style.css + app.js (no build step)
- RELEASES.md          GitHub Releases artifact contract per-version
                       branches must publish to

Per-version branches need to ship two release assets per tag:
- dorknet-server-{version_key}-win-x64.zip
- dorknet-clientpatch-{version_key}.zip
(see launcher/RELEASES.md for the full naming + arg contract)

Photon AppIds, JWT secret, and the picked Rec Room path stay
per-machine; the launcher never bundles them.
2026-05-26 20:54:16 +03:00

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3.4 KiB
Markdown

# DorkNet Launcher
Single-download desktop launcher for self-hosting / joining DorkNet
servers. PhotinoNET-wrapped WebView2 with the orchestration logic in
C#.
This README is for **developers** of the launcher. End-users see
[the main README](../README.md) and download a prebuilt `.exe` from
[Releases](https://github.com/DorkSquadRR/DorkNet/releases).
## What it does
- **Host mode:** fetches the matching server binary from GitHub
Releases for the user's picked Rec Room version, runs it as a
subprocess, opens a Cloudflare quick-tunnel, patches the user's
Rec Room install, hands the user a shareable join code.
- **Join mode:** parses the join code, fetches the matching client
patcher from GitHub Releases, patches the user's Rec Room install
to point at the host.
## How it's wired
```
launcher/
├── DorkNet.Launcher.csproj .NET 9 single-file self-contained exe (Photino.NET dep)
├── Program.cs PhotinoNET window + message-bridge wiring
├── app.manifest Windows DPI-awareness manifest
├── Backend/ Orchestration (C#)
│ ├── AppPaths.cs %APPDATA%\DorkNet layout
│ ├── AppState.cs Persisted user choices (mode, paths, Photon AppId)
│ ├── VersionsManifest.cs Fetches versions.json from main
│ ├── ReleaseDownloader.cs GitHub Releases API + artifact unpack
│ ├── ServerProcess.cs Spawns the downloaded server binary
│ ├── ClientPatcher.cs Invokes install-plugin.ps1 from the unpacked patcher zip
│ ├── Tunnel.cs Wraps `cloudflared tunnel --url …`
│ ├── RecRoomPicker.cs Windows folder dialog
│ ├── JoinCode.cs base64url-encoded {host, version, photonAppId, …}
│ └── MessageBridge.cs JSON envelope router between JS ↔ C#
└── ui/ Single-file frontend (no build step)
├── index.html
├── style.css
└── app.js
```
Message protocol: both directions use
`{ "type": "command-or-event-name", "payload": { ... } }`. New
commands go in `MessageBridge.HandleAsync`'s switch; new outbound
events use `bridge.SendEvent(name, payload)`.
## Build + run
```pwsh
cd launcher
dotnet run
```
Watch the launcher window open. C# stderr lands in the console;
the WebView2 devtools open with F12 (PhotinoNET passes them through).
## Publish a self-contained .exe
```pwsh
dotnet publish -c Release
# Output: bin\Release\net9.0-windows\win-x64\publish\dorknet.exe (~80 MB)
```
The published exe is what ships in GitHub Releases on `main` (use the
`Easy launcher release` workflow when it exists).
## Dependencies on per-version branches
The launcher fetches release artifacts from GitHub Releases tagged on
the per-version branches. See [RELEASES.md](RELEASES.md) for the
exact naming convention each branch must follow.
## Adding a new command
1. Add a new `case` in `MessageBridge.HandleAsync`.
2. Implement the work in a `Backend/*` class.
3. In `ui/app.js`, call `bridge.send({ type: 'your-command', payload: {...} })`
from wherever the user triggers it.
4. If the command needs to push events back, call
`bridge.SendEvent('your-event-name', { ... })` from the handler
and add a case in `app.js`'s `handleEvent` switch.
Keep the bridge handlers tight — they're routing + state mutation;
long work goes in `Backend/*`.