Files
DorkNet/launcher/RELEASES.md
T
Alexa df9dac053d launcher: v0.1 — PhotinoNET shell + multi-version orchestration
Single-download .NET 9 self-contained launcher for hosting / joining
DorkNet servers. Reads versions.json from main to discover supported
client builds, fetches the matching server binary + client patcher
from GitHub Releases per branch, manages the server subprocess +
Cloudflare quick-tunnel, and wraps it all in a PhotinoNET window.

Code layout:
- Program.cs           PhotinoNET window + message bridge bootstrap
- Backend/             AppPaths, AppState, VersionsManifest,
                       ReleaseDownloader, ServerProcess, ClientPatcher,
                       Tunnel, RecRoomPicker, JoinCode, MessageBridge
- ui/                  index.html + style.css + app.js (no build step)
- RELEASES.md          GitHub Releases artifact contract per-version
                       branches must publish to

Per-version branches need to ship two release assets per tag:
- dorknet-server-{version_key}-win-x64.zip
- dorknet-clientpatch-{version_key}.zip
(see launcher/RELEASES.md for the full naming + arg contract)

Photon AppIds, JWT secret, and the picked Rec Room path stay
per-machine; the launcher never bundles them.
2026-05-26 20:54:16 +03:00

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Markdown

# Release artifact contract
The DorkNet Launcher (on `main`) reads
[`/versions.json`](../versions.json) to find every supported per-version
branch, then fetches release artifacts from each branch's GitHub
Releases.
Per-version branches must publish releases that follow this contract,
otherwise the launcher reports "no release found" to users on host /
join.
## Tag naming
A release's tag must start with the `release_tag_prefix` declared for
the branch in `versions.json`. Recommended scheme:
```
v1-{month}-{YYYY.MM.DD}
```
Examples (matching the current `release_tag_prefix` values):
| Branch | `release_tag_prefix` | Example full tag |
|---|---|---|
| `december-2020-12-18` | `v1-december` | `v1-december-2026.06.15` |
| `march-2020-03-10` | `v1-march` | `v1-march-2026.06.15` |
The launcher picks the most-recent release (by `published_at`) whose
tag starts with the prefix, then looks for the asset names below.
## Required assets
Each release must attach these two files:
### 1. `dorknet-server-{version_key}-win-x64.zip`
A self-contained .NET 9 publish of `DorkNet.Server` for `win-x64`.
The launcher unpacks this and spawns the executable directly.
Build with:
```pwsh
cd DorkNet.Server
dotnet publish -c Release -r win-x64 --self-contained -p:PublishSingleFile=true
# Then zip the publish dir's contents (NOT the dir itself):
cd bin/Release/net9.0/win-x64/publish
Compress-Archive -Path * -DestinationPath ../../../../../dorknet-server-{version_key}-win-x64.zip
```
The zip's root must contain `DorkNet.Server.exe` (or any `.exe`; the
launcher scans for it). Folder layout below that is preserved as-is.
### 2. `dorknet-clientpatch-{version_key}.zip`
The contents of the per-version branch's `tools/` directory limited
to the patcher scripts the launcher invokes:
- `install-plugin.ps1` (preferred — BepInEx route)
- `install-legacy-client.ps1` (fallback — direct byte-patch route)
- Any helper scripts these reference
- The compiled `DorkNet.ClientPatch.dll` if `install-plugin.ps1`
expects a prebuilt DLL
The launcher invokes the patcher script with these arguments:
```
powershell -NoProfile -ExecutionPolicy Bypass -File install-plugin.ps1 `
-RecRoomPath <user's path> `
-PhotonAppId <user's> `
-PhotonVoiceAppId <user's> `
-ServerHost <apex host or join-code host>
```
So the script must accept those four parameters. If your branch's
patcher needs additional config, default to safe values.
## Verifying a release before publishing
```pwsh
# Locally simulate the launcher's fetch.
$tag = "v1-december-2026.06.15"
gh release view $tag --repo DorkSquadRR/DorkNet
gh release download $tag --repo DorkSquadRR/DorkNet `
--pattern "dorknet-server-december_2020_12_18-win-x64.zip" `
--pattern "dorknet-clientpatch-december_2020_12_18.zip"
```
Then unzip + boot the server locally to confirm it starts, and
unzip + run the patcher against a clean Rec Room install to confirm
patching works.
## Future: GitHub Actions workflow
Each per-version branch should land a `.github/workflows/release.yml`
that builds + zips + publishes the two artifacts on tag push. Not yet
implemented; releases are manual for now.