mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 15:38:45 -07:00
d471b418b9
Targets Rec Room 2020.03.10 client (also serves 2020.03.06).
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces dorknet-clientpatch-{key}.zip
for v1-march-* Release uploads.
- .github/workflows/release.yml — on tag push publishes both
dorknet-server-march_2020_03_10-win-x64.zip and
dorknet-clientpatch-march_2020_03_10.zip as Release assets.
Same scrub rules as december; tools/build-patcher-zip.ps1 added to
the maintainer-side allow-list so it survives.
1104 lines
52 KiB
C#
1104 lines
52 KiB
C#
// MelonLoader port of the DorkNet.ClientPatch BepInEx plugin. Applies
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// the minimum set of Harmony patches needed for the 2020 watch to
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// connect to a DorkNet server:
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//
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// 1. URI rewrite — `.rec.net` → user-configured host
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// 2. Photon AppId — override the baked-in Photon Cloud AppId
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// 3. AuthValues — inject `userid` + `LoginLock` for /photon/customauth
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// 4. TLS trust bypass — make BouncyCastle never reject server certs
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//
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// Config lives in <MelonLoader>\UserData\dorknet-clientmod.json. The
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// install-melon.ps1 wrapper writes that file on install; you can also
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// edit it by hand and relaunch the client.
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//
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// Why string-based AccessTools lookups instead of typeof(Il2Cpp...):
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// MelonLoader's Il2CppInterop adds an `Il2Cpp` prefix to game-side
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// namespaces (so `RecNet.Core` becomes `Il2CppRecNet.Core`) but the
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// exact policy for globally-namespaced types like `PhotonNetwork` and
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// for nested types varies across MelonLoader minor versions. Looking
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// types up by their original game-side name via AccessTools.TypeByName
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// (which searches every loaded assembly) keeps this file working
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// regardless of the prefix scheme, and avoids needing a verified
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// Il2CppAssemblies directory just to write the source.
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using HarmonyLib;
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using MelonLoader;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Text.Json;
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[assembly: MelonInfo(typeof(DorkNet.ClientMod.Mod), "DorkNet ClientMod", "1.0.0", "Dork Squad")]
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[assembly: MelonGame(null, null)]
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namespace DorkNet.ClientMod;
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public class Mod : MelonMod
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{
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internal static MelonLogger.Instance Log => Instance!.LoggerInstance;
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internal static Mod? Instance;
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internal static string? DiagnosticsLogPath;
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private static readonly Dictionary<string, Type> ResolvedTypeCache = new();
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private readonly HashSet<string> _diagnosticPatchLabels = new();
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private bool _diagnosticCoreRegistered;
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private bool _diagnosticGameComplete;
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private int _diagnosticRetryFrame;
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// Loader-agnostic config — same .Value-shaped accessor the patches
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// would see in the BepInEx port, just backed by a plain JSON file
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// instead of BepInEx's TOML config system. Defaults match the BepInEx
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// plugin's defaults so dropping this mod in without writing a config
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// file gives the same behaviour as the recommended install.
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public static class Cfg
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{
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public static string ServerHost = "localhost";
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public static string PhotonAppId = "";
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public static string PhotonVoiceAppId = "";
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// Forced PhotonServerSettings.PreferredRegion (with HostType
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// switched to PhotonCloud) so two watches don't auto-ping
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// themselves into different "best" regions and end up in
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// parallel Photon rooms sharing only a name. PhotonPatches
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// .ApplyForcedRegion prefers the server-told region from
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// Matchmaking.LocalRoomInstance.PhotonRegionId when available
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// and falls back to this config value on initial boot before
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// any /goto has returned. Default matches the server's
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// appsettings.json Photon:CloudRegion ("eu").
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public static string PhotonCloudRegion = "eu";
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public static bool InjectAuthValues = true;
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public static bool EnableTlsTrustBypass = true;
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}
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public override void OnInitializeMelon()
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{
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Instance = this;
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Log.Msg("=== DorkNet ClientMod loading ===");
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LoadConfig();
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DiagnosticPatches.Write("[lifecycle] OnInitializeMelon");
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}
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public override void OnLateInitializeMelon()
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{
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DiagnosticPatches.Write("[lifecycle] OnLateInitializeMelon");
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Log.Msg("=== Registering client patches ===");
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TryPatch("Uri ctor (string)", typeof(Uri), "ctor",
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new[] { typeof(string) },
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prefix: nameof(UriPatches.UriStringCtor_Prefix));
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TryPatch("Uri ctor (string, UriKind)", typeof(Uri), "ctor",
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new[] { typeof(string), typeof(UriKind) },
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prefix: nameof(UriPatches.UriStringCtor_Prefix));
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TryPatchByName("PhotonNetwork", "ConnectUsingSettings",
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prefix: nameof(PhotonPatches.PhotonAppIdOverride_Prefix));
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TryPatchByName("NetworkingPeer", "CallAuthenticate",
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prefix: nameof(PhotonPatches.AuthValuesInjector_Prefix));
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TryPatchByName("BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Tls.ServerOnlyTlsAuthentication",
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"NotifyServerCertificate",
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prefix: nameof(TlsPatches.NotifyServerCertificate_Prefix));
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TryPatchByName("Org.BouncyCastle.Crypto.Tls.LegacyTlsAuthentication",
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"NotifyServerCertificate",
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prefix: nameof(TlsPatches.NotifyServerCertificate_Prefix));
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// Post-save blob-name refresh. The 2020 watch's
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// RoomPersistenceManager.RoomDataBlobName is only ever set by
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// /goto-driven flows — neither the SubscriptionUpdateRoom push
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// nor SubscriptionUpdatePresence pushes the server fires after
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// save propagate into this field. So the PostSaveReloading
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// sub-state's MasterReloadRoomAsync deserializes the cached
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// bytes from the OLD blob name (the one /goto returned at boot),
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// wiping any MakerPen object the user just placed even though
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// the new blob is already on S3.
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//
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// Verified live: after a dorm save with object placement, server
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// pushes SubscriptionUpdateRoom + PresenceUpdate both carrying
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// dataBlob="dorm_p<id>_v(N+1).dat", but the watch's
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// set_RoomDataBlobName trace immediately after the save shows
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// old="v(N)" new="v(N)" — no propagation, no fresh download,
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// no respawn. Leave+return triggers /goto which DOES update
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// RoomDataBlobName, so the fix is to do the same write
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// ourselves: when entering the SavingRoomSuccess state on the
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// RoomPersistenceManager, read the just-pushed
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// Rooms.LocalRoomScene.DataBlobName and force-set
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// __instance.RoomDataBlobName to it. That fires the real
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// setter → OnRoomDataBlobNameChanged → DownloadRoomDataBlobAsync
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// for the new blob → PostSaveReloading picks up the fresh
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// bytes and respawns the MakerPen objects.
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TryPatchByName("RecRoom.Persistence.RoomPersistenceManager",
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"set_RoomDataBlobName",
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args: new[] { typeof(string) },
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prefix: nameof(SavePatches.SetRoomDataBlobName_Prefix));
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// Intercept the SubscriptionUpdateRoom push BEFORE the watch's
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// (cachedRoomId, cachedSubRoomId) early-out gate drops it. We
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// stash the just-arrived Scenes[0].DataBlobName into a static
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// so the set_RoomDataBlobName hijack can use it — otherwise
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// LocalRoomDetails / LocalRoomScene never get the new blob
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// name on the second-or-later push for the same (room, sub)
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// tuple (= every post-save push in a dorm).
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TryPatchByName("RecNet.Rooms",
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"OnSubscriptionUpdateRoom",
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prefix: nameof(SavePatches.OnSubscriptionUpdateRoom_Prefix));
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// Force AccountExtensions.CanLocalPlayerChat to return true. The
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// 2020 watch's room-chat send path (PlayerEmotes.SendChatEmote
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// Coroutine d__53 offset 040) gates on this — if false, the
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// coroutine bails before raising the Photon RPC, so the sender
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// doesn't even see their own message. The check ANDs three
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// signals: LocalAccount.TreatAsJunior (ObscuredBool at offset
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// 0x40), a PlatformManager flag, and a ModerationManager
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// singleton field. At least one returns the wrong value against
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// our server. Force-allow — single-tenant private server, text
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// moderation isn't a concern.
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TryPatchByName("RecNet.AccountExtensions",
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"CanLocalPlayerChat",
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args: Type.EmptyTypes,
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postfix: nameof(ChatPatches.CanLocalPlayerChat_Postfix));
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// PlayerEmotes.RemoveInvalidCharactersFromMessage walks the chat
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// font asset's character table via TMP_FontAsset.HasCharacters
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// to strip glyphs the font can't render. On 2020 Rec Room the
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// chat font field can be null at the moment this fires (font
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// asset bundle hasn't loaded yet?) and HasCharacters NREs deep
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// inside Unity's TMP — which propagates out through the chat
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// send callback and aborts the RPC. The watch's own ISIL has
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// "skipping invalid character check" log paths for missing
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// assets but doesn't actually short-circuit on the null field
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// we hit. Skip the method entirely; chat lines will just keep
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// any glyphs the font can't render (most common: emoji).
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TryPatchByName("RecRoom.Players.PlayerEmotes",
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"RemoveInvalidCharactersFromMessage",
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prefix: nameof(ChatPatches.RemoveInvalidCharactersFromMessage_Prefix));
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// Trace hooks so we can see exactly where chat dies. Send path:
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// KeyboardInputField.submit → RoomChatMenu.SendEmoteMessage(string)
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// → PlayerEmotes.SendChatEmote(msg, true)
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// → SendChatEmoteCoroutine d__53 → PurifyString HTTP call
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// → b__0 callback (error, cleanVersion) — fires Photon RPC
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// AND local-echoes via ProcessNewChatMessageReceived
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// → on each receiver (including self): RpcChatEmote(msg) →
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// ProcessNewChatMessageReceived → ReceiveRoomChat appends to
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// the chat log buffer.
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TryPatchByName("RecRoom.Players.PlayerEmotes",
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"SendChatEmote",
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args: new[] { typeof(string), typeof(bool) },
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prefix: nameof(ChatPatches.SendChatEmote_Prefix));
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TryPatchByName("RecRoom.Players.PlayerEmotes",
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"ProcessNewChatMessageReceived",
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args: new[] { typeof(string), typeof(bool) },
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prefix: nameof(ChatPatches.ProcessNewChatMessageReceived_Prefix));
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TryPatchByName("RecRoom.Players.PlayerEmotes",
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"RpcChatEmote",
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args: new[] { typeof(string) },
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prefix: nameof(ChatPatches.RpcChatEmote_Prefix));
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RegisterDiagnostics();
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Log.Msg("=== Client patches registered ===");
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}
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public override void OnUpdate()
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{
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if (_diagnosticGameComplete) return;
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if (_diagnosticRetryFrame++ > 3600) return;
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if ((_diagnosticRetryFrame % 60) != 0) return;
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var logMisses = (_diagnosticRetryFrame % 300) == 0;
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_diagnosticGameComplete = RegisterGameDiagnostics(logMisses);
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if (_diagnosticGameComplete)
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DiagnosticPatches.Write("[diagnostics] all game-side diagnostic hooks registered");
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}
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public override void OnApplicationQuit()
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{
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DiagnosticPatches.Write("[lifecycle] OnApplicationQuit");
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}
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// ── Config ────────────────────────────────────────────────────────
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private static void LoadConfig()
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{
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try
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{
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// Compute the UserData path ourselves rather than calling
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// MelonLoader.MelonUtils.UserDataDirectory (which is renamed
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// to MelonEnvironment.UserDataDirectory in newer 0.6.x builds
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// and shifts again in 0.7.x). Anchoring off the mod DLL's
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// location keeps this stable across versions: the DLL lives
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// in <game>/Mods/, so two dirname()'s reach the game root,
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// then MelonLoader/UserData/ is right next to it.
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var modDll = Assembly.GetExecutingAssembly().Location;
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var modsDir = Path.GetDirectoryName(modDll) ?? string.Empty;
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var gameDir = Path.GetDirectoryName(modsDir) ?? string.Empty;
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var userData = Path.Combine(gameDir, "MelonLoader", "UserData");
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Directory.CreateDirectory(userData);
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DiagnosticsLogPath = Path.Combine(userData, "dorknet-diagnostics.log");
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var path = Path.Combine(userData, "dorknet-clientmod.json");
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if (!File.Exists(path))
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{
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Log.Msg($"[config] no file at {path}; using defaults (ServerHost={Cfg.ServerHost})");
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return;
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}
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var doc = JsonDocument.Parse(File.ReadAllText(path));
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var r = doc.RootElement;
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if (r.TryGetProperty("ServerHost", out var v)) Cfg.ServerHost = v.GetString() ?? Cfg.ServerHost;
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if (r.TryGetProperty("PhotonAppId", out v)) Cfg.PhotonAppId = v.GetString() ?? Cfg.PhotonAppId;
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if (r.TryGetProperty("PhotonVoiceAppId", out v)) Cfg.PhotonVoiceAppId = v.GetString() ?? Cfg.PhotonVoiceAppId;
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if (r.TryGetProperty("PhotonCloudRegion", out v)) Cfg.PhotonCloudRegion = v.GetString() ?? Cfg.PhotonCloudRegion;
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if (r.TryGetProperty("InjectAuthValues", out v)) Cfg.InjectAuthValues = v.GetBoolean();
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if (r.TryGetProperty("EnableTlsTrustBypass", out v)) Cfg.EnableTlsTrustBypass = v.GetBoolean();
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Log.Msg($"[config] loaded: ServerHost={Cfg.ServerHost}, PhotonAppId={(string.IsNullOrEmpty(Cfg.PhotonAppId) ? "<unset>" : "<set>")}, " +
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$"InjectAuthValues={Cfg.InjectAuthValues}, EnableTlsTrustBypass={Cfg.EnableTlsTrustBypass}");
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}
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catch (Exception ex)
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{
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Log.Warning($"[config] load failed, using defaults: {ex.Message}");
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}
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}
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// ── Patch dispatch helpers ────────────────────────────────────────
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private bool TryPatch(string label, Type target, string methodName,
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Type[]? args, string? prefix = null, string? postfix = null)
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{
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try
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{
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var method = methodName == "ctor"
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? (MethodBase)target.GetConstructor(args ?? Type.EmptyTypes)!
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: (args is null ? AccessTools.Method(target, methodName)
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: AccessTools.Method(target, methodName, args));
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if (method is null)
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{
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Log.Warning($"[patch-miss] {label}");
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return false;
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}
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HarmonyInstance.Patch(method,
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prefix: prefix is null ? null : new HarmonyMethod(GetPatchMethod(prefix)),
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postfix: postfix is null ? null : new HarmonyMethod(GetPatchMethod(postfix)));
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Log.Msg($"[patch-ok] {label}");
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return true;
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}
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catch (Exception ex)
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{
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Log.Error($"[patch-fail] {label}: {ex.Message}");
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return false;
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}
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}
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// Resolve the game-side type by its ORIGINAL name (no Il2Cpp prefix)
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// by walking every loaded assembly. Tries the exact name first, then
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// the same name with an `Il2Cpp` prefix, then a substring scan as a
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// last resort — covers all the IL2CPP interop naming schemes the user
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// might end up with depending on the MelonLoader / Il2CppInterop
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// version installed.
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private bool TryPatchByName(string typeName, string methodName,
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Type[]? args = null, string? prefix = null, string? postfix = null,
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bool logMiss = true)
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{
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var label = FormatPatchLabel(typeName, methodName, args);
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var type = ResolveType(typeName);
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if (type is null)
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{
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if (logMiss) Log.Warning($"[patch-miss] {label}: type not found");
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return false;
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}
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return TryPatch(label, type, methodName, args, prefix, postfix);
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}
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private static Type? ResolveType(string name)
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{
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if (ResolvedTypeCache.TryGetValue(name, out var cached))
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return cached;
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foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
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{
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try
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{
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var t = asm.GetType(name, throwOnError: false);
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if (t is not null) return CacheResolvedType(name, t);
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var prefixed = asm.GetType("Il2Cpp" + name, throwOnError: false);
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if (prefixed is not null) return CacheResolvedType(name, prefixed);
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// For namespaced types like "RecNet.Core", also try with
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// the Il2Cpp prefix on the namespace (i.e. "Il2CppRecNet.Core").
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var dot = name.IndexOf('.');
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if (dot > 0)
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{
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var nsPrefixed = asm.GetType("Il2Cpp" + name.Substring(0, dot) + name.Substring(dot), throwOnError: false);
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if (nsPrefixed is not null) return CacheResolvedType(name, nsPrefixed);
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}
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}
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catch { /* unloaded / dynamic asm — skip */ }
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}
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foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
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{
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foreach (var t in GetLoadableTypes(asm))
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{
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if (MatchesRequestedType(t, name))
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return CacheResolvedType(name, t);
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}
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}
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return null;
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}
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private static Type CacheResolvedType(string name, Type type)
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{
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ResolvedTypeCache[name] = type;
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return type;
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}
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private static IEnumerable<Type> GetLoadableTypes(Assembly asm)
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{
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try
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{
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return asm.GetTypes();
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}
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catch (ReflectionTypeLoadException ex)
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{
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var types = new List<Type>();
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foreach (var t in ex.Types)
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{
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if (t is not null) types.Add(t);
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}
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return types;
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}
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catch
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{
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return Array.Empty<Type>();
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}
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}
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private static bool MatchesRequestedType(Type type, string requested)
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{
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var prefixed = "Il2Cpp" + requested;
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if (type.FullName == requested || type.FullName == prefixed) return true;
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if (type.Name == requested || type.Name == prefixed) return true;
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return type.FullName?.EndsWith("." + requested, StringComparison.Ordinal) == true ||
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type.FullName?.EndsWith(".Il2Cpp" + requested, StringComparison.Ordinal) == true;
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}
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private static string FormatPatchLabel(string typeName, string methodName, Type[]? args)
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{
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if (args is null) return $"{typeName}.{methodName}";
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var names = new List<string>();
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foreach (var arg in args)
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names.Add(arg.Name);
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return $"{typeName}.{methodName}({string.Join(",", names)})";
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}
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private MethodInfo GetPatchMethod(string name)
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{
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// Look in all three patch holder classes — small enough that a
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// linear scan is cheaper than per-class lookups.
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foreach (var holder in new[] { typeof(UriPatches), typeof(PhotonPatches), typeof(TlsPatches), typeof(DiagnosticPatches), typeof(SavePatches), typeof(ChatPatches) })
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{
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var m = holder.GetMethod(name, BindingFlags.Public | BindingFlags.Static);
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if (m is not null) return m;
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}
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throw new MissingMethodException($"patch method '{name}' not found on any holder");
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}
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private void RegisterDiagnostics()
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{
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Log.Msg("=== Registering diagnostics ===");
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if (!_diagnosticCoreRegistered)
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{
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TryPatchByName("UnityEngine.Application", "Quit", Type.EmptyTypes,
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prefix: nameof(DiagnosticPatches.ApplicationQuit_Prefix));
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TryPatchByName("UnityEngine.Application", "Quit", new[] { typeof(int) },
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prefix: nameof(DiagnosticPatches.ApplicationQuitInt_Prefix));
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_diagnosticCoreRegistered = true;
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}
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_diagnosticGameComplete = RegisterGameDiagnostics(logMisses: true);
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Log.Msg("=== Diagnostics registered ===");
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}
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private bool RegisterGameDiagnostics(bool logMisses)
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{
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var complete = true;
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complete &= TryPatchDiagnosticByName("BootSequence", "RegisterError", new[] { typeof(string) },
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prefix: nameof(DiagnosticPatches.BootSequenceRegisterError_Prefix),
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logMiss: logMisses);
|
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|
|
foreach (var method in new[]
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{
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"UnityTimeCheat",
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"ObscuredTypeCheat",
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"DeveloperFlagCheat",
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"HeightChangeCheat",
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"AdvancedMotionCheat",
|
|
"StreamingAssetCheat"
|
|
})
|
|
{
|
|
complete &= TryPatchDiagnosticByName("AnalyticsHelper", method,
|
|
prefix: nameof(DiagnosticPatches.AnalyticsCheat_Prefix),
|
|
logMiss: logMisses);
|
|
}
|
|
|
|
complete &= TryPatchDiagnosticByName("SessionManager", "TryApplicationQuit",
|
|
prefix: nameof(DiagnosticPatches.SessionManagerTryApplicationQuit_Prefix),
|
|
logMiss: logMisses);
|
|
complete &= TryPatchDiagnosticByName("SteamManager", "Awake",
|
|
prefix: nameof(DiagnosticPatches.NamedMethod_Prefix),
|
|
logMiss: logMisses);
|
|
complete &= TryPatchDiagnosticByName("SteamPlatformManager", "PreLoginInitialize",
|
|
prefix: nameof(DiagnosticPatches.NamedMethod_Prefix),
|
|
logMiss: logMisses);
|
|
complete &= TryPatchDiagnosticByName("SteamPlatformManager", "PostLoginInitialize",
|
|
prefix: nameof(DiagnosticPatches.NamedMethod_Prefix),
|
|
logMiss: logMisses);
|
|
return complete;
|
|
}
|
|
|
|
private bool TryPatchDiagnosticByName(string typeName, string methodName,
|
|
Type[]? args = null, string? prefix = null, string? postfix = null,
|
|
bool logMiss = true)
|
|
{
|
|
var label = FormatPatchLabel(typeName, methodName, args);
|
|
if (_diagnosticPatchLabels.Contains(label))
|
|
return true;
|
|
|
|
if (!TryPatchByName(typeName, methodName, args, prefix, postfix, logMiss))
|
|
return false;
|
|
|
|
_diagnosticPatchLabels.Add(label);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// ── Patch holders ─────────────────────────────────────────────────────
|
|
// Each holder is a static class with public static Prefix methods that
|
|
// Harmony invokes. Kept separate from Mod for readability and so the
|
|
// reflection lookup in GetPatchMethod stays simple.
|
|
|
|
internal static class UriPatches
|
|
{
|
|
public static void UriStringCtor_Prefix(ref string uriString)
|
|
{
|
|
if (string.IsNullOrEmpty(uriString)) return;
|
|
var host = Mod.Cfg.ServerHost;
|
|
if (string.IsNullOrEmpty(host)) return;
|
|
if (uriString.IndexOf(".rec.net", StringComparison.OrdinalIgnoreCase) < 0) return;
|
|
var rewritten = uriString.Replace(".rec.net", "." + host);
|
|
if (rewritten != uriString)
|
|
{
|
|
Mod.Log.Msg($"[uri-rewrite] {uriString} → {rewritten}");
|
|
uriString = rewritten;
|
|
}
|
|
}
|
|
}
|
|
|
|
internal static class PhotonPatches
|
|
{
|
|
public static void PhotonAppIdOverride_Prefix()
|
|
{
|
|
if (string.IsNullOrEmpty(Mod.Cfg.PhotonAppId)) return;
|
|
try
|
|
{
|
|
// PhotonNetwork.PhotonServerSettings — accessed via reflection
|
|
// so the type-name resolution stays in one place. Mutating the
|
|
// ScriptableObject in-place is what the BepInEx plugin does
|
|
// too; the Photon Connect path reads AppID / VoiceAppID off
|
|
// this object immediately after.
|
|
var photonNetwork = Mod.Instance is null ? null : FindGameType("PhotonNetwork");
|
|
if (photonNetwork is null) return;
|
|
var settingsProp = photonNetwork.GetProperty("PhotonServerSettings", BindingFlags.Public | BindingFlags.Static);
|
|
var settings = settingsProp?.GetValue(null);
|
|
if (settings is null) return;
|
|
|
|
var settingsType = settings.GetType();
|
|
var appIdProp = settingsType.GetProperty("AppID") ?? settingsType.GetProperty("AppId");
|
|
var voiceProp = settingsType.GetProperty("VoiceAppID") ?? settingsType.GetProperty("VoiceAppId");
|
|
|
|
var newId = Mod.Cfg.PhotonAppId;
|
|
var newVoice = string.IsNullOrEmpty(Mod.Cfg.PhotonVoiceAppId) ? newId : Mod.Cfg.PhotonVoiceAppId;
|
|
|
|
appIdProp?.SetValue(settings, newId);
|
|
voiceProp?.SetValue(settings, newVoice);
|
|
Mod.Log.Msg($"[photon-appid] override AppID/VoiceAppID → {newId} / {newVoice}");
|
|
|
|
// Force a deterministic Photon region so two watches running
|
|
// this mod end up on the same Photon master and "JoinByName"
|
|
// produces ONE shared room (not two parallel ones in eu/us
|
|
// because each watch auto-picked a different best region).
|
|
//
|
|
// The 2020 watch's default HostType is BestRegion(4) — every
|
|
// launch pings all Photon Cloud regions and picks the lowest
|
|
// latency. Two players geographically apart hit different
|
|
// "best" regions; same room name, two regions = two rooms.
|
|
// Server-side our matchmaking response carries
|
|
// `photonRegionId` but the watch's Photon code never reads
|
|
// it; the only consumer is Matchmaking.SetPhotonRegionPings
|
|
// which only reports pings *back* to the server.
|
|
//
|
|
// Strategy: switch HostType to PhotonCloud(1) and set
|
|
// PreferredRegion. Prefer the server-told region (the most
|
|
// recent Matchmaking.LocalRoomInstance.PhotonRegionId, if
|
|
// any) over the config default — that way a server-side
|
|
// region change propagates without redeploying the mod.
|
|
ApplyForcedRegion(settings, settingsType);
|
|
}
|
|
catch (Exception ex) { Mod.Log.Warning($"[photon-appid] override failed: {ex.Message}"); }
|
|
}
|
|
|
|
/// <summary>Forces <c>PhotonServerSettings.HostType = PhotonCloud</c>
|
|
/// and writes <c>PreferredRegion</c>. Honors any region the server
|
|
/// has handed us in <c>Matchmaking.LocalRoomInstance.PhotonRegionId</c>
|
|
/// first; falls back to <c>Cfg.PhotonCloudRegion</c> when no room
|
|
/// instance has been received yet (initial boot).</summary>
|
|
private static void ApplyForcedRegion(object settings, Type settingsType)
|
|
{
|
|
try
|
|
{
|
|
var hostTypeProp = settingsType.GetField("HostType")
|
|
?? (System.Reflection.MemberInfo?)settingsType.GetProperty("HostType");
|
|
var preferredProp = settingsType.GetField("PreferredRegion")
|
|
?? (System.Reflection.MemberInfo?)settingsType.GetProperty("PreferredRegion");
|
|
if (hostTypeProp is null || preferredProp is null)
|
|
{
|
|
Mod.Log.Warning("[photon-region] PhotonServerSettings.HostType/PreferredRegion not found");
|
|
return;
|
|
}
|
|
|
|
// ServerSettings.HostingOption.PhotonCloud = 1 (verified in
|
|
// Cpp2IL_CS/.../ServerSettings.cs:8). Resolve the actual enum
|
|
// type from the field/property so we don't depend on a
|
|
// specific Il2Cpp proxy namespace.
|
|
Type? hostTypeEnum = (hostTypeProp as FieldInfo)?.FieldType
|
|
?? ((PropertyInfo)hostTypeProp).PropertyType;
|
|
Type? regionEnum = (preferredProp as FieldInfo)?.FieldType
|
|
?? ((PropertyInfo)preferredProp).PropertyType;
|
|
|
|
// Prefer server-provided region over config. We read it via
|
|
// the same reflection style as the existing patches so the
|
|
// Il2Cpp type-name suffix doesn't bite us.
|
|
string region = ReadServerProvidedRegion() ?? Mod.Cfg.PhotonCloudRegion ?? "us";
|
|
|
|
object hostValue = Enum.ToObject(hostTypeEnum!, 1); // PhotonCloud
|
|
object regionValue;
|
|
try { regionValue = Enum.Parse(regionEnum!, region.ToLowerInvariant(), ignoreCase: true); }
|
|
catch
|
|
{
|
|
Mod.Log.Warning($"[photon-region] '{region}' is not a CloudRegionCode enum value; defaulting to us");
|
|
regionValue = Enum.ToObject(regionEnum!, 1); // CloudRegionCode.us = 1
|
|
region = "us";
|
|
}
|
|
|
|
if (hostTypeProp is FieldInfo hostField) hostField.SetValue(settings, hostValue);
|
|
else ((PropertyInfo)hostTypeProp).SetValue(settings, hostValue);
|
|
if (preferredProp is FieldInfo prefField) prefField.SetValue(settings, regionValue);
|
|
else ((PropertyInfo)preferredProp).SetValue(settings, regionValue);
|
|
|
|
Mod.Log.Msg($"[photon-region] forced HostType=PhotonCloud PreferredRegion={region}");
|
|
}
|
|
catch (Exception ex) { Mod.Log.Warning($"[photon-region] apply failed: {ex.Message}"); }
|
|
}
|
|
|
|
/// <summary>Reads
|
|
/// <c>RecNet.Matchmaking.LocalRoomInstance.PhotonRegionId</c> as a
|
|
/// lowercase enum name (eu, us, asia, …). Returns null if no room
|
|
/// instance has been received yet, or if any link in the chain is
|
|
/// null. Server-told region wins over the static config default
|
|
/// because the server is authoritative about which Photon region
|
|
/// hosts the room the watch is about to join.</summary>
|
|
private static string? ReadServerProvidedRegion()
|
|
{
|
|
try
|
|
{
|
|
var matchmaking = FindGameType("RecNet.Matchmaking");
|
|
var localRoom = matchmaking?.GetProperty("LocalRoomInstance", BindingFlags.Public | BindingFlags.Static)?.GetValue(null);
|
|
if (localRoom is null) return null;
|
|
var regionObj = localRoom.GetType().GetProperty("PhotonRegionId")?.GetValue(localRoom);
|
|
if (regionObj is null) return null;
|
|
// CloudRegionCode enum.ToString() gives the lowercase region
|
|
// name (eu, us, asia, …) — see CloudRegionCode.cs.
|
|
return regionObj.ToString();
|
|
}
|
|
catch { return null; }
|
|
}
|
|
|
|
public static void AuthValuesInjector_Prefix(object __instance)
|
|
{
|
|
if (!Mod.Cfg.InjectAuthValues) return;
|
|
try
|
|
{
|
|
// Photon's AuthValues live on PhotonNetwork.AuthValues. The 2020
|
|
// watch never sets them itself, so we set them right before
|
|
// NetworkingPeer.CallAuthenticate forwards to the wire op. The
|
|
// userid is RecNet.Core.LocalAccountId, the LoginLock comes
|
|
// from PlayerPrefs key LoginLockTokenV2.
|
|
// RecNet.Core.LocalAccountId is declared `int` in the game
|
|
// build (dump.cs:573622 → 0x30 backing field). Convert via
|
|
// Convert.ToInt64 so boxing as int still gives us the long we
|
|
// need below; a direct (long) cast on boxed int would throw.
|
|
var coreType = FindGameType("RecNet.Core");
|
|
var accountIdObj = coreType?.GetProperty("LocalAccountId", BindingFlags.Public | BindingFlags.Static)?.GetValue(null);
|
|
var accountId = accountIdObj is null ? 0L : Convert.ToInt64(accountIdObj);
|
|
if (accountId <= 0)
|
|
{
|
|
Mod.Log.Msg("[auth-injector] skip — no LocalAccountId yet (pre-login Photon ping)");
|
|
return;
|
|
}
|
|
|
|
var photonNetwork = FindGameType("PhotonNetwork");
|
|
var avProp = photonNetwork?.GetProperty("AuthValues", BindingFlags.Public | BindingFlags.Static);
|
|
var existing = avProp?.GetValue(null);
|
|
if (existing is not null)
|
|
{
|
|
var userIdProp = existing.GetType().GetProperty("UserId");
|
|
var existingUserId = userIdProp?.GetValue(existing) as string;
|
|
if (!string.IsNullOrEmpty(existingUserId)) return;
|
|
}
|
|
|
|
var token = GetCurrentLockToken();
|
|
|
|
// Build a new AuthenticationValues. The type lives in the
|
|
// ExitGames.Client.Photon.LoadBalancing namespace (game-side).
|
|
// CustomAuthenticationType.Custom = 0 in this build.
|
|
var authValuesType = FindGameType("ExitGames.Client.Photon.LoadBalancing.AuthenticationValues");
|
|
if (authValuesType is null) { Mod.Log.Warning("[auth-injector] AuthenticationValues type not found"); return; }
|
|
var av = Activator.CreateInstance(authValuesType);
|
|
var authTypeProp = authValuesType.GetProperty("AuthType");
|
|
if (authTypeProp is not null)
|
|
{
|
|
var customAuthValue = authTypeProp.PropertyType.IsEnum
|
|
? Enum.ToObject(authTypeProp.PropertyType, 0)
|
|
: Convert.ChangeType(0, authTypeProp.PropertyType);
|
|
authTypeProp.SetValue(av, customAuthValue);
|
|
}
|
|
authValuesType.GetProperty("UserId")?.SetValue(av, accountId.ToString());
|
|
var addParam = authValuesType.GetMethod("AddAuthParameter", new[] { typeof(string), typeof(string) });
|
|
addParam?.Invoke(av, new object[] { "userid", accountId.ToString() });
|
|
addParam?.Invoke(av, new object[] { "LoginLock", token ?? string.Empty });
|
|
|
|
avProp?.SetValue(null, av);
|
|
Mod.Log.Msg($"[auth-injector] set AuthValues userid={accountId} LoginLock={(string.IsNullOrEmpty(token) ? "<missing>" : "<set>")}");
|
|
}
|
|
catch (Exception ex) { Mod.Log.Warning($"[auth-injector] failed: {ex.Message}"); }
|
|
}
|
|
|
|
private static string? GetCurrentLockToken()
|
|
{
|
|
try
|
|
{
|
|
var playerPrefs = FindGameType("UnityEngine.PlayerPrefs");
|
|
var getString = playerPrefs?.GetMethod("GetString", new[] { typeof(string), typeof(string) });
|
|
var raw = (string?)getString?.Invoke(null, new object[] { "LoginLockTokenV2", string.Empty });
|
|
if (string.IsNullOrEmpty(raw)) return null;
|
|
const string key = "\"LockToken\":\"";
|
|
var ix = raw.IndexOf(key, StringComparison.Ordinal);
|
|
if (ix < 0) return null;
|
|
ix += key.Length;
|
|
var end = raw.IndexOf('"', ix);
|
|
return end < 0 ? null : raw[ix..end];
|
|
}
|
|
catch { return null; }
|
|
}
|
|
|
|
private static Type? FindGameType(string name)
|
|
{
|
|
// Mirrors Mod.ResolveType but inlined here so the holder doesn't
|
|
// depend on Mod's internal helpers.
|
|
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
|
{
|
|
try
|
|
{
|
|
var t = asm.GetType(name, throwOnError: false);
|
|
if (t is not null) return t;
|
|
var prefixed = asm.GetType("Il2Cpp" + name, throwOnError: false);
|
|
if (prefixed is not null) return prefixed;
|
|
var dot = name.IndexOf('.');
|
|
if (dot > 0)
|
|
{
|
|
var nsPrefixed = asm.GetType("Il2Cpp" + name.Substring(0, dot) + name.Substring(dot), throwOnError: false);
|
|
if (nsPrefixed is not null) return nsPrefixed;
|
|
}
|
|
}
|
|
catch { }
|
|
}
|
|
return null;
|
|
}
|
|
}
|
|
|
|
internal static class SavePatches
|
|
{
|
|
// Last DataBlobName parsed off a SubscriptionUpdateRoom push for
|
|
// our currently-loaded room. Captured BEFORE the watch's caching
|
|
// gate (Rooms.OnSubscriptionUpdateRoom early-outs on a repeat
|
|
// (roomId, subRoomId) tuple — which is every post-save push for a
|
|
// dorm). SetRoomDataBlobName_Prefix reads this to hijack the
|
|
// would-be no-op setter call into a real transition.
|
|
private static volatile string? s_lastPushedBlobName;
|
|
private static long s_lastPushedRoomId;
|
|
private static long s_lastPushedSubRoomId;
|
|
|
|
// Hook on Notifications.OnNotificationReceived(string json). Fires for
|
|
// every SignalR message before any handler dispatch. Parses the JSON
|
|
// and, when the Id is SubscriptionUpdateRoom, stashes the new blob.
|
|
public static void OnNotificationReceived_Prefix(string message)
|
|
{
|
|
try
|
|
{
|
|
if (string.IsNullOrEmpty(message)) return;
|
|
// Fast reject: only parse JSON if it could plausibly be a
|
|
// SubscriptionUpdateRoom payload. Saves cycles on the (very
|
|
// frequent) RoomInstanceUpdate / PresenceUpdate / chat pushes.
|
|
if (message.IndexOf("\"SubscriptionUpdateRoom\"", StringComparison.Ordinal) < 0)
|
|
return;
|
|
using var doc = System.Text.Json.JsonDocument.Parse(message);
|
|
var root = doc.RootElement;
|
|
if (root.ValueKind != System.Text.Json.JsonValueKind.Object) return;
|
|
if (!root.TryGetProperty("Id", out var idEl) ||
|
|
idEl.ValueKind != System.Text.Json.JsonValueKind.String ||
|
|
!string.Equals(idEl.GetString(), "SubscriptionUpdateRoom", StringComparison.Ordinal))
|
|
return;
|
|
if (!root.TryGetProperty("Msg", out var msg) ||
|
|
msg.ValueKind != System.Text.Json.JsonValueKind.Object) return;
|
|
if (!msg.TryGetProperty("Room", out var room) ||
|
|
room.ValueKind != System.Text.Json.JsonValueKind.Object) return;
|
|
long roomId = 0;
|
|
if (room.TryGetProperty("RoomId", out var ridEl) &&
|
|
ridEl.ValueKind == System.Text.Json.JsonValueKind.Number)
|
|
roomId = ridEl.GetInt64();
|
|
if (!msg.TryGetProperty("Scenes", out var scenes) ||
|
|
scenes.ValueKind != System.Text.Json.JsonValueKind.Array ||
|
|
scenes.GetArrayLength() == 0) return;
|
|
var first = scenes[0];
|
|
long subRoomId = 0;
|
|
if (first.TryGetProperty("RoomSceneId", out var sidEl) &&
|
|
sidEl.ValueKind == System.Text.Json.JsonValueKind.Number)
|
|
subRoomId = sidEl.GetInt64();
|
|
if (!first.TryGetProperty("DataBlobName", out var blobEl) ||
|
|
blobEl.ValueKind != System.Text.Json.JsonValueKind.String) return;
|
|
var blob = blobEl.GetString();
|
|
if (string.IsNullOrEmpty(blob)) return;
|
|
s_lastPushedRoomId = roomId;
|
|
s_lastPushedSubRoomId = subRoomId;
|
|
s_lastPushedBlobName = blob;
|
|
Mod.Log.Msg($"[save-reload-fix] captured push via OnNotificationReceived: roomId={roomId} subRoomId={subRoomId} blob={blob}");
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Mod.Log.Warning($"[save-reload-fix] OnNotificationReceived prefix failed: {ex.Message}");
|
|
}
|
|
}
|
|
|
|
public static void OnSubscriptionUpdateRoom_Prefix(object message)
|
|
{
|
|
try
|
|
{
|
|
if (message is null) return;
|
|
var dict = message;
|
|
|
|
// The watch parses this dict as Dictionary<string, object>
|
|
// via Util.GetKey. We need three keys: RoomId, SubRoomId,
|
|
// and Scenes[0].DataBlobName. The Il2Cpp dict supports
|
|
// get_Item(key) — call it via reflection.
|
|
var getItem = dict.GetType().GetMethod("get_Item", new[] { typeof(string) });
|
|
if (getItem is null) return;
|
|
|
|
// The push wire shape from server (BuildRoomDetails) is
|
|
// {"Room":{...}, "Scenes":[{...}], ...}. The Room id lives
|
|
// on the Room sub-object; the scene's blob on Scenes[0].
|
|
object? roomObj = TryGet(dict, getItem, "Room");
|
|
object? scenesObj = TryGet(dict, getItem, "Scenes");
|
|
if (roomObj is null || scenesObj is null) return;
|
|
|
|
long roomId = 0;
|
|
long subRoomId = 0;
|
|
try
|
|
{
|
|
var roomItem = roomObj.GetType().GetMethod("get_Item", new[] { typeof(string) });
|
|
if (roomItem is not null)
|
|
{
|
|
var rid = roomItem.Invoke(roomObj, new object[] { "RoomId" });
|
|
if (rid is not null) roomId = Convert.ToInt64(rid.ToString());
|
|
}
|
|
}
|
|
catch { /* roomId stays 0 — we'll log it and bail later */ }
|
|
|
|
// Scenes is an IL2CPP List<RoomScene>. Take the first
|
|
// (current dorm has one scene; multi-scene rooms target
|
|
// Scenes[currentSubRoomId] specifically, but the post-save
|
|
// push always carries the scene that was just saved).
|
|
object? firstScene = null;
|
|
try
|
|
{
|
|
var scenesIndexer = scenesObj.GetType().GetMethod("get_Item", new[] { typeof(int) });
|
|
firstScene = scenesIndexer?.Invoke(scenesObj, new object[] { 0 });
|
|
}
|
|
catch { /* leave firstScene null */ }
|
|
if (firstScene is null) return;
|
|
|
|
string? newBlob = null;
|
|
try
|
|
{
|
|
var sceneItem = firstScene.GetType().GetMethod("get_Item", new[] { typeof(string) });
|
|
if (sceneItem is not null)
|
|
{
|
|
var blob = sceneItem.Invoke(firstScene, new object[] { "DataBlobName" });
|
|
newBlob = blob?.ToString();
|
|
var sid = sceneItem.Invoke(firstScene, new object[] { "RoomSceneId" });
|
|
if (sid is not null) subRoomId = Convert.ToInt64(sid.ToString());
|
|
}
|
|
}
|
|
catch { /* leave newBlob null */ }
|
|
|
|
if (string.IsNullOrEmpty(newBlob)) return;
|
|
|
|
s_lastPushedRoomId = roomId;
|
|
s_lastPushedSubRoomId = subRoomId;
|
|
s_lastPushedBlobName = newBlob;
|
|
Mod.Log.Msg($"[save-reload-fix] captured SubscriptionUpdateRoom push: roomId={roomId} subRoomId={subRoomId} blob={newBlob}");
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Mod.Log.Warning($"[save-reload-fix] OnSubscriptionUpdateRoom prefix failed: {ex.Message}");
|
|
}
|
|
}
|
|
|
|
private static object? TryGet(object dict, MethodInfo getItem, string key)
|
|
{
|
|
try { return getItem.Invoke(dict, new object[] { key }); }
|
|
catch { return null; }
|
|
}
|
|
|
|
// RoomPersistenceManager.set_RoomDataBlobName runs the change-event
|
|
// path only when the new value differs from the cached field. The
|
|
// 2020 watch's post-save propagation reads from RoomInstance.DataBlob
|
|
// (set by /goto, never updated by SubscriptionUpdateRoom), so on a
|
|
// save it calls the setter with the OLD blob — a no-op that skips
|
|
// OnRoomDataBlobNameChanged. The cached PersistedRoomData stays
|
|
// pointed at the boot-time bytes, and PostSaveReloading deserializes
|
|
// those over the live world — wiping any MakerPen object the user
|
|
// just placed.
|
|
//
|
|
// Live trace evidence (Latest.log, dorm save at 17:14): the watch's
|
|
// own set_RoomDataBlobName fires with old="v10" new="v10" ~900ms
|
|
// after b__4 returns True, even though the SubscriptionUpdateRoom
|
|
// push already carried Scenes[0].DataBlobName="v11".
|
|
//
|
|
// Strategy: intercept the setter. If the incoming value matches the
|
|
// current value (no-op) AND Rooms.LocalRoomScene.DataBlobName has a
|
|
// newer version (the freshly-pushed one), substitute that into the
|
|
// value parameter so the real setter sees a transition and fires
|
|
// OnRoomDataBlobNameChanged → DownloadRoomDataBlobAsync(newBlob).
|
|
// Falls through silently when no override is needed.
|
|
public static void SetRoomDataBlobName_Prefix(object __instance, ref string value)
|
|
{
|
|
string currentForLog = "<unread>";
|
|
string sceneForLog = "<unread>";
|
|
string scenes0ForLog = "<unread>";
|
|
try
|
|
{
|
|
if (__instance is null)
|
|
{
|
|
Mod.Log.Msg("[save-reload-fix] prefix: __instance null — skipping");
|
|
return;
|
|
}
|
|
|
|
var rpmType = __instance.GetType();
|
|
var blobNameProp = rpmType.GetProperty("RoomDataBlobName",
|
|
BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
|
if (blobNameProp is null)
|
|
{
|
|
Mod.Log.Msg($"[save-reload-fix] prefix: RoomDataBlobName property not found on {rpmType.FullName}");
|
|
return;
|
|
}
|
|
currentForLog = (blobNameProp.GetValue(__instance) as string) ?? "<null>";
|
|
|
|
var roomsType = FindGameType("RecNet.Rooms");
|
|
if (roomsType is null)
|
|
{
|
|
Mod.Log.Msg("[save-reload-fix] prefix: RecNet.Rooms type not found");
|
|
return;
|
|
}
|
|
|
|
var localScene = roomsType.GetProperty("LocalRoomScene",
|
|
BindingFlags.Public | BindingFlags.Static)?.GetValue(null);
|
|
if (localScene is not null)
|
|
sceneForLog = (localScene.GetType().GetProperty("DataBlobName")?.GetValue(localScene) as string) ?? "<null>";
|
|
|
|
var localDetails = roomsType.GetProperty("LocalRoomDetails",
|
|
BindingFlags.Public | BindingFlags.Static)?.GetValue(null);
|
|
if (localDetails is not null)
|
|
{
|
|
var scenes = localDetails.GetType().GetProperty("Scenes")?.GetValue(localDetails);
|
|
if (scenes is not null)
|
|
{
|
|
var indexer = scenes.GetType().GetMethod("get_Item", new[] { typeof(int) });
|
|
var first = indexer?.Invoke(scenes, new object[] { 0 });
|
|
if (first is not null)
|
|
scenes0ForLog = (first.GetType().GetProperty("DataBlobName")?.GetValue(first) as string) ?? "<null>";
|
|
}
|
|
}
|
|
|
|
// Unconditional trace of EVERYTHING we read so we can see in
|
|
// the log exactly why we did or didn't override.
|
|
Mod.Log.Msg($"[save-reload-fix] prefix fired: value=\"{value}\" current=\"{currentForLog}\" " +
|
|
$"LocalRoomScene.DataBlobName=\"{sceneForLog}\" Scenes[0].DataBlobName=\"{scenes0ForLog}\" " +
|
|
$"lastPushedBlob=\"{s_lastPushedBlobName ?? "<unset>"}\"");
|
|
|
|
// Pick a candidate "newer" blob name. Priority order:
|
|
// 1. Last-pushed-from-SubscriptionUpdateRoom (captured by
|
|
// OnSubscriptionUpdateRoom_Prefix BEFORE the watch's
|
|
// cache gate drops the push).
|
|
// 2. LocalRoomScene.DataBlobName.
|
|
// 3. Scenes[0].DataBlobName.
|
|
string? pushedBlob = s_lastPushedBlobName;
|
|
if (string.IsNullOrEmpty(pushedBlob) || string.Equals(pushedBlob, currentForLog, StringComparison.Ordinal))
|
|
pushedBlob = sceneForLog is "<unread>" or "<null>" ? null : sceneForLog;
|
|
if (string.IsNullOrEmpty(pushedBlob) || string.Equals(pushedBlob, currentForLog, StringComparison.Ordinal))
|
|
pushedBlob = scenes0ForLog is "<unread>" or "<null>" ? null : scenes0ForLog;
|
|
|
|
if (string.IsNullOrEmpty(pushedBlob)) return;
|
|
if (string.Equals(pushedBlob, value, StringComparison.Ordinal)) return;
|
|
if (string.Equals(pushedBlob, currentForLog, StringComparison.Ordinal)) return;
|
|
|
|
Mod.Log.Msg($"[save-reload-fix] hijacking set_RoomDataBlobName({value}); substituting newer blob {pushedBlob}");
|
|
value = pushedBlob;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Mod.Log.Warning($"[save-reload-fix] set_RoomDataBlobName prefix failed: {ex.Message} " +
|
|
$"(value=\"{value}\" current=\"{currentForLog}\" scene=\"{sceneForLog}\" scenes0=\"{scenes0ForLog}\")");
|
|
}
|
|
}
|
|
|
|
// Local copy of the FindGameType helper used by PhotonPatches — IL2CPP
|
|
// type-name resolution stays per-holder so SavePatches doesn't reach
|
|
// across into another internal class.
|
|
private static Type? FindGameType(string name)
|
|
{
|
|
foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
|
|
{
|
|
try
|
|
{
|
|
var t = asm.GetType(name, throwOnError: false);
|
|
if (t is not null) return t;
|
|
var prefixed = asm.GetType("Il2Cpp" + name, throwOnError: false);
|
|
if (prefixed is not null) return prefixed;
|
|
var dot = name.IndexOf('.');
|
|
if (dot > 0)
|
|
{
|
|
var nsPrefixed = asm.GetType("Il2Cpp" + name.Substring(0, dot) + name.Substring(dot), throwOnError: false);
|
|
if (nsPrefixed is not null) return nsPrefixed;
|
|
}
|
|
}
|
|
catch { }
|
|
}
|
|
return null;
|
|
}
|
|
}
|
|
|
|
internal static class TlsPatches
|
|
{
|
|
// Both BouncyCastle TLS authenticators have the same `void
|
|
// NotifyServerCertificate(...)` signature whose body throws when the
|
|
// chain doesn't validate. Returning false from a Harmony prefix on a
|
|
// void method skips the original — the certificate is accepted by
|
|
// virtue of NotifyServerCertificate never throwing.
|
|
public static bool NotifyServerCertificate_Prefix()
|
|
{
|
|
return !Mod.Cfg.EnableTlsTrustBypass; // false skips original; true (bypass off) lets it run
|
|
}
|
|
}
|
|
|
|
internal static class DiagnosticPatches
|
|
{
|
|
public static void Write(string message)
|
|
{
|
|
var line = $"[{DateTime.Now:HH:mm:ss.fff}] [diagnostic] {message}";
|
|
try { Mod.Log.Msg(line); } catch { }
|
|
try
|
|
{
|
|
if (!string.IsNullOrEmpty(Mod.DiagnosticsLogPath))
|
|
File.AppendAllText(Mod.DiagnosticsLogPath, line + Environment.NewLine);
|
|
}
|
|
catch { }
|
|
}
|
|
|
|
public static void ApplicationQuit_Prefix()
|
|
{
|
|
Write("[quit] UnityEngine.Application.Quit()");
|
|
WriteStack();
|
|
}
|
|
|
|
public static void ApplicationQuitInt_Prefix(int exitCode)
|
|
{
|
|
Write($"[quit] UnityEngine.Application.Quit({exitCode})");
|
|
WriteStack();
|
|
}
|
|
|
|
public static void BootSequenceRegisterError_Prefix(string error)
|
|
{
|
|
Write($"[boot-error] BootSequence.RegisterError: {error}");
|
|
WriteStack();
|
|
}
|
|
|
|
public static void AnalyticsCheat_Prefix(MethodBase __originalMethod)
|
|
{
|
|
Write($"[cheat-analytics] {__originalMethod.DeclaringType?.FullName}.{__originalMethod.Name}");
|
|
WriteStack();
|
|
}
|
|
|
|
public static void NamedMethod_Prefix(MethodBase __originalMethod)
|
|
{
|
|
Write($"[call] {__originalMethod.DeclaringType?.FullName}.{__originalMethod.Name}");
|
|
WriteStack();
|
|
}
|
|
|
|
public static bool SessionManagerTryApplicationQuit_Prefix(MethodBase __originalMethod)
|
|
{
|
|
Write($"[quit-blocked] {__originalMethod.DeclaringType?.FullName}.{__originalMethod.Name}");
|
|
WriteStack();
|
|
return false;
|
|
}
|
|
|
|
private static void WriteStack()
|
|
{
|
|
try
|
|
{
|
|
Write("[stack] " + new StackTrace(skipFrames: 2, fNeedFileInfo: false));
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Write("[stack] failed: " + ex.Message);
|
|
}
|
|
}
|
|
}
|
|
|
|
internal static class ChatPatches
|
|
{
|
|
private static bool s_logged;
|
|
|
|
// Force RecNet.AccountExtensions.CanLocalPlayerChat to return true.
|
|
// PlayerEmotes.SendChatEmoteCoroutine d__53 offset 040 calls this
|
|
// before raising the in-room Photon chat RPC; if it returns false
|
|
// the coroutine bails silently and the sender doesn't even see
|
|
// their own message echo.
|
|
public static void CanLocalPlayerChat_Postfix(ref bool __result)
|
|
{
|
|
if (!__result && !s_logged)
|
|
{
|
|
s_logged = true;
|
|
Mod.Log.Msg("[chat-fix] CanLocalPlayerChat returned false; forcing true to unblock room chat");
|
|
}
|
|
__result = true;
|
|
}
|
|
|
|
// Skip the original. Returning false from a Harmony prefix stops
|
|
// the underlying call.
|
|
public static bool RemoveInvalidCharactersFromMessage_Prefix()
|
|
{
|
|
Mod.Log.Msg("[chat-trace] RemoveInvalidCharactersFromMessage skipped");
|
|
return false;
|
|
}
|
|
|
|
public static void SendChatEmote_Prefix(string message)
|
|
{
|
|
Mod.Log.Msg($"[chat-trace] SendChatEmote msg=\"{message}\"");
|
|
}
|
|
|
|
public static void ProcessNewChatMessageReceived_Prefix(string message, bool playAudioForLocalPlayer)
|
|
{
|
|
Mod.Log.Msg($"[chat-trace] ProcessNewChatMessageReceived msg=\"{message}\" audio={playAudioForLocalPlayer}");
|
|
}
|
|
|
|
public static void RpcChatEmote_Prefix(string message)
|
|
{
|
|
Mod.Log.Msg($"[chat-trace] RpcChatEmote (RPC RECEIVED) msg=\"{message}\"");
|
|
}
|
|
}
|