mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-26 15:38:45 -07:00
975753deac
Patches the Quest build of Rec Room 2023.03.21 (20230317 / 2128210, the
same appVersion as the PC client) to connect to a DorkNet server, using
one native hook library loaded via DT_NEEDED on libmain.so.
- host rewrite onto <svc>.<ServerHost> or a {service}-dev.example.com template
- Photon app ids and region injection (PhotonRegion must match PC)
- TLS / pinning / image-signature bypass, integrity callbacks neutralised
- no-Meta-account build; the server treats platform id 0/1/blank as a
placeholder and keys those accounts by device id
- build.ps1 -Obb packages a DorkNet-<ver>.xapk with one-command
installers for Windows and macOS/Linux; app is named via AppName
- README, docs/quest.md and NOTICE updated; credits RecFlare and
And64InlineHook (MIT)
Tested on a Quest 2: all hooks arm, requests reach the dev server.
75 lines
3.1 KiB
Plaintext
75 lines
3.1 KiB
Plaintext
# DorkNet.Quest build configuration.
|
|
#
|
|
# Copy to dorknet-quest.cfg (git-ignored) and edit. scripts/build.ps1 bakes
|
|
# these into libdorknet.so at compile time. Omit a key to keep the built-in
|
|
# default. This same file can be pushed to
|
|
# /sdcard/Android/data/<PackageName>/files/dorknet-quest.cfg
|
|
# to override on-device without a rebuild.
|
|
|
|
# ---- deployment ----
|
|
|
|
# The apex your DorkNet server is reachable at. The client's service hosts are
|
|
# rewritten onto it: api.rec.net -> api.<ServerHost>, auth.rec.net ->
|
|
# auth.<ServerHost>, ns.rec.net -> ns.<ServerHost>, and so on. The ns response
|
|
# then supplies every other service URL. Your DNS must resolve each subdomain
|
|
# (ns, api, auth, match, chat, cdn, config, ...) and the TLS cert must cover
|
|
# them. No default -- required.
|
|
#
|
|
# For a server on DorkNet's hyphen host style (Domain:HostStyle = hyphen, e.g.
|
|
# ns-dev.example.com), give a template instead: ServerHost = {service}-dev.example.com
|
|
ServerHost = example.com
|
|
|
|
# Android package name for the patched build, so it coexists with the store
|
|
# app and uses its own OBB path. Keep this stable: Meta ties platform tokens to
|
|
# package + signing cert, and the runtime-config path derives from it.
|
|
PackageName = net.dorknet.RecRoom
|
|
|
|
# Name shown in the headset library (Unknown Sources). Build-time only.
|
|
AppName = DorkNet
|
|
|
|
# ---- Meta (Oculus) platform ----
|
|
|
|
# Your registered Meta app id. Set it for the Meta build: real entitlement and
|
|
# Meta login run against an app your players own. Leave BLANK for the
|
|
# no-Meta-account build -- the platform entitlement/login path is steered to the
|
|
# client's own username/password screen. Blank sends platform id 1 from every
|
|
# headset; DorkNet's server treats that as a placeholder and keys accounts by
|
|
# device id (see PlayerService.IsPlaceholderPlatformId), so players are NOT
|
|
# merged. Never add a server rule that accepts platform id 1 as an identity.
|
|
OculusAppId =
|
|
|
|
# ---- Photon ----
|
|
|
|
# Your own Photon app ids (dashboard.photonengine.com). Rec Room's originals
|
|
# reject external clients. Leave an id blank to keep the client's own (dead)
|
|
# value -- multiplayer will not connect until these are set. No defaults.
|
|
PhotonAppId =
|
|
PhotonVoiceAppId =
|
|
PhotonChatAppId =
|
|
|
|
# Optional self-hosted Photon name server (blank / 0 = Photon Cloud).
|
|
PhotonNameServer =
|
|
PhotonNameServerPort = 0
|
|
|
|
# Photon Cloud region. Must match the PC clients' PhotonCloudRegion (ClientMod
|
|
# config), or Quest and PC players connect to different masters and never meet.
|
|
PhotonRegion = us
|
|
|
|
# ---- client behaviour ----
|
|
|
|
# Accept the self-hosted TLS chain and skip Rec Room's certificate pinning.
|
|
# Required for a self-hosted server; turn off only if you front it with a cert
|
|
# chain the client's bundled CA set trusts AND you reproduce Rec Room's pins.
|
|
EnableTlsTrustBypass = true
|
|
|
|
# Accept image Content-Signatures the server signs with its own key.
|
|
AcceptUnsignedImages = true
|
|
|
|
# ---- diagnostics (adb logcat -s DORKNET) ----
|
|
|
|
LogHttp = true
|
|
# WARNING: Debug logs request/response BODIES, including auth tokens and
|
|
# passwords. Leave off except when debugging, and don't share the logs.
|
|
Debug = false
|
|
LogHttpBodyMax = 10000
|