mirror of
https://github.com/DorkSquadRR/DorkNet.git
synced 2026-10-25 23:18:44 -07:00
4edf25b2d5
Targets Rec Room 2020.12.18 client.
Re-import after adding:
- DorkNet.ClientMod/dorknet-clientmod.json.template — config schema
the launcher's manifest-driven patcher renders into UserData/.
- tools/build-patcher-zip.ps1 — produces the dorknet-clientpatch-{key}.zip
Release asset the launcher fetches.
- .github/workflows/release.yml — auto-publishes both Release assets
on v1-december-* tag push.
Scrubbed via maintainer-side scrub-for-public.ps1: same drop rules as
the prior import, plus build-patcher-zip.ps1 added to the tools/
allow-list so it survives the scrub.
97 lines
3.7 KiB
C#
97 lines
3.7 KiB
C#
using System.ComponentModel.DataAnnotations;
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namespace DorkNet.Server.Data.Entities;
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/// <summary>
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/// Per <c>RecNet.Avatars+GiftPackage</c> wire shape (decompiled at
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/// <c>Cpp2IL_CS/.../RecNet/Avatars.cs:192-555</c>) — a queued gift the
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/// recipient can claim from the watch's "gifts" inbox. Used for both
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/// admin-granted gifts and gift-drop / mystery-box / level-up prizes.
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///
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/// Field names + types match the client's
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/// <c>GiftPackage.Deserialize(Dictionary<String, Object>)</c>
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/// directly so the watch round-trips cleanly. <see cref="Consumed"/>
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/// is the bool the client reads — we additionally stamp
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/// <see cref="ConsumedAt"/> for server-side bookkeeping (not on wire).
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/// </summary>
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public class GiftPackageEntity
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{
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public long Id { get; set; }
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/// <summary>The player whose inbox this gift sits in.</summary>
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public long RecipientPlayerId { get; set; }
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/// <summary>Wire field (Nullable<Int32>) — the player who
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/// sent the gift, or null for system / drop gifts.</summary>
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public int? FromPlayerId { get; set; }
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[MaxLength(128)]
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public string ConsumableItemDesc { get; set; } = string.Empty;
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/// <summary>Wire field <c>AvatarItemType</c> as Nullable<int>
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/// (0 = Outfit, 1 = HairDye). Null when the gift has no avatar
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/// item (currency-only, equipment-only, etc.).</summary>
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public int? AvatarItemType { get; set; }
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/// <summary>Wire field name is exactly <c>AvatarItemDescOrHairDyeDesc</c>
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/// — content is either the AvatarItem GUID (when AvatarItemType=0)
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/// or the HairDye desc string (when AvatarItemType=1).</summary>
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[MaxLength(128)]
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public string AvatarItemDescOrHairDyeDesc { get; set; } = string.Empty;
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[MaxLength(128)]
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public string EquipmentPrefabName { get; set; } = string.Empty;
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[MaxLength(64)]
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public string EquipmentModificationGuid { get; set; } = string.Empty;
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/// <summary>CurrencyType enum: 0=Invalid, 1=LaserTagTickets,
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/// 2=RecCenterTokens, 100=LostSkullsGold, 101=DraculaSilver,
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/// 200=RecRoyale_Season1.</summary>
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public int CurrencyType { get; set; } = 0;
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public int Currency { get; set; } = 0;
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public int Xp { get; set; } = 0;
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public int Level { get; set; } = 0;
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/// <summary>GiftContext enum (large, see Avatars.cs comments).
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/// 0 = Default, 100 = LevelUp, 1000 = Holiday, etc.</summary>
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public int GiftContext { get; set; } = 0;
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/// <summary>GiftRarity: -1=None, 0=Common, 10=Uncommon, 20=Rare,
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/// 30=Epic, 50=Legendary.</summary>
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public int GiftRarity { get; set; } = 0;
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[MaxLength(512)]
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public string Message { get; set; } = string.Empty;
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/// <summary>PlatformType: -1=All, 0=Steam, 1=Oculus, 2=PlayStation,
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/// 3=Microsoft, 4=HeadlessBot, 5=IOS.</summary>
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public int Platform { get; set; } = -1;
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/// <summary>Asset name string for the Unity Material that the
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/// gift box renders with.</summary>
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[MaxLength(128)]
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public string PackageMaterial { get; set; } = string.Empty;
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/// <summary>Asset name string for the GiftPackageVariant
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/// ScriptableObject (e.g. "Standard", "Holiday", etc.).</summary>
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[MaxLength(128)]
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public string PackageVariant { get; set; } = string.Empty;
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public bool Consumed { get; set; } = false;
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public bool IsValid { get; set; } = true;
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[MaxLength(512)]
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public string ErrorMessage { get; set; } = string.Empty;
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public bool SupportsCurrentPlatform { get; set; } = true;
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public bool IsGifted { get; set; } = false;
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/// <summary>Server-side audit timestamp; not part of wire
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/// shape.</summary>
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public DateTime? ConsumedAt { get; set; }
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public DateTime CreatedAt { get; set; } = DateTime.UtcNow;
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}
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