Files
DorkNet/DorkNet.Server/Services/RoomDataBlobService.cs
T
Alexa fda64ca3ce feat: Enhance UgcPurchasablesController to handle bulk requests with object arrays
- Updated Bulk method to parse incoming JSON object arrays for UGC item IDs.
- Introduced ReadBulkIdsAsync to handle both object arrays and flat GUID lists.
- Added synthetic placeholder responses for missing UGC items to prevent client errors.

feat: Implement MatchmakeRoom and MatchmakeSubRoom endpoints in GoToController

- Added MatchmakeRoom and MatchmakeSubRoom methods to facilitate joining public and sub-rooms by numeric ID.
- Enhanced ApplySubRoomMutation to ensure proper state transitions for sub-rooms.
- Improved logging for matchmaking actions.

fix: Refactor PlayerSettingsController to handle database save exceptions

- Introduced SaveSettingsChangesAsync to manage DbUpdateException for busy SQLite scenarios.
- Updated methods to call SaveSettingsChangesAsync instead of direct SaveChangesAsync.

chore: Update URL coverage documentation for new matchmaking endpoints

- Documented new MatchmakeRoom and MatchmakeSubRoom endpoints in url-coverage.md.

chore: Add default room data file for room loading

- Included default_room.room to serve as a fallback for missing room data.

fix: Improve SQLite concurrency handling in DatabaseBootstrap

- Configured SQLite to use WAL mode and set a busy timeout for better concurrency.

chore: Create SqliteErrors utility for handling SQLite exceptions

- Added SqliteErrors class to encapsulate logic for detecting busy SQLite exceptions.

refactor: Update RoomDataBlobService to serve default room data

- Modified GetDefaultBlob to load and serve a default room blob with proper role data.
2026-06-23 20:54:29 +03:00

324 lines
11 KiB
C#

using System.IO;
using Google.Protobuf;
using RecRoom.Protobuf;
namespace DorkNet.Server.Services;
/// <summary>
/// Builds the binary `PersistedRoomData` protobuf the client downloads when
/// it loads a room scene. When a real room blob is missing, serve captured
/// root room data with saved objects stripped and a 2023-compatible role
/// collection instead of fabricating saved objects into the scene.
/// </summary>
public class RoomDataBlobService
{
private const int December2020PersistenceVersion = 26;
private readonly RoomRoleCollectionData _allPermsRoleData = BuildAllPermsRoleData();
private readonly byte[] _rroEditableBlob = BuildRroEditableBlob();
private readonly RoomRoleCollectionData _rroEditableRoleData = BuildRroEditableRoleData();
/// <summary>The blob served when a room_&lt;id&gt;_v1.dat misses S3
/// (unsaved dorms / fresh customisable rooms). Uses the captured
/// <c>data/default_room.room</c> as an input, but strips top-level
/// persistence_views before serving it. Those views can reference
/// prefabs absent from older clients and crash spawn with
/// "Invalid Prefab Name: \"\""; room-role data uses the 2023 migration
/// marker so the client does not re-run the legacy role importer.</summary>
private readonly byte[] _defaultBlob;
public RoomDataBlobService()
{
_defaultBlob = LoadDefaultBlob();
}
public byte[] GetDefaultBlob() => _defaultBlob;
public byte[] GetRroEditableBlob() => _rroEditableBlob;
private static byte[] LoadDefaultBlob()
{
try
{
var path = Path.Combine(AppContext.BaseDirectory, "data", "default_room.room");
if (File.Exists(path))
{
var bytes = File.ReadAllBytes(path);
if (bytes.Length > 0)
{
var msg = PersistedRoomData.Parser.ParseFrom(StripTopLevelField(bytes, 2));
EnsureEditablePersistenceVersion(msg);
msg.RoomRoleData = BuildDefaultRoomRoleData();
return msg.ToByteArray();
}
}
}
catch
{
// Fall through to a minimal valid blob — never let a missing/locked
// file take down room loads entirely.
}
return BuildMinimalDefaultBlob();
}
private static byte[] StripTopLevelField(byte[] input, int fieldNumberToStrip)
{
using var output = new MemoryStream(input.Length);
var pos = 0;
while (pos < input.Length)
{
var fieldStart = pos;
var tag = ReadVarint(input, ref pos);
var fieldNumber = (int)(tag >> 3);
var wireType = (int)(tag & 0x07);
SkipField(input, ref pos, wireType);
if (fieldNumber != fieldNumberToStrip)
output.Write(input, fieldStart, pos - fieldStart);
}
return output.ToArray();
}
private static ulong ReadVarint(byte[] input, ref int pos)
{
ulong value = 0;
var shift = 0;
while (pos < input.Length)
{
var b = input[pos++];
value |= (ulong)(b & 0x7F) << shift;
if ((b & 0x80) == 0) return value;
shift += 7;
if (shift > 63) throw new InvalidDataException("Invalid protobuf varint.");
}
throw new EndOfStreamException("Unexpected end of protobuf varint.");
}
private static void SkipField(byte[] input, ref int pos, int wireType)
{
switch (wireType)
{
case 0:
_ = ReadVarint(input, ref pos);
break;
case 1:
pos += 8;
break;
case 2:
pos += checked((int)ReadVarint(input, ref pos));
break;
case 5:
pos += 4;
break;
default:
throw new InvalidDataException($"Unsupported protobuf wire type {wireType}.");
}
if (pos > input.Length) throw new EndOfStreamException("Unexpected end of protobuf field.");
}
public byte[] OverlayAllPermsRoleData(byte[] existingBlob)
{
var msg = PersistedRoomData.Parser.ParseFrom(existingBlob);
EnsureEditablePersistenceVersion(msg);
msg.RoomRoleData = _allPermsRoleData.Clone();
return msg.ToByteArray();
}
public byte[] OverlayRroEditableRoleData(byte[] existingBlob)
{
var msg = PersistedRoomData.Parser.ParseFrom(existingBlob);
EnsureEditablePersistenceVersion(msg);
msg.RoomRoleData = _rroEditableRoleData.Clone();
return msg.ToByteArray();
}
private static byte[] BuildAllPermsBlob()
{
var msg = new PersistedRoomData
{
DEPRECATEDVersion = December2020PersistenceVersion,
RoomRoleData = BuildAllPermsRoleData(),
};
return msg.ToByteArray();
}
private static byte[] BuildMinimalDefaultBlob()
{
var msg = new PersistedRoomData
{
DEPRECATEDVersion = December2020PersistenceVersion,
RoomRoleData = BuildDefaultRoomRoleData(),
};
return msg.ToByteArray();
}
private static RoomRoleCollectionData BuildAllPermsRoleData()
{
var collection = new RoomRoleCollectionData
{
RecNetMigrationVersion = 1,
};
collection.RoomRoles.Add(BuildPermissiveRole(0, 100, "Creator"));
return collection;
}
private static RoomRoleCollectionData BuildDefaultRoomRoleData()
{
var collection = new RoomRoleCollectionData
{
RecNetMigrationVersion = 1,
};
collection.RoomRoles.Add(BuildPermissiveRole(2_097_152, 100, "Creator")); // AG_CREATOR
return collection;
}
private static byte[] BuildRroEditableBlob()
{
var msg = new PersistedRoomData
{
DEPRECATEDVersion = December2020PersistenceVersion,
RoomRoleData = BuildRroEditableRoleData(),
};
return msg.ToByteArray();
}
private static RoomRoleCollectionData BuildRroEditableRoleData()
{
var collection = new RoomRoleCollectionData
{
RecNetMigrationVersion = 1,
};
collection.RoomRoles.Add(BuildPermissiveRole(2_097_152, 100, "Creator")); // AG_CREATOR
collection.RoomRoles.Add(BuildPermissiveRole(4_194_304, 90, "Co-owner")); // AG_COOWNER
collection.RoomRoles.Add(BuildPermissiveRole(8_388_608, 80, "Host")); // AG_HOST
collection.RoomRoles.Add(BuildPermissiveRole(16_777_216, 70, "Moderator")); // AG_MODERATOR
return collection;
}
private static PlayerRoomRoleData BuildPermissiveRole(int roleId, int rank, string name)
{
// OverridableBoolData(overrides=true, inner_value=true) — used for
// every Can* field on the role.
OverridableBoolData OverrideTrue() => new()
{
Overrides = true,
InnerValue = true,
};
return new PlayerRoomRoleData
{
// Identity fields — these are deprecated in the 2026 schema
// but the 2020 client still reads them.
DEPRECATEDRoleId = roleId,
DEPRECATEDRoleRank = rank,
DEPRECATEDIsRoleActive = true,
DEPRECATEDIsAgRole = true,
RoleName = name,
RoleVersion = 20,
RoleGuid = StableRoleGuid(roleId),
// Display name override — keeps the watch's role-list UI from
// showing a blank label.
Name = new OverridableStringData
{
Overrides = true,
InnerValue = name,
},
// Permission grants. Each Overridable*Data(overrides=true,
// inner_value=true) tells the client "the room has explicitly
// configured this permission to true". Without overrides=true
// the client falls back to its own defaults, which for most
// perms is false.
CanAssignRoles = OverrideTrue(),
CanInvite = OverrideTrue(),
DEPRECATEDCanEditCircuits = OverrideTrue(),
CanStartGames = OverrideTrue(),
CanTalk = OverrideTrue(),
CanPrintPhotos = OverrideTrue(),
CanEditRoomRoles = OverrideTrue(),
CanSelfRevive = OverrideTrue(),
CanEndGamesEarly = OverrideTrue(),
CanChangeGameMode = OverrideTrue(),
CanUseMakerPen = OverrideTrue(),
CanUseDeleteAllButton = OverrideTrue(),
CanSaveInventions = OverrideTrue(),
DisableMicAutoMute = OverrideTrue(),
CanUseShareCam = OverrideTrue(),
UnknownPermission20 = OverrideTrue(),
UnknownPermission21 = OverrideTrue(),
UnknownPermission22 = OverrideTrue(),
UnknownPermission23 = OverrideTrue(),
// Vote-kick permission — int field, set to a permissive value.
// 0 = AnyoneCanVoteKickAnyone in the 2020 enum (verified via
// VoteKickPermission disasm). overrides=true to make sure the
// client respects it rather than falling back to a stricter
// default.
VoteKickPermission = new OverridableIntData
{
Overrides = true,
InnerValue = 0,
},
};
}
private static void EnsureEditablePersistenceVersion(PersistedRoomData msg)
{
if (msg.DEPRECATEDVersion < 20)
{
msg.DEPRECATEDVersion = December2020PersistenceVersion;
}
}
private static string StableRoleGuid(int roleId) =>
roleId switch
{
2_097_152 => "D8B12451-23C7-4B1D-B573-8C3717A47915",
4_194_304 => "88EAECE9-D885-4568-BC96-AF316AD56663",
8_388_608 => "BD0F2F3A-F931-419E-B50C-ECDFF3F56B52",
16_777_216 => "32300035-3BEA-457E-95C0-1630AFDFA6BD",
0 => Guid.Empty.ToString(),
_ => GuidUtility.Create(GuidUtility.UrlNamespace, $"dorknet-room-role:{roleId}").ToString(),
};
}
internal static class GuidUtility
{
public static readonly Guid UrlNamespace = new("6ba7b811-9dad-11d1-80b4-00c04fd430c8");
public static Guid Create(Guid namespaceId, string name)
{
var namespaceBytes = namespaceId.ToByteArray();
SwapByteOrder(namespaceBytes);
var nameBytes = System.Text.Encoding.UTF8.GetBytes(name);
var data = new byte[namespaceBytes.Length + nameBytes.Length];
Buffer.BlockCopy(namespaceBytes, 0, data, 0, namespaceBytes.Length);
Buffer.BlockCopy(nameBytes, 0, data, namespaceBytes.Length, nameBytes.Length);
var hash = System.Security.Cryptography.SHA1.HashData(data);
var newGuid = new byte[16];
Array.Copy(hash, 0, newGuid, 0, 16);
newGuid[6] = (byte)((newGuid[6] & 0x0F) | 0x50);
newGuid[8] = (byte)((newGuid[8] & 0x3F) | 0x80);
SwapByteOrder(newGuid);
return new Guid(newGuid);
}
private static void SwapByteOrder(byte[] guid)
{
(guid[0], guid[3]) = (guid[3], guid[0]);
(guid[1], guid[2]) = (guid[2], guid[1]);
(guid[4], guid[5]) = (guid[5], guid[4]);
(guid[6], guid[7]) = (guid[7], guid[6]);
}
}