51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
namespace asdfasdf;
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[Serializable]
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public class BalanceResponse
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{
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public long Balance { get; set; }
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public int CurrencyType { get; set; }
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public StorefrontBalanceType BalanceType { get; set; }
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}
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public enum CurrencyType
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{
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Invalid = 0,
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LaserTagTickets = 1,
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RecCenterTokens = 2,
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LostSkullsGold = 3,
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DraculaSilver = 4,
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RecRoyale_Season1 = 5,
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RoomCurrency = 6,
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RoomInventoryItem = 7,
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ProgressionEvent = 8,
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RoomieCredits = 9,
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PaintballPaint = 10,
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}
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public enum StorefrontBalanceType
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{
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NonPurchasedNotUsableInP2P = 0,
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NonPurchasedDefault = 1,
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SteamPurchased = 2,
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OculusPurchased = 3,
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PlayStationPurchased = 4,
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MicrosoftPurchased = 5,
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RecNetPurchased = 6,
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IOSPurchased = 7,
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GooglePlayPurchased = 8,
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PicoPurchased = 9,
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SwitchPurchased = 10,
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PlayStationNonPurchasedP2P = 11,
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NonPlayStationNonPurchasedP2P = 12,
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NonPurchasedEarnedByP2P = 13,
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NonPurchasedEarnedByP2Pv2 = 14,
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UndistributedRoomEarnings = 15,
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RoomieResetEveryRRPlusMonth = 16,
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RoomieEnergyPack = 17,
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RoomieVideoContest = 18,
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GameAIOverspend = 19,
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GameAIDeveloperSpend = 20,
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GameAIPromo = 21,
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GameAIPromoPrivateRoom = 22,
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} |