add updated cfg

This commit is contained in:
Devin Zuczek
2026-07-14 14:44:32 -04:00
parent ee561c8cbb
commit d551b1da08
+30
View File
@@ -23,6 +23,36 @@ Photon NameServer Port = 0
# Default value: false
Debug = false
## Force CheckForDUIDMismatch to return TRUE (fakes the comparison only). Reproduces the hang path but does not corrupt any stored value. Leave false for normal play.
# Setting type: Boolean
# Default value: false
Simulate DUID Mismatch = false
## Force CheckForDUIDMismatch to return FALSE (the workaround fix, ON by default): the client never migrates and never takes the Create Account hang path. No-op on healthy machines (the real check returns false anyway); on mismatched machines it skips the hang. Set false only to observe the real mismatch behavior for debugging.
# Setting type: Boolean
# Default value: true
Suppress DUID Mismatch = true
## ONE-SHOT TEST: on next launch, write a truncated device id into the DUID pref via the game's own WriteDUIDs, producing a genuinely corrupt STORED value (real current id) — exactly the friend's condition. After it logs '[CORRUPT] wrote', set this back to false and relaunch to drive the real mismatch path. Use 'Restore Stored DUID' to undo.
# Setting type: Boolean
# Default value: false
Corrupt Stored DUID = false
## ONE-SHOT UNDO: on next launch, call WriteDUIDs with the real device id, overwriting any corrupt stored value with a good one. Set back to false after it logs '[CORRUPT] restored'.
# Setting type: Boolean
# Default value: false
Restore Stored DUID = false
## Replace the body of the PlayerReporting/v1/deviceId response with this text, to test what shape the client will accept. Empty = leave the server's response alone.
# Setting type: String
# Default value:
DeviceId Response Override =
## HTTP status to force on the PlayerReporting/v1/deviceId response. Only applies when the override body is set.
# Setting type: Int32
# Default value: 200
DeviceId Response Status = 200
[Photon]
## Photon Realtime App ID