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https://github.com/djdevin/recflare-client.git
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add updated cfg
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@@ -23,6 +23,36 @@ Photon NameServer Port = 0
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# Default value: false
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# Default value: false
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Debug = false
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Debug = false
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## Force CheckForDUIDMismatch to return TRUE (fakes the comparison only). Reproduces the hang path but does not corrupt any stored value. Leave false for normal play.
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# Setting type: Boolean
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# Default value: false
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Simulate DUID Mismatch = false
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## Force CheckForDUIDMismatch to return FALSE (the workaround fix, ON by default): the client never migrates and never takes the Create Account hang path. No-op on healthy machines (the real check returns false anyway); on mismatched machines it skips the hang. Set false only to observe the real mismatch behavior for debugging.
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# Setting type: Boolean
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# Default value: true
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Suppress DUID Mismatch = true
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## ONE-SHOT TEST: on next launch, write a truncated device id into the DUID pref via the game's own WriteDUIDs, producing a genuinely corrupt STORED value (real current id) — exactly the friend's condition. After it logs '[CORRUPT] wrote', set this back to false and relaunch to drive the real mismatch path. Use 'Restore Stored DUID' to undo.
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# Setting type: Boolean
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# Default value: false
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Corrupt Stored DUID = false
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## ONE-SHOT UNDO: on next launch, call WriteDUIDs with the real device id, overwriting any corrupt stored value with a good one. Set back to false after it logs '[CORRUPT] restored'.
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# Setting type: Boolean
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# Default value: false
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Restore Stored DUID = false
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## Replace the body of the PlayerReporting/v1/deviceId response with this text, to test what shape the client will accept. Empty = leave the server's response alone.
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# Setting type: String
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# Default value:
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DeviceId Response Override =
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## HTTP status to force on the PlayerReporting/v1/deviceId response. Only applies when the override body is set.
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# Setting type: Int32
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# Default value: 200
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DeviceId Response Status = 200
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[Photon]
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[Photon]
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## Photon Realtime App ID
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## Photon Realtime App ID
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