mirror of
https://github.com/djdevin/recflare-client.git
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92 lines
3.8 KiB
INI
92 lines
3.8 KiB
INI
## Settings file was created by plugin RecNet Plugin v1.0.0
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## Plugin GUID: net.rec.plugin
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[Advanced]
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## Allows other fields below in the advanced section to be modified.
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# Setting type: Boolean
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# Default value: false
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Enabled Advanced Settings = true
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## Custom Photon NameServer
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# Setting type: String
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# Default value:
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Photon NameServer = photon.recflare.net
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## Custom Photon NameServer Port (if 0, it will be default)
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# Setting type: Int32
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# Default value: 0
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Photon NameServer Port = 5058
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## Show debug logs (HTTP tracing, etc. WARNING: will include sensitive information such as passwords and auth tokens in the logs, be careful when sharing them!)
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# Setting type: Boolean
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# Default value: false
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Debug = false
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## Force CheckForDUIDMismatch to return TRUE (fakes the comparison only). Reproduces the hang path but does not corrupt any stored value. Leave false for normal play.
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# Setting type: Boolean
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# Default value: false
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Simulate DUID Mismatch = false
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## Force CheckForDUIDMismatch to return FALSE (the workaround fix, ON by default): the client never migrates and never takes the Create Account hang path. No-op on healthy machines (the real check returns false anyway); on mismatched machines it skips the hang. Set false only to observe the real mismatch behavior for debugging.
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# Setting type: Boolean
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# Default value: true
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Suppress DUID Mismatch = true
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## ONE-SHOT TEST: on next launch, write a truncated device id into the DUID pref via the game's own WriteDUIDs, producing a genuinely corrupt STORED value (real current id) — exactly the friend's condition. After it logs '[CORRUPT] wrote', set this back to false and relaunch to drive the real mismatch path. Use 'Restore Stored DUID' to undo.
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# Setting type: Boolean
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# Default value: false
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Corrupt Stored DUID = false
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## ONE-SHOT UNDO: on next launch, call WriteDUIDs with the real device id, overwriting any corrupt stored value with a good one. Set back to false after it logs '[CORRUPT] restored'.
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# Setting type: Boolean
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# Default value: false
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Restore Stored DUID = false
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## Replace the body of the PlayerReporting/v1/deviceId response with this text, to test what shape the client will accept. Empty = leave the server's response alone.
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# Setting type: String
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# Default value:
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DeviceId Response Override =
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## HTTP status to force on the PlayerReporting/v1/deviceId response. Only applies when the override body is set.
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# Setting type: Int32
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# Default value: 200
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DeviceId Response Status = 200
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[Photon]
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## Photon Realtime App ID
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# Setting type: String
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# Default value:
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App Id Realtime = rf-8f322bdb
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## Photon Voice App ID
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# Setting type: String
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# Default value:
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App Id Voice = rf-6b4682e1
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## Photon Chat App ID
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# Setting type: String
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# Default value:
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App Id Chat = rf-55fae86e
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[Server]
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## Host for the RecNet NameServer.
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# Setting type: String
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# Default value: https://ns.rec.net
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RecNet NameServer Host = https://ns.recflare.net
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[Signing]
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## Force RSA signature verification to succeed (ON by default), so the client stops checking that images are signed with Rec Room's private key. This is what lets a self-hosted server serve its own images without the baked-in modulus matching. Set false only if you actually want signed images, in which case use 'Signing Modulus Override' instead. NOTE: this forces ALL mscorlib RSA verification to pass, not just image signatures.
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# Setting type: Boolean
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# Default value: true
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Disable Signature Verification = true
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## Optional alternative to disabling verification: your own RSA public modulus, base64, RAW 2048-bit (256 bytes decoded) — NOT a PEM/DER key. When set, it is substituted for the modulus baked into global-metadata.dat and real verification still runs, so images stay signed with your keypair. Redundant while 'Disable Signature Verification' is true. Empty = leave the stock modulus alone.
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# Setting type: String
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# Default value:
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Signing Modulus Override =
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