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[rooms] remove friendlyname
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@@ -467,23 +467,10 @@ export async function setRoomDescription(
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.run()
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}
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/**
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* Set a room's Name in place (the caller checks ownership + name uniqueness first).
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*
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* Writes `FriendlyName` to the same string. That is the DISPLAY name — what the client
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* labels the room with — and it is only defaulted to `Name` on read
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* ({@link attachRoomDtoDefaults}), with `??=`, so a room whose blob has ever carried one
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* keeps it. Renaming without this leaves that room displaying its old name forever while
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* every name-keyed lookup uses the new one.
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*
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* The reference lets a creator set a display name apart from the unique `Name`; nothing
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* here exposes that, so the two are kept in step rather than allowed to diverge silently.
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*/
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/** Set a room's Name in place (the caller checks ownership + name uniqueness first). */
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export async function setRoomName(db: D1Database, roomId: number, name: string): Promise<void> {
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await db
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.prepare(
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"UPDATE room SET data = json_set(data, '$.Name', ?2, '$.FriendlyName', ?2) WHERE room_id = ?1"
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)
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.prepare("UPDATE room SET data = json_set(data, '$.Name', ?2) WHERE room_id = ?1")
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.bind(roomId, name)
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.run()
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}
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@@ -1162,10 +1149,6 @@ const PUBLIC_WHERE = 'is_dorm IS NOT 1 AND accessibility = 1'
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* it is 0 for every room.
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* - `CurrentSnapshotId` — the room's published snapshot. Nothing takes snapshots, so it is
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* null, which is also what the reference serves for a room that has none.
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* - `FriendlyName` — the display name, which the reference lets a creator set apart from
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* the unique `Name`. Nothing sets one here, so it falls back to `Name`; it must never be
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* null, because the client labels a room from it and renders nothing for a room without
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* one.
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* - `CCU` — concurrent users. No live-population counter exists here, so it is null, which
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* is what the reference serves when it has no number rather than 0 (a 0 reads as "nobody
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* is in here" in the browse feeds).
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@@ -1176,7 +1159,6 @@ const PUBLIC_WHERE = 'is_dorm IS NOT 1 AND accessibility = 1'
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function attachRoomDtoDefaults(room: Room): void {
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room.BoostCount ??= 0
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room.CurrentSnapshotId ??= null
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room.FriendlyName ??= room.Name
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room.CCU ??= null
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}
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