[api] add non-working v3/votekick

This commit is contained in:
Devin Zuczek
2026-09-02 14:54:14 -04:00
parent 30b441aa65
commit fef6754aad
5 changed files with 364 additions and 4 deletions
+7
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@@ -183,6 +183,13 @@ inconsistency here without checking the client first.
- The cheer's reply is `{ Success, Message }` — PascalCase, with `Message` NULL on success.
That is NOT the lowercase `{ success, error: "" }` envelope the reports and warnings use;
the two live side by side in the same worker and must not be unified.
- A Message's `Data` (every `MessageReceived` frame) is a STRING on the wire, so a payload
with structure to it goes in ESCAPED — `"Data": "{\"PlayerId\":\"205\"}"`, never a nested
object. An object there does not degrade: the client's decoder rejects it outright
(`expected:'String Begin Token', actual:'{'`) and loses the whole notification, not just
the field. Bites the vote-to-kick message (`api`: `POST /api/PlayerReporting/v3/voteToKick`,
whose `Data` carries `{ PlayerId, Response, GameSessionId }``PlayerId` a string inside
it, as the reference relays it) and, the same way, a chat message's `Contents`.
- Leaderboard `Rank` (`leaderboard`: `GetRanks`, `GetNearbyScores`, `GetPlayerRank`) is
0-BASED — the client adds one before it draws, so a `Rank` of 1 shows in game as second
place and the top of a board must be 0. Its own slice says the same: it asks for the first
+16
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@@ -1304,6 +1304,22 @@ export const CreateWarningRequest = z.object({
ModeratorNote: z.string().optional().describe('Internal note; never shown to the player'),
})
/**
* `POST /api/PlayerReporting/v3/voteToKick` form body — a player calling a vote on
* another. Everything is a string on the wire (it's form-encoded). `Reason` is one of the
* labels `GET /api/PlayerReporting/v1/voteToKickReasons` serves; the voter is NOT in the
* body — it's the bearer token's subject.
*/
export const VoteToKickRequest = z.object({
PlayerId: z.string().describe('Account id of the player being voted on'),
Response: z.string().describe('The callers own vote, e.g. `True`'),
Reason: z
.string()
.optional()
.describe('A `voteToKickReasons` label, e.g. `Inactive in games (AFK)`'),
GameSessionId: z.string().describe('The room instance both players are standing in'),
})
/**
* `POST /api/PlayerReporting/v1/instantKick` JSON body — the players a room's staff are
* ejecting from one live instance. JSON, not a form, unlike its neighbours in this
+173
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@@ -4,9 +4,11 @@ import { describeRoute } from 'hono-openapi'
import {
canModerateRoom,
deletePresence,
getPlayerIdsInInstance,
getPresences,
getRoomById,
getStoredRoomInstance,
MessageType,
refreshInstanceFullness,
} from '@repo/domain'
import { logger } from '@repo/hono-helpers'
@@ -31,6 +33,7 @@ import {
SuccessErrorEnvelope,
UNAUTHORIZED_RESPONSE,
VoteToKickReason,
VoteToKickRequest,
} from '../openapi'
import { createReport } from '../reports-db'
import { createWarning } from '../warnings-db'
@@ -157,6 +160,69 @@ async function pushInstantKick(
}
}
/**
* What a vote-to-kick Message's `Data` says, BEFORE it is serialized. It reaches the
* client as an escaped JSON string, never as a nested object — a Message's `Data` is a
* string on the wire like every other Message's, and the client's decoder rejects an
* object outright: `expected:'String Begin Token', actual:'{'`, which aborts the whole
* notification rather than dropping the field. Serialize it with {@link voteToKickData}.
*
* `PlayerId` is the account id as a STRING — the reference passes the posted form field
* straight through, and this mirrors it verbatim.
*
* `Response` is the empty string even though the caller posted their own vote: the frame
* is the PROMPT put to everyone else, so it carries no answer yet. The caller's `Response`
* is theirs alone and is not relayed.
*/
interface VoteToKickData {
PlayerId: string
Response: string
GameSessionId: number
}
/** Serialize a {@link VoteToKickData} into the escaped JSON string `Data` carries. */
const voteToKickData = (data: VoteToKickData): string => JSON.stringify(data)
/**
* The Message a vote-to-kick frame carries — the same four fields as every other Message
* this server sends (see the `social` routes' `Message`), `Data` string included. A type
* alias rather than an interface: the hub's send takes an index-signature record, which
* only aliases satisfy implicitly.
*/
type VoteToKickMessage = {
FromPlayerId: number
ToPlayerId: number
Type: number
Data: string
}
/**
* Put a vote-to-kick to one player — a `MessageReceived` frame carrying a Message of type
* 5 (`VoteToKick`), the frame their client raises the vote prompt from. Resolves false when
* the hub could not be reached, which the caller reports honestly: nothing stores a vote,
* so the notification is the whole delivery.
*
* EPHEMERAL, unlike the messages the social routes send. A vote belongs to the moment it
* was called: queued for an offline player, it would raise a prompt on their next connect
* about a session that ended hours ago, and there would be nothing left to vote on.
*/
async function pushVoteToKick(c: Context<App>, message: VoteToKickMessage): Promise<boolean> {
try {
await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).notifyPlayerEphemeral(
message.ToPlayerId,
NotificationType.MessageReceived,
message
)
return true
} catch (err) {
logger.error('failed to push VoteToKick MessageReceived notification', {
toPlayerId: message.ToPlayerId,
error: err instanceof Error ? err.message : String(err),
})
return false
}
}
// ---- Player reporting ------------------------------------------------------
export const moderationRoutes = new Hono<App>({ strict: false })
// Whether the caller is currently blocked (banned / timed out / host-kicked). Bans
@@ -332,6 +398,113 @@ export const moderationRoutes = new Hono<App>({ strict: false })
}
)
// A player calling a vote to kick another. Ungated by role — anyone may start one —
// but both players have to be standing in the session the vote is called in, which is
// what stops a client putting a vote to a room it isn't in, about someone who isn't
// there. Nothing tallies the votes yet: this relays the prompt and no more.
.post(
'/api/PlayerReporting/v3/voteToKick',
describeRoute({
tags: ['Moderation'],
summary: 'Call a vote to kick a player',
description:
'Puts a vote-to-kick to the room instance. Open to any player — no role is ' +
'required — but BOTH the caller and `PlayerId` must have a live `presence` row in ' +
'the instance `GameSessionId` names, or the call is refused with a 403. That is ' +
'the whole gate: without it a client could raise a vote in a session it is not ' +
'in, or against a player who is not there.\n\n' +
'Everyone else in that instance — the player being voted on included, since a ' +
'vote is called in front of them — gets a `MessageReceived` frame carrying a ' +
'Message of type 5 (`VoteToKick`). The caller is left out: they have voted ' +
'already, and their own `Response` is what they posted.\n\n' +
'`Data` is an ESCAPED JSON STRING — `"{\\"PlayerId\\":\\"205\\",…}"`, not a nested ' +
'object. A Messages `Data` is a string on the wire, and an object there fails the ' +
"clients decoder outright (`expected:'String Begin Token', actual:'{'`), " +
'aborting the notification rather than dropping the field. Inside it, `PlayerId` ' +
'is the account id as a STRING, as the reference relays it, and `Response` is ' +
'empty — the frame is the question, not an answer.\n\n' +
'The frames are EPHEMERAL: a vote belongs to the moment it was called, so an ' +
'offline player gets nothing rather than a prompt about a dead session on their ' +
'next connect.\n\n' +
'Nothing is stored — no tally, no report row, and `Reason` is accepted and ' +
'unused. Answers the same lowercase `{ success, error }` envelope as the report ' +
'write; a hub failure for any recipient is reported honestly as a 500, since ' +
'with nothing behind it the frame is the whole delivery.',
security: AUTHED,
requestBody: form(VoteToKickRequest, 'The vote'),
responses: {
200: json(SuccessErrorEnvelope, '`{ success: true, error: "" }`'),
400: json(SuccessErrorEnvelope, 'No `PlayerId` or no `GameSessionId`'),
401: UNAUTHORIZED_RESPONSE,
403: json(SuccessErrorEnvelope, 'Either player is not in that game session'),
500: json(SuccessErrorEnvelope, 'The notifications hub could not be reached'),
},
}),
async (c) => {
const voterId = await authedId(c)
if (voterId === null) return unauthorized(c)
const body = await c.req.parseBody().catch(() => ({}) as Record<string, unknown>)
// Kept as posted for the frame — `Data.PlayerId` goes out as the string the
// reference relays — but parsed here to check it against presence.
const playerIdField = formField(body, c, 'PlayerId')
const playerId = asInt(playerIdField)
if (playerIdField === undefined || playerId === null) {
return c.json({ success: false, error: 'PlayerId is required' }, 400)
}
const gameSessionId = asInt(formField(body, c, 'GameSessionId'))
if (gameSessionId === null) {
return c.json({ success: false, error: 'GameSessionId is required' }, 400)
}
// One read for both players. A vote may only be called by someone standing in the
// session, about someone standing in the same one — the session is read from live
// presence, never from the body, so neither side can be asserted by the client.
const presences = await getPresences<{ roomInstanceId?: number }>(c.env.DB, [
voterId,
playerId,
])
const isHere = (id: number) =>
presences.get(id)?.roomInstance?.roomInstanceId === gameSessionId
if (!isHere(voterId)) {
return c.json({ success: false, error: 'You are not in that game session!' }, 403)
}
if (!isHere(playerId)) {
return c.json({ success: false, error: 'That player is not in that game session!' }, 403)
}
// The room votes, so the audience is everyone standing there — the player being
// voted on included; a vote is called in front of them. The caller is dropped:
// their vote is the one they just posted.
const audience = (await getPlayerIdsInInstance(c.env.DB, gameSessionId)).filter(
(id) => id !== voterId
)
// Every recipient is attempted even if an earlier one fails, so the reachable
// players still get the vote.
const results = await Promise.all(
audience.map((toPlayerId) =>
pushVoteToKick(c, {
FromPlayerId: voterId,
ToPlayerId: toPlayerId,
Type: MessageType.VoteToKick,
// An escaped JSON STRING, not a nested object — see VoteToKickData.
Data: voteToKickData({
PlayerId: playerIdField,
Response: '',
GameSessionId: gameSessionId,
}),
})
)
)
if (results.includes(false)) {
return c.json({ success: false, error: 'Failed to deliver vote' }, 500)
}
return c.json({ success: true, error: '' })
}
)
// The kick a room's own staff hand out from the moderation menu: eject named players
// from ONE live instance. Two gates, and both matter — the caller must be able to
// moderate the room the instance belongs to, and each named player must actually be
+158
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@@ -4216,6 +4216,163 @@ describe('instant kick', () => {
})
})
describe('vote to kick', () => {
// Two live sessions, so a vote called in one can be checked against a player in the
// other. Nothing reads `room_instance` here — the gate is presence alone.
const SESSION = 1014079
const OTHER_SESSION = 1014080
const hub = () => env.RECFLARE_NOTIFICATIONS_HUB.getByName('global')
const standIn = async (accountId: number, roomInstanceId: number) =>
env.DB.prepare('INSERT OR REPLACE INTO presence (data) VALUES (?1)')
.bind(
JSON.stringify({
accountId,
roomInstance: { roomInstanceId, roomId: 4 },
statusVisibility: 0,
deviceClass: 0,
vrMovementMode: 0,
platform: 0,
appVersion: GAME_VERSION,
expiresAt: Math.floor(Date.now() / 1000) + PRESENCE_TTL_SECONDS,
})
)
.run()
// The body the client posts: `PlayerId=205&Response=True&Reason=…&GameSessionId=…`.
const vote = async (fields: Record<string, string>, sub = '42') =>
exports.default.fetch(`${ORIGIN}/api/PlayerReporting/v3/voteToKick`, {
method: 'POST',
headers: { ...(await bearer(sub)), 'Content-Type': 'application/x-www-form-urlencoded' },
body: new URLSearchParams(fields),
})
const frames = async () =>
(await (await hub().fetch('http://do/all')).json()) as Array<{
playerId?: number
ephemeral?: boolean
notificationType: number
data: Record<string, unknown>
}>
const FIELDS = {
PlayerId: '205',
Response: 'True',
Reason: 'Inactive in games (AFK)',
GameSessionId: String(SESSION),
}
test('the vote goes to everyone in the session except the caller', async () => {
await hub().fetch('http://do/all', { method: 'DELETE' })
// 42 calls the vote, 205 is voted on, 206 is a bystander; 207 stands elsewhere.
await standIn(42, SESSION)
await standIn(205, SESSION)
await standIn(206, SESSION)
await standIn(207, OTHER_SESSION)
const res = await vote(FIELDS)
expect(res.status).toBe(200)
expect(await res.json()).toEqual({ success: true, error: '' })
// One frame each for 205 and 206 — the player voted on gets it too (the vote is
// called in front of them), the caller does not, and 207 is in another session.
// `Data` is an ESCAPED JSON STRING, not a nested object: an object there fails the
// client's decoder (`expected:'String Begin Token', actual:'{'`) and takes the whole
// notification with it. `PlayerId` inside it is a STRING, as the reference relays it,
// and `Response` is empty because the frame is the question, not an answer.
const message = {
ephemeral: true,
notificationType: 2, // NotificationType.MessageReceived
data: {
FromPlayerId: 42,
Type: MessageType.VoteToKick,
Data: `{"PlayerId":"205","Response":"","GameSessionId":${SESSION}}`,
},
}
const sent = await frames()
expect(sent).toHaveLength(2)
expect(sent).toContainEqual({
...message,
playerId: 205,
data: { ...message.data, ToPlayerId: 205 },
})
expect(sent).toContainEqual({
...message,
playerId: 206,
data: { ...message.data, ToPlayerId: 206 },
})
})
test('both players have to be standing in the session', async () => {
await hub().fetch('http://do/all', { method: 'DELETE' })
await standIn(42, OTHER_SESSION)
await standIn(205, SESSION)
// The caller is somewhere else — a vote can't be called into a session you're not in.
const away = await vote(FIELDS)
expect(away.status).toBe(403)
expect(await away.json()).toEqual({
success: false,
error: 'You are not in that game session!',
})
// And with the caller present, the player voted on has to be there too — offline,
// or standing elsewhere, both refuse.
await standIn(42, SESSION)
await standIn(205, OTHER_SESSION)
const elsewhere = await vote(FIELDS)
expect(elsewhere.status).toBe(403)
expect(await elsewhere.json()).toEqual({
success: false,
error: 'That player is not in that game session!',
})
expect((await vote({ ...FIELDS, PlayerId: '208' })).status).toBe(403)
// Nothing was put to the room on any of those.
expect(await frames()).toEqual([])
})
test('the body must name a player and a session, and the call needs a token', async () => {
await standIn(42, SESSION)
await standIn(205, SESSION)
for (const [fields, error] of [
[{ Response: 'True', GameSessionId: String(SESSION) }, 'PlayerId is required'],
[{ PlayerId: 'nope', GameSessionId: String(SESSION) }, 'PlayerId is required'],
[{ PlayerId: '205', Response: 'True' }, 'GameSessionId is required'],
[{ PlayerId: '205', GameSessionId: 'nope' }, 'GameSessionId is required'],
] as Array<[Record<string, string>, string]>) {
const res = await vote(fields)
expect(res.status, error).toBe(400)
expect(await res.json()).toEqual({ success: false, error })
}
const anon = await exports.default.fetch(`${ORIGIN}/api/PlayerReporting/v3/voteToKick`, {
method: 'POST',
headers: { 'Content-Type': 'application/x-www-form-urlencoded' },
body: new URLSearchParams(FIELDS),
})
expect(anon.status).toBe(401)
})
// A vote called with nobody else there is a no-op rather than an error: the caller and
// the player voted on are both here, so the gate passes, and there is simply no room
// to put it to.
test('a session holding only the two of them sends nothing', async () => {
await hub().fetch('http://do/all', { method: 'DELETE' })
await standIn(42, SESSION)
await standIn(205, SESSION)
await env.DB.prepare('DELETE FROM presence WHERE account_id NOT IN (42, 205)').run()
const res = await vote(FIELDS)
expect(res.status).toBe(200)
expect(await res.json()).toEqual({ success: true, error: '' })
// 205 is still in the session, so they still hear it — only the caller is dropped.
expect((await frames()).map((f) => f.playerId)).toEqual([205])
})
})
describe('player reports', () => {
const submit = async (fields: Record<string, string>, headers?: Record<string, string>) =>
exports.default.fetch(`${ORIGIN}/api/PlayerReporting/v3/create`, {
@@ -7234,6 +7391,7 @@ describe('openapi', () => {
'POST /api/PlayerReporting/v1/moderationBlockDetails',
'POST /api/PlayerReporting/v1/referee',
'POST /api/PlayerReporting/v3/create',
'POST /api/PlayerReporting/v3/voteToKick',
'POST /api/avatar/v1/lockeditems/bulk',
'POST /api/avatar/v2/gifts/generate',
'POST /api/customAvatarItems/GetCustomAvatarItemCurrentSavesForLegacyAvatarItems',
+10 -4
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@@ -26,10 +26,12 @@ export default defineConfig({
// GET /all for the whole list (friend-graph changes notify both players),
// DELETE to reset it between assertions.
//
// notifyPlayersEphemeral lands in the same list, tagged `ephemeral` and
// carrying `playerIds` rather than `playerId` the two sends differ in
// whether an offline recipient gets the frame later, which is a thing worth
// asserting (a cheer's effect is broadcast to a room this way).
// The ephemeral sends land in the same list, tagged `ephemeral`:
// notifyPlayerEphemeral carries `playerId` like the durable send,
// notifyPlayersEphemeral carries `playerIds` for the whole batch. Durable
// and ephemeral differ in whether an offline recipient gets the frame
// later, which is a thing worth asserting (a cheer's effect is broadcast to
// a room this way, a vote-to-kick is put to each player in it).
script: `
import { DurableObject } from 'cloudflare:workers'
export class NotificationsHub extends DurableObject {
@@ -38,6 +40,10 @@ export default defineConfig({
this.sent.push({ playerId, notificationType, data })
return { delivered: 0, queued: true }
}
async notifyPlayerEphemeral(playerId, notificationType, data) {
this.sent.push({ playerId, ephemeral: true, notificationType, data })
return { delivered: 0 }
}
async notifyPlayersEphemeral(playerIds, notificationType, data) {
this.sent.push({ playerIds, ephemeral: true, notificationType, data })
return { delivered: 0 }