mirror of
https://github.com/djdevin/recflare.git
synced 2026-09-08 14:41:28 -07:00
add interactions (cheer/faves)
This commit is contained in:
@@ -384,6 +384,9 @@ const app = new Hono<App>({ strict: false })
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.get('/api/challenge/v2/getCurrent', (c) => c.json({})) // TODO: hydrate from JSON/weeklychallenge.json
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.get('/api/announcement/v1/get', (c) => c.json([])) // TODO: hydrate from JSON/announcements.json
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// GameSight attribution/analytics event sink. Accept and ack without persisting.
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.post('/api/gamesight/event', (c) => c.body(null, 200))
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// ---- Subscription ---------------------------------------------------------
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.post('/api/CampusCard/v1/UpdateAndGetSubscription', (c) =>
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c.json({ subscription: null, platformAccountSubscribedPlayerId: null })
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@@ -28,4 +28,10 @@ const app = new Hono<App>()
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// Periodic session heartbeat. Same deal — accept and ack with 200.
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.post('/data/heartbeat', (c) => c.body(null, 200))
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// Analytics identify call (player/device identification). Accept and ack.
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.post('/identify', (c) => c.body(null, 200))
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// Generic analytics HTTP API sink. Accept and ack.
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.post('/httpapi', (c) => c.body(null, 200))
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export default app
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+31
-11
@@ -31,7 +31,7 @@ const DEFAULT_GET_PLAYER = [
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vrMovementMode: 1,
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roomInstance: null,
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isOnline: true,
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appVersion: '20210129',
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appVersion: '20230302',
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platform: 0,
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},
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]
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@@ -88,6 +88,14 @@ interface Presence {
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/** Presence is kept this long (s) after the last matchmake/heartbeat refresh. */
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const PRESENCE_TTL = 900
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/**
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* Game build version reported in presence. Like the reference servers (FemRec
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* `ServerConfig.GameVersion`, 2025 `HeartbeatDB`), this is a server-side
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* constant — the client doesn't supply it, and an empty value breaks the
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* client's presence/version handling. Matches our target 2023 client build.
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*/
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const GAME_VERSION = '20230302'
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const presenceKey = (id: number) => `presence:${id}`
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/** Persist the player's presence (room instance + status), refreshing the TTL. */
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@@ -111,7 +119,7 @@ async function enterRoom(c: Context<App>, id: number, roomInstance: RoomInstance
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deviceClass: prev?.deviceClass ?? 0,
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vrMovementMode: prev?.vrMovementMode ?? 1,
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platform: prev?.platform ?? 0,
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appVersion: prev?.appVersion ?? '',
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appVersion: prev?.appVersion || GAME_VERSION,
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})
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}
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@@ -146,7 +154,7 @@ function dormRoomInstance() {
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photonRegion: 'us',
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photonRegionId: 'us',
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photonRoomId: DORM_PHOTON_ROOM_ID,
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name: 'DormRoom',
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name: '^DormRoom',
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maxCapacity: 4,
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isFull: false,
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isPrivate: true,
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@@ -167,10 +175,21 @@ function roomInstanceFromRoom(room: Room, isPrivate: boolean): RoomInstance {
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| undefined
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const str = (v: unknown, fallback = '') => (typeof v === 'string' ? v : fallback)
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const num = (v: unknown, fallback: number) => (typeof v === 'number' ? v : fallback)
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const roomId = num(room.RoomId, 1)
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// All room instance names are prefixed with `^` (the username prefix `@` is a
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// separate thing, e.g. a dorm is `^@user's Dorm`). The client uses this prefix
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// to resolve the instance; without it the new scene won't load. Matches Stella.
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const rawName = str(room.Name, 'Room')
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const name = rawName.startsWith('^') ? rawName : `^${rawName}`
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// roomInstanceId must differ from the room the player is leaving — the client
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// keys the transition off it. The dorm is instance 1, so a room that also
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// returned 1 looked like "no change". Use the room id (per Stella), with a
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// unique suffix-free deterministic Photon room so public players share it.
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const photonRoomId = isPrivate ? `rec.${roomId}.${crypto.randomUUID()}` : `rec.${roomId}`
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return {
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roomInstanceId: 1,
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roomId: num(room.RoomId, 1),
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subRoomId: num(sub?.SubRoomId, 0),
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roomInstanceId: roomId,
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roomId,
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subRoomId: num(sub?.SubRoomId, 1),
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roomInstanceType: room.IsDorm === true ? 2 : 0,
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location: str(sub?.UnitySceneId),
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dataBlob: str(sub?.DataBlob),
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@@ -179,8 +198,8 @@ function roomInstanceFromRoom(room: Room, isPrivate: boolean): RoomInstance {
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roomCode: '',
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photonRegion: 'us',
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photonRegionId: 'us',
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photonRoomId: crypto.randomUUID(),
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name: str(room.Name),
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photonRoomId,
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name,
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maxCapacity: num(sub?.MaxPlayers, 4),
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isFull: false,
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isPrivate: isPrivate || room.IsDorm === true,
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@@ -261,7 +280,7 @@ const app = new Hono<App>()
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vrMovementMode: p?.vrMovementMode ?? 1,
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roomInstance: p?.roomInstance ?? null,
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isOnline: p?.roomInstance != null,
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appVersion: p?.appVersion ?? '',
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appVersion: p?.appVersion || GAME_VERSION,
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platform: p?.platform ?? 0,
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}
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})
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@@ -295,7 +314,8 @@ const app = new Hono<App>()
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if (hb.deviceClass !== undefined) presence.deviceClass = hb.deviceClass
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if (hb.vrMovementMode !== undefined) presence.vrMovementMode = hb.vrMovementMode
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if (hb.platform !== undefined) presence.platform = hb.platform
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if (hb.appVersion != null) presence.appVersion = hb.appVersion
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if (hb.appVersion) presence.appVersion = hb.appVersion
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if (!presence.appVersion) presence.appVersion = GAME_VERSION
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await setPresence(c, id, presence)
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}
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@@ -306,7 +326,7 @@ const app = new Hono<App>()
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vrMovementMode: presence?.vrMovementMode ?? (hb.vrMovementMode ? hb.vrMovementMode : 1),
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roomInstance: presence?.roomInstance ?? null,
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isOnline: presence?.roomInstance != null,
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appVersion: presence?.appVersion ?? hb.appVersion ?? '',
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appVersion: presence?.appVersion || hb.appVersion || GAME_VERSION,
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platform: presence?.platform ?? hb.platform ?? 0,
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})
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})
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@@ -96,7 +96,7 @@ describe('public endpoints', () => {
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expect(players[0]).toMatchObject({
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playerId: 99,
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isOnline: false,
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appVersion: '',
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appVersion: '20230302',
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roomInstance: null,
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})
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})
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@@ -105,7 +105,7 @@ describe('public endpoints', () => {
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const res = await exports.default.fetch(`${ORIGIN}/player`)
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expect(res.status).toBe(200)
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const players = (await res.json()) as Array<{ playerId: number; isOnline: boolean }>
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expect(players[0]).toMatchObject({ playerId: 1, isOnline: true, appVersion: '20210129' })
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expect(players[0]).toMatchObject({ playerId: 1, isOnline: true, appVersion: '20230302' })
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})
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test('POST /goto/none returns the offline dorm', async () => {
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@@ -117,7 +117,7 @@ describe('public endpoints', () => {
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}
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expect(body.errorCode).toBe(0)
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expect(body.roomInstance).toMatchObject({
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name: 'DormRoom',
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name: '^DormRoom',
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location: '76d98498-60a1-430c-ab76-b54a29b7a163',
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isPrivate: true,
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})
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@@ -139,7 +139,7 @@ describe('public endpoints', () => {
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expect(body.errorCode).toBe(0)
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expect(body.roomInstance).toMatchObject({
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roomId: 2,
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name: 'RecCenter',
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name: '^RecCenter',
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location: RECCENTER_SCENE,
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isPrivate: true,
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})
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@@ -163,7 +163,7 @@ describe('public endpoints', () => {
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}
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expect(body.errorCode).toBe(0)
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expect(body.roomInstance).toMatchObject({
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name: 'DormRoom',
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name: '^DormRoom',
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location: '76d98498-60a1-430c-ab76-b54a29b7a163',
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isPrivate: true,
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})
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@@ -206,7 +206,7 @@ describe('auth-gated endpoints', () => {
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}
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expect(body.errorCode).toBe(0)
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expect(body.roomInstance).toMatchObject({
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name: 'DormRoom',
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name: '^DormRoom',
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location: '76d98498-60a1-430c-ab76-b54a29b7a163',
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isPrivate: true,
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roomId: 1,
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@@ -221,14 +221,26 @@ describe('auth-gated endpoints', () => {
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})
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expect(res.status).toBe(200)
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const body = (await res.json()) as {
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roomInstance: { roomId: number; isPrivate: boolean; name: string; location: string }
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roomInstance: {
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roomId: number
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roomInstanceId: number
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isPrivate: boolean
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name: string
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location: string
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photonRoomId: string
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}
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}
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expect(body.roomInstance).toMatchObject({
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roomId: 2,
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name: 'RecCenter',
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// Must differ from the dorm's instance id (1) so the client treats this
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// as a new room and actually loads the scene.
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roomInstanceId: 2,
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name: '^RecCenter',
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location: RECCENTER_SCENE,
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isPrivate: true,
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})
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// Private instances get a unique Photon room id; public share `rec.<roomId>`.
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expect(body.roomInstance.photonRoomId.startsWith('rec.2')).toBe(true)
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})
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test('POST /matchmake/:room 401s without a token', async () => {
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@@ -248,7 +260,7 @@ describe('auth-gated endpoints', () => {
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}
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expect(body.errorCode).toBe(0)
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expect(body.roomInstance).toMatchObject({
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name: 'DormRoom',
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name: '^DormRoom',
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location: '76d98498-60a1-430c-ab76-b54a29b7a163',
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isPrivate: true,
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roomId: 1,
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@@ -267,7 +279,7 @@ describe('auth-gated endpoints', () => {
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}
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expect(body.roomInstance).toMatchObject({
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roomId: 2,
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name: 'RecCenter',
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name: '^RecCenter',
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location: RECCENTER_SCENE,
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isPrivate: true,
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})
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@@ -351,7 +363,7 @@ describe('auth-gated endpoints', () => {
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await exports.default.fetch(`${ORIGIN}/player/heartbeat`, { method: 'POST', headers })
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).json()) as { roomInstance: { name: string } | null; isOnline: boolean }
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expect(hb.isOnline).toBe(true)
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expect(hb.roomInstance?.name).toBe('DormRoom')
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expect(hb.roomInstance?.name).toBe('^DormRoom')
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})
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test('GET /player?id reports stored presence per id', async () => {
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@@ -0,0 +1,10 @@
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-- Per-player interaction state with a room (cheered/favorited + last visit).
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-- One row per (player, room); cheer/favorite are toggled in place.
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CREATE TABLE IF NOT EXISTS interaction (
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player_id INTEGER NOT NULL,
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room_id INTEGER NOT NULL,
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cheered INTEGER NOT NULL DEFAULT 0,
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favorited INTEGER NOT NULL DEFAULT 0,
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last_visited_at TEXT,
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PRIMARY KEY (player_id, room_id)
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);
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@@ -22,6 +22,16 @@ export const SCHEMA_DDL: string[] = [
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`CREATE UNIQUE INDEX IF NOT EXISTS idx_rooms_room_id ON rooms (room_id)`,
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`CREATE INDEX IF NOT EXISTS idx_rooms_name_lower ON rooms (name_lower)`,
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`CREATE INDEX IF NOT EXISTS idx_rooms_creator ON rooms (creator_account_id)`,
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// Per-player interaction state with a room (cheered/favorited + last visit).
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// One row per (player, room); cheer/favorite are toggled in place.
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`CREATE TABLE IF NOT EXISTS interaction (
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player_id INTEGER NOT NULL,
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room_id INTEGER NOT NULL,
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cheered INTEGER NOT NULL DEFAULT 0,
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favorited INTEGER NOT NULL DEFAULT 0,
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last_visited_at TEXT,
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PRIMARY KEY (player_id, room_id)
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)`,
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]
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/** A stored room — the parsed JSON blob (full client-facing room response). */
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@@ -71,6 +81,77 @@ export async function getRoomsByCreator(db: D1Database, accountId: number): Prom
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return parseAll(results)
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}
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/** A player's interaction state with a room. */
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export interface Interaction {
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Cheered: boolean
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Favorited: boolean
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}
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interface InteractionRow {
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cheered: number
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favorited: number
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}
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const toInteraction = (row: InteractionRow | null): Interaction => ({
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Cheered: row?.cheered === 1,
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Favorited: row?.favorited === 1,
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})
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/** Read a player's interaction with a room (defaults to all-false if none). */
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export async function getInteraction(
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db: D1Database,
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playerId: number,
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roomId: number
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): Promise<Interaction> {
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return toInteraction(
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await db
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.prepare('SELECT cheered, favorited FROM interaction WHERE player_id = ?1 AND room_id = ?2')
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.bind(playerId, roomId)
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.first<InteractionRow>()
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)
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}
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/** Upsert+toggle a single boolean column, returning the resulting interaction. */
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async function toggleInteraction(
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db: D1Database,
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playerId: number,
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roomId: number,
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column: 'cheered' | 'favorited'
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): Promise<Interaction> {
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const now = new Date().toISOString()
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// First interaction defaults the toggled column to 1; subsequent calls flip it.
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return toInteraction(
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await db
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.prepare(
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`INSERT INTO interaction (player_id, room_id, ${column}, last_visited_at)
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VALUES (?1, ?2, 1, ?3)
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ON CONFLICT(player_id, room_id)
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DO UPDATE SET ${column} = NOT ${column}, last_visited_at = ?3
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RETURNING cheered, favorited`
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)
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.bind(playerId, roomId, now)
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.first<InteractionRow>()
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)
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}
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/** Toggle the player's cheer on a room, returning the resulting interaction. */
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export async function toggleCheer(
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db: D1Database,
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playerId: number,
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roomId: number
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): Promise<Interaction> {
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return toggleInteraction(db, playerId, roomId, 'cheered')
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}
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/** Toggle the player's favorite on a room, returning the resulting interaction. */
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export async function toggleFavorite(
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db: D1Database,
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playerId: number,
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roomId: number
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): Promise<Interaction> {
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return toggleInteraction(db, playerId, roomId, 'favorited')
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}
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/**
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* Search-tag aliases: a queried `#tag` also matches these stored tag names.
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* The client's pinned filters don't always match how rooms are tagged (e.g. it
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@@ -4,7 +4,16 @@ import { useWorkersLogger } from 'workers-tagged-logger'
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import { withNotFound, withOnError } from '@repo/hono-helpers'
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import { validateAndGetAccountId } from './jwt'
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import { getRoomById, getRoomByName, getRoomsByCreator, getRoomsByIds, searchRooms } from './rooms-db'
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import {
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getInteraction,
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getRoomById,
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getRoomByName,
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getRoomsByCreator,
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getRoomsByIds,
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searchRooms,
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toggleCheer,
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toggleFavorite,
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} from './rooms-db'
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import type { Context } from 'hono'
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import type { App } from './context'
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@@ -141,6 +150,36 @@ const app = new Hono<App>()
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.get('/rooms/ownedby/me', async (c) => c.json(await getRoomsByCreator(c.env.DB, await ownerId(c))))
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.get('/rooms/createdby/me', async (c) => c.json(await getRoomsByCreator(c.env.DB, await ownerId(c))))
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// The current player's interaction state with a room (cheered/favorited/last
|
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// visited), read from the `interaction` table.
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.get('/rooms/:roomId{[0-9]+}/interactionby/me', async (c) => {
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const interaction = await getInteraction(
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c.env.DB,
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await ownerId(c),
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Number.parseInt(c.req.param('roomId'), 10)
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)
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return c.json({ ...interaction, LastVisitedAt: new Date().toISOString() })
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})
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// Toggle the player's cheer/favorite on a room. Both are PUTs that flip the
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// stored flag and return the updated interaction (matches the C#).
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.put('/rooms/:roomId{[0-9]+}/interactionby/me/cheer', async (c) => {
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const interaction = await toggleCheer(
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c.env.DB,
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await ownerId(c),
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Number.parseInt(c.req.param('roomId'), 10)
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)
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return c.json({ ...interaction, LastVisitedAt: new Date().toISOString() })
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})
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.put('/rooms/:roomId{[0-9]+}/interactionby/me/favorite', async (c) => {
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const interaction = await toggleFavorite(
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c.env.DB,
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await ownerId(c),
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Number.parseInt(c.req.param('roomId'), 10)
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)
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return c.json({ ...interaction, LastVisitedAt: new Date().toISOString() })
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})
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// Single room by id. 404 when the room isn't in D1 (matches the C#). Ignores
|
||||
// the include/unityAsset* query params, same as the C#.
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.get('/rooms/:roomId{[0-9]+}', async (c) => {
|
||||
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@@ -155,4 +155,36 @@ describe('rooms endpoints', () => {
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expect(body.Permissions.length).toBeGreaterThan(0)
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}
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||||
})
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it('interaction: defaults to false, cheer/favorite toggle and persist', async () => {
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type Interaction = { Cheered: boolean; Favorited: boolean; LastVisitedAt: string }
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const headers = await bearer('555')
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const get = async () =>
|
||||
(await (
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await SELF.fetch(`${ORIGIN}/rooms/12/interactionby/me`, { headers })
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||||
).json()) as Interaction
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||||
const put = async (action: 'cheer' | 'favorite') =>
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(await (
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await SELF.fetch(`${ORIGIN}/rooms/12/interactionby/me/${action}`, { method: 'PUT', headers })
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||||
).json()) as Interaction
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||||
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||||
// No row yet → both false.
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||||
expect(await get()).toMatchObject({ Cheered: false, Favorited: false })
|
||||
|
||||
// Cheer on, then favorite on.
|
||||
expect(await put('cheer')).toMatchObject({ Cheered: true, Favorited: false })
|
||||
expect(await put('favorite')).toMatchObject({ Cheered: true, Favorited: true })
|
||||
// Persisted across a fresh GET.
|
||||
expect(await get()).toMatchObject({ Cheered: true, Favorited: true })
|
||||
|
||||
// Toggling again flips back.
|
||||
expect(await put('cheer')).toMatchObject({ Cheered: false, Favorited: true })
|
||||
|
||||
// Scoped per player — a different account starts fresh.
|
||||
const other = await bearer('556')
|
||||
const otherGet = (await (
|
||||
await SELF.fetch(`${ORIGIN}/rooms/12/interactionby/me`, { headers: other })
|
||||
).json()) as Interaction
|
||||
expect(otherGet).toMatchObject({ Cheered: false, Favorited: false })
|
||||
})
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user