add interactions (cheer/faves)

This commit is contained in:
Devin Zuczek
2026-06-15 12:28:26 -04:00
parent 95e6a06db5
commit 5f3ec3b8c7
8 changed files with 226 additions and 23 deletions
+3
View File
@@ -384,6 +384,9 @@ const app = new Hono<App>({ strict: false })
.get('/api/challenge/v2/getCurrent', (c) => c.json({})) // TODO: hydrate from JSON/weeklychallenge.json
.get('/api/announcement/v1/get', (c) => c.json([])) // TODO: hydrate from JSON/announcements.json
// GameSight attribution/analytics event sink. Accept and ack without persisting.
.post('/api/gamesight/event', (c) => c.body(null, 200))
// ---- Subscription ---------------------------------------------------------
.post('/api/CampusCard/v1/UpdateAndGetSubscription', (c) =>
c.json({ subscription: null, platformAccountSubscribedPlayerId: null })
@@ -28,4 +28,10 @@ const app = new Hono<App>()
// Periodic session heartbeat. Same deal — accept and ack with 200.
.post('/data/heartbeat', (c) => c.body(null, 200))
// Analytics identify call (player/device identification). Accept and ack.
.post('/identify', (c) => c.body(null, 200))
// Generic analytics HTTP API sink. Accept and ack.
.post('/httpapi', (c) => c.body(null, 200))
export default app
+31 -11
View File
@@ -31,7 +31,7 @@ const DEFAULT_GET_PLAYER = [
vrMovementMode: 1,
roomInstance: null,
isOnline: true,
appVersion: '20210129',
appVersion: '20230302',
platform: 0,
},
]
@@ -88,6 +88,14 @@ interface Presence {
/** Presence is kept this long (s) after the last matchmake/heartbeat refresh. */
const PRESENCE_TTL = 900
/**
* Game build version reported in presence. Like the reference servers (FemRec
* `ServerConfig.GameVersion`, 2025 `HeartbeatDB`), this is a server-side
* constant — the client doesn't supply it, and an empty value breaks the
* client's presence/version handling. Matches our target 2023 client build.
*/
const GAME_VERSION = '20230302'
const presenceKey = (id: number) => `presence:${id}`
/** Persist the player's presence (room instance + status), refreshing the TTL. */
@@ -111,7 +119,7 @@ async function enterRoom(c: Context<App>, id: number, roomInstance: RoomInstance
deviceClass: prev?.deviceClass ?? 0,
vrMovementMode: prev?.vrMovementMode ?? 1,
platform: prev?.platform ?? 0,
appVersion: prev?.appVersion ?? '',
appVersion: prev?.appVersion || GAME_VERSION,
})
}
@@ -146,7 +154,7 @@ function dormRoomInstance() {
photonRegion: 'us',
photonRegionId: 'us',
photonRoomId: DORM_PHOTON_ROOM_ID,
name: 'DormRoom',
name: '^DormRoom',
maxCapacity: 4,
isFull: false,
isPrivate: true,
@@ -167,10 +175,21 @@ function roomInstanceFromRoom(room: Room, isPrivate: boolean): RoomInstance {
| undefined
const str = (v: unknown, fallback = '') => (typeof v === 'string' ? v : fallback)
const num = (v: unknown, fallback: number) => (typeof v === 'number' ? v : fallback)
const roomId = num(room.RoomId, 1)
// All room instance names are prefixed with `^` (the username prefix `@` is a
// separate thing, e.g. a dorm is `^@user's Dorm`). The client uses this prefix
// to resolve the instance; without it the new scene won't load. Matches Stella.
const rawName = str(room.Name, 'Room')
const name = rawName.startsWith('^') ? rawName : `^${rawName}`
// roomInstanceId must differ from the room the player is leaving — the client
// keys the transition off it. The dorm is instance 1, so a room that also
// returned 1 looked like "no change". Use the room id (per Stella), with a
// unique suffix-free deterministic Photon room so public players share it.
const photonRoomId = isPrivate ? `rec.${roomId}.${crypto.randomUUID()}` : `rec.${roomId}`
return {
roomInstanceId: 1,
roomId: num(room.RoomId, 1),
subRoomId: num(sub?.SubRoomId, 0),
roomInstanceId: roomId,
roomId,
subRoomId: num(sub?.SubRoomId, 1),
roomInstanceType: room.IsDorm === true ? 2 : 0,
location: str(sub?.UnitySceneId),
dataBlob: str(sub?.DataBlob),
@@ -179,8 +198,8 @@ function roomInstanceFromRoom(room: Room, isPrivate: boolean): RoomInstance {
roomCode: '',
photonRegion: 'us',
photonRegionId: 'us',
photonRoomId: crypto.randomUUID(),
name: str(room.Name),
photonRoomId,
name,
maxCapacity: num(sub?.MaxPlayers, 4),
isFull: false,
isPrivate: isPrivate || room.IsDorm === true,
@@ -261,7 +280,7 @@ const app = new Hono<App>()
vrMovementMode: p?.vrMovementMode ?? 1,
roomInstance: p?.roomInstance ?? null,
isOnline: p?.roomInstance != null,
appVersion: p?.appVersion ?? '',
appVersion: p?.appVersion || GAME_VERSION,
platform: p?.platform ?? 0,
}
})
@@ -295,7 +314,8 @@ const app = new Hono<App>()
if (hb.deviceClass !== undefined) presence.deviceClass = hb.deviceClass
if (hb.vrMovementMode !== undefined) presence.vrMovementMode = hb.vrMovementMode
if (hb.platform !== undefined) presence.platform = hb.platform
if (hb.appVersion != null) presence.appVersion = hb.appVersion
if (hb.appVersion) presence.appVersion = hb.appVersion
if (!presence.appVersion) presence.appVersion = GAME_VERSION
await setPresence(c, id, presence)
}
@@ -306,7 +326,7 @@ const app = new Hono<App>()
vrMovementMode: presence?.vrMovementMode ?? (hb.vrMovementMode ? hb.vrMovementMode : 1),
roomInstance: presence?.roomInstance ?? null,
isOnline: presence?.roomInstance != null,
appVersion: presence?.appVersion ?? hb.appVersion ?? '',
appVersion: presence?.appVersion || hb.appVersion || GAME_VERSION,
platform: presence?.platform ?? hb.platform ?? 0,
})
})
+23 -11
View File
@@ -96,7 +96,7 @@ describe('public endpoints', () => {
expect(players[0]).toMatchObject({
playerId: 99,
isOnline: false,
appVersion: '',
appVersion: '20230302',
roomInstance: null,
})
})
@@ -105,7 +105,7 @@ describe('public endpoints', () => {
const res = await exports.default.fetch(`${ORIGIN}/player`)
expect(res.status).toBe(200)
const players = (await res.json()) as Array<{ playerId: number; isOnline: boolean }>
expect(players[0]).toMatchObject({ playerId: 1, isOnline: true, appVersion: '20210129' })
expect(players[0]).toMatchObject({ playerId: 1, isOnline: true, appVersion: '20230302' })
})
test('POST /goto/none returns the offline dorm', async () => {
@@ -117,7 +117,7 @@ describe('public endpoints', () => {
}
expect(body.errorCode).toBe(0)
expect(body.roomInstance).toMatchObject({
name: 'DormRoom',
name: '^DormRoom',
location: '76d98498-60a1-430c-ab76-b54a29b7a163',
isPrivate: true,
})
@@ -139,7 +139,7 @@ describe('public endpoints', () => {
expect(body.errorCode).toBe(0)
expect(body.roomInstance).toMatchObject({
roomId: 2,
name: 'RecCenter',
name: '^RecCenter',
location: RECCENTER_SCENE,
isPrivate: true,
})
@@ -163,7 +163,7 @@ describe('public endpoints', () => {
}
expect(body.errorCode).toBe(0)
expect(body.roomInstance).toMatchObject({
name: 'DormRoom',
name: '^DormRoom',
location: '76d98498-60a1-430c-ab76-b54a29b7a163',
isPrivate: true,
})
@@ -206,7 +206,7 @@ describe('auth-gated endpoints', () => {
}
expect(body.errorCode).toBe(0)
expect(body.roomInstance).toMatchObject({
name: 'DormRoom',
name: '^DormRoom',
location: '76d98498-60a1-430c-ab76-b54a29b7a163',
isPrivate: true,
roomId: 1,
@@ -221,14 +221,26 @@ describe('auth-gated endpoints', () => {
})
expect(res.status).toBe(200)
const body = (await res.json()) as {
roomInstance: { roomId: number; isPrivate: boolean; name: string; location: string }
roomInstance: {
roomId: number
roomInstanceId: number
isPrivate: boolean
name: string
location: string
photonRoomId: string
}
}
expect(body.roomInstance).toMatchObject({
roomId: 2,
name: 'RecCenter',
// Must differ from the dorm's instance id (1) so the client treats this
// as a new room and actually loads the scene.
roomInstanceId: 2,
name: '^RecCenter',
location: RECCENTER_SCENE,
isPrivate: true,
})
// Private instances get a unique Photon room id; public share `rec.<roomId>`.
expect(body.roomInstance.photonRoomId.startsWith('rec.2')).toBe(true)
})
test('POST /matchmake/:room 401s without a token', async () => {
@@ -248,7 +260,7 @@ describe('auth-gated endpoints', () => {
}
expect(body.errorCode).toBe(0)
expect(body.roomInstance).toMatchObject({
name: 'DormRoom',
name: '^DormRoom',
location: '76d98498-60a1-430c-ab76-b54a29b7a163',
isPrivate: true,
roomId: 1,
@@ -267,7 +279,7 @@ describe('auth-gated endpoints', () => {
}
expect(body.roomInstance).toMatchObject({
roomId: 2,
name: 'RecCenter',
name: '^RecCenter',
location: RECCENTER_SCENE,
isPrivate: true,
})
@@ -351,7 +363,7 @@ describe('auth-gated endpoints', () => {
await exports.default.fetch(`${ORIGIN}/player/heartbeat`, { method: 'POST', headers })
).json()) as { roomInstance: { name: string } | null; isOnline: boolean }
expect(hb.isOnline).toBe(true)
expect(hb.roomInstance?.name).toBe('DormRoom')
expect(hb.roomInstance?.name).toBe('^DormRoom')
})
test('GET /player?id reports stored presence per id', async () => {
@@ -0,0 +1,10 @@
-- Per-player interaction state with a room (cheered/favorited + last visit).
-- One row per (player, room); cheer/favorite are toggled in place.
CREATE TABLE IF NOT EXISTS interaction (
player_id INTEGER NOT NULL,
room_id INTEGER NOT NULL,
cheered INTEGER NOT NULL DEFAULT 0,
favorited INTEGER NOT NULL DEFAULT 0,
last_visited_at TEXT,
PRIMARY KEY (player_id, room_id)
);
+81
View File
@@ -22,6 +22,16 @@ export const SCHEMA_DDL: string[] = [
`CREATE UNIQUE INDEX IF NOT EXISTS idx_rooms_room_id ON rooms (room_id)`,
`CREATE INDEX IF NOT EXISTS idx_rooms_name_lower ON rooms (name_lower)`,
`CREATE INDEX IF NOT EXISTS idx_rooms_creator ON rooms (creator_account_id)`,
// Per-player interaction state with a room (cheered/favorited + last visit).
// One row per (player, room); cheer/favorite are toggled in place.
`CREATE TABLE IF NOT EXISTS interaction (
player_id INTEGER NOT NULL,
room_id INTEGER NOT NULL,
cheered INTEGER NOT NULL DEFAULT 0,
favorited INTEGER NOT NULL DEFAULT 0,
last_visited_at TEXT,
PRIMARY KEY (player_id, room_id)
)`,
]
/** A stored room — the parsed JSON blob (full client-facing room response). */
@@ -71,6 +81,77 @@ export async function getRoomsByCreator(db: D1Database, accountId: number): Prom
return parseAll(results)
}
/** A player's interaction state with a room. */
export interface Interaction {
Cheered: boolean
Favorited: boolean
}
interface InteractionRow {
cheered: number
favorited: number
}
const toInteraction = (row: InteractionRow | null): Interaction => ({
Cheered: row?.cheered === 1,
Favorited: row?.favorited === 1,
})
/** Read a player's interaction with a room (defaults to all-false if none). */
export async function getInteraction(
db: D1Database,
playerId: number,
roomId: number
): Promise<Interaction> {
return toInteraction(
await db
.prepare('SELECT cheered, favorited FROM interaction WHERE player_id = ?1 AND room_id = ?2')
.bind(playerId, roomId)
.first<InteractionRow>()
)
}
/** Upsert+toggle a single boolean column, returning the resulting interaction. */
async function toggleInteraction(
db: D1Database,
playerId: number,
roomId: number,
column: 'cheered' | 'favorited'
): Promise<Interaction> {
const now = new Date().toISOString()
// First interaction defaults the toggled column to 1; subsequent calls flip it.
return toInteraction(
await db
.prepare(
`INSERT INTO interaction (player_id, room_id, ${column}, last_visited_at)
VALUES (?1, ?2, 1, ?3)
ON CONFLICT(player_id, room_id)
DO UPDATE SET ${column} = NOT ${column}, last_visited_at = ?3
RETURNING cheered, favorited`
)
.bind(playerId, roomId, now)
.first<InteractionRow>()
)
}
/** Toggle the player's cheer on a room, returning the resulting interaction. */
export async function toggleCheer(
db: D1Database,
playerId: number,
roomId: number
): Promise<Interaction> {
return toggleInteraction(db, playerId, roomId, 'cheered')
}
/** Toggle the player's favorite on a room, returning the resulting interaction. */
export async function toggleFavorite(
db: D1Database,
playerId: number,
roomId: number
): Promise<Interaction> {
return toggleInteraction(db, playerId, roomId, 'favorited')
}
/**
* Search-tag aliases: a queried `#tag` also matches these stored tag names.
* The client's pinned filters don't always match how rooms are tagged (e.g. it
+40 -1
View File
@@ -4,7 +4,16 @@ import { useWorkersLogger } from 'workers-tagged-logger'
import { withNotFound, withOnError } from '@repo/hono-helpers'
import { validateAndGetAccountId } from './jwt'
import { getRoomById, getRoomByName, getRoomsByCreator, getRoomsByIds, searchRooms } from './rooms-db'
import {
getInteraction,
getRoomById,
getRoomByName,
getRoomsByCreator,
getRoomsByIds,
searchRooms,
toggleCheer,
toggleFavorite,
} from './rooms-db'
import type { Context } from 'hono'
import type { App } from './context'
@@ -141,6 +150,36 @@ const app = new Hono<App>()
.get('/rooms/ownedby/me', async (c) => c.json(await getRoomsByCreator(c.env.DB, await ownerId(c))))
.get('/rooms/createdby/me', async (c) => c.json(await getRoomsByCreator(c.env.DB, await ownerId(c))))
// The current player's interaction state with a room (cheered/favorited/last
// visited), read from the `interaction` table.
.get('/rooms/:roomId{[0-9]+}/interactionby/me', async (c) => {
const interaction = await getInteraction(
c.env.DB,
await ownerId(c),
Number.parseInt(c.req.param('roomId'), 10)
)
return c.json({ ...interaction, LastVisitedAt: new Date().toISOString() })
})
// Toggle the player's cheer/favorite on a room. Both are PUTs that flip the
// stored flag and return the updated interaction (matches the C#).
.put('/rooms/:roomId{[0-9]+}/interactionby/me/cheer', async (c) => {
const interaction = await toggleCheer(
c.env.DB,
await ownerId(c),
Number.parseInt(c.req.param('roomId'), 10)
)
return c.json({ ...interaction, LastVisitedAt: new Date().toISOString() })
})
.put('/rooms/:roomId{[0-9]+}/interactionby/me/favorite', async (c) => {
const interaction = await toggleFavorite(
c.env.DB,
await ownerId(c),
Number.parseInt(c.req.param('roomId'), 10)
)
return c.json({ ...interaction, LastVisitedAt: new Date().toISOString() })
})
// Single room by id. 404 when the room isn't in D1 (matches the C#). Ignores
// the include/unityAsset* query params, same as the C#.
.get('/rooms/:roomId{[0-9]+}', async (c) => {
@@ -155,4 +155,36 @@ describe('rooms endpoints', () => {
expect(body.Permissions.length).toBeGreaterThan(0)
}
})
it('interaction: defaults to false, cheer/favorite toggle and persist', async () => {
type Interaction = { Cheered: boolean; Favorited: boolean; LastVisitedAt: string }
const headers = await bearer('555')
const get = async () =>
(await (
await SELF.fetch(`${ORIGIN}/rooms/12/interactionby/me`, { headers })
).json()) as Interaction
const put = async (action: 'cheer' | 'favorite') =>
(await (
await SELF.fetch(`${ORIGIN}/rooms/12/interactionby/me/${action}`, { method: 'PUT', headers })
).json()) as Interaction
// No row yet → both false.
expect(await get()).toMatchObject({ Cheered: false, Favorited: false })
// Cheer on, then favorite on.
expect(await put('cheer')).toMatchObject({ Cheered: true, Favorited: false })
expect(await put('favorite')).toMatchObject({ Cheered: true, Favorited: true })
// Persisted across a fresh GET.
expect(await get()).toMatchObject({ Cheered: true, Favorited: true })
// Toggling again flips back.
expect(await put('cheer')).toMatchObject({ Cheered: false, Favorited: true })
// Scoped per player — a different account starts fresh.
const other = await bearer('556')
const otherGet = (await (
await SELF.fetch(`${ORIGIN}/rooms/12/interactionby/me`, { headers: other })
).json()) as Interaction
expect(otherGet).toMatchObject({ Cheered: false, Favorited: false })
})
})