mirror of
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205 lines
7.0 KiB
TypeScript
205 lines
7.0 KiB
TypeScript
/**
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* Room storage on D1. Each room is a single JSON blob in the `data` column;
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* queryable fields (RoomId, Name, CreatorAccountId, IsDorm) are SQLite
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* generated (virtual) columns extracted from that JSON and indexed. This keeps
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* the room shape flexible while still allowing fast lookups by id/name/creator.
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*
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* `SCHEMA_DDL` mirrors `migrations/0001_init.sql`; the room data is seeded from
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* `static/ImportRooms.json` by `migrations/0002_import_rooms.sql`. Tests apply
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* `SCHEMA_DDL` then seed the imported rooms directly.
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*/
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/** Schema DDL (mirror of migrations/0001_init.sql, sans the seed INSERT). */
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export const SCHEMA_DDL: string[] = [
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`CREATE TABLE IF NOT EXISTS rooms (
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data TEXT NOT NULL,
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room_id INTEGER GENERATED ALWAYS AS (json_extract(data, '$.RoomId')) VIRTUAL,
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name TEXT GENERATED ALWAYS AS (json_extract(data, '$.Name')) VIRTUAL,
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name_lower TEXT GENERATED ALWAYS AS (lower(json_extract(data, '$.Name'))) VIRTUAL,
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creator_account_id INTEGER GENERATED ALWAYS AS (json_extract(data, '$.CreatorAccountId')) VIRTUAL,
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is_dorm INTEGER GENERATED ALWAYS AS (json_extract(data, '$.IsDorm')) VIRTUAL
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)`,
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`CREATE UNIQUE INDEX IF NOT EXISTS idx_rooms_room_id ON rooms (room_id)`,
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`CREATE INDEX IF NOT EXISTS idx_rooms_name_lower ON rooms (name_lower)`,
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`CREATE INDEX IF NOT EXISTS idx_rooms_creator ON rooms (creator_account_id)`,
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// Per-player interaction state with a room (cheered/favorited + last visit).
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// One row per (player, room); cheer/favorite are toggled in place.
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`CREATE TABLE IF NOT EXISTS interaction (
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player_id INTEGER NOT NULL,
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room_id INTEGER NOT NULL,
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cheered INTEGER NOT NULL DEFAULT 0,
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favorited INTEGER NOT NULL DEFAULT 0,
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last_visited_at TEXT,
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PRIMARY KEY (player_id, room_id)
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)`,
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]
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/** A stored room — the parsed JSON blob (full client-facing room response). */
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export type Room = Record<string, unknown>
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interface RoomRow {
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data: string
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}
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const parseOne = (row: RoomRow | null): Room | null => (row ? (JSON.parse(row.data) as Room) : null)
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const parseAll = (rows: RoomRow[]): Room[] => rows.map((r) => JSON.parse(r.data) as Room)
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/** Look up a single room by its RoomId. */
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export async function getRoomById(db: D1Database, roomId: number): Promise<Room | null> {
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return parseOne(
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await db.prepare('SELECT data FROM rooms WHERE room_id = ?1').bind(roomId).first<RoomRow>()
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)
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}
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/** Look up a single room by name (case-insensitive exact match). */
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export async function getRoomByName(db: D1Database, name: string): Promise<Room | null> {
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return parseOne(
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await db
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.prepare('SELECT data FROM rooms WHERE name_lower = ?1')
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.bind(name.toLowerCase())
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.first<RoomRow>()
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)
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}
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/** Look up multiple rooms by RoomId. */
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export async function getRoomsByIds(db: D1Database, ids: number[]): Promise<Room[]> {
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if (ids.length === 0) return []
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const placeholders = ids.map((_, i) => `?${i + 1}`).join(',')
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const { results } = await db
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.prepare(`SELECT data FROM rooms WHERE room_id IN (${placeholders})`)
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.bind(...ids)
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.all<RoomRow>()
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return parseAll(results)
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}
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/** All rooms created by an account (e.g. their dorm). */
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export async function getRoomsByCreator(db: D1Database, accountId: number): Promise<Room[]> {
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const { results } = await db
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.prepare('SELECT data FROM rooms WHERE creator_account_id = ?1')
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.bind(accountId)
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.all<RoomRow>()
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return parseAll(results)
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}
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/** A player's interaction state with a room. */
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export interface Interaction {
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Cheered: boolean
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Favorited: boolean
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}
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interface InteractionRow {
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cheered: number
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favorited: number
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}
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const toInteraction = (row: InteractionRow | null): Interaction => ({
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Cheered: row?.cheered === 1,
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Favorited: row?.favorited === 1,
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})
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/** Read a player's interaction with a room (defaults to all-false if none). */
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export async function getInteraction(
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db: D1Database,
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playerId: number,
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roomId: number
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): Promise<Interaction> {
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return toInteraction(
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await db
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.prepare('SELECT cheered, favorited FROM interaction WHERE player_id = ?1 AND room_id = ?2')
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.bind(playerId, roomId)
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.first<InteractionRow>()
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)
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}
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/** Upsert+toggle a single boolean column, returning the resulting interaction. */
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async function toggleInteraction(
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db: D1Database,
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playerId: number,
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roomId: number,
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column: 'cheered' | 'favorited'
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): Promise<Interaction> {
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const now = new Date().toISOString()
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// First interaction defaults the toggled column to 1; subsequent calls flip it.
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return toInteraction(
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await db
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.prepare(
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`INSERT INTO interaction (player_id, room_id, ${column}, last_visited_at)
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VALUES (?1, ?2, 1, ?3)
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ON CONFLICT(player_id, room_id)
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DO UPDATE SET ${column} = NOT ${column}, last_visited_at = ?3
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RETURNING cheered, favorited`
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)
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.bind(playerId, roomId, now)
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.first<InteractionRow>()
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)
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}
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/** Toggle the player's cheer on a room, returning the resulting interaction. */
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export async function toggleCheer(
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db: D1Database,
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playerId: number,
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roomId: number
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): Promise<Interaction> {
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return toggleInteraction(db, playerId, roomId, 'cheered')
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}
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/** Toggle the player's favorite on a room, returning the resulting interaction. */
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export async function toggleFavorite(
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db: D1Database,
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playerId: number,
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roomId: number
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): Promise<Interaction> {
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return toggleInteraction(db, playerId, roomId, 'favorited')
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}
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/**
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* Search-tag aliases: a queried `#tag` also matches these stored tag names.
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* The client's pinned filters don't always match how rooms are tagged (e.g. it
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* searches `recroomoriginal`, but rooms are tagged `rro`).
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*/
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const TAG_ALIASES: Record<string, string[]> = {
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recroomoriginal: ['rro'],
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}
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/** True if the room carries any of the given (lowercased) tags. */
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function roomHasAnyTag(room: Room, tags: Set<string>): boolean {
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const roomTags = room.Tags
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if (!Array.isArray(roomTags)) return false
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return roomTags.some((t) => {
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const value = (t as Record<string, unknown> | null)?.Tag
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return typeof value === 'string' && tags.has(value.toLowerCase())
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})
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}
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/**
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* Search public, non-dorm rooms. The query is split into terms (space/`+`):
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* `#tag` terms match the room's Tags; plain terms match the room name
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* (substring). All terms must match. Returns a paginated `{ Results, TotalResults }`.
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* The dataset is small, so this filters in memory rather than in SQL.
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*/
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export async function searchRooms(
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db: D1Database,
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query: string,
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skip: number,
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take: number
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): Promise<{ Results: Room[]; TotalResults: number }> {
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const q = query.trim().toLowerCase()
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if (q === '') return { Results: [], TotalResults: 0 }
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const terms = q.split(/[\s+]+/).filter(Boolean)
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const { results } = await db.prepare('SELECT data FROM rooms').all<RoomRow>()
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let rooms = parseAll(results).filter((r) => r.IsDorm !== true && r.Accessibility === 1)
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for (const term of terms) {
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if (term.startsWith('#')) {
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const tag = term.slice(1)
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const accepted = new Set([tag, ...(TAG_ALIASES[tag] ?? [])])
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rooms = rooms.filter((r) => roomHasAnyTag(r, accepted))
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} else {
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rooms = rooms.filter((r) => typeof r.Name === 'string' && r.Name.toLowerCase().includes(term))
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}
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}
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return { Results: rooms.slice(skip, skip + take), TotalResults: rooms.length }
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}
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