Files
recflare/apps/rooms/src/rooms-db.ts
T
2026-06-15 12:28:26 -04:00

205 lines
7.0 KiB
TypeScript

/**
* Room storage on D1. Each room is a single JSON blob in the `data` column;
* queryable fields (RoomId, Name, CreatorAccountId, IsDorm) are SQLite
* generated (virtual) columns extracted from that JSON and indexed. This keeps
* the room shape flexible while still allowing fast lookups by id/name/creator.
*
* `SCHEMA_DDL` mirrors `migrations/0001_init.sql`; the room data is seeded from
* `static/ImportRooms.json` by `migrations/0002_import_rooms.sql`. Tests apply
* `SCHEMA_DDL` then seed the imported rooms directly.
*/
/** Schema DDL (mirror of migrations/0001_init.sql, sans the seed INSERT). */
export const SCHEMA_DDL: string[] = [
`CREATE TABLE IF NOT EXISTS rooms (
data TEXT NOT NULL,
room_id INTEGER GENERATED ALWAYS AS (json_extract(data, '$.RoomId')) VIRTUAL,
name TEXT GENERATED ALWAYS AS (json_extract(data, '$.Name')) VIRTUAL,
name_lower TEXT GENERATED ALWAYS AS (lower(json_extract(data, '$.Name'))) VIRTUAL,
creator_account_id INTEGER GENERATED ALWAYS AS (json_extract(data, '$.CreatorAccountId')) VIRTUAL,
is_dorm INTEGER GENERATED ALWAYS AS (json_extract(data, '$.IsDorm')) VIRTUAL
)`,
`CREATE UNIQUE INDEX IF NOT EXISTS idx_rooms_room_id ON rooms (room_id)`,
`CREATE INDEX IF NOT EXISTS idx_rooms_name_lower ON rooms (name_lower)`,
`CREATE INDEX IF NOT EXISTS idx_rooms_creator ON rooms (creator_account_id)`,
// Per-player interaction state with a room (cheered/favorited + last visit).
// One row per (player, room); cheer/favorite are toggled in place.
`CREATE TABLE IF NOT EXISTS interaction (
player_id INTEGER NOT NULL,
room_id INTEGER NOT NULL,
cheered INTEGER NOT NULL DEFAULT 0,
favorited INTEGER NOT NULL DEFAULT 0,
last_visited_at TEXT,
PRIMARY KEY (player_id, room_id)
)`,
]
/** A stored room — the parsed JSON blob (full client-facing room response). */
export type Room = Record<string, unknown>
interface RoomRow {
data: string
}
const parseOne = (row: RoomRow | null): Room | null => (row ? (JSON.parse(row.data) as Room) : null)
const parseAll = (rows: RoomRow[]): Room[] => rows.map((r) => JSON.parse(r.data) as Room)
/** Look up a single room by its RoomId. */
export async function getRoomById(db: D1Database, roomId: number): Promise<Room | null> {
return parseOne(
await db.prepare('SELECT data FROM rooms WHERE room_id = ?1').bind(roomId).first<RoomRow>()
)
}
/** Look up a single room by name (case-insensitive exact match). */
export async function getRoomByName(db: D1Database, name: string): Promise<Room | null> {
return parseOne(
await db
.prepare('SELECT data FROM rooms WHERE name_lower = ?1')
.bind(name.toLowerCase())
.first<RoomRow>()
)
}
/** Look up multiple rooms by RoomId. */
export async function getRoomsByIds(db: D1Database, ids: number[]): Promise<Room[]> {
if (ids.length === 0) return []
const placeholders = ids.map((_, i) => `?${i + 1}`).join(',')
const { results } = await db
.prepare(`SELECT data FROM rooms WHERE room_id IN (${placeholders})`)
.bind(...ids)
.all<RoomRow>()
return parseAll(results)
}
/** All rooms created by an account (e.g. their dorm). */
export async function getRoomsByCreator(db: D1Database, accountId: number): Promise<Room[]> {
const { results } = await db
.prepare('SELECT data FROM rooms WHERE creator_account_id = ?1')
.bind(accountId)
.all<RoomRow>()
return parseAll(results)
}
/** A player's interaction state with a room. */
export interface Interaction {
Cheered: boolean
Favorited: boolean
}
interface InteractionRow {
cheered: number
favorited: number
}
const toInteraction = (row: InteractionRow | null): Interaction => ({
Cheered: row?.cheered === 1,
Favorited: row?.favorited === 1,
})
/** Read a player's interaction with a room (defaults to all-false if none). */
export async function getInteraction(
db: D1Database,
playerId: number,
roomId: number
): Promise<Interaction> {
return toInteraction(
await db
.prepare('SELECT cheered, favorited FROM interaction WHERE player_id = ?1 AND room_id = ?2')
.bind(playerId, roomId)
.first<InteractionRow>()
)
}
/** Upsert+toggle a single boolean column, returning the resulting interaction. */
async function toggleInteraction(
db: D1Database,
playerId: number,
roomId: number,
column: 'cheered' | 'favorited'
): Promise<Interaction> {
const now = new Date().toISOString()
// First interaction defaults the toggled column to 1; subsequent calls flip it.
return toInteraction(
await db
.prepare(
`INSERT INTO interaction (player_id, room_id, ${column}, last_visited_at)
VALUES (?1, ?2, 1, ?3)
ON CONFLICT(player_id, room_id)
DO UPDATE SET ${column} = NOT ${column}, last_visited_at = ?3
RETURNING cheered, favorited`
)
.bind(playerId, roomId, now)
.first<InteractionRow>()
)
}
/** Toggle the player's cheer on a room, returning the resulting interaction. */
export async function toggleCheer(
db: D1Database,
playerId: number,
roomId: number
): Promise<Interaction> {
return toggleInteraction(db, playerId, roomId, 'cheered')
}
/** Toggle the player's favorite on a room, returning the resulting interaction. */
export async function toggleFavorite(
db: D1Database,
playerId: number,
roomId: number
): Promise<Interaction> {
return toggleInteraction(db, playerId, roomId, 'favorited')
}
/**
* Search-tag aliases: a queried `#tag` also matches these stored tag names.
* The client's pinned filters don't always match how rooms are tagged (e.g. it
* searches `recroomoriginal`, but rooms are tagged `rro`).
*/
const TAG_ALIASES: Record<string, string[]> = {
recroomoriginal: ['rro'],
}
/** True if the room carries any of the given (lowercased) tags. */
function roomHasAnyTag(room: Room, tags: Set<string>): boolean {
const roomTags = room.Tags
if (!Array.isArray(roomTags)) return false
return roomTags.some((t) => {
const value = (t as Record<string, unknown> | null)?.Tag
return typeof value === 'string' && tags.has(value.toLowerCase())
})
}
/**
* Search public, non-dorm rooms. The query is split into terms (space/`+`):
* `#tag` terms match the room's Tags; plain terms match the room name
* (substring). All terms must match. Returns a paginated `{ Results, TotalResults }`.
* The dataset is small, so this filters in memory rather than in SQL.
*/
export async function searchRooms(
db: D1Database,
query: string,
skip: number,
take: number
): Promise<{ Results: Room[]; TotalResults: number }> {
const q = query.trim().toLowerCase()
if (q === '') return { Results: [], TotalResults: 0 }
const terms = q.split(/[\s+]+/).filter(Boolean)
const { results } = await db.prepare('SELECT data FROM rooms').all<RoomRow>()
let rooms = parseAll(results).filter((r) => r.IsDorm !== true && r.Accessibility === 1)
for (const term of terms) {
if (term.startsWith('#')) {
const tag = term.slice(1)
const accepted = new Set([tag, ...(TAG_ALIASES[tag] ?? [])])
rooms = rooms.filter((r) => roomHasAnyTag(r, accepted))
} else {
rooms = rooms.filter((r) => typeof r.Name === 'string' && r.Name.toLowerCase().includes(term))
}
}
return { Results: rooms.slice(skip, skip + take), TotalResults: rooms.length }
}