add interactions (cheer/faves)

This commit is contained in:
Devin Zuczek
2026-06-15 12:28:26 -04:00
parent 95e6a06db5
commit 5f3ec3b8c7
8 changed files with 226 additions and 23 deletions
+81
View File
@@ -22,6 +22,16 @@ export const SCHEMA_DDL: string[] = [
`CREATE UNIQUE INDEX IF NOT EXISTS idx_rooms_room_id ON rooms (room_id)`,
`CREATE INDEX IF NOT EXISTS idx_rooms_name_lower ON rooms (name_lower)`,
`CREATE INDEX IF NOT EXISTS idx_rooms_creator ON rooms (creator_account_id)`,
// Per-player interaction state with a room (cheered/favorited + last visit).
// One row per (player, room); cheer/favorite are toggled in place.
`CREATE TABLE IF NOT EXISTS interaction (
player_id INTEGER NOT NULL,
room_id INTEGER NOT NULL,
cheered INTEGER NOT NULL DEFAULT 0,
favorited INTEGER NOT NULL DEFAULT 0,
last_visited_at TEXT,
PRIMARY KEY (player_id, room_id)
)`,
]
/** A stored room — the parsed JSON blob (full client-facing room response). */
@@ -71,6 +81,77 @@ export async function getRoomsByCreator(db: D1Database, accountId: number): Prom
return parseAll(results)
}
/** A player's interaction state with a room. */
export interface Interaction {
Cheered: boolean
Favorited: boolean
}
interface InteractionRow {
cheered: number
favorited: number
}
const toInteraction = (row: InteractionRow | null): Interaction => ({
Cheered: row?.cheered === 1,
Favorited: row?.favorited === 1,
})
/** Read a player's interaction with a room (defaults to all-false if none). */
export async function getInteraction(
db: D1Database,
playerId: number,
roomId: number
): Promise<Interaction> {
return toInteraction(
await db
.prepare('SELECT cheered, favorited FROM interaction WHERE player_id = ?1 AND room_id = ?2')
.bind(playerId, roomId)
.first<InteractionRow>()
)
}
/** Upsert+toggle a single boolean column, returning the resulting interaction. */
async function toggleInteraction(
db: D1Database,
playerId: number,
roomId: number,
column: 'cheered' | 'favorited'
): Promise<Interaction> {
const now = new Date().toISOString()
// First interaction defaults the toggled column to 1; subsequent calls flip it.
return toInteraction(
await db
.prepare(
`INSERT INTO interaction (player_id, room_id, ${column}, last_visited_at)
VALUES (?1, ?2, 1, ?3)
ON CONFLICT(player_id, room_id)
DO UPDATE SET ${column} = NOT ${column}, last_visited_at = ?3
RETURNING cheered, favorited`
)
.bind(playerId, roomId, now)
.first<InteractionRow>()
)
}
/** Toggle the player's cheer on a room, returning the resulting interaction. */
export async function toggleCheer(
db: D1Database,
playerId: number,
roomId: number
): Promise<Interaction> {
return toggleInteraction(db, playerId, roomId, 'cheered')
}
/** Toggle the player's favorite on a room, returning the resulting interaction. */
export async function toggleFavorite(
db: D1Database,
playerId: number,
roomId: number
): Promise<Interaction> {
return toggleInteraction(db, playerId, roomId, 'favorited')
}
/**
* Search-tag aliases: a queried `#tag` also matches these stored tag names.
* The client's pinned filters don't always match how rooms are tagged (e.g. it
+40 -1
View File
@@ -4,7 +4,16 @@ import { useWorkersLogger } from 'workers-tagged-logger'
import { withNotFound, withOnError } from '@repo/hono-helpers'
import { validateAndGetAccountId } from './jwt'
import { getRoomById, getRoomByName, getRoomsByCreator, getRoomsByIds, searchRooms } from './rooms-db'
import {
getInteraction,
getRoomById,
getRoomByName,
getRoomsByCreator,
getRoomsByIds,
searchRooms,
toggleCheer,
toggleFavorite,
} from './rooms-db'
import type { Context } from 'hono'
import type { App } from './context'
@@ -141,6 +150,36 @@ const app = new Hono<App>()
.get('/rooms/ownedby/me', async (c) => c.json(await getRoomsByCreator(c.env.DB, await ownerId(c))))
.get('/rooms/createdby/me', async (c) => c.json(await getRoomsByCreator(c.env.DB, await ownerId(c))))
// The current player's interaction state with a room (cheered/favorited/last
// visited), read from the `interaction` table.
.get('/rooms/:roomId{[0-9]+}/interactionby/me', async (c) => {
const interaction = await getInteraction(
c.env.DB,
await ownerId(c),
Number.parseInt(c.req.param('roomId'), 10)
)
return c.json({ ...interaction, LastVisitedAt: new Date().toISOString() })
})
// Toggle the player's cheer/favorite on a room. Both are PUTs that flip the
// stored flag and return the updated interaction (matches the C#).
.put('/rooms/:roomId{[0-9]+}/interactionby/me/cheer', async (c) => {
const interaction = await toggleCheer(
c.env.DB,
await ownerId(c),
Number.parseInt(c.req.param('roomId'), 10)
)
return c.json({ ...interaction, LastVisitedAt: new Date().toISOString() })
})
.put('/rooms/:roomId{[0-9]+}/interactionby/me/favorite', async (c) => {
const interaction = await toggleFavorite(
c.env.DB,
await ownerId(c),
Number.parseInt(c.req.param('roomId'), 10)
)
return c.json({ ...interaction, LastVisitedAt: new Date().toISOString() })
})
// Single room by id. 404 when the room isn't in D1 (matches the C#). Ignores
// the include/unityAsset* query params, same as the C#.
.get('/rooms/:roomId{[0-9]+}', async (c) => {
@@ -155,4 +155,36 @@ describe('rooms endpoints', () => {
expect(body.Permissions.length).toBeGreaterThan(0)
}
})
it('interaction: defaults to false, cheer/favorite toggle and persist', async () => {
type Interaction = { Cheered: boolean; Favorited: boolean; LastVisitedAt: string }
const headers = await bearer('555')
const get = async () =>
(await (
await SELF.fetch(`${ORIGIN}/rooms/12/interactionby/me`, { headers })
).json()) as Interaction
const put = async (action: 'cheer' | 'favorite') =>
(await (
await SELF.fetch(`${ORIGIN}/rooms/12/interactionby/me/${action}`, { method: 'PUT', headers })
).json()) as Interaction
// No row yet → both false.
expect(await get()).toMatchObject({ Cheered: false, Favorited: false })
// Cheer on, then favorite on.
expect(await put('cheer')).toMatchObject({ Cheered: true, Favorited: false })
expect(await put('favorite')).toMatchObject({ Cheered: true, Favorited: true })
// Persisted across a fresh GET.
expect(await get()).toMatchObject({ Cheered: true, Favorited: true })
// Toggling again flips back.
expect(await put('cheer')).toMatchObject({ Cheered: false, Favorited: true })
// Scoped per player — a different account starts fresh.
const other = await bearer('556')
const otherGet = (await (
await SELF.fetch(`${ORIGIN}/rooms/12/interactionby/me`, { headers: other })
).json()) as Interaction
expect(otherGet).toMatchObject({ Cheered: false, Favorited: false })
})
})