[match] tweak policy change for mitm

This commit is contained in:
Devin Zuczek
2026-10-07 14:43:21 -04:00
parent e56cfa802e
commit 6885c2eec7
3 changed files with 135 additions and 3 deletions
+58 -3
View File
@@ -35,6 +35,7 @@ import {
hasRoomInviteTo,
InviteMode,
isClubMember,
isMatchmakingPolicy,
isPlayerBannedFromRoom,
MatchmakingErrorCode,
MessageType,
@@ -49,6 +50,7 @@ import {
roomRoles,
setPresence,
setRoomInstanceInProgress,
setRoomInstanceMatchmakingPolicy,
setRoomInstancePrivate,
subRoomDataBlob,
} from '@repo/domain'
@@ -88,6 +90,7 @@ import {
MatchmakeRoomRequest,
MatchmakeRoomV2Request,
MatchmakeV2Response,
MatchPolicyRequest,
NotifyDisconnectRequest,
PlayerDto,
QosRegion,
@@ -1164,9 +1167,11 @@ async function readCorrelationId(c: Context<App>): Promise<string> {
}
/**
* How the instance is matched into, echoed on every v2 instance. The reference server
* sends 0 and this server has no policy to express, so it is a constant — kept as a
* named field rather than dropped, because the client's decoder wants the key.
* How the instance is matched into, echoed on every v2 instance. The stored policy
* (`PUT /roominstance/:id/matchpolicy`) is not threaded through to the wire instance,
* which is rebuilt from the room; a matchmake only ever lands in an instance that is not
* `Ignore`, so this echoes Default. Kept as a named field rather than dropped, because
* the client's decoder wants the key.
*/
const DEFAULT_MATCHMAKING_POLICY = 0
@@ -3311,6 +3316,56 @@ const app = new Hono<App>()
}
)
// How matchmaking treats this instance (`policy=0|1|2`: Default, Avoid, Ignore —
// see MatchmakingPolicy). Gated on STANDING IN the instance rather than owning the
// room: whoever is in a session decides whether more players should be matched into
// it, the way in-progress is set by whoever starts the game. `Ignore` drops the
// instance from both reuse searches; invites, room codes and the owner's session
// picker still reach it. Empty ack.
.put(
'/roominstance/:id/matchpolicy',
describeRoute({
tags: ['Room instance'],
summary: 'Set an instance’s matchmaking policy',
description: [
'Sets the instance’s `matchmakingPolicy`: 0 Default (matchmaking places players in',
'it), 1 Avoid (it ranks behind every Default instance), 2 Ignore (matchmaking never',
'places anyone in it; invites, room codes and the owner’s session picker still do).',
'Players already inside are unaffected. Auth-gated and gated to a caller whose live',
'presence puts them IN this instance (403 otherwise) — not the room’s owner. Body is',
'`policy=<0|1|2>`; anything else is a 400. Empty ack.',
].join(' '),
security: AUTHED,
requestBody: form(MatchPolicyRequest, 'The policy'),
parameters: [{ name: 'id', in: 'path', required: true, schema: { type: 'string' } }],
responses: {
200: EMPTY_OK,
400: { description: '`policy` missing or not 0, 1 or 2 (empty body)' },
401: UNAUTHORIZED_RESPONSE,
403: { description: 'The caller is not in this instance (empty body)' },
404: { description: 'Non-numeric id or no such instance (empty body)' },
},
}),
async (c) => {
const id = await authedId(c)
if (id === null) return unauthorized(c)
const instanceId = Number.parseInt(c.req.param('id'), 10)
if (Number.isNaN(instanceId)) return c.body(null, 404)
const body = await c.req.parseBody().catch(() => ({}) as Record<string, unknown>)
const policy = typeof body.policy === 'string' ? Number.parseInt(body.policy, 10) : Number.NaN
if (!isMatchmakingPolicy(policy)) return c.body(null, 400)
if (!(await getRoomInstance(c.env.DB, instanceId))) return c.body(null, 404)
const presence = await getPresence<RoomInstance>(c.env.DB, id)
if (presence?.roomInstance?.roomInstanceId !== instanceId) return c.body(null, 403)
await setRoomInstanceMatchmakingPolicy(c.env.DB, instanceId, policy)
return c.body(null, 200)
}
)
// Close a live instance to strangers (`/roominstance/{id}/markprivate`) — the owner
// makes the session they're running private, so public matchmaking stops feeding new
// players into it (getJoinableInstance only reuses non-private instances). Everyone
+9
View File
@@ -274,6 +274,15 @@ export const InProgressRequest = z.object({
inProgress: z.string().describe('"True" | "False" (case-insensitive)'),
})
/** `PUT /roominstance/:id/matchpolicy` form body. */
export const MatchPolicyRequest = z.object({
policy: z
.string()
.describe(
'0 Default (accepts players), 1 Avoid (deprioritised), 2 Ignore (never matched into)'
),
})
/** `PUT /player/statusvisibility` form body. */
export const StatusVisibilityRequest = z.object({
statusVisibility: z.string().describe('Integer string; non-numeric is ignored'),
@@ -2531,6 +2531,73 @@ describe('auth-gated endpoints', () => {
expect(target?.playerIds).toEqual([42, 43])
})
test('PUT /roominstance/:id/matchpolicy is set from inside, and Ignore stops matchmaking into it', async () => {
// Room 77 subroom 34 — public, 10 seats, nobody's — so whoever stands in an instance
// is the one who may set its policy, and matchmaking reuses the oldest open one.
const spawn = async (player: string): Promise<number> => {
const res = await exports.default.fetch(`${ORIGIN}/matchmake/room/77/34`, {
method: 'POST',
headers: await bearer(player),
})
return ((await res.json()) as { roomInstance: { roomInstanceId: number } }).roomInstance
.roomInstanceId
}
const setPolicy = async (instanceId: number | string, policy: string, player?: string) =>
exports.default.fetch(`${ORIGIN}/roominstance/${instanceId}/matchpolicy`, {
method: 'PUT',
headers: {
...(player ? await bearer(player) : {}),
'Content-Type': 'application/x-www-form-urlencoded',
},
body: new URLSearchParams({ policy }).toString(),
})
const policyOf = async (instanceId: number) =>
(
await env.DB.prepare('SELECT matchmaking_policy AS p FROM room_instance WHERE id = ?1')
.bind(instanceId)
.first<{ p: number }>()
)?.p
const a = await spawn('4201')
expect(await policyOf(a)).toBe(0)
// No token → 401. Unknown instance → 404. A bad policy → 400, before any lookup.
expect((await setPolicy(a, '2')).status).toBe(401)
expect((await setPolicy(9999999, '2', '4201')).status).toBe(404)
expect((await setPolicy(a, '7', '4201')).status).toBe(400)
expect((await setPolicy(a, 'Ignore', '4201')).status).toBe(400)
// A player who is not standing in the instance → 403, however they relate to the room.
expect((await setPolicy(a, '2', '4299')).status).toBe(403)
expect(await policyOf(a)).toBe(0)
// The player inside sets Ignore (the client's body is `policy=2`): empty ack, stored.
const set = await setPolicy(a, '2', '4201')
expect(set.status).toBe(200)
expect(await set.text()).toBe('')
expect(await policyOf(a)).toBe(2)
// Excluded from matchmaking entirely: the next player gets a different instance even
// though A is open and has nine free seats. The one inside stays put.
const b = await spawn('4202')
expect(b).not.toBe(a)
expect(b).toBeGreaterThan(a)
// B's occupant cannot touch A's policy either.
expect((await setPolicy(a, '0', '4202')).status).toBe(403)
// Back to Default, A is the oldest open instance again and is reused.
expect((await setPolicy(a, '0', '4201')).status).toBe(200)
expect(await spawn('4203')).toBe(a)
// Avoid keeps A joinable but ranks it behind B, the only Default instance.
expect((await setPolicy(a, '1', '4201')).status).toBe(200)
expect(await policyOf(a)).toBe(1)
expect(await spawn('4204')).toBe(b)
// With B set to Ignore too, Avoid is still better than nothing: A is reused rather
// than a third instance opened.
expect((await setPolicy(b, '2', '4202')).status).toBe(200)
expect(await spawn('4205')).toBe(a)
})
test('POST /roominstance/:id/markprivate closes the instance, owner-only', async () => {
// Room 77 subroom 34 — its own instance, so marking it private can't affect the
// instances the other tests matchmake into.
@@ -3770,6 +3837,7 @@ describe('auth-gated endpoints', () => {
'PUT /player/photonregionpings',
'PUT /player/statusvisibility',
'PUT /roominstance/{id}/inprogress',
'PUT /roominstance/{id}/matchpolicy',
])
// Every operation carries a summary — a path present but undescribed is not