[www] token drop functionality

This commit is contained in:
Devin Zuczek
2026-09-22 21:41:48 -04:00
parent 8ef8f9af50
commit b81974476e
5 changed files with 246 additions and 2 deletions
+82
View File
@@ -3068,6 +3068,10 @@ function Dashboard({
{ id: 'coach', label: 'Coach message', render: () => <CoachMessageForm /> },
]
: []),
// Narrower than the two above: the drop mints tokens, and www's route is developer-only.
...(isDeveloper()
? [{ id: 'tokens', label: 'Token drop', render: () => <TokenDropForm /> }]
: []),
]
const [active, setActive] = useState(sections[0].id)
const current = sections.find((s) => s.id === active) ?? sections[0]
@@ -3355,6 +3359,84 @@ function MaintenanceForm() {
)
}
/**
* The most a token drop carries per player — a mirror of www's `MAX_TOKEN_DROP`, which is
* the one that decides. Not imported: the staff module pulls hono and the JWT code into the
* page bundle for one number.
*/
const MAX_TOKEN_DROP = 1_000
/**
* Developer-only: give every player online right now the same number of tokens, in a gift
* box carrying the operator's message — the server-wide cousin of the room page's staff gift.
*
* The audience is read by the server when the button is pressed, so it is whoever is on at
* that moment, lobby included; the button says as much. The cap is the server's
* (`MAX_TOKEN_DROP`, 1,000 each) and is repeated on the input so a typo is caught before the
* round trip — the server is still the one that refuses.
*/
function TokenDropForm() {
const [message, setMessage] = useState('')
const [tokens, setTokens] = useState('')
const { pending, error, done, run } = useAction()
return (
<section className="card">
<h2>Token drop</h2>
<p className="muted">
Give everyone online right now the same number of tokens. Each player gets a gift box with
your message on it; a player who isn&apos;t signed in when you press the button gets
nothing. Up to {MAX_TOKEN_DROP.toLocaleString()} tokens each.
</p>
<form
onSubmit={(e) => {
e.preventDefault()
void run(async () => {
const amount = Number(tokens)
const res = await call<{ paid: number[] }>('/api/staff/online/gift-tokens', {
authed: true,
json: { amount, message: message.trim() },
})
setTokens('')
setMessage('')
const n = res.paid.length
return `Sent ${amount.toLocaleString()} tokens to ${n} online player${n === 1 ? '' : 's'}.`
})
}}
>
<label>
Gift box message
<textarea
value={message}
rows={3}
maxLength={256}
placeholder="Thanks for playing this weekend!"
onChange={(e) => setMessage(e.target.value)}
required
/>
</label>
<label>
Tokens per player
<input
type="number"
min={1}
max={MAX_TOKEN_DROP}
step={1}
value={tokens}
required
onChange={(e) => setTokens(e.target.value)}
/>
</label>
{error && <p className="error">{error}</p>}
{done && <p className="ok">{done}</p>}
<button type="submit" disabled={pending}>
{pending ? 'Sending…' : 'Send to everyone online'}
</button>
</form>
</section>
)
}
/**
* Change the account's username — the name used to sign in, here and in the game.
*