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[match/list] actually record room visits
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@@ -219,7 +219,7 @@ const ROW_FEEDS: Record<string, RowFeed> = {
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const PERSONAL_ROW_FEEDS: Record<string, (db: D1Database, accountId: number) => Promise<Room[]>> = {
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// Rooms the caller has been in, most recently visited first — the "Continue Playing"
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// carousel as an algorithmic row. Backed by the `interaction` table's `last_visited_at`,
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// which the `match` heartbeat stamps, and served straight from `getVisitedRooms` so this
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// which every `match` matchmake stamps, and served straight from `getVisitedRooms` so this
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// row and `rooms` `GET /rooms/visitedby/me` can never disagree about where someone has been.
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recentlyvisited: (db, accountId) => getVisitedRooms(db, accountId, 0, LIST_SIZE),
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}
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@@ -687,10 +687,11 @@ async function enterRoom(c: Context<App>, id: number, roomInstance: RoomInstance
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// player landed in, and a matchmake is the only way into a room, so this is the one
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// place a visit can be recorded once — whether they got here by room id, by subroom,
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// by following a friend, from a club's clubhouse, or into their own dorm. Bumps the
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// room's `visits` column, which is served as `Stats.VisitCount`. Best-effort: a
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// counter is not worth failing the matchmake over.
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// room's `visits` column, which is served as `Stats.VisitCount`, and stamps the
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// player's `interaction.last_visited_at`, which puts the room on their visited
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// history (dorms excepted). Best-effort: neither is worth failing the matchmake over.
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try {
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await recordRoomVisit(c.env.DB, roomInstance.roomId)
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await recordRoomVisit(c.env.DB, roomInstance.roomId, id)
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} catch (err) {
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logger.error('failed to record room visit', {
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roomId: roomInstance.roomId,
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@@ -16,6 +16,7 @@ import {
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getRoomInstance,
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modifySubRoom,
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PRESENCE_SCHEMA_DDL,
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recordRoomVisit,
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ROOM_INSTANCE_SCHEMA_DDL,
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ROOM_INVITE_SCHEMA_DDL,
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ROOM_SCHEMA_DDL,
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@@ -756,6 +757,57 @@ describe('public endpoints', () => {
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headers: await bearer('96'),
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})
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expect(((await res.json()) as { errorCode: number }).errorCode).toBe(20)
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expect(
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await env.DB.prepare('SELECT 1 FROM interaction WHERE player_id = 96').first()
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).toBeNull()
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})
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test('a matchmake stamps the room on the player’s visited history', async () => {
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const enter = async (player: string) => {
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const res = await exports.default.fetch(`${ORIGIN}/matchmake/room/77`, {
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method: 'POST',
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headers: {
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...(await bearer(player)),
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'Content-Type': 'application/x-www-form-urlencoded',
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},
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body: new URLSearchParams({ JoinMode: '2' }).toString(),
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})
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expect(res.status).toBe(200)
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}
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const row = () =>
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env.DB.prepare(
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'SELECT cheered, favorited, last_visited_at FROM interaction WHERE player_id = 97 AND room_id = 77'
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).first<{ cheered: number; favorited: number; last_visited_at: string | null }>()
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// First visit creates the row with no cheer/favorite.
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await enter('97')
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const first = await row()
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expect(first).toMatchObject({ cheered: 0, favorited: 0 })
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expect(first!.last_visited_at).not.toBeNull()
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// A later visit moves the timestamp and leaves an existing favorite alone.
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await env.DB.prepare(
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"UPDATE interaction SET favorited = 1, last_visited_at = '2000-01-01T00:00:00.000Z' WHERE player_id = 97 AND room_id = 77"
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).run()
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await enter('97')
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const second = await row()
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expect(second!.favorited).toBe(1)
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expect(second!.last_visited_at! > '2000-01-01T00:00:00.000Z').toBe(true)
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// A dorm is counted as a visit but kept off the history. Seeded as a bare row and
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// visited directly: matchmaking into a fresh dorm would take subroom ids other
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// tests seed by hand.
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await env.DB.prepare('INSERT INTO room (data) VALUES (?1)')
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.bind(JSON.stringify({ RoomId: 98_000, Name: 'DormVisitTest', IsDorm: true }))
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.run()
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await recordRoomVisit(env.DB, 98_000, 98)
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const visits = await env.DB.prepare('SELECT visits FROM room WHERE room_id = 98000').first<{
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visits: number
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}>()
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expect(visits!.visits).toBe(1)
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expect(
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await env.DB.prepare('SELECT 1 FROM interaction WHERE player_id = 98').first()
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).toBeNull()
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})
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test('POST /matchmake/room/:roomId seeds presence with the account device class', async () => {
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@@ -19,6 +19,7 @@ import {
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PRESENCE_SCHEMA_DDL,
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publicStudioBundleFilename,
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putUnityAsset,
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recordRoomVisit,
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ROOM_INSTANCE_SCHEMA_DDL,
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ROOM_INVITE_SCHEMA_DDL,
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ROOM_SCHEMA_DDL,
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@@ -749,19 +750,25 @@ describe('rooms endpoints', () => {
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expect(other).toEqual([])
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})
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it('GET /rooms/visitedby/me returns a bare array of rooms the caller has interacted with (auth-scoped)', async () => {
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it('GET /rooms/visitedby/me returns a bare array of rooms the caller has visited (auth-scoped)', async () => {
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const headers = await bearer('779')
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// No interactions yet → empty array.
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// No visits yet → empty array.
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const empty = (await (
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await SELF.fetch(`${ORIGIN}/rooms/visitedby/me`, { headers })
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).json()) as unknown[]
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expect(empty).toEqual([])
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// Interacting (cheer/favorite) records a last-visit on those rooms.
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// Cheering/favoriting is not a visit — only `match` entering the room stamps one.
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await SELF.fetch(`${ORIGIN}/rooms/2/interactionby/me/cheer`, { method: 'PUT', headers })
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await SELF.fetch(`${ORIGIN}/rooms/12/interactionby/me/favorite`, { method: 'PUT', headers })
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const afterToggles = (await (
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await SELF.fetch(`${ORIGIN}/rooms/visitedby/me`, { headers })
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).json()) as unknown[]
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expect(afterToggles).toEqual([])
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await recordRoomVisit(env.DB, 2, 779)
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await recordRoomVisit(env.DB, 12, 779)
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const body = (await (
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await SELF.fetch(`${ORIGIN}/rooms/visitedby/me?skip=0&take=100`, { headers })
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).json()) as Array<{ RoomId: number }>
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@@ -782,16 +789,10 @@ describe('rooms endpoints', () => {
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})
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it('GET /rooms/visitedby/:playerId serves any player’s visited rooms to any authed caller', async () => {
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// Give 790 a visit history (cheering/favoriting stamps a last-visit).
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// Give 790 a visit history.
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const subject = await bearer('790')
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await SELF.fetch(`${ORIGIN}/rooms/2/interactionby/me/cheer`, {
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method: 'PUT',
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headers: subject,
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})
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await SELF.fetch(`${ORIGIN}/rooms/12/interactionby/me/favorite`, {
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method: 'PUT',
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headers: subject,
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})
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await recordRoomVisit(env.DB, 2, 790)
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await recordRoomVisit(env.DB, 12, 790)
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// Anyone with a token reads it — a bare array. Friendship is not required: a
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// player's history is as public as the rooms on their profile.
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@@ -2561,8 +2561,9 @@ async function attachSubRooms(db: D1Database, rooms: Room[]): Promise<void> {
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// (see {@link parseRow}). It can't be derived the way cheers are — a visit leaves no
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// per-player row to count — and it can't live in the blob, where a read-modify-write of
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// the whole room would drop concurrent visits. `VisitorCount` (distinct visitors) is
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// still left as the blob has it: `interaction.last_visited_at` is only stamped by the
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// cheer/favorite toggles, so counting those rows would report cheerers as visitors.
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// still left as the blob has it: `interaction.last_visited_at` is stamped per player by
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// {@link recordRoomVisit}, but not for dorms, so counting those rows would under-report
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// a dorm's visitors.
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/** One room's derived engagement counters (the aggregate maps below key these by RoomId). */
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export interface RoomStats {
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@@ -2597,9 +2598,30 @@ function storedStats(stats: unknown): Record<string, unknown> {
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* matchmake (see its `enterRoom`), which is the only way a player ever lands in a room.
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* A blind `visits = visits + 1` UPDATE: it's the whole write, so simultaneous visitors
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* can't clobber each other, and an unknown room id simply matches nothing.
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*
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* Also stamps the player's `interaction.last_visited_at`, which is what puts the room on
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* their visited history ({@link getVisitedRooms}, `lists`' "recently visited" row). This
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* is the ONLY writer of `last_visited_at` — cheering or favoriting a room is not a visit.
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* Dorms are left off the history (they are counted in `visits`, but nobody needs their
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* own dorm, or a friend's, listed as somewhere they went). The upsert leaves
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* `cheered`/`favorited` alone; selecting from `room` keeps an unknown id from leaving
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* an orphan row behind.
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*/
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export async function recordRoomVisit(db: D1Database, roomId: number): Promise<void> {
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await db.prepare('UPDATE room SET visits = visits + 1 WHERE room_id = ?1').bind(roomId).run()
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export async function recordRoomVisit(
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db: D1Database,
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roomId: number,
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playerId: number
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): Promise<void> {
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await db.batch([
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db.prepare('UPDATE room SET visits = visits + 1 WHERE room_id = ?1').bind(roomId),
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db
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.prepare(
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`INSERT INTO interaction (player_id, room_id, last_visited_at)
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SELECT ?1, room_id, ?3 FROM room WHERE room_id = ?2 AND is_dorm IS NOT 1
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ON CONFLICT(player_id, room_id) DO UPDATE SET last_visited_at = excluded.last_visited_at`
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)
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.bind(playerId, roomId, new Date().toISOString()),
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])
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}
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/**
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@@ -3268,18 +3290,19 @@ async function toggleInteraction(
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roomId: number,
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column: 'cheered' | 'favorited'
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): Promise<Interaction> {
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const now = new Date().toISOString()
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// First interaction defaults the toggled column to 1; subsequent calls flip it.
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// `last_visited_at` is left alone: only entering the room ({@link recordRoomVisit})
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// is a visit, so a room cheered from a feed stays off the visited history.
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return toInteraction(
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await db
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.prepare(
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`INSERT INTO interaction (player_id, room_id, ${column}, last_visited_at)
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VALUES (?1, ?2, 1, ?3)
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`INSERT INTO interaction (player_id, room_id, ${column})
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VALUES (?1, ?2, 1)
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ON CONFLICT(player_id, room_id)
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DO UPDATE SET ${column} = NOT ${column}, last_visited_at = ?3
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DO UPDATE SET ${column} = NOT ${column}
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RETURNING cheered, favorited`
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)
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.bind(playerId, roomId, now)
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.bind(playerId, roomId)
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.first<InteractionRow>()
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)
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}
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