mirror of
https://github.com/djdevin/recflare.git
synced 2026-09-08 14:41:28 -07:00
add equipment update
This commit is contained in:
@@ -0,0 +1,24 @@
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-- Rewrite the stored unlocked-equipment DTOs onto the shape the client actually reads.
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-- Rows written before this used `EquipmentModificationGuid`/`EquipmentPrefabName` (the
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-- gift-drop's prefixed names, carried straight over at grant time) and had no
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-- `Favorited`/`PlatformMask`. The live endpoint serves the unprefixed
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-- `ModificationGuid`/`PrefabName` plus both of those, and the entries the client PUTs
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-- back to `/api/equipment/v1/update` use the unprefixed names too — so an un-rewritten
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-- row renders with a blank prefab and can never be favourited (the update matches on a
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-- guid the row's `data` no longer spells the same way).
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--
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-- The `data` column is the DTO verbatim, so the fix is a JSON rewrite in place; the row
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-- key (`equipment_modification_guid`) is unchanged. Guarded on the old key being
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-- present, which also makes it a no-op on re-run.
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UPDATE equipment
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SET data = json_object(
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'ModificationGuid', json_extract(data, '$.EquipmentModificationGuid'),
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'PrefabName', json_extract(data, '$.EquipmentPrefabName'),
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'FriendlyName', json_extract(data, '$.FriendlyName'),
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'Tooltip', json_extract(data, '$.Tooltip'),
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'Rarity', json_extract(data, '$.Rarity'),
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'PlatformMask', -1,
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'Favorited', json('false')
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)
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WHERE json_extract(data, '$.EquipmentModificationGuid') IS NOT NULL;
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@@ -28,7 +28,7 @@ import {
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getConsumables,
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grantConsumable,
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} from './consumables-db'
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import { getEquipment, grantEquipment } from './equipment-db'
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import { getEquipment, grantEquipment, setEquipmentFavorited } from './equipment-db'
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import { getInventory, grantItem } from './inventory-db'
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import {
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AUTHED,
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@@ -42,6 +42,7 @@ import {
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ConsumeEnvelope,
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ConsumeGiftRequest,
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CustomAvatarItemsResponse,
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EquipmentUpdateRequest,
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ErrorResponse,
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form,
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json,
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@@ -280,11 +281,13 @@ function toAvatarItem(giftDrop: StoreGiftDrop): AvatarItem {
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/** Build the owned equipment DTO granted into the buyer's inventory from a gift-drop. */
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function toEquipment(giftDrop: StoreGiftDrop): Equipment {
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return {
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EquipmentModificationGuid: giftDrop.EquipmentModificationGuid,
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EquipmentPrefabName: giftDrop.EquipmentPrefabName,
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ModificationGuid: giftDrop.EquipmentModificationGuid,
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PrefabName: giftDrop.EquipmentPrefabName,
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FriendlyName: giftDrop.FriendlyName,
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Tooltip: giftDrop.Tooltip,
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Rarity: giftDrop.Rarity,
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PlatformMask: -1,
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Favorited: false,
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}
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}
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@@ -714,6 +717,44 @@ const app = new Hono<App>({ strict: false })
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}
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)
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// Favourite/un-favourite owned equipment. [Authorize]. The client PUTs the entries
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// it wants changed (one request can carry several) and reads nothing back. Only
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// `Favorited` is written — the rest of each entry is the client echoing what it was
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// served, and a guid the caller doesn't own matches no row and is dropped.
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.put(
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'/api/equipment/v1/update',
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describeRoute({
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tags: ['Equipment'],
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summary: 'Update owned equipment',
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description:
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'Applies the posted `Favorited` flags to the caller’s owned equipment, matched by ' +
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'`ModificationGuid`. Everything else in each entry is ignored, and a guid the caller ' +
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'doesn’t own is silently skipped. Empty body on success.',
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security: AUTHED,
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requestBody: jsonBody(EquipmentUpdateRequest, 'The entries to update'),
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responses: {
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200: { description: 'Applied (empty body)' },
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400: { description: 'Body isn’t a JSON array (empty body)' },
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401: UNAUTHORIZED_RESPONSE,
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},
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}),
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async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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const body = (await c.req.json().catch(() => null)) as unknown
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if (!Array.isArray(body)) return c.body(null, 400)
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const updates = body
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.filter((e): e is Record<string, unknown> => typeof e === 'object' && e !== null)
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.filter((e) => typeof e.ModificationGuid === 'string' && e.ModificationGuid !== '')
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.map((e) => ({
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ModificationGuid: e.ModificationGuid as string,
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Favorited: e.Favorited === true,
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}))
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await setEquipmentFavorited(c.env.DB, id, updates)
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return c.body(null, 200)
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}
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)
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// Room consumables/currencies for a given room. Stubbed as empty lists so the
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// client doesn't 404.
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.get(
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@@ -6,10 +6,10 @@
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* gift-drop carries an `EquipmentModificationGuid`) and read back by
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* `GET /api/equipment/v2/getUnlocked`.
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*
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* The item is keyed by its `EquipmentModificationGuid` — the gift-drop's equipment guid
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* — so re-buying the same skin upserts rather than piling up duplicate rows (these
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* drops are flagged `Unique`). `data` is the rendered unlocked-equipment DTO, stored
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* opaquely and served back untouched.
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* The item is keyed by the gift-drop's equipment guid, so re-buying the same skin
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* upserts rather than piling up duplicate rows (these drops are flagged `Unique`).
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* `data` is the rendered unlocked-equipment DTO, stored opaquely and served back
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* untouched.
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*
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* This worker (`econ`) owns the table and its migration — see apps/econ/migrations/
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* 0006_equipment.sql. The gift box the purchase also creates lives in a separate table
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@@ -28,21 +28,34 @@ export const EQUIPMENT_SCHEMA_DDL: string[] = [
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/**
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* A rendered piece of unlocked equipment, as `/api/equipment/v2/getUnlocked` serves it.
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* `EquipmentModificationGuid` is the item's guid string and the row's key;
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* `EquipmentPrefabName` names the base equipment the modification applies to.
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* `ModificationGuid` is the item's guid string and the row's key; `PrefabName` names the
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* base equipment the modification applies to.
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*
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* The names are UNPREFIXED here, unlike the gift-drop/gift-box shapes that carry the
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* same two values as `EquipmentPrefabName`/`EquipmentModificationGuid`. That's not an
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* inconsistency to tidy up: a drop is a flat record holding avatar, consumable and
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* equipment fields side by side, so it needs the prefix to disambiguate, while this
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* record is all equipment. Confirmed against the live endpoint, and the entries the
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* client PUTs back to `/api/equipment/v1/update` use the same unprefixed names.
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*/
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export interface Equipment extends Record<string, unknown> {
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EquipmentModificationGuid: string
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EquipmentPrefabName: string
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ModificationGuid: string
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PrefabName: string
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FriendlyName: string
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Tooltip: string
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Rarity: number
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/** Always -1 (all platforms) — we don't gate equipment per platform. */
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PlatformMask: number
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/** Player-set favourite flag, toggled by `PUT /api/equipment/v1/update`. */
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Favorited: boolean
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}
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/**
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* Grant a piece of equipment into a player's inventory. Upserts on
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* (account_id, equipment_modification_guid): owning equipment is boolean, so re-buying
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* it refreshes the stored DTO rather than adding a second copy.
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* it refreshes the stored DTO rather than adding a second copy. The refresh carries the
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* player's `Favorited` flag over, so re-buying doesn't quietly un-favourite the skin
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* (a row written before the flag existed reads as not favourited).
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*/
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export async function grantEquipment(
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db: D1Database,
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@@ -52,12 +65,44 @@ export async function grantEquipment(
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await db
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.prepare(
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`INSERT INTO equipment (account_id, equipment_modification_guid, data) VALUES (?1, ?2, ?3)
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ON CONFLICT (account_id, equipment_modification_guid) DO UPDATE SET data = ?3`
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ON CONFLICT (account_id, equipment_modification_guid) DO UPDATE SET
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data = json_set(?3, '$.Favorited',
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json(CASE WHEN json_extract(equipment.data, '$.Favorited') THEN 'true' ELSE 'false' END))`
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)
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.bind(accountId, equipment.EquipmentModificationGuid, JSON.stringify(equipment))
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.bind(accountId, equipment.ModificationGuid, JSON.stringify(equipment))
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.run()
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}
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/** One entry of the `PUT /api/equipment/v1/update` body. */
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export interface EquipmentFavoriteUpdate {
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ModificationGuid: string
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Favorited: boolean
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}
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/**
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* Apply the client's favourite toggles. Only the `Favorited` flag is writable — the
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* rest of the posted entry (PrefabName, Rarity, …) is the client echoing back what it
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* was served, and the reference server ignores it too.
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*
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* A guid the caller doesn't own matches no row and is silently dropped: equipment is
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* only ever granted by a purchase, so there is nothing to favourite until then (and an
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* insert here would let a client mint equipment for itself).
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*/
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export async function setEquipmentFavorited(
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db: D1Database,
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accountId: number,
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updates: EquipmentFavoriteUpdate[]
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): Promise<void> {
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if (updates.length === 0) return
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const stmt = db.prepare(
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`UPDATE equipment SET data = json_set(data, '$.Favorited', json(?3))
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WHERE account_id = ?1 AND equipment_modification_guid = ?2`
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)
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await db.batch(
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updates.map((u) => stmt.bind(accountId, u.ModificationGuid, u.Favorited ? 'true' : 'false'))
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)
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}
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/** Every piece of equipment a player owns, ordered by guid for a stable listing. */
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export async function getEquipment(db: D1Database, accountId: number): Promise<Equipment[]> {
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const { results } = await db
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@@ -177,5 +177,20 @@ export const SaveOutfitRequest = z
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.catchall(z.unknown())
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.describe('Plus opaque outfit fields (OutfitSelectionsV2, FaceFeatures, …) stored verbatim')
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/**
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* `PUT /api/equipment/v1/update` JSON body — the client's favourite toggles. It echoes
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* back the whole entry it was served, but only `Favorited` is written; the rest is
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* ignored (as on the reference server).
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*/
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export const EquipmentUpdateRequest = z.array(
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z
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.object({
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ModificationGuid: z.string().describe('Identifies the owned equipment row'),
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Favorited: z.boolean(),
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})
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.catchall(z.unknown())
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.describe('Plus the echoed-back PrefabName / FriendlyName / Tooltip / Rarity, all ignored')
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)
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/** An opaque JSON body stored verbatim (the avatar blob for `POST /api/avatar/v2/set`). */
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export const OpaqueJsonBody = JsonObject.describe('Stored verbatim and echoed back')
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@@ -413,16 +413,6 @@ describe('econ endpoints', () => {
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expect(await res.json()).toEqual([])
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})
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test('POST /api/settings/v2/set 401s without a token, 200s with one', async () => {
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const anon = await exports.default.fetch(`${ORIGIN}/api/settings/v2/set`, { method: 'POST' })
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expect(anon.status).toBe(401)
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const res = await exports.default.fetch(`${ORIGIN}/api/settings/v2/set`, {
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method: 'POST',
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headers: await bearer(),
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})
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expect(res.status).toBe(200)
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})
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test('GET /api/consumables/v2/getUnlocked 401s without a token, returns []', async () => {
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const anon = await exports.default.fetch(`${ORIGIN}/api/consumables/v2/getUnlocked`)
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expect(anon.status).toBe(401)
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@@ -774,16 +764,20 @@ describe('econ endpoints', () => {
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})
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expect(r.status).toBe(200)
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return (await r.json()) as Array<{
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EquipmentModificationGuid: string
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EquipmentPrefabName: string
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ModificationGuid: string
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PrefabName: string
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FriendlyName: string
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PlatformMask: number
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Favorited: boolean
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}>
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}
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const first = await unlocked()
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expect(first).toHaveLength(1)
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expect(first[0].EquipmentModificationGuid).toBe(guid)
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expect(first[0].EquipmentPrefabName).toBe('[DiscGolfDisc]')
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// The unlocked DTO is unprefixed, unlike the gift-drop the grant came from.
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expect(first[0].ModificationGuid).toBe(guid)
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expect(first[0].PrefabName).toBe('[DiscGolfDisc]')
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expect(first[0].FriendlyName).toBe('Disc Skin (Coop)')
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expect(first[0].PlatformMask).toBe(-1)
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// Equipment is not an avatar item — it does not show up in v4/items.
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const items = await exports.default.fetch(`${ORIGIN}/api/avatar/v4/items`, {
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@@ -792,9 +786,48 @@ describe('econ endpoints', () => {
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const list = (await items.json()) as Array<{ FriendlyName: string }>
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expect(list.every((i) => i.FriendlyName !== 'Disc Skin (Coop)')).toBe(true)
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expect(first[0].Favorited).toBe(false)
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// Owning equipment is boolean: re-buying upserts, it does not add a second row.
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expect((await buy()).status).toBe(200)
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expect(await unlocked()).toHaveLength(1)
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// Favouriting sticks.
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const update = async (favorited: boolean) =>
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exports.default.fetch(`${ORIGIN}/api/equipment/v1/update`, {
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method: 'PUT',
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headers: { ...(await bearer('31')), 'Content-Type': 'application/json' },
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body: JSON.stringify([
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{ PrefabName: '[DiscGolfDisc]', ModificationGuid: guid, Favorited: favorited },
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// A guid the caller doesn't own is silently skipped, not inserted.
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{ PrefabName: '[Basketball]', ModificationGuid: 'not-owned', Favorited: true },
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]),
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})
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expect((await update(true)).status).toBe(200)
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let after = await unlocked()
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expect(after).toHaveLength(1)
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expect(after[0].Favorited).toBe(true)
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// …and un-favouriting flips it back.
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expect((await update(false)).status).toBe(200)
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after = await unlocked()
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expect(after[0].Favorited).toBe(false)
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})
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test('PUT /api/equipment/v1/update 401s without a token, 400s on a non-array body', async () => {
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const anon = await exports.default.fetch(`${ORIGIN}/api/equipment/v1/update`, {
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method: 'PUT',
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headers: { 'Content-Type': 'application/json' },
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body: '[]',
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})
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expect(anon.status).toBe(401)
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const bad = await exports.default.fetch(`${ORIGIN}/api/equipment/v1/update`, {
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method: 'PUT',
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headers: { ...(await bearer('32')), 'Content-Type': 'application/json' },
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body: '{}',
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})
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expect(bad.status).toBe(400)
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})
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test('POST /api/storefronts/v2/buyItem 409s when the sent price no longer matches', async () => {
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@@ -1127,8 +1160,8 @@ describe('econ endpoints', () => {
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'POST /api/consumables/v1/consume',
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'POST /api/gamerewards/v1/request',
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'POST /api/objectives/v1/cleargroup',
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'POST /api/settings/v2/set',
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'POST /api/storefronts/v2/buyItem',
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'PUT /api/equipment/v1/update',
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])
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// Every operation carries a summary — a path present but undescribed is not
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Reference in New Issue
Block a user