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https://github.com/djdevin/recflare.git
synced 2026-09-08 14:41:28 -07:00
add a few admin endpoints for matching into instances
This commit is contained in:
+146
-4
@@ -29,6 +29,7 @@ import {
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RoomInstanceType,
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setPresence,
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setRoomInstanceInProgress,
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setRoomInstancePrivate,
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subRoomDataBlob,
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} from '@repo/domain'
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import { logger, withCleanSpec, withNotFound, withOnError } from '@repo/hono-helpers'
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@@ -1013,6 +1014,93 @@ const app = new Hono<App>()
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}
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)
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// Join one SPECIFIC live instance by id (`/matchmake/instance/{roomInstanceId}`) —
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// the action behind the owner's instance listing (`GET /room/{roomId}/instances`),
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// where they pick a session of their room and drop into it. Unlike every other
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// matchmake this targets a fixed instance: nothing is reused, nothing is created,
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// and a full or in-progress instance is still entered (moderating a full instance
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// is the point). OWNER-ONLY, gated with the same creator-or-co-owner check as the
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// listing — the Photon room id is the join coordinate, so an open version of this
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// would let anyone warp into any private session by guessing an id. Registered
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// before the `/matchmake/room/…` routes so `instance` isn't read as a room name.
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.post(
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'/matchmake/instance/:instanceId{[0-9]+}',
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describeRoute({
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tags: ['Navigation'],
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summary: 'Join a specific instance (owner only)',
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description: [
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'Places the caller into one specific live instance of their own room, picked by id',
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'from the owner’s instance listing. Gated to the room’s creator or a co-owner.',
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'Unlike the other matchmakes this never reuses or creates an instance, and enters',
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'even a full or in-progress one. Returns errorCode 20 with a null instance when the',
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'instance or its room is gone, or the caller doesn’t manage that room; errorCode 55',
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'when banned.',
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].join(' '),
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security: AUTHED,
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parameters: [
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{
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name: 'instanceId',
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in: 'path',
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required: true,
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description: 'Room instance id (digits only)',
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schema: { type: 'string', pattern: '^[0-9]+$' },
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},
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],
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responses: {
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200: json(
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MatchmakeResponse,
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'The instance (or a null instance with errorCode 20 / 55 when it can’t be joined)'
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),
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401: UNAUTHORIZED_RESPONSE,
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},
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}),
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async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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const instanceId = Number.parseInt(c.req.param('instanceId'), 10)
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const stored = await getRoomInstance(c.env.DB, instanceId)
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// One opaque refusal for "no such instance", "no such room" and "not yours":
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// a distinct code for the last would confirm which instance ids are live.
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if (!stored) return c.json({ errorCode: NO_SUCH_ROOM, roomInstance: null })
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const room = await getRoomById(c.env.DB, stored.roomId)
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if (!room) return c.json({ errorCode: NO_SUCH_ROOM, roomInstance: null })
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if (!canManageRoom(room, id)) {
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logger.info('instance matchmake refused: not the room’s owner', {
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roomInstanceId: instanceId,
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roomId: stored.roomId,
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accountId: id,
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})
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return c.json({ errorCode: NO_SUCH_ROOM, roomInstance: null })
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}
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// Like the follow-a-friend path, this hands out a Photon room id without going
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// through resolveRoomInstance, so the room's bans are checked here too. An owner
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// can't ban themselves out of their own room in practice, but a co-owner can be
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// banned, and a ban must beat every route that yields join coordinates.
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if (await isPlayerBannedFromRoom(c.env.DB, stored.roomId, id)) {
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logger.info('instance matchmake refused: player banned from room', {
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roomId: stored.roomId,
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id,
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})
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return c.json({ errorCode: BANNED_FROM_ROOM, roomInstance: null })
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}
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// Rebuild the wire instance from the room (fresh scene + published save) keyed to
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// this instance's own id and Photon room, so the owner lands in exactly the
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// session they picked rather than a new one alongside it.
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const instance = roomInstanceFromRoom(
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room,
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stored.isPrivate,
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stored.roomInstanceId,
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stored.photonRoomId,
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stored.subRoomId
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)
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await enterRoom(c, id, instance)
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return c.json({ errorCode: 0, roomInstance: instance })
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}
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)
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// Matchmake into a specific subroom of a room (`/matchmake/room/{roomId}/{subRoomId}`
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// — the client uses this to enter a room's other scenes). The subroom decides the
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// scene the client loads and which instances are joinable, so it must be carried
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@@ -1221,16 +1309,20 @@ const app = new Hono<App>()
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(c) => c.body(null, 200)
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)
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// The room owner flips the instance's in-progress flag once the session starts
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// (e.g. a game round begins). Body is a form post: `inProgress=True|False`.
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// The instance's in-progress flag, flipped when a session starts (e.g. a game round
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// begins). Deliberately NOT owner-gated, unlike the other room-instance mutations:
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// this is set by whoever in the room starts the game, not by the room's owner — a
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// gate here would break game starts for everyone else. Body is a form post:
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// `inProgress=True|False`.
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.put(
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'/roominstance/:id/inprogress',
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describeRoute({
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tags: ['Room instance'],
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summary: 'Set instance in-progress flag',
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description: [
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'The room owner flips the instance’s in-progress flag when a session starts (e.g. a',
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'round begins). Body is `inProgress=True|False`.',
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'Flips the instance’s in-progress flag when a session starts (e.g. a round begins).',
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'Set by whoever in the room starts the game — any authenticated player, not just the',
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'room’s owner. Body is `inProgress=True|False`.',
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].join(' '),
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security: AUTHED,
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requestBody: form(InProgressRequest, 'The inProgress flag'),
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@@ -1258,6 +1350,56 @@ const app = new Hono<App>()
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}
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)
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// Close a live instance to strangers (`/roominstance/{id}/markprivate`) — the owner
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// makes the session they're running private, so public matchmaking stops feeding new
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// players into it (getJoinableInstance only reuses non-private instances). Everyone
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// already inside stays put; this shuts the door rather than clearing the room.
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// OWNER-ONLY (same creator-or-co-owner gate as the instance listing): whether a
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// session is open is the room owner's call, not a passer-by's. Generic empty ack.
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.post(
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'/roominstance/:id/markprivate',
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describeRoute({
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tags: ['Room instance'],
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summary: 'Mark an instance private (owner only)',
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description: [
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'Marks a live instance private, so public matchmaking stops placing new players',
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'into it. Players already inside are unaffected. Auth-gated and gated to the',
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'instance’s room’s creator or a co-owner (403 otherwise). Empty ack.',
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].join(' '),
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security: AUTHED,
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parameters: [
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{
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name: 'id',
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in: 'path',
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required: true,
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description: 'Room instance id',
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schema: { type: 'string' },
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},
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],
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responses: {
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200: EMPTY_OK,
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401: UNAUTHORIZED_RESPONSE,
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403: { description: 'Not the room’s creator or a co-owner (empty body)' },
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404: { description: 'Non-numeric id or no such instance (empty body)' },
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},
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}),
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async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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const instanceId = Number.parseInt(c.req.param('id'), 10)
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if (Number.isNaN(instanceId)) return c.body(null, 404)
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const stored = await getRoomInstance(c.env.DB, instanceId)
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if (!stored) return c.body(null, 404)
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const room = await getRoomById(c.env.DB, stored.roomId)
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if (!room || !canManageRoom(room, id)) return c.body(null, 403)
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await setRoomInstancePrivate(c.env.DB, instanceId, true)
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return c.body(null, 200)
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}
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)
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// The room's live instances — the owner's view of active sessions of their room.
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// Auth-gated (401) and owner/co-owner-only (403): the caller must be the room's
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// creator or hold a Creator/CoOwner role on it. Unknown room → 404. Returns a
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@@ -1018,6 +1018,141 @@ describe('auth-gated endpoints', () => {
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expect((await coOwner.json()) as unknown[]).toHaveLength(instances.length)
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})
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test('POST /matchmake/instance/:id joins that exact instance, owner-only', async () => {
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// A player with no role on room 3 spins up an instance of it, which the room's
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// owner should then be able to drop into by id.
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const spawn = await exports.default.fetch(`${ORIGIN}/matchmake/room/3`, {
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method: 'POST',
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headers: await bearer('43'),
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})
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const spawned = (await spawn.json()) as {
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roomInstance: { roomInstanceId: number; photonRoomId: string }
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}
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const instanceId = spawned.roomInstance.roomInstanceId
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// No token → 401.
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expect(
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(await exports.default.fetch(`${ORIGIN}/matchmake/instance/${instanceId}`, { method: 'POST' }))
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.status
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).toBe(401)
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// Authed but not the room's owner or co-owner → the opaque NoSuchRoom refusal,
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// so instance ids can't be probed for live private sessions.
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const stranger = await exports.default.fetch(`${ORIGIN}/matchmake/instance/${instanceId}`, {
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method: 'POST',
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headers: await bearer('999'),
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})
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expect(stranger.status).toBe(200)
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expect(await stranger.json()).toEqual({ errorCode: 20, roomInstance: null })
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// Unknown instance → same refusal.
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const unknown = await exports.default.fetch(`${ORIGIN}/matchmake/instance/9999999`, {
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method: 'POST',
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headers: await bearer('42'),
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})
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expect(await unknown.json()).toEqual({ errorCode: 20, roomInstance: null })
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// Park the owner somewhere else first, so this is a real transition.
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await exports.default.fetch(`${ORIGIN}/matchmake/dorm`, {
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method: 'POST',
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headers: await bearer('42'),
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})
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// The owner lands in that exact instance — same id AND same Photon room as the
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// player already in it, which is what makes it the same session.
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const joined = await exports.default.fetch(`${ORIGIN}/matchmake/instance/${instanceId}`, {
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method: 'POST',
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headers: await bearer('42'),
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})
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expect(joined.status).toBe(200)
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const body = (await joined.json()) as {
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errorCode: number
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roomInstance: { roomInstanceId: number; photonRoomId: string; roomId: number }
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}
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expect(body.errorCode).toBe(0)
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expect(body.roomInstance.roomInstanceId).toBe(instanceId)
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expect(body.roomInstance.photonRoomId).toBe(spawned.roomInstance.photonRoomId)
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expect(body.roomInstance.roomId).toBe(3)
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// It's now the owner's presence, and the listing shows both of them in there.
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const listed = (await (
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await exports.default.fetch(`${ORIGIN}/room/3/instances`, { headers: await bearer('42') })
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).json()) as Array<{ roomInstanceId: number; playerIds: number[] }>
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const target = listed.find((i) => i.roomInstanceId === instanceId)
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expect(target?.playerIds).toEqual([42, 43])
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})
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test('POST /roominstance/:id/markprivate closes the instance, owner-only', async () => {
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// Room 77 subroom 34 — its own instance, so marking it private can't affect the
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// instances the other tests matchmake into.
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const spawn = await exports.default.fetch(`${ORIGIN}/matchmake/room/77/34`, {
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method: 'POST',
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headers: await bearer('42'),
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})
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const { roomInstance } = (await spawn.json()) as { roomInstance: { roomInstanceId: number } }
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const instanceId = roomInstance.roomInstanceId
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// No token → 401.
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expect(
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(
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await exports.default.fetch(`${ORIGIN}/roominstance/${instanceId}/markprivate`, {
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method: 'POST',
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})
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).status
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).toBe(401)
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// Unknown instance → 404.
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expect(
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(
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await exports.default.fetch(`${ORIGIN}/roominstance/9999999/markprivate`, {
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method: 'POST',
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headers: await bearer('42'),
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})
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).status
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).toBe(404)
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// Room 77 has no creator and no roles, so nobody manages it → 403 even for 42.
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expect(
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(
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await exports.default.fetch(`${ORIGIN}/roominstance/${instanceId}/markprivate`, {
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method: 'POST',
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headers: await bearer('42'),
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})
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).status
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).toBe(403)
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// Room 3 is account 42's, so its instances are theirs to close.
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const owned = await exports.default.fetch(`${ORIGIN}/matchmake/room/3`, {
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method: 'POST',
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headers: await bearer('43'),
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})
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const ownedId = ((await owned.json()) as { roomInstance: { roomInstanceId: number } })
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.roomInstance.roomInstanceId
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const marked = await exports.default.fetch(`${ORIGIN}/roominstance/${ownedId}/markprivate`, {
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method: 'POST',
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headers: await bearer('42'),
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})
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expect(marked.status).toBe(200)
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expect(await marked.text()).toBe('')
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// Closed to strangers: a public matchmake into room 3 no longer reuses it, so a
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// new player lands in a different instance.
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const after = await exports.default.fetch(`${ORIGIN}/matchmake/room/3`, {
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method: 'POST',
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headers: await bearer('999'),
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})
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const afterId = ((await after.json()) as { roomInstance: { roomInstanceId: number } })
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.roomInstance.roomInstanceId
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expect(afterId).not.toBe(ownedId)
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// The player already inside is untouched — this shuts the door, it doesn't clear
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// the room.
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const listed = (await (
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await exports.default.fetch(`${ORIGIN}/room/3/instances`, { headers: await bearer('42') })
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).json()) as Array<{ roomInstanceId: number; playerIds: number[] }>
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expect(listed.find((i) => i.roomInstanceId === ownedId)?.playerIds).toContain(43)
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})
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test('POST /invite pushes a game-invite MessageReceived to the target', async () => {
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// The notify DO is stubbed to record every notifyPlayer call (see vitest.config).
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type Sent = {
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@@ -1420,6 +1555,7 @@ describe('auth-gated endpoints', () => {
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'POST /invite',
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'POST /matchmake/club/{clubId}',
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'POST /matchmake/dorm',
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'POST /matchmake/instance/{instanceId}',
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'POST /matchmake/player/{playerId}',
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'POST /matchmake/room/{roomId}',
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'POST /matchmake/room/{roomId}/{subRoomId}',
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@@ -1428,6 +1564,7 @@ describe('auth-gated endpoints', () => {
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'POST /player/login',
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'POST /player/logout',
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'POST /player/notifydisconnect',
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'POST /roominstance/{id}/markprivate',
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'POST /roominstance/{id}/reportjoinresult',
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'PUT /player/gameserverregionpings',
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'PUT /player/photonregionpings',
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