[www] room token fun

This commit is contained in:
Devin Zuczek
2026-09-22 15:42:25 -04:00
parent 7376f2706f
commit db8ea1d056
4 changed files with 232 additions and 32 deletions
+64 -2
View File
@@ -2155,7 +2155,12 @@ function PublicRoomView({
{/* Staff only, and cosmetic: hidden for everyone else, but `rooms` checks the token's
role itself on the DELETE. */}
{isAdmin() && <StaffTakedown room={room} onTakenDown={onTakenDown} />}
{isAdmin() && (
<>
<StaffRoomTokens room={room} />
<StaffTakedown room={room} onTakenDown={onTakenDown} />
</>
)}
</>
)
}
@@ -2166,6 +2171,63 @@ function PublicRoomView({
* steps — a plain card, then the same accent-bordered confirm the ban form uses — since
* this is the one thing on the site that can't be undone.
*/
/**
* Pay everyone standing in the room, across every instance of it, from the room's own page.
* The audience is read when the button is pressed, so it is whoever is in there at that
* moment — there is nothing to pick and nobody to look up.
*/
function StaffRoomTokens({ room }: { room: OwnedRoom }) {
const [tokens, setTokens] = useState('')
const { pending, error, done, run } = useAction()
return (
<section className="card">
<h2>Staff</h2>
<form
onSubmit={(e) => {
e.preventDefault()
void run(async () => {
const amount = Number(tokens)
const res = await call<{ paid: number[]; skipped: number[] }>(
`/api/staff/rooms/${room.RoomId}/gift-tokens`,
{ authed: true, json: { amount } }
)
setTokens('')
const n = res.paid.length
const missed =
res.skipped.length > 0
? ` ${res.skipped.length} couldn't spare it and were skipped.`
: ''
return `Sent ${amount.toLocaleString()} tokens to ${n} player${n === 1 ? '' : 's'} in ^${room.Name}.${missed}`
})
}}
>
<label>
Gift tokens to everyone here
<span className="staff-gift">
<input
type="number"
step={1}
value={tokens}
required
onChange={(e) => setTokens(e.target.value)}
/>
<button type="submit" disabled={pending}>
{pending ? 'Sending…' : 'Send'}
</button>
</span>
<span className="hint">
Everyone in the room right now, across all of its instances. A negative amount takes
tokens back, skipping anyone who can&apos;t spare it.
</span>
</label>
{error && <p className="error">{error}</p>}
{done && <p className="ok">{done}</p>}
</form>
</section>
)
}
function StaffTakedown({ room, onTakenDown }: { room: OwnedRoom; onTakenDown: () => void }) {
const [confirming, setConfirming] = useState(false)
const { pending, error, run } = useAction()
@@ -2173,7 +2235,7 @@ function StaffTakedown({ room, onTakenDown }: { room: OwnedRoom; onTakenDown: ()
if (!confirming) {
return (
<section className="card">
<h2>Staff</h2>
<h2>Delete room</h2>
<p className="muted">
Deleting a room removes it for everyone: the room, its subrooms and their saves, and its
picture. Photos players took in it stay on their profiles.
+102 -30
View File
@@ -4,6 +4,7 @@ import {
clearPasswordHash,
createGift,
getAccount,
getPlayerIdsInRoom,
getPresences,
movePlayerToDorm,
writeAuditLog,
@@ -673,23 +674,62 @@ export async function giftTokensHandler(c: Context<App>) {
const body = (await c.req.json().catch(() => ({}))) as { amount?: unknown }
const amount = Number(body.amount)
if (!Number.isInteger(amount)) {
return c.json({ error: 'Enter a whole number of tokens, positive or negative' }, 400)
}
const maxGift = intVar(c.env.MAX_TOKEN_GIFT, DEFAULT_MAX_TOKEN_GIFT)
if (Math.abs(amount) > maxGift) {
return c.json({ error: `A gift can carry at most ${maxGift.toLocaleString()} tokens` }, 400)
}
const refusal = tokenAmountRefusal(c, amount)
if (refusal !== null) return c.json({ error: refusal }, 400)
if ((await getAccount(c.env.DB, playerId)) === null) {
return c.json({ error: 'No such player' }, 404)
}
// Seed the signup grant first, as econ does before every credit: `creditCurrency` upserts,
// and a never-touched balance would otherwise start from this gift instead of the grant.
const startingTokens = intVar(c.env.STARTING_TOKENS, DEFAULT_STARTING_TOKENS)
const sent = await sendTokens(c, playerId, amount, startingTokens)
if (sent === null) {
const held = await getBalance(c.env.DB, playerId, CurrencyType.RecCenterTokens, startingTokens)
return c.json({ error: `They only have ${held.toLocaleString()} tokens to take` }, 400)
}
await recordPlayerAudit(c, 'gift_tokens', { playerId, amount, ...sent })
logger.info(amount < 0 ? 'staff took tokens back' : 'staff gifted tokens', {
moderatorId: staffId(c),
playerId,
amount,
})
return c.json({ playerId, amount, ...sent })
}
/**
* Why this token amount can't be sent, or null when it can. Shared by the one-player gift
* and the room-wide one so they agree on what an amount is: any whole number within the
* operator's cap, in either direction (see {@link sendTokens} for what each sign does).
*/
function tokenAmountRefusal(c: Context<App>, amount: number): string | null {
if (!Number.isInteger(amount)) return 'Enter a whole number of tokens, positive or negative'
const maxGift = intVar(c.env.MAX_TOKEN_GIFT, DEFAULT_MAX_TOKEN_GIFT)
if (Math.abs(amount) > maxGift) {
return `A gift can carry at most ${maxGift.toLocaleString()} tokens`
}
return null
}
/**
* Move one player's token balance by `amount`, box it and tell them — the whole of a token
* gift, for one player. Returns their resulting balance and the box's id, or null when a
* negative amount is more than they hold (nothing is changed, and no box is minted).
*
* A POSITIVE amount credits, as econ's own faucets do. A NEGATIVE one debits through the
* same guarded spend a purchase uses, so it cannot overdraw. ZERO moves nothing. All three
* mint a box — an empty or negative one has never been seen in the client, and finding out
* is the point.
*
* The signup grant is seeded first, as econ does before every credit: `creditCurrency`
* upserts the row, so a never-touched balance would otherwise start from this gift.
*/
async function sendTokens(
c: Context<App>,
playerId: number,
amount: number,
startingTokens: number
): Promise<{ balance: number; giftId: number } | null> {
await ensureStartingBalances(c.env.DB, playerId, startingTokens)
// A NEGATIVE amount takes tokens back, through the same guarded debit a purchase spends
// with — so it can't overdraw, and a player who can't afford it keeps what they have.
if (amount < 0) {
const spent = await spendCurrency(
c.env.DB,
@@ -698,18 +738,8 @@ export async function giftTokensHandler(c: Context<App>) {
-amount,
startingTokens
)
if (!spent) {
const held = await getBalance(
c.env.DB,
playerId,
CurrencyType.RecCenterTokens,
startingTokens
)
return c.json({ error: `They only have ${held.toLocaleString()} tokens to take` }, 400)
}
if (!spent) return null
}
// Zero moves nothing and still sends a box — an empty one, for the same reason a negative
// one is allowed: nobody has seen what the client draws for it.
const balance =
amount > 0
? await creditCurrency(
@@ -727,13 +757,6 @@ export async function giftTokensHandler(c: Context<App>) {
})
const gift = await createGift(c.env.DB, playerId, content)
await recordPlayerAudit(c, 'gift_tokens', { playerId, amount, balance, giftId: gift.id })
logger.info(amount < 0 ? 'staff took tokens back' : 'staff gifted tokens', {
moderatorId: staffId(c),
playerId,
amount,
})
// The balance first, so the box's announcement lands on a total that already includes it.
try {
await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).notifyPlayer(
@@ -752,8 +775,57 @@ export async function giftTokensHandler(c: Context<App>) {
})
}
await announceGift(c, playerId, gift.id, content)
return { balance, giftId: gift.id }
}
return c.json({ playerId, amount, balance, giftId: gift.id })
/**
* Send tokens to EVERYONE standing in a room right now — every instance of it at once.
*
* The room is the audience, not one session: `getPlayerIdsInRoom` is the live, unexpired
* presence for that room across its instances, deduplicated, and it is read at the moment the
* button is pressed. Someone who arrives a second later gets nothing; someone whose presence
* has lapsed is already gone from it.
*
* Each player is paid exactly as the one-player gift pays them, one after another rather than
* at once: this is a handful of writes per player, and a busy room would otherwise open a
* hundred at a time. A player a negative amount can't be taken from is SKIPPED rather than
* failing the room — the ones who could afford it have already been debited by then — and the
* response says who was missed.
*/
export async function giftRoomTokensHandler(c: Context<App>) {
const roomId = Number(c.req.param('roomId'))
if (!Number.isInteger(roomId) || roomId <= 0) {
return c.json({ error: 'A numeric room id is required' }, 400)
}
const body = (await c.req.json().catch(() => ({}))) as { amount?: unknown }
const amount = Number(body.amount)
const refusal = tokenAmountRefusal(c, amount)
if (refusal !== null) return c.json({ error: refusal }, 400)
const playerIds = await getPlayerIdsInRoom(c.env.DB, roomId)
if (playerIds.length === 0) {
return c.json({ error: 'Nobody is in that room right now' }, 404)
}
const startingTokens = intVar(c.env.STARTING_TOKENS, DEFAULT_STARTING_TOKENS)
const paid: number[] = []
const skipped: number[] = []
for (const playerId of playerIds) {
const sent = await sendTokens(c, playerId, amount, startingTokens)
if (sent === null) skipped.push(playerId)
else paid.push(playerId)
}
await recordPlayerAudit(c, 'gift_tokens_room', { roomId, amount, paid, skipped })
logger.info('staff gifted tokens to a room', {
moderatorId: staffId(c),
roomId,
amount,
paidCount: paid.length,
skippedCount: skipped.length,
})
return c.json({ roomId, amount, paid, skipped })
}
/**
+63
View File
@@ -718,6 +718,7 @@ it('refuses every staff endpoint without a token, and without a staff role', asy
'/api/staff/players/1/username-changes',
'/api/staff/players/1/clear-password',
]
writes.push('/api/staff/rooms/1/gift-tokens')
for (const path of writes) {
expect((await SELF.fetch(`https://example.com${path}`, { method: 'POST' })).status).toBe(401)
const res = await SELF.fetch(`https://example.com${path}`, {
@@ -1407,6 +1408,68 @@ it('takes tokens back on a negative gift, and cannot overdraw', async () => {
expect(await auditRows('gift_tokens', 8360)).toHaveLength(1)
})
// The room is the audience, not one session: everyone standing in any instance of it, read
// at the moment the button is pressed.
it('sends tokens to everyone in a room, across its instances', async () => {
const inRoom = async (accountId: number, roomId: number, roomInstanceId: number) =>
setPresence(env.DB, {
accountId,
roomInstance: { roomId, roomInstanceId },
statusVisibility: 0,
deviceClass: 0,
vrMovementMode: 0,
platform: 4,
appVersion: 'test',
})
// Two instances of room 7700, plus a player in a different room who must not be paid.
await inRoom(8370, 7700, 77101)
await inRoom(8371, 7700, 77101)
await inRoom(8372, 7700, 77102)
await inRoom(8373, 7701, 77103)
const res = await staffPost('/api/staff/rooms/7700/gift-tokens', 8110, { amount: 250 })
expect(res.status).toBe(200)
expect(await res.json()).toEqual({
roomId: 7700,
amount: 250,
paid: [8370, 8371, 8372],
skipped: [],
})
for (const playerId of [8370, 8371, 8372]) {
await expect(
getBalance(env.DB, playerId, CurrencyType.RecCenterTokens, DEFAULT_STARTING_TOKENS)
).resolves.toBe(DEFAULT_STARTING_TOKENS + 250)
expect(await getPendingGifts(env.DB, playerId)).toHaveLength(1)
}
// The player in the other room is untouched — no box, and no balance row touched.
expect(await getPendingGifts(env.DB, 8373)).toEqual([])
const { results } = await env.DB.prepare(
`SELECT player_id, data FROM audit_log
WHERE action = 'gift_tokens_room' AND json_extract(data, '$.roomId') = 7700`
).all<{ player_id: number; data: string }>()
expect(results).toHaveLength(1)
expect(results[0].player_id).toBe(8110)
expect(JSON.parse(results[0].data)).toEqual({
roomId: 7700,
amount: 250,
paid: [8370, 8371, 8372],
skipped: [],
})
})
// An empty room is a 404 rather than a silent success: a staffer who pressed the button
// expects somebody to have been paid.
it('refuses a room gift with nobody in the room, and a bad amount', async () => {
expect((await staffPost('/api/staff/rooms/7799/gift-tokens', 8110, { amount: 10 })).status).toBe(
404
)
expect(
(await staffPost('/api/staff/rooms/7700/gift-tokens', 8110, { amount: 10_001 })).status
).toBe(400)
})
// Zero is a real gift here: nothing moves, and the player gets an empty box.
it('sends an empty box on a zero token gift', async () => {
await updateAccount(env.DB, 8361, { username: 'Emptyhanded' })
+3
View File
@@ -41,6 +41,7 @@ import {
createReportHandler,
getReportHandler,
giftCustomItemHandler,
giftRoomTokensHandler,
giftTokensHandler,
giftXpHandler,
linkedAccountsHandler,
@@ -484,6 +485,8 @@ const app = new Hono<App>()
.post('/api/staff/players/:id/gift-tokens', giftTokensHandler)
.post('/api/staff/players/:id/gift-custom-item', giftCustomItemHandler)
.post('/api/staff/players/:id/gift-xp', giftXpHandler)
// Everyone standing in a room, across all of its instances.
.post('/api/staff/rooms/:roomId/gift-tokens', giftRoomTokensHandler)
.post('/api/staff/players/:id/username-changes', addUsernameChangeHandler)
.post('/api/staff/players/:id/clear-password', clearPasswordHandler)