[www] room token fun

This commit is contained in:
Devin Zuczek
2026-09-22 15:42:25 -04:00
parent 7376f2706f
commit db8ea1d056
4 changed files with 232 additions and 32 deletions
+102 -30
View File
@@ -4,6 +4,7 @@ import {
clearPasswordHash,
createGift,
getAccount,
getPlayerIdsInRoom,
getPresences,
movePlayerToDorm,
writeAuditLog,
@@ -673,23 +674,62 @@ export async function giftTokensHandler(c: Context<App>) {
const body = (await c.req.json().catch(() => ({}))) as { amount?: unknown }
const amount = Number(body.amount)
if (!Number.isInteger(amount)) {
return c.json({ error: 'Enter a whole number of tokens, positive or negative' }, 400)
}
const maxGift = intVar(c.env.MAX_TOKEN_GIFT, DEFAULT_MAX_TOKEN_GIFT)
if (Math.abs(amount) > maxGift) {
return c.json({ error: `A gift can carry at most ${maxGift.toLocaleString()} tokens` }, 400)
}
const refusal = tokenAmountRefusal(c, amount)
if (refusal !== null) return c.json({ error: refusal }, 400)
if ((await getAccount(c.env.DB, playerId)) === null) {
return c.json({ error: 'No such player' }, 404)
}
// Seed the signup grant first, as econ does before every credit: `creditCurrency` upserts,
// and a never-touched balance would otherwise start from this gift instead of the grant.
const startingTokens = intVar(c.env.STARTING_TOKENS, DEFAULT_STARTING_TOKENS)
const sent = await sendTokens(c, playerId, amount, startingTokens)
if (sent === null) {
const held = await getBalance(c.env.DB, playerId, CurrencyType.RecCenterTokens, startingTokens)
return c.json({ error: `They only have ${held.toLocaleString()} tokens to take` }, 400)
}
await recordPlayerAudit(c, 'gift_tokens', { playerId, amount, ...sent })
logger.info(amount < 0 ? 'staff took tokens back' : 'staff gifted tokens', {
moderatorId: staffId(c),
playerId,
amount,
})
return c.json({ playerId, amount, ...sent })
}
/**
* Why this token amount can't be sent, or null when it can. Shared by the one-player gift
* and the room-wide one so they agree on what an amount is: any whole number within the
* operator's cap, in either direction (see {@link sendTokens} for what each sign does).
*/
function tokenAmountRefusal(c: Context<App>, amount: number): string | null {
if (!Number.isInteger(amount)) return 'Enter a whole number of tokens, positive or negative'
const maxGift = intVar(c.env.MAX_TOKEN_GIFT, DEFAULT_MAX_TOKEN_GIFT)
if (Math.abs(amount) > maxGift) {
return `A gift can carry at most ${maxGift.toLocaleString()} tokens`
}
return null
}
/**
* Move one player's token balance by `amount`, box it and tell them — the whole of a token
* gift, for one player. Returns their resulting balance and the box's id, or null when a
* negative amount is more than they hold (nothing is changed, and no box is minted).
*
* A POSITIVE amount credits, as econ's own faucets do. A NEGATIVE one debits through the
* same guarded spend a purchase uses, so it cannot overdraw. ZERO moves nothing. All three
* mint a box — an empty or negative one has never been seen in the client, and finding out
* is the point.
*
* The signup grant is seeded first, as econ does before every credit: `creditCurrency`
* upserts the row, so a never-touched balance would otherwise start from this gift.
*/
async function sendTokens(
c: Context<App>,
playerId: number,
amount: number,
startingTokens: number
): Promise<{ balance: number; giftId: number } | null> {
await ensureStartingBalances(c.env.DB, playerId, startingTokens)
// A NEGATIVE amount takes tokens back, through the same guarded debit a purchase spends
// with — so it can't overdraw, and a player who can't afford it keeps what they have.
if (amount < 0) {
const spent = await spendCurrency(
c.env.DB,
@@ -698,18 +738,8 @@ export async function giftTokensHandler(c: Context<App>) {
-amount,
startingTokens
)
if (!spent) {
const held = await getBalance(
c.env.DB,
playerId,
CurrencyType.RecCenterTokens,
startingTokens
)
return c.json({ error: `They only have ${held.toLocaleString()} tokens to take` }, 400)
}
if (!spent) return null
}
// Zero moves nothing and still sends a box — an empty one, for the same reason a negative
// one is allowed: nobody has seen what the client draws for it.
const balance =
amount > 0
? await creditCurrency(
@@ -727,13 +757,6 @@ export async function giftTokensHandler(c: Context<App>) {
})
const gift = await createGift(c.env.DB, playerId, content)
await recordPlayerAudit(c, 'gift_tokens', { playerId, amount, balance, giftId: gift.id })
logger.info(amount < 0 ? 'staff took tokens back' : 'staff gifted tokens', {
moderatorId: staffId(c),
playerId,
amount,
})
// The balance first, so the box's announcement lands on a total that already includes it.
try {
await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).notifyPlayer(
@@ -752,8 +775,57 @@ export async function giftTokensHandler(c: Context<App>) {
})
}
await announceGift(c, playerId, gift.id, content)
return { balance, giftId: gift.id }
}
return c.json({ playerId, amount, balance, giftId: gift.id })
/**
* Send tokens to EVERYONE standing in a room right now — every instance of it at once.
*
* The room is the audience, not one session: `getPlayerIdsInRoom` is the live, unexpired
* presence for that room across its instances, deduplicated, and it is read at the moment the
* button is pressed. Someone who arrives a second later gets nothing; someone whose presence
* has lapsed is already gone from it.
*
* Each player is paid exactly as the one-player gift pays them, one after another rather than
* at once: this is a handful of writes per player, and a busy room would otherwise open a
* hundred at a time. A player a negative amount can't be taken from is SKIPPED rather than
* failing the room — the ones who could afford it have already been debited by then — and the
* response says who was missed.
*/
export async function giftRoomTokensHandler(c: Context<App>) {
const roomId = Number(c.req.param('roomId'))
if (!Number.isInteger(roomId) || roomId <= 0) {
return c.json({ error: 'A numeric room id is required' }, 400)
}
const body = (await c.req.json().catch(() => ({}))) as { amount?: unknown }
const amount = Number(body.amount)
const refusal = tokenAmountRefusal(c, amount)
if (refusal !== null) return c.json({ error: refusal }, 400)
const playerIds = await getPlayerIdsInRoom(c.env.DB, roomId)
if (playerIds.length === 0) {
return c.json({ error: 'Nobody is in that room right now' }, 404)
}
const startingTokens = intVar(c.env.STARTING_TOKENS, DEFAULT_STARTING_TOKENS)
const paid: number[] = []
const skipped: number[] = []
for (const playerId of playerIds) {
const sent = await sendTokens(c, playerId, amount, startingTokens)
if (sent === null) skipped.push(playerId)
else paid.push(playerId)
}
await recordPlayerAudit(c, 'gift_tokens_room', { roomId, amount, paid, skipped })
logger.info('staff gifted tokens to a room', {
moderatorId: staffId(c),
roomId,
amount,
paidCount: paid.length,
skippedCount: skipped.length,
})
return c.json({ roomId, amount, paid, skipped })
}
/**