mirror of
https://github.com/djdevin/recflare.git
synced 2026-10-25 23:18:51 -07:00
[www] room token fun
This commit is contained in:
@@ -2155,7 +2155,12 @@ function PublicRoomView({
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{/* Staff only, and cosmetic: hidden for everyone else, but `rooms` checks the token's
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role itself on the DELETE. */}
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{isAdmin() && <StaffTakedown room={room} onTakenDown={onTakenDown} />}
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{isAdmin() && (
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<>
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<StaffRoomTokens room={room} />
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<StaffTakedown room={room} onTakenDown={onTakenDown} />
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</>
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)}
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</>
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)
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}
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@@ -2166,6 +2171,63 @@ function PublicRoomView({
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* steps — a plain card, then the same accent-bordered confirm the ban form uses — since
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* this is the one thing on the site that can't be undone.
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*/
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/**
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* Pay everyone standing in the room, across every instance of it, from the room's own page.
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* The audience is read when the button is pressed, so it is whoever is in there at that
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* moment — there is nothing to pick and nobody to look up.
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*/
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function StaffRoomTokens({ room }: { room: OwnedRoom }) {
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const [tokens, setTokens] = useState('')
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const { pending, error, done, run } = useAction()
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return (
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<section className="card">
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<h2>Staff</h2>
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<form
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onSubmit={(e) => {
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e.preventDefault()
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void run(async () => {
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const amount = Number(tokens)
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const res = await call<{ paid: number[]; skipped: number[] }>(
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`/api/staff/rooms/${room.RoomId}/gift-tokens`,
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{ authed: true, json: { amount } }
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)
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setTokens('')
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const n = res.paid.length
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const missed =
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res.skipped.length > 0
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? ` ${res.skipped.length} couldn't spare it and were skipped.`
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: ''
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return `Sent ${amount.toLocaleString()} tokens to ${n} player${n === 1 ? '' : 's'} in ^${room.Name}.${missed}`
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})
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}}
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>
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<label>
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Gift tokens to everyone here
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<span className="staff-gift">
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<input
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type="number"
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step={1}
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value={tokens}
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required
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onChange={(e) => setTokens(e.target.value)}
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/>
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<button type="submit" disabled={pending}>
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{pending ? 'Sending…' : 'Send'}
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</button>
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</span>
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<span className="hint">
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Everyone in the room right now, across all of its instances. A negative amount takes
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tokens back, skipping anyone who can't spare it.
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</span>
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</label>
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{error && <p className="error">{error}</p>}
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{done && <p className="ok">{done}</p>}
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</form>
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</section>
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)
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}
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function StaffTakedown({ room, onTakenDown }: { room: OwnedRoom; onTakenDown: () => void }) {
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const [confirming, setConfirming] = useState(false)
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const { pending, error, run } = useAction()
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@@ -2173,7 +2235,7 @@ function StaffTakedown({ room, onTakenDown }: { room: OwnedRoom; onTakenDown: ()
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if (!confirming) {
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return (
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<section className="card">
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<h2>Staff</h2>
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<h2>Delete room</h2>
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<p className="muted">
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Deleting a room removes it for everyone: the room, its subrooms and their saves, and its
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picture. Photos players took in it stay on their profiles.
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+102
-30
@@ -4,6 +4,7 @@ import {
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clearPasswordHash,
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createGift,
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getAccount,
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getPlayerIdsInRoom,
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getPresences,
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movePlayerToDorm,
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writeAuditLog,
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@@ -673,23 +674,62 @@ export async function giftTokensHandler(c: Context<App>) {
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const body = (await c.req.json().catch(() => ({}))) as { amount?: unknown }
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const amount = Number(body.amount)
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if (!Number.isInteger(amount)) {
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return c.json({ error: 'Enter a whole number of tokens, positive or negative' }, 400)
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}
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const maxGift = intVar(c.env.MAX_TOKEN_GIFT, DEFAULT_MAX_TOKEN_GIFT)
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if (Math.abs(amount) > maxGift) {
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return c.json({ error: `A gift can carry at most ${maxGift.toLocaleString()} tokens` }, 400)
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}
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const refusal = tokenAmountRefusal(c, amount)
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if (refusal !== null) return c.json({ error: refusal }, 400)
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if ((await getAccount(c.env.DB, playerId)) === null) {
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return c.json({ error: 'No such player' }, 404)
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}
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// Seed the signup grant first, as econ does before every credit: `creditCurrency` upserts,
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// and a never-touched balance would otherwise start from this gift instead of the grant.
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const startingTokens = intVar(c.env.STARTING_TOKENS, DEFAULT_STARTING_TOKENS)
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const sent = await sendTokens(c, playerId, amount, startingTokens)
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if (sent === null) {
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const held = await getBalance(c.env.DB, playerId, CurrencyType.RecCenterTokens, startingTokens)
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return c.json({ error: `They only have ${held.toLocaleString()} tokens to take` }, 400)
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}
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await recordPlayerAudit(c, 'gift_tokens', { playerId, amount, ...sent })
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logger.info(amount < 0 ? 'staff took tokens back' : 'staff gifted tokens', {
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moderatorId: staffId(c),
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playerId,
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amount,
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})
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return c.json({ playerId, amount, ...sent })
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}
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/**
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* Why this token amount can't be sent, or null when it can. Shared by the one-player gift
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* and the room-wide one so they agree on what an amount is: any whole number within the
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* operator's cap, in either direction (see {@link sendTokens} for what each sign does).
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*/
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function tokenAmountRefusal(c: Context<App>, amount: number): string | null {
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if (!Number.isInteger(amount)) return 'Enter a whole number of tokens, positive or negative'
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const maxGift = intVar(c.env.MAX_TOKEN_GIFT, DEFAULT_MAX_TOKEN_GIFT)
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if (Math.abs(amount) > maxGift) {
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return `A gift can carry at most ${maxGift.toLocaleString()} tokens`
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}
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return null
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}
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/**
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* Move one player's token balance by `amount`, box it and tell them — the whole of a token
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* gift, for one player. Returns their resulting balance and the box's id, or null when a
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* negative amount is more than they hold (nothing is changed, and no box is minted).
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*
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* A POSITIVE amount credits, as econ's own faucets do. A NEGATIVE one debits through the
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* same guarded spend a purchase uses, so it cannot overdraw. ZERO moves nothing. All three
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* mint a box — an empty or negative one has never been seen in the client, and finding out
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* is the point.
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*
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* The signup grant is seeded first, as econ does before every credit: `creditCurrency`
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* upserts the row, so a never-touched balance would otherwise start from this gift.
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*/
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async function sendTokens(
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c: Context<App>,
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playerId: number,
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amount: number,
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startingTokens: number
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): Promise<{ balance: number; giftId: number } | null> {
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await ensureStartingBalances(c.env.DB, playerId, startingTokens)
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// A NEGATIVE amount takes tokens back, through the same guarded debit a purchase spends
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// with — so it can't overdraw, and a player who can't afford it keeps what they have.
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if (amount < 0) {
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const spent = await spendCurrency(
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c.env.DB,
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@@ -698,18 +738,8 @@ export async function giftTokensHandler(c: Context<App>) {
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-amount,
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startingTokens
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)
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if (!spent) {
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const held = await getBalance(
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c.env.DB,
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playerId,
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CurrencyType.RecCenterTokens,
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startingTokens
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)
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return c.json({ error: `They only have ${held.toLocaleString()} tokens to take` }, 400)
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if (!spent) return null
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}
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}
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// Zero moves nothing and still sends a box — an empty one, for the same reason a negative
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// one is allowed: nobody has seen what the client draws for it.
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const balance =
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amount > 0
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? await creditCurrency(
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@@ -727,13 +757,6 @@ export async function giftTokensHandler(c: Context<App>) {
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})
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const gift = await createGift(c.env.DB, playerId, content)
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await recordPlayerAudit(c, 'gift_tokens', { playerId, amount, balance, giftId: gift.id })
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logger.info(amount < 0 ? 'staff took tokens back' : 'staff gifted tokens', {
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moderatorId: staffId(c),
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playerId,
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amount,
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})
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// The balance first, so the box's announcement lands on a total that already includes it.
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try {
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await c.env.RECFLARE_NOTIFICATIONS_HUB.getByName(HUB_INSTANCE).notifyPlayer(
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@@ -752,8 +775,57 @@ export async function giftTokensHandler(c: Context<App>) {
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})
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}
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await announceGift(c, playerId, gift.id, content)
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return { balance, giftId: gift.id }
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}
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return c.json({ playerId, amount, balance, giftId: gift.id })
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/**
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* Send tokens to EVERYONE standing in a room right now — every instance of it at once.
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*
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* The room is the audience, not one session: `getPlayerIdsInRoom` is the live, unexpired
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* presence for that room across its instances, deduplicated, and it is read at the moment the
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* button is pressed. Someone who arrives a second later gets nothing; someone whose presence
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* has lapsed is already gone from it.
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*
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* Each player is paid exactly as the one-player gift pays them, one after another rather than
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* at once: this is a handful of writes per player, and a busy room would otherwise open a
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* hundred at a time. A player a negative amount can't be taken from is SKIPPED rather than
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* failing the room — the ones who could afford it have already been debited by then — and the
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* response says who was missed.
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*/
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export async function giftRoomTokensHandler(c: Context<App>) {
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const roomId = Number(c.req.param('roomId'))
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if (!Number.isInteger(roomId) || roomId <= 0) {
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return c.json({ error: 'A numeric room id is required' }, 400)
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}
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const body = (await c.req.json().catch(() => ({}))) as { amount?: unknown }
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const amount = Number(body.amount)
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const refusal = tokenAmountRefusal(c, amount)
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if (refusal !== null) return c.json({ error: refusal }, 400)
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const playerIds = await getPlayerIdsInRoom(c.env.DB, roomId)
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if (playerIds.length === 0) {
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return c.json({ error: 'Nobody is in that room right now' }, 404)
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}
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const startingTokens = intVar(c.env.STARTING_TOKENS, DEFAULT_STARTING_TOKENS)
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const paid: number[] = []
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const skipped: number[] = []
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for (const playerId of playerIds) {
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const sent = await sendTokens(c, playerId, amount, startingTokens)
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if (sent === null) skipped.push(playerId)
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else paid.push(playerId)
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}
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await recordPlayerAudit(c, 'gift_tokens_room', { roomId, amount, paid, skipped })
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logger.info('staff gifted tokens to a room', {
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moderatorId: staffId(c),
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roomId,
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amount,
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paidCount: paid.length,
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skippedCount: skipped.length,
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})
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return c.json({ roomId, amount, paid, skipped })
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}
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/**
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@@ -718,6 +718,7 @@ it('refuses every staff endpoint without a token, and without a staff role', asy
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'/api/staff/players/1/username-changes',
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'/api/staff/players/1/clear-password',
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]
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writes.push('/api/staff/rooms/1/gift-tokens')
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for (const path of writes) {
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expect((await SELF.fetch(`https://example.com${path}`, { method: 'POST' })).status).toBe(401)
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const res = await SELF.fetch(`https://example.com${path}`, {
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@@ -1407,6 +1408,68 @@ it('takes tokens back on a negative gift, and cannot overdraw', async () => {
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expect(await auditRows('gift_tokens', 8360)).toHaveLength(1)
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})
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// The room is the audience, not one session: everyone standing in any instance of it, read
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// at the moment the button is pressed.
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it('sends tokens to everyone in a room, across its instances', async () => {
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const inRoom = async (accountId: number, roomId: number, roomInstanceId: number) =>
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setPresence(env.DB, {
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accountId,
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roomInstance: { roomId, roomInstanceId },
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statusVisibility: 0,
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deviceClass: 0,
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vrMovementMode: 0,
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platform: 4,
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appVersion: 'test',
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})
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// Two instances of room 7700, plus a player in a different room who must not be paid.
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await inRoom(8370, 7700, 77101)
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await inRoom(8371, 7700, 77101)
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await inRoom(8372, 7700, 77102)
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await inRoom(8373, 7701, 77103)
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const res = await staffPost('/api/staff/rooms/7700/gift-tokens', 8110, { amount: 250 })
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expect(res.status).toBe(200)
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expect(await res.json()).toEqual({
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roomId: 7700,
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amount: 250,
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paid: [8370, 8371, 8372],
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skipped: [],
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})
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for (const playerId of [8370, 8371, 8372]) {
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await expect(
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getBalance(env.DB, playerId, CurrencyType.RecCenterTokens, DEFAULT_STARTING_TOKENS)
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).resolves.toBe(DEFAULT_STARTING_TOKENS + 250)
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expect(await getPendingGifts(env.DB, playerId)).toHaveLength(1)
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}
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// The player in the other room is untouched — no box, and no balance row touched.
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expect(await getPendingGifts(env.DB, 8373)).toEqual([])
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const { results } = await env.DB.prepare(
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`SELECT player_id, data FROM audit_log
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WHERE action = 'gift_tokens_room' AND json_extract(data, '$.roomId') = 7700`
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).all<{ player_id: number; data: string }>()
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expect(results).toHaveLength(1)
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expect(results[0].player_id).toBe(8110)
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expect(JSON.parse(results[0].data)).toEqual({
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roomId: 7700,
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amount: 250,
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paid: [8370, 8371, 8372],
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skipped: [],
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})
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})
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// An empty room is a 404 rather than a silent success: a staffer who pressed the button
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// expects somebody to have been paid.
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it('refuses a room gift with nobody in the room, and a bad amount', async () => {
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expect((await staffPost('/api/staff/rooms/7799/gift-tokens', 8110, { amount: 10 })).status).toBe(
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404
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)
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expect(
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(await staffPost('/api/staff/rooms/7700/gift-tokens', 8110, { amount: 10_001 })).status
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).toBe(400)
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})
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// Zero is a real gift here: nothing moves, and the player gets an empty box.
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it('sends an empty box on a zero token gift', async () => {
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await updateAccount(env.DB, 8361, { username: 'Emptyhanded' })
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@@ -41,6 +41,7 @@ import {
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createReportHandler,
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getReportHandler,
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giftCustomItemHandler,
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giftRoomTokensHandler,
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giftTokensHandler,
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giftXpHandler,
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linkedAccountsHandler,
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@@ -484,6 +485,8 @@ const app = new Hono<App>()
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.post('/api/staff/players/:id/gift-tokens', giftTokensHandler)
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.post('/api/staff/players/:id/gift-custom-item', giftCustomItemHandler)
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.post('/api/staff/players/:id/gift-xp', giftXpHandler)
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// Everyone standing in a room, across all of its instances.
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.post('/api/staff/rooms/:roomId/gift-tokens', giftRoomTokensHandler)
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.post('/api/staff/players/:id/username-changes', addUsernameChangeHandler)
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.post('/api/staff/players/:id/clear-password', clearPasswordHandler)
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Reference in New Issue
Block a user