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* [playersettings] drop Growth.YIR telemetry on write The client posts its Year-In-Review counters (Growth.YIR.UGC.TubeDistance, Growth.YIR.DistanceTraveled, …) through PUT /playersettings with a new value every time, so the change-detection dedupe never skips them. A two-minute tail at ~500 CCU showed them as about half of all KV writes (3.7 writes/s overall, 448 writes from 448 PUTs). Nothing server-side reads them and the client has none for a new player, so a PUT naming one is answered 200 and nothing is stored. Keys stay unseeded for a player whose only posts are telemetry. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> * [playersettings] also drop MakerPenSessionCount A per-session counter the client bumps on every post, like the Growth.YIR telemetry; nothing reads it. The maker pen PREFERENCES (MakerPen_SnappingMode and the other MakerPen_* keys) are kept — the client reads those back. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> --------- Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com>
57 lines
1.9 KiB
Markdown
57 lines
1.9 KiB
Markdown
# playersettings
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Player-settings worker served on the `playersettings` subdomain.
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- `GET /` — service status `{ "service": "playersettings", "status": "ok" }`.
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- `GET /playersettings` — `[Authorize]`. The player's settings as
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`{ PlayerId, Key, Value }`, read from the per-player KV map. On a player's
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first read it seeds (and persists) the default settings.
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- `PUT /playersettings` — `[Authorize]`. Accepts a form-urlencoded
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`key=…&value=…` (or a JSON `{key,value}` / array) and **upserts** it into the
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player's settings, keyed by the `sub` claim of the Bearer JWT. Returns `200`.
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Persisted in Workers KV (`RECFLARE_PLAYER_SETTINGS`, key `player:<id>`).
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- `DELETE /playersettings` — `[Authorize]`. Removes a setting from the player's
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map. The client sends a bare form-urlencoded `key=PlayerShoppingBagId` (no
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`value`); a JSON body and a `?key=` query param are also read. Deleting a key
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that isn't stored is a no-op `200`, not a `404`.
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> A full settings PUT would replace the player's _entire_ settings set on each
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> call; we merge instead, so a single-key PUT (e.g. `key=PlayerSessionCount`)
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> doesn't wipe the others.
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> Emptying the map with DELETE puts the player back to a first read: the next
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> `GET` re-seeds the defaults.
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> Keys under `Growth.YIR.` (the client's Year-In-Review telemetry — distance
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> drawn, time with friends, …) and `MakerPenSessionCount` are **dropped** on
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> `PUT`, not stored. The client posts them with a new value every time, so they
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> were over half of all writes and nothing reads them. Real maker pen preferences
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> (`MakerPen_SnappingMode`, …) are kept. See `IGNORED_SETTING_KEYS` /
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> `IGNORED_SETTING_PREFIXES` in `default-settings.ts`.
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## KV namespace
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```sh
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wrangler kv namespace create RECFLARE_PLAYER_SETTINGS # then put the id in .env under RECFLARE_KV (see .env.example)
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```
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## Development
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### Run in dev mode
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```sh
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pnpm dev
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```
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### Run tests
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```sh
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pnpm test
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```
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### Deploy
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```sh
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pnpm turbo deploy
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```
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