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And a few other minor things, but primarily, the balance table exists and also consumable/inventory table.
78 lines
4.8 KiB
Markdown
78 lines
4.8 KiB
Markdown
# econ
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Economy Worker served on the `econ` subdomain. Hosts the avatar/economy
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endpoints the game client calls on the `econ` service (distinct from the main
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`api` worker). DB-backed data is stubbed for now — no bindings yet.
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## Endpoints
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- `GET /api/avatar/v1/defaultunlocked` — default-unlocked avatar items, served
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from the bundled `static/default-avatar-items.json` catalog.
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- `GET /api/avatar/v1/defaultbaseavataritems` — default base avatar items. Reads
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the same source file as `defaultunlocked`, so it returns the identical
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catalog.
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- `GET /api/avatar/v4/items` — `[Authorize]`. The player's avatar items: the
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items they've bought (from `buyItem`, in the `inventory` table) prepended to
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the default catalog. A player who has bought nothing gets just the catalog.
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- `GET /api/avatar/v2` — `[Authorize]`. The player's avatar. No DB binding yet,
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so it returns the default `{ OutfitSelections, FaceFeatures, SkinColor,
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HairColor }` seeded for a new player.
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- `GET /econ/customAvatarItems/v1/owned` — the player's owned custom avatar
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items. No auth; returns `{ items: [] }` with no DB binding.
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The client requests this when custom-item creation is allowed, so a missing
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route here shows up as "Failed to download unlocked avatar items".
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- `GET /api/objectives/v1/myprogress` — objectives progress. No auth (serves a
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static JSON file verbatim); returns the bundled
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`static/my-progress.json` default for all players until a DB binding exists.
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- `GET /api/avatar/v3/saved` — `[Authorize]`. Saved outfits; `[]` without a DB.
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- `GET /api/avatar/v2/gifts` — `[Authorize]`. The player's unopened gift boxes
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(from their purchases), out of the shared `received_gift` table; `[]` when
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they have none.
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- `POST /api/avatar/v2/gifts/consume` — open a box (form body `Id=<n>&UnlockedLevel=<n>`,
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posted with a trailing slash). Deletes the box scoped to the caller; the item was
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already granted at purchase, so this is cosmetic. Always answers the success envelope
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`{ error: "", success: true, value: null }` (a captured real consume returns this, not
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an empty body — the client parses it to finish opening the box), even for a
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missing/already-opened box, so a fire-and-forget re-open never errors. Also served by
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the `api` worker (the client may call either host).
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- `POST /api/storefronts/v2/buyItem` — `[Authorize]`. Buy a storefront item.
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Looks the item up in `static/storefronts/sf{StorefrontType}.json`, confirms the
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client's `RequestedPrice` still matches, debits the buyer atomically, grants the
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item, and returns a gift box. An avatar-item drop goes into the `inventory` table
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(own-once); a consumable drop goes into the `consumable` table (each buy stacks a
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new instance). The response's `Balance` is the change applied (the negated price),
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not the resulting total — the client reads its new total from `GET /balance/:type`.
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`409` on a stale price, `404` on an unknown item, `400` on insufficient balance.
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- `GET /api/equipment/v2/getUnlocked` — unlocked equipment; `[]` (no auth).
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- `POST /api/settings/v2/set` — `[Authorize]`. Persist settings; 200 ack only.
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- `GET /api/consumables/v2/getUnlocked` — `[Authorize]`. The consumables the
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player has bought (from `buyItem`, in the `consumable` table), grouped by item
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into the unlocked-consumable DTO (`Ids`/`CreatedAts` per instance, `Count` their
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sum); `[]` when they've bought none.
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- `GET /api/storefronts/v4/balance/2` — `[Authorize]`. Token balance; `[]`.
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- `GET /api/storefronts/v3/giftdropstore/3` — gift-drop storefront, served from
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the bundled `static/storefronts-v3-giftdropstore-3.json`.
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- `GET /api/storefronts/v1/adcarouselitems` — storefront ad-carousel items,
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served from the bundled `static/ad-carousel-items.json` (one placeholder
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banner until real promo data exists).
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- `GET /api/challenge/v2/getCurrent` — current weekly challenge, served from the
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bundled `static/weekly-challenge.json`.
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- `GET /api/gamerewards/v1/pending` — pending rewards; `[]`.
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- `GET /api/roomkeys/v1/mine` — the player's room keys; `[]`.
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- `POST /api/CampusCard/v1/UpdateAndGetSubscription` — subscription lookup;
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`{ subscription: null, platformAccountSubscribedPlayerId: null }`.
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- Stubbed: `GET /api/roomconsumables/v1/roomConsumable/room/:id`
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and `GET /api/roomcurrencies/v1/currencies` both return `[]`.
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These economy routes are also served by the `api` worker; they're
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duplicated here because the client calls them on the `econ` host.
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## TODO before production
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- Gifting to another player (`buyItem` with a `Gift` block) grants the item and
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box to the recipient, but there's no notification. `buyItem` grants avatar-item
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and consumable drops; currency/xp drops aren't granted yet.
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- Consumables are granted and listed but never spent — nothing consumes them, so
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`Count` only ever grows (each purchase grants `1`; catalogs don't specify a
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per-item quantity).
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