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223 lines
13 KiB
Markdown
223 lines
13 KiB
Markdown
# RecFlare
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RecFlare is an implementation of RecNet — the Rec Room backend — built on
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Cloudflare Workers. It implements the network services the Rec Room client talks
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to — accounts, auth, rooms, matchmaking, economy, chat, notifications, and more —
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each as an independent Worker on its own subdomain.
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> **Disclaimer:** This is an unofficial, fan-made project for preservation and
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> experimentation. It is not affiliated with, endorsed by, or connected to Rec
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> Room Inc. "Rec Room" is a trademark of its respective owner.
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# Why?
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There are already so many multiplayer clones, why?
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1. None of them are fully open source
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2. None of them run on microservice architecture
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3. "Upgrading the server" is not a lasting fix
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RecFlare uses a true microservice architecture which, if developed correctly, is
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near infinitely scalable and could support the same number of concurrent users
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that the original game had.
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Of course, all you need is money for the cloud costs...
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## Client
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RecFlare is compatible with the
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[CannedNet client](https://github.com/CannedNet/CannedNet) and the build of Rec
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Room with manifest `7859140924515540835`. Other client or game versions expect
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different endpoints and response shapes and are not supported.
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## How it works
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The Rec Room client discovers every service by fetching an _endpoints document_
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from the name-server (`ns`) worker at the apex domain. That document maps each
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service to a host like `https://api.<your-domain>`. Every service runs as a
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separate Cloudflare Worker attached to its own subdomain, so the client's traffic
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fans out across the workers in `apps/`.
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Authentication is a Bearer-JWT flow: the `auth` worker issues tokens from
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`/connect/token` and owns the shared `accounts` table; every other worker
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validates that token on its auth-gated routes.
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State is persisted with Cloudflare's storage primitives — the workers are
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completely stateless and no data is stored alongside the microservices.
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## Services
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These are every RecNet service the client discovers, taken from the
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service-discovery map in [`apps/ns/src/endpoints.ts`](apps/ns/src/endpoints.ts).
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Each is reached at `https://<subdomain>.<your-domain>`. Services with a worker in
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`apps/` are implemented here; the rest are advertised in the endpoints document
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but not yet backed by a Worker. Not all services are fully implemented.
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| Service | Subdomain | Worker | Notes |
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| ----------------------- | ----------------------- | ------------------ | ----------------------------------------------------------------- |
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| Accounts | `accounts` | `accounts` | Player accounts & profile reads/writes (D1) |
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| AI | `ai` | — | Not yet implemented |
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| API | `api` | `api` | Core Game API — config, social, avatar, rooms, image uploads (D1, R2) |
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| Auth | `auth` | `auth` | OAuth token issuance (`/connect/token`); owns the accounts table (D1, KV) |
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| BugReporting | `bugreporting` | — | Not yet implemented |
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| Cards | `cards` | — | Not yet implemented |
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| CDN | `cdn` | `cdn` | Binary CDN — signature blobs & room build data (R2) |
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| Chat | `chat` | `chat` | Chat service |
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| Clubs | `clubs` | `clubs` | Clubs |
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| CMS | `cms` | — | Not yet implemented |
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| Commerce | `commerce` | `commerce` | Store / purchase endpoints |
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| Data | `data` | — | Not yet implemented |
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| DataCollection | `datacollection` | `datacollection` | Client telemetry / analytics sink |
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| Discovery | `discovery` | — | Not yet implemented |
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| Econ | `econ` | `econ` | Economy & avatar endpoints (separate from `api`) |
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| GameLogs | `gamelogs` | — | Not yet implemented |
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| Geo | `geo` | — | Not yet implemented |
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| Images | `img` | `img` | Image storage & signed delivery (R2) |
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| Leaderboard | `leaderboard` | — | Not yet implemented |
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| Link | `link` | — | Not yet implemented |
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| Lists | `lists` | — | Not yet implemented |
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| Matchmaking | `match` | `match` | Matchmaking & per-player presence (D1, KV) |
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| Moderation | `api` | `api` | Served by the `api` worker (shares the API host) |
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| Notifications | `notify` | `notify` | Real-time notifications over SignalR/WebSockets (Durable Object) |
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| PlatformNotifications | `platformnotifications` | — | Not yet implemented |
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| PlayerSettings | `playersettings` | `playersettings` | Per-player settings (KV) |
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| RoomComments | `roomcomments` | — | Not yet implemented |
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| RoomieIntegrations | `roomieintegrations` | — | Not yet implemented |
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| Rooms | `rooms` | `rooms` | Room storage & queries; seeds the Dorm & Orientation rooms (D1) |
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| Storage | `storage` | — | Not yet implemented |
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| Strings | `strings` | — | Not yet implemented |
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| StringsCDN | `strings-cdn` | — | Not yet implemented |
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| Studio | `studio` | — | Not yet implemented |
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| Thorn | `thorn` | — | Not yet implemented |
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| Videos | `videos` | — | Not yet implemented |
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| WWW | `www` | — | Website host (not a Worker) |
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Additionally there is a small `ns` worker itself serves this discovery document
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at the apex/`ns` host and isn't listed within it. Each implemented worker has
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its own `README.md` under `apps/<name>/` documenting its routes.
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## Why Cloudflare?
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- **It's free to run a lot of services.** Cloudflare Workers' free tier is keyed
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to usage, not to the number of Workers — so whether you deploy 1 service or all
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36, the baseline cost is the same. You only start paying once usage crosses the
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free-tier limits.
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- **It mirrors RecNet's architecture.** Rec Room's backend is a set of
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independent microservices, not one monolith. Modeling each service as its own
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Worker keeps RecFlare's structure close to the real thing — services scale,
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fail, and deploy independently — instead of collapsing everything into a single
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giant server.
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## Do I have to use Cloudflare?
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No. The services are plain [Hono](https://hono.dev) apps, so the request-handling
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code isn't tied to Cloudflare and can be deployed to other hosting providers —
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AWS (Lambda), Vercel, Netlify, Fly.io, a plain Node/Bun server, and so on.
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The catch is everything _around_ the code. RecFlare leans on Cloudflare for the
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deployment and infrastructure layer — custom-domain routing per service, plus the
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storage bindings (D1, KV, R2, Durable Objects) the workers use. On another
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provider you'll need to provide equivalents (per-service routing, databases,
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object storage, a pub/sub or WebSocket layer) and wire up the deployment yourself.
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## Prerequisites
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- node.js v22 or later
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- pnpm v10 or later
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- bun 1.2 or later
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- A Cloudflare account with a zone (domain) you control, for deploying
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The free plan is good enough for testing (100k requests/day) but the client is
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pretty chatty, so frequent testing may exhauast that quota.
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See https://developers.cloudflare.com/workers/platform/pricing/#workers
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## Getting Started
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**Install dependencies:**
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```bash
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just install
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```
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**Configure your custom domain:**
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`env.json` is the single source of truth for your base domain; it is gitignored,
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so each clone needs its own copy.
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```bash
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cp env.example.json env.json
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# edit env.json and set "domain" to your domain
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```
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`just deploy` resolves the base domain at deploy time and passes it to wrangler —
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each worker is attached to its custom domain via `--domain <subdomain>.<domain>`,
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and the base domain is injected as the `DOMAIN` var so the `ns` service-discovery
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document and the api share-link base URL are built at runtime. Nothing in version
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control is rewritten; committed `wrangler.jsonc` files have no routes.
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The domain is read from the `RECFLARE_DOMAIN` environment variable if set,
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otherwise from `env.json`. Per-app subdomain overrides come from
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`RECFLARE_SUBDOMAINS` (a JSON object, e.g. `{"playersettings":"settings"}`) or
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the `subdomains` key in `env.json`. For CI, set `RECFLARE_DOMAIN` as a secret and
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skip `env.json` entirely:
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```bash
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RECFLARE_DOMAIN=rec.example.com just deploy
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```
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**Run the development server:**
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```bash
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just dev
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```
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**Deploy all workers:**
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```bash
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just deploy
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```
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Deploying requires `wrangler` to be authenticated against your Cloudflare
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account (`wrangler login`, or `CLOUDFLARE_API_TOKEN` / `CLOUDFLARE_ACCOUNT_ID`
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in the environment). Storage resources (D1 databases, KV namespaces, R2 buckets)
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must be created and their ids set in each worker's `wrangler.jsonc` — see the
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inline comments in those files for the exact `wrangler` commands.
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## Repository Structure
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- `apps/` - The service workers, one deployable Worker per subdirectory. Each has
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its own `README.md`, `wrangler.jsonc`, `src/`, and tests.
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- `packages/` - Shared libraries and configuration used across the workers.
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- `@repo/hono-helpers` - Hono framework utilities (logging, error handling).
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- `@repo/tools` - The `runx` CLI and the `bin/` scripts each worker's
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package.json delegates to, so build/test/deploy stays consistent.
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- `@repo/typescript-config`, `@repo/oxlint-config` - Shared TS and lint config.
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- `turbo/generators/` - `turbo gen` templates for scaffolding new workers/packages.
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- `Justfile` - Convenient aliases for common development tasks.
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## Available Commands
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This repository uses a `Justfile`. Run `just` (or `just --list`) to see every
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command. Some key ones:
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- `just install` - Install all dependencies.
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- `just dev` - Start the dev server (context-aware: runs `bun runx dev`).
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- `just build` - Build all workers.
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- `just test` - Run tests (vitest).
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- `just check` - Check code quality: deps, lint, types, format.
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- `just fix` - Fix code issues: deps, lint, format, workers-types.
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- `just deploy` - Deploy all workers to your domain.
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- `just new-worker` (alias: `just gen`) - Scaffold a new service worker.
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- `just new-package` - Scaffold a new shared package.
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- `just update deps` - Update dependencies across the monorepo with syncpack.
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For a single worker, scope with -F, e.g. `just deploy -F playersettings`.
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## Why a monorepo?
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The services share types, auth logic, and tooling, so keeping them in one repo
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keeps those in sync: `pnpm` workspaces share dependencies, `@repo/` packages
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share code, Turborepo runs build/test/lint with a single cached task graph, and
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cross-service changes land in one atomic commit.
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