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Added an image to the README and updated the project description.
320 lines
16 KiB
Markdown
320 lines
16 KiB
Markdown
# RecFlare
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<img width="256" height="256" alt="be292b38-950c-4d7f-b4ee-57fe361ede7d" src="https://github.com/user-attachments/assets/d7bb9266-64a2-449f-9267-89116c870f74" />
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RecFlare is an implementation of RecNet — the Rec Room backend — built on
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Cloudflare Workers. It implements the network services the Rec Room client talks
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to — accounts, auth, rooms, matchmaking, economy, chat, notifications, and more —
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each as an independent Worker on their own subdomains, just how RecNet was.
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> **Disclaimer:** This is an unofficial, fan-made project for preservation and
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> experimentation. It is not affiliated with, endorsed by, or connected to Rec
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> Room Inc. "Rec Room" is a trademark of its respective owner.
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## Why?
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There are already so many multiplayer clones, why?
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1. None of them are fully open source (some had leaks of old code).
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2. None of them run on microservice architecture, most on a single server.
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3. None of them had unit tests.
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4. "Upgrading the server" is not sustainable plan for growth.
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5. This was fun (sort of).
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RecFlare uses a true microservice architecture which, if developed correctly, is
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near infinitely scalable and could support the same number of concurrent users
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as the original game. It will never run out of CPU, memory, or disk space.
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Being truly open source means that this project should have more eyes on it,
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resulting in bugs getting fixed faster. I hope.
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Of course, cloud services cost money. That's the only limitation.
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## Client
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RecFlare is compatible with the
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[RecNet Plugin](https://github.com/djdevin/recnet-plugin) and the build of Rec
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Room with manifest `7859140924515540835`. Other client or game versions may expect
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different endpoints and response shapes and are not supported.
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Generally speaking any client that effectively rewrites the nameserver can be used
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with this server.
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See the above project page for information on how to mod the game to connect to this
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server.
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## How it works
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The Rec Room client discovers every service by fetching an _endpoints document_
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from the name-server (`ns`) worker at the apex domain. That document maps each
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service to a host like `https://match.<your-domain>`. Every service runs as a
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separate Cloudflare Worker attached to its own subdomain, so the client's traffic
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fans out across the workers in `apps/` instead of to a single machine.
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State is persisted with Cloudflare's storage primitives — the workers are
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completely stateless and no data is stored alongside the microservices.
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## Services
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This is a list of every RecNet service the client discovers, taken from the
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service-discovery map in [`apps/ns/src/endpoints.ts`](apps/ns/src/endpoints.ts).
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Each is reached at `https://<subdomain>.<your-domain>`. Services with a worker in
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`apps/` are implemented here; the rest are advertised in the endpoints document
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but not yet backed by a Worker. Not all services are fully implemented.
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| Service | Subdomain | Worker | Notes |
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| --------------------- | ----------------------- | ---------------- | ------------------------------------------------------------------------- |
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| Accounts | `accounts` | `accounts` | Player accounts & profile reads/writes (D1) |
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| AI | `ai` | — | Not yet implemented |
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| API | `api` | `api` | Core Game API — config, social, avatar, rooms, image uploads (D1, R2) |
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| Auth | `auth` | `auth` | OAuth token issuance (`/connect/token`); (D1) |
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| BugReporting | `bugreporting` | — | Not yet implemented |
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| Cards | `cards` | — | Not yet implemented |
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| CDN | `cdn` | `cdn` | Binary CDN — room data (R2) |
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| Chat | `chat` | `chat` | Player chat service (not in room) |
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| Clubs | `clubs` | `clubs` | Clubs, not yet implemented |
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| CMS | `cms` | — | Not yet implemented |
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| Commerce | `commerce` | `commerce` | Store / purchase endpoints |
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| Data | `data` | — | Not yet implemented |
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| DataCollection | `datacollection` | `datacollection` | Client telemetry / analytics sink |
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| Discovery | `discovery` | — | Not yet implemented |
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| Econ | `econ` | `econ` | Economy & avatar endpoints (separate from `api`) |
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| GameLogs | `gamelogs` | — | Not yet implemented |
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| Geo | `geo` | — | Not yet implemented |
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| Images | `img` | `img` | Image storage & signed delivery (R2) |
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| Leaderboard | `leaderboard` | — | Not yet implemented |
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| Link | `link` | — | Not yet implemented |
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| Lists | `lists` | — | Not yet implemented |
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| Matchmaking | `match` | `match` | Matchmaking & per-player presence (D1, KV) |
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| Moderation | `moderation` | — | Not yet implemented |
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| Notifications | `notify` | `notify` | Real-time notifications over SignalR/WebSockets (Durable Object) |
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| PlatformNotifications | `platformnotifications` | — | Not yet implemented |
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| PlayerSettings | `playersettings` | `playersettings` | Per-player settings (KV) |
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| RoomComments | `roomcomments` | — | Not yet implemented |
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| RoomieIntegrations | `roomieintegrations` | — | Not yet implemented |
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| Rooms | `rooms` | `rooms` | Room storage & queries; seeds the Dorm & Orientation rooms (D1) |
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| Storage | `storage` | — | Room uploader |
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| Strings | `strings` | — | Not yet implemented |
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| StringsCDN | `strings-cdn` | — | Not yet implemented |
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| Studio | `studio` | — | Not yet implemented |
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| Thorn | `thorn` | — | Not yet implemented |
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| Videos | `videos` | — | Not yet implemented |
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| WWW | `www` | — | Website/Panel |
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Additionally, the small `ns` worker itself serves this discovery document at the
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apex/`ns` host and isn't listed within it. Each implemented worker has its own
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`README.md` under `apps/<name>/` documenting its routes.
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## Why Cloudflare?
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- **Makes it easy to mirror RecNet**
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Rec Room's backend is (was) a set of independent microservices, not one big monolith.
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Modeling each service as its own isolated Worker keeps RecFlare's structure close to
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the real thing — services scale,
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fail, and deploy independently — instead of collapsing everything into a single
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giant server.
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- **It's free/cheap to run a lot of service.**
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Cloudflare Workers' free tier is keyed
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to usage, not to the number of Workers — so whether you deploy 1 service or all
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36, the baseline cost is the same. You only start paying once usage crosses the
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free-tier limits. Additionally for development or maybe a private instance, the cost
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is near zero when not in use.
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- **Bundled Cloud CDN/Storage/SQL**
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Cloudflare offers several cloud services we can rely on so the microservices can remain
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stateless (effectively read-only). They are also scalable by default so we don't need to worry
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about adding more disk space or upgrading services. If we start outgrowing the limits of these,
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well, we'll cross that bridge when we get to it.
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- D1 (a SQLite-compatible distributed database)
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- R2 (service like S3 for mass file hosting)
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- KV (service to distributed offer key/value stores)
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- Durable Objects (for a notifications hub)
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## Do I have to use Cloudflare?
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Short answer, no. The services are plain [Hono](https://hono.dev) apps, so the request-handling
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code isn't tied to Cloudflare and can be deployed to other hosting providers —
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AWS (Lambda), Vercel, Netlify, Fly.io, a plain Node/Bun server, and so on.
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Long answer: the catch is everything _around_ the code. RecFlare leans on Cloudflare for the
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deployment (Wrangler) and infrastructure layer — custom-domain routing per service, plus the
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storage bindings (D1, KV, R2, Durable Objects) the workers use. On another
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provider you'll need to provide equivalents (per-service routing, databases,
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object storage, a pub/sub or WebSocket layer) and wire up the deployment yourself.
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So for example if you wanted to run on Vercel, you'd have to swap out KV for Redis, which are very similar
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services but would require small code changes.
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## Prerequisites
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- node (modern)
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- pnpm
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- bun
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- jq/awk/sed
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- A Cloudflare account with a zone (domain) you control, for deploying.
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Cloudflare's free plan is good enough for testing (100k worker requests/day) but the
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Rec Room client is pretty chatty. Frequent testing may exhaust that quota. The $5/month
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Worker plan includes 10M/month.
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See https://developers.cloudflare.com/workers/platform/pricing/#workers
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## Getting Started
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**Install dependencies:**
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```bash
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just install
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```
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**Configure your custom domain:**
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Create a new .env file from the template:
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```bash
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cp .env.example .env
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```
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Edit `.env` and set `RECFLARE_DOMAIN` to your domain (or declare it with `export RECFLARE_DOMAIN=rec.example.com`)
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(Optional) - per-app subdomain overrides come from
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`RECFLARE_SUBDOMAINS` (a JSON object, e.g. `'{"playersettings":"settings"}'`). This would be used
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if you wanted to merge two services together.
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**Create the storage resources:**
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The workers bind Cloudflare storage primitive. Create them once against your
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Cloudflare account, then record the IDs in `.env`. The committed `wrangler.jsonc`
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files carry `"local"` placeholders; the real IDs are spliced in at deploy time, so
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nothing in version control needs editing. Authenticate wrangler first
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(`wrangler login`).
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```bash
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wrangler d1 create recflare
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wrangler kv namespace create RECFLARE_MATCH_PRESENCE
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wrangler kv namespace create RECFLARE_PLAYER_SETTINGS
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wrangler secrets-store store create recflare --scopes workers
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```
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Take the IDs output from the commands and put them into `.env`. (or with CI: `RECFLARE_KV='{"RECFLARE_MATCH_PRESENCE":"<id>","RECFLARE_PLAYER_SETTINGS":"<id>"}'`)
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The secrets store holds the shared `JWT_SECRET` HS256 signing key — every worker
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binds it so tokens signed by `auth` verify everywhere. Record its id in `.env` as
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`RECFLARE_SECRETS_STORE`, then set the key value once (all workers share it):
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```bash
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wrangler secrets-store secret create <store-id> --name JWT_SECRET --scopes workers --remote
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```
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Then apply the schema. `just migrate` will set up the database and populate it with data. This runs non-interactively, so be careful!
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```bash
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just migrate # migrate every worker that owns migrations
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just migrate -F rooms # or scope to one worker
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```
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### R2 and Durable Objects
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You only have to create the buckets:
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```bash
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wrangler r2 bucket create recflare-cdn
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wrangler r2 bucket create recflare-img
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```
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### Durable Objects
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Nothing manual to do here. The object is created manually.
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**Run the development microservices:**
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> **Note:** This runs, but the name-server document still advertises the deployed
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> hosts, not your local instances — so service discovery won't resolve locally.
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> You can still call each service directly; each Wrangler instance runs on its own
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> port. Maybe we can get this working somehow. @todo
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```bash
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just dev
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```
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**Deploy all workers:**
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This will deploy all workers to respective endpoints (*.example.com)
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Deploying requires `wrangler` to be authenticated against your Cloudflare
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account (`wrangler login`, or `CLOUDFLARE_API_TOKEN` / `CLOUDFLARE_ACCOUNT_ID`
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in the environment).
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It requires the storage to be set up above, otherwise, deployments may fail.
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You can always re-run it as often as you wish.
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```bash
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just deploy # for all services
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just deploy -F rooms # for a single microservice
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```
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## Repository Structure
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- `apps/` - The service workers, one deployable Worker per subdirectory. Each has
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its own `README.md`, `wrangler.jsonc`, `src/`, and tests.
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- `packages/` - Shared libraries and configuration used across the workers.
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- `@repo/hono-helpers` - Hono framework utilities (logging, error handling).
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- `@repo/tools` - The `runx` CLI and the `bin/` scripts each worker's
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package.json delegates to, so build/test/deploy stays consistent.
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- `@repo/typescript-config`, `@repo/oxlint-config` - Shared TS and lint config.
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- `turbo/generators/` - `turbo gen` templates for scaffolding new workers/packages.
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- `Justfile` - Convenient aliases for common development tasks.
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## Available Commands
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This repository uses a `Justfile`. Run `just` (or `just --list`) to see every
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command. Some key ones:
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- `just install` - Install all dependencies.
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- `just dev` - Start the dev server (context-aware: runs `bun runx dev`).
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- `just build` - Build all workers.
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- `just test` - Run tests (vitest).
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- `just check` - Check code quality: deps, lint, types, format.
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- `just fix` - Fix code issues: deps, lint, format, workers-types.
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- `just deploy` - Deploy all workers to your domain.
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- `just new-worker` (alias: `just gen`) - Scaffold a new service worker.
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- `just new-package` - Scaffold a new shared package.
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- `just update deps` - Update dependencies across the monorepo with syncpack.
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For a single worker, scope with -F, e.g. `just deploy -F playersettings`.
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## FAQ
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### What year is this for?
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This works with 2023 clients. It has been tested with manifest `7859140924515540835`. Other clients may not work.
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See the "Client" section above for instructions on how to modify a client to connect to this server.
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### Can I run this locally on my PC?
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It's not currently supported. But theoretically, you could.
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See "Run the development microservices" above. It may be possible later as Wrangler will mock remote services. YMMV for now.
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### Can I use this to make my own server?
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Yes, that's the point. Just set your custom domain and deploy it.
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### Is there an admin panel?
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Not yet. But there could be.
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### Can I copy this project and modify it?
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Yes, see the [LICENSE](LICENSE).
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I would love if you contributed your changes back.
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### Why a monorepo?
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The services share types, auth logic, and tooling, so keeping them in one repo
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keeps those in sync: `pnpm` workspaces share dependencies, `@repo/` packages
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share code, Turborepo runs build/test/lint with a single cached task graph, and
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cross-service changes land in one atomic commit.
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