Files
recflare/apps/auth/src/auth.app.ts
T
2026-06-29 23:16:42 -04:00

181 lines
6.3 KiB
TypeScript

import { Hono } from 'hono'
import { useWorkersLogger } from 'workers-tagged-logger'
import { logger, withNotFound, withOnError } from '@repo/hono-helpers'
import { createAccount } from './accounts-db'
import { generateToken, TOKEN_TTL_SECONDS } from './jwt'
import type { App } from './context'
/** OAuth scopes granted by `/connect/token`. */
const TOKEN_SCOPE =
'offline_access profile rn rn.accounts rn.accounts.gc rn.api rn.chat rn.clubs rn.commerce rn.match.read rn.match.write rn.notify rn.rooms rn.storage'
/** Platform-type enum names by value, used for the token's `platform` claim. */
const PLATFORM_TYPES: Record<number, string> = {
[-1]: 'All',
0: 'Steam',
1: 'Oculus',
2: 'PlayStation',
3: 'Xbox',
4: 'RecNet',
5: 'IOS',
6: 'GooglePlay',
7: 'Standalone',
8: 'Pico',
}
/** New players start in the Orientation room (RoomId 13) — the new-user flow. */
const ORIENTATION_ROOM_ID = 13
/**
* The client loads Orientation locally (no matchmake) and tags its instance with
* the sentinel id -2. The heartbeat must echo that exact `roomInstanceId` or the
* client treats presence as out-of-sync and bounces the player to the dorm.
*/
const ORIENTATION_INSTANCE_ID = -2
/** Presence TTL (s) — matches the match worker; refreshed by each heartbeat. */
const PRESENCE_TTL = 900
/**
* Seed a freshly created account's match presence to the Orientation room. The
* client is placed into Orientation by its new-user flow without a matchmake
* call, so the match heartbeat would otherwise report no/stale (dorm) presence
* and bounce the player out. We write the Orientation instance (built from the
* shared rooms D1, matching the match worker's `roomInstanceFromRoom` shape) so
* the heartbeat keeps them there.
*/
async function placeNewPlayerInOrientation(env: App['Bindings'], accountId: number): Promise<void> {
const row = await env.DB.prepare('SELECT data FROM rooms WHERE room_id = ?1')
.bind(ORIENTATION_ROOM_ID)
.first<{ data: string }>()
if (!row) return
const room = JSON.parse(row.data) as Record<string, unknown>
const subRooms = room.SubRooms
const sub = (Array.isArray(subRooms) ? subRooms[0] : undefined) as
| Record<string, unknown>
| undefined
const str = (v: unknown, fallback = '') => (typeof v === 'string' ? v : fallback)
const num = (v: unknown, fallback: number) => (typeof v === 'number' ? v : fallback)
const roomInstance = {
roomInstanceId: ORIENTATION_INSTANCE_ID,
roomId: ORIENTATION_ROOM_ID,
subRoomId: num(sub?.SubRoomId, 1),
roomInstanceType: 0,
location: str(sub?.UnitySceneId),
dataBlob: str(sub?.DataBlob),
eventId: 0,
clubId: 0,
roomCode: '',
photonRegion: 'us',
photonRegionId: 'us',
photonRoomId: `rec.${ORIENTATION_ROOM_ID}`,
name: `^${str(room.Name, 'Orientation')}`,
maxCapacity: num(sub?.MaxPlayers, 4),
isFull: false,
isPrivate: false,
isInProgress: false,
EncryptVoiceChat: false,
}
const presence = {
roomInstance,
statusVisibility: 0,
deviceClass: 0,
vrMovementMode: 1,
platform: 0,
appVersion: '20230302',
}
await env.MATCH_PRESENCE.put(`presence:${accountId}`, JSON.stringify(presence), {
expirationTtl: PRESENCE_TTL,
})
}
const app = new Hono<App>()
.use(
'*',
// middleware
(c, next) =>
useWorkersLogger(c.env.NAME, {
environment: c.env.ENVIRONMENT,
release: c.env.SENTRY_RELEASE,
})(c, next)
)
.onError(withOnError())
.notFound(withNotFound())
// EAC challenge — a fresh GUID, JSON-quoted, served as plain text.
.get('/eac/challenge', (c) => c.text(`"AA=="`))
// Cached logins for a platform id. No DB binding yet — always empty.
.get('/cachedlogin/forplatformid/:platform/:id', (c) => {
const { platform, id } = c.req.param()
logger.info('cached login lookup', { platform, id })
// TODO: query CachedLogins once a DB binding exists.
return c.json([
{
accountId: 1,
platform: '0',
platformId: '0',
lastLoginTime: '2026-06-10T00:00:00Z',
requirePassword: false,
},
])
})
// Bulk cached-login lookup by platform id (friends resolution). The client
// POSTs repeated `id=` params on the auth host; no DB → no matches → [].
.post('/cachedlogin/forplatformids', (c) => c.json([]))
// OAuth token endpoint — accepts a form-urlencoded body and issues a JWT.
.post('/connect/token', async (c) => {
// Reads `grant_type`, `account_id`, `platform_id` and `platform` from the
// form body.
const body = await c.req.parseBody().catch(() => ({}) as Record<string, unknown>)
const grantType = typeof body.grant_type === 'string' ? body.grant_type : ''
const platformId = typeof body.platform_id === 'string' ? body.platform_id : ''
// `platform` is the PlatformType int → its enum name (e.g. 0 → "Steam").
const platformInt = typeof body.platform === 'string' ? Number.parseInt(body.platform, 10) : NaN
const platform = Number.isNaN(platformInt) ? '' : (PLATFORM_TYPES[platformInt] ?? '')
// grant_type=create_account mints + persists a brand-new account (with an
// auto-assigned random username — players don't choose one initially). The
// token's `sub` is the new account's id. Otherwise use the posted account_id,
// falling back to "1" (the cachedlogin stub hands the client account 1).
let accountId: string
if (grantType === 'create_account') {
const account = await createAccount(c.env.DB, { Platforms: platformInt || 0 })
accountId = String(account.AccountId)
// Place the new player in Orientation (they don't matchmake into it).
await placeNewPlayerInOrientation(c.env, account.AccountId)
} else {
accountId = typeof body.account_id === 'string' && body.account_id ? body.account_id : '1'
}
const accessToken = await generateToken(accountId, platformId, platform)
// TODO: also create the player's dorm on create_account, and remove any
// RoomInstance owned by accountId on login.
return c.json({
access_token: accessToken,
expires_in: TOKEN_TTL_SECONDS,
token_type: 'Bearer',
refresh_token: `${crypto.randomUUID().replace(/-/g, '').toUpperCase()}-1`,
scope: TOKEN_SCOPE,
key: '8oQ+e+WQaOBPbEcakhqs3dwZZdOmmyDUmJSD9u4AHMY=',
})
})
// Developer role lookup. Not implemented yet.
.get('/role/developer/:id', (c) => {
const { id } = c.req.param()
logger.info('developer role lookup', { id })
// TODO: implement
return c.json({ success: true })
})
export default app