mirror of
https://github.com/djdevin/recflare.git
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247 lines
9.3 KiB
TypeScript
247 lines
9.3 KiB
TypeScript
import { Hono } from 'hono'
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import { useWorkersLogger } from 'workers-tagged-logger'
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import { withNotFound, withOnError } from '@repo/hono-helpers'
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import defaultAvatarItems from '../static/default-avatar-items.json'
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import defaultAvatar from '../static/default-avatar.json'
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import myProgress from '../static/my-progress.json'
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import weeklyChallenge from '../static/weekly-challenge.json'
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import { getAvatar, setAvatar } from './avatar-db'
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import { validateAndGetAccountId } from './jwt'
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import type { Context } from 'hono'
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import type { Avatar } from './avatar-db'
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import type { App } from './context'
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/**
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* Economy Worker. Hosts the avatar/economy endpoints the game client calls on
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* the `econ` service (these are separate from the main `api` worker). DB-backed
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* data is stubbed for now — no bindings yet.
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*
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* Auth-gated routes still validate the Bearer JWT issued by the `auth` worker.
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*/
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/**
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* Resolve the account id from a Bearer token. Returns `null` when the header is
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* missing, the token is invalid, or the `sub` claim isn't an integer.
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*/
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async function authedId(c: Context<App>): Promise<number | null> {
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const authHeader = c.req.header('Authorization') ?? ''
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if (!authHeader.toLowerCase().startsWith('bearer ')) return null
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const token = authHeader.slice('Bearer '.length)
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const accountId = await validateAndGetAccountId(token, await c.env.JWT_SECRET.get())
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if (!accountId) return null
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const id = Number.parseInt(accountId, 10)
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return Number.isNaN(id) ? null : id
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}
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/** Results.Unauthorized() equivalent — 401 with empty body. */
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function unauthorized(c: Context<App>) {
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return c.body(null, 401)
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}
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/**
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* Project a stored avatar into the public render subset returned by
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* `GET /api/avatar/v2/:id` — the fields needed to draw another player's avatar
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* (the full blob also holds `OutfitSelectionsV2`/`CustomAvatarItems`, which this
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* view omits).
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*/
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function toAvatarV2Dto(avatar: Avatar) {
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return {
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OutfitSelections: avatar.OutfitSelections,
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FaceFeatures: avatar.FaceFeatures,
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SkinColor: avatar.SkinColor,
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HairColor: avatar.HairColor,
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}
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}
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/** RecNet currency types (the `CurrencyType` enum the client uses). */
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const CurrencyType = {
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Invalid: 0,
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LaserTagTickets: 1,
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RecCenterTokens: 2,
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LostSkullsGold: 100,
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DraculaSilver: 101,
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RecRoyaleSeason1: 200,
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RoomCurrency: 300,
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RoomInventoryItem: 301,
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ProgressionEvent: 400,
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} as const
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const app = new Hono<App>()
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.use(
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'*',
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// middleware
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(c, next) =>
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useWorkersLogger(c.env.NAME, {
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environment: c.env.ENVIRONMENT,
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release: c.env.SENTRY_RELEASE,
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})(c, next)
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)
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.onError(withOnError())
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.notFound(withNotFound())
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// Default-unlocked avatar items, served from the bundled static JSON.
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.get('/api/avatar/v1/defaultunlocked', (c) => c.json(defaultAvatarItems))
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// Default base avatar items — empty stub for now. No auth.
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.get('/api/avatar/v1/defaultbaseavataritems', (c) => c.json([]))
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// The player's avatar items — owned items concatenated with the default
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// catalog. No DB binding yet, so owned is empty and this is just the catalog.
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.get('/api/avatar/v4/items', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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// TODO: prepend the player's owned AvatarItems once a DB binding exists.
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return c.json(defaultAvatarItems)
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})
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// The player's owned custom avatar items. [Authorize]; paginated. Empty stub for
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// now (no DB binding). The client downloads these when custom-item creation is
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// allowed; a 404 here surfaces as "Failed to download unlocked avatar items".
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.get('/econ/customAvatarItems/v1/owned', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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return c.json({ Results: [], TotalResults: 0 })
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})
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// The player's objectives progress. Serves a static JSON file verbatim with
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// no auth — same default for everyone until there's a DB binding to track
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// per-player progress.
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.get('/api/objectives/v1/myprogress', (c) => c.json(myProgress))
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// The player's avatar, stored as a JSON blob on their account row. Falls back
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// to the default outfit when they haven't saved one — the client's parser NREs
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// on an empty OutfitSelections (real RecNet never returns one).
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.get('/api/avatar/v2', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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return c.json((await getAvatar(c.env.DB, id)) ?? defaultAvatar)
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})
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// Save the player's avatar. [Authorize]. Stores the posted JSON payload verbatim
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// on the account row and echoes it back. 400 on a non-object body; 404 when the
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// caller has no account row to attach it to.
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.post('/api/avatar/v2/set', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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const avatar = (await c.req.json().catch(() => null)) as Record<string, unknown> | null
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if (avatar === null || typeof avatar !== 'object' || Array.isArray(avatar)) {
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return c.body(null, 400)
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}
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if (!(await setAvatar(c.env.DB, id, avatar))) return c.body(null, 404)
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return c.json(avatar)
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})
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// NUX checklist — the client fetches this on the econ host during load. []
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// with no DB. A 404 here can abort the load orchestration before matchmake.
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.get('/api/checklist/v1/current', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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return c.json([])
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})
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// The player's item wishlist. [Authorize]; empty without a DB binding.
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.get('/api/itemWishlists/v1/wishlist/me', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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return c.json([])
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})
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// The player's saved outfits. [Authorize]; empty without a DB binding.
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.get('/api/avatar/v3/saved', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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// TODO: query SavedOutfits once a DB binding exists.
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return c.json([])
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})
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// Pending avatar gifts for the player. [Authorize]; empty without a DB binding.
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.get('/api/avatar/v2/gifts', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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// TODO: query pending ReceivedGifts once a DB binding exists.
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return c.json([])
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})
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// A player's avatar by account id, projected to the public render subset (used
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// to draw other players' avatars). No auth — like the accounts `/account/:id`
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// lookup. Falls back to the default outfit when the player hasn't saved one.
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// Registered after the static `/api/avatar/v2/*` routes so `:id` can't shadow them.
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.get('/api/avatar/v2/:id', async (c) => {
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const accountId = Number.parseInt(c.req.param('id'), 10)
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if (Number.isNaN(accountId)) return c.body(null, 400)
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return c.json(toAvatarV2Dto((await getAvatar(c.env.DB, accountId)) ?? defaultAvatar))
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})
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// Unlocked equipment. Returns "[]" with no auth.
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.get('/api/equipment/v2/getUnlocked', (c) => c.json([]))
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// Room consumables/currencies for a given room. Stubbed as empty lists so the
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// client doesn't 404.
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.get('/api/roomconsumables/v1/roomConsumable/room/:roomId', (c) => c.json([]))
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.get('/api/roomconsumables/v1/roomConsumable/room/:roomId/me', (c) => c.json([]))
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.get('/api/roomcurrencies/v1/currencies', (c) => c.json([]))
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.get('/api/roomcurrencies/v1/getAllBalances', (c) => c.json([]))
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// Persist player settings. [Authorize]; would replace the player's settings.
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// No DB binding yet, so accept-and-ack.
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.post('/api/settings/v2/set', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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// TODO: replace stored settings for `id` once a DB binding exists.
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return c.body(null, 200)
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})
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// Unlocked consumables. [Authorize]; empty without a DB binding.
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.get('/api/consumables/v2/getUnlocked', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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// TODO: query ConsumableItems once a DB binding exists.
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return c.json([])
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})
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// Token balance. [Authorize]. The `2` in the path is the RecCenterTokens
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// CurrencyType. The balance is a fake test value (a large amount) until a DB
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// binding tracks real balances; Platform -2 means "all platforms".
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.get('/api/storefronts/v4/balance/2', async (c) => {
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const id = await authedId(c)
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if (id === null) return unauthorized(c)
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// TODO: query TokenBalances once a DB binding exists.
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return c.json([
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{ CurrencyType: CurrencyType.RecCenterTokens, Platform: -2, Balance: 2147483648 },
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])
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})
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// Gift-drop storefront. Serves `static/storefronts/sf{id}.json` for the requested
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// storefront id via the ASSETS binding; 404s when no such catalog exists.
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.get('/api/storefronts/v3/giftdropstore/:id', async (c) => {
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const id = c.req.param('id')
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const res = await c.env.ASSETS.fetch(new URL(`/sf${id}.json`, c.req.url))
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if (!res.ok) return c.notFound()
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return c.json(await res.json())
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})
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// Current weekly challenge. Served from the bundled static JSON until
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// per-rotation challenge data is wired up.
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.get('/api/challenge/v2/getCurrent', (c) => c.json(weeklyChallenge))
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// Pending game rewards. Returns "[]".
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.get('/api/gamerewards/v1/pending', (c) => c.json([]))
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// The player's room keys. Returns "[]".
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.get('/api/roomkeys/v1/mine', (c) => c.json([]))
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// Room keys for a given room (client calls this on the econ host). [] with no DB.
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.get('/api/roomkeys/v1/room', (c) => c.json([]))
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// Subscription lookup. Returns both fields null with no auth.
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.post('/api/CampusCard/v1/UpdateAndGetSubscription', (c) =>
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c.json({ subscription: null, platformAccountSubscribedPlayerId: null })
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)
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export default app
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