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@@ -14,6 +14,24 @@
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</RestoreAdditionalProjectSources>
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<RootNamespace>CannedNet.Client</RootNamespace>
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</PropertyGroup>
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<!-- GamePath = root of a Rec Room install whose BepInEx/interop/ has been populated.
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It is intentionally NOT hardcoded here so the repo is distributable. Set it via ONE of:
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1. a local GamePath.props file (copy GamePath.props.example -> GamePath.props; gitignored)
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2. a RECROOM_PATH environment variable
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3. the command line: dotnet build -p:GamePath="D:\Path\To\RecRoom" -->
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<Import Project="$(MSBuildThisFileDirectory)GamePath.props" Condition="Exists('$(MSBuildThisFileDirectory)GamePath.props')" />
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<PropertyGroup>
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<GamePath Condition="'$(GamePath)' == '' and '$(RECROOM_PATH)' != ''">$(RECROOM_PATH)</GamePath>
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</PropertyGroup>
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<Target Name="ValidateGamePath" BeforeTargets="ResolveAssemblyReferences;Build">
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<Error Condition="'$(GamePath)' == ''"
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Text="GamePath is not set. Copy GamePath.props.example to GamePath.props and set your Rec Room install path (or set the RECROOM_PATH env var, or pass -p:GamePath=...). See CLAUDE.md." />
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<Error Condition="'$(GamePath)' != '' and !Exists('$(GamePath)\BepInEx\interop')"
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Text="GamePath '$(GamePath)' has no BepInEx\interop folder. Point it at a Rec Room install that has been launched once under BepInEx so the IL2CPP interop assemblies are generated." />
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</Target>
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<ItemGroup>
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile"/>
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@@ -22,433 +40,909 @@
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Assembly-CSharp.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Assembly-CSharp-firstpass.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="AstarPathfindingProject">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\AstarPathfindingProject.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\AstarPathfindingProject.dll</HintPath>
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</Reference>
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<Reference Include="Bitpacker">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Bitpacker.dll</HintPath>
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<Reference Include="Backtrace.Unity">
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<HintPath>$(GamePath)\BepInEx\interop\Backtrace.Unity.dll</HintPath>
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</Reference>
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<Reference Include="Circuits">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Circuits.dll</HintPath>
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<Reference Include="Circuits.All.Injection.Debugging">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.All.Injection.Debugging.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.All.Injection.PhotonNetSystem">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.All.Injection.PhotonNetSystem.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.All.Injection.UnityEngine">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.All.Injection.UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.All.Mock">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.All.Mock.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.All.RecRoom">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.All.RecRoom.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Dynamic.Core.NetSystem">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Dynamic.Core.NetSystem.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Dynamic.Mock">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Dynamic.Mock.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Shared.Core.ByteCode">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Shared.Core.ByteCode.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Shared.CV2.Dependencies">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Shared.CV2.Dependencies.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Shared.RecRoom.Engine">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Shared.RecRoom.Engine.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Shared.RecRoom.Objects">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Shared.RecRoom.Objects.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Shared.Utilities">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Shared.Utilities.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Static.Core.CompileSystem">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.CompileSystem.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Static.Core.GraphSystem">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.GraphSystem.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Static.Core.NetSystem">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.NetSystem.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Static.Core.RequestReduce">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.RequestReduce.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Static.Core.TreeSystem">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.TreeSystem.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Static.Core.TypeCheckSystem">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.TypeCheckSystem.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Static.Core.TypeSystem">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.TypeSystem.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Static.Core.UnificationSystem">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Core.UnificationSystem.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Static.EV">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.EV.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Static.RecRoom">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.RecRoom.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.Static.Utilities">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.Static.Utilities.dll</HintPath>
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</Reference>
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<Reference Include="Circuits.V2">
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<HintPath>$(GamePath)\BepInEx\interop\Circuits.V2.dll</HintPath>
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</Reference>
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<Reference Include="Codestage.Anticheattoolkit.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\Codestage.Anticheattoolkit.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="CSCore">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\CSCore.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\CSCore.dll</HintPath>
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</Reference>
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<Reference Include="EasyAntiCheat.Client">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\EasyAntiCheat.Client.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\EasyAntiCheat.Client.dll</HintPath>
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</Reference>
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<Reference Include="Google.Protobuf">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Google.Protobuf.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\Google.Protobuf.dll</HintPath>
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</Reference>
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<Reference Include="ICSharpCode.SharpZipLib">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\ICSharpCode.SharpZipLib.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\ICSharpCode.SharpZipLib.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppMicrosoft.Bcl.HashCode">
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppMicrosoft.Bcl.HashCode.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppMicrosoft.CognitiveServices.Speech.csharp">
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppMicrosoft.CognitiveServices.Speech.csharp.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppMicrosoft.Toolkit.HighPerformance">
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppMicrosoft.Toolkit.HighPerformance.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppMono.Security">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppMono.Security.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppMono.Security.dll</HintPath>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\Il2Cppmscorlib.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppSystem">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppSystem.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppSystem.Buffers">
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Buffers.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppSystem.Configuration">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppSystem.Configuration.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Configuration.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppSystem.Core">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppSystem.Core.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Core.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppSystem.Data">
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Data.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppSystem.Drawing">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppSystem.Drawing.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Drawing.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppSystem.Runtime">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppSystem.Runtime.dll</HintPath>
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<Reference Include="Il2CppSystem.Memory">
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Memory.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppSystem.Numerics">
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Numerics.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppSystem.Numerics.Vectors">
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Numerics.Vectors.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppSystem.Runtime.CompilerServices.Unsafe">
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Runtime.CompilerServices.Unsafe.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppSystem.Runtime.Serialization">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppSystem.Runtime.Serialization.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Runtime.Serialization.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppSystem.Xml">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Il2CppSystem.Xml.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Xml.dll</HintPath>
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</Reference>
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<Reference Include="Il2CppSystem.Xml.Linq">
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<HintPath>$(GamePath)\BepInEx\interop\Il2CppSystem.Xml.Linq.dll</HintPath>
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</Reference>
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<Reference Include="Kyub.EmojiSearch">
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<HintPath>$(GamePath)\BepInEx\interop\Kyub.EmojiSearch.dll</HintPath>
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</Reference>
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<Reference Include="Logger.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\Logger.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="NewPlayerChallenges.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\NewPlayerChallenges.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>$(GamePath)\BepInEx\interop\Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="Nito.Collections.Deque">
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<HintPath>$(GamePath)\BepInEx\interop\Nito.Collections.Deque.dll</HintPath>
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</Reference>
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<Reference Include="Oculus.Platform">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Oculus.Platform.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\Oculus.Platform.dll</HintPath>
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</Reference>
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<Reference Include="Oculus.VR">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Oculus.VR.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\Oculus.VR.dll</HintPath>
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</Reference>
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<Reference Include="OSA">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\OSA.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\OSA.dll</HintPath>
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</Reference>
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<Reference Include="Pathfinding.ClipperLib">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Pathfinding.ClipperLib.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\Pathfinding.ClipperLib.dll</HintPath>
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</Reference>
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<Reference Include="Pathfinding.Ionic.Zip.Reduced">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Pathfinding.Ionic.Zip.Reduced.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\Pathfinding.Ionic.Zip.Reduced.dll</HintPath>
|
|
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|
|
</Reference>
|
|
|
|
|
<Reference Include="Pathfinding.Poly2Tri">
|
|
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|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Pathfinding.Poly2Tri.dll</HintPath>
|
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|
<HintPath>$(GamePath)\BepInEx\interop\Pathfinding.Poly2Tri.dll</HintPath>
|
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|
</Reference>
|
|
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|
|
<Reference Include="Photon3Unity3D">
|
|
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|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Photon3Unity3D.dll</HintPath>
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\Photon3Unity3D.dll</HintPath>
|
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|
|
</Reference>
|
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|
|
|
<Reference Include="PhotonChat">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonChat.dll</HintPath>
|
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\PhotonChat.dll</HintPath>
|
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|
|
</Reference>
|
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|
|
|
<Reference Include="PhotonRealtime">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonRealtime.dll</HintPath>
|
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\PhotonRealtime.dll</HintPath>
|
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|
|
</Reference>
|
|
|
|
|
<Reference Include="PhotonUnityNetworking">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonUnityNetworking.dll</HintPath>
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\PhotonUnityNetworking.dll</HintPath>
|
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|
|
</Reference>
|
|
|
|
|
<Reference Include="PhotonUnityNetworking.Utilities">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonUnityNetworking.Utilities.dll</HintPath>
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\PhotonUnityNetworking.Utilities.dll</HintPath>
|
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|
|
</Reference>
|
|
|
|
|
<Reference Include="PhotonVoice">
|
|
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|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonVoice.dll</HintPath>
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\PhotonVoice.dll</HintPath>
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|
</Reference>
|
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|
|
<Reference Include="PhotonVoice.API">
|
|
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|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonVoice.API.dll</HintPath>
|
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\PhotonVoice.API.dll</HintPath>
|
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|
|
</Reference>
|
|
|
|
|
<Reference Include="PhotonVoice.PUN">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonVoice.PUN.dll</HintPath>
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|
|
</Reference>
|
|
|
|
|
<Reference Include="PhotonWebSocket">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\PhotonWebSocket.dll</HintPath>
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\PhotonVoice.PUN.dll</HintPath>
|
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|
</Reference>
|
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|
|
<Reference Include="Pngcs">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\Pngcs.dll</HintPath>
|
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|
<HintPath>$(GamePath)\BepInEx\interop\Pngcs.dll</HintPath>
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|
</Reference>
|
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|
|
<Reference Include="RecNet.Interfaces">
|
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecNet.Interfaces.dll</HintPath>
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|
|
</Reference>
|
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|
|
<Reference Include="RecNet.Runtime">
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecNet.Runtime.dll</HintPath>
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|
</Reference>
|
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|
|
<Reference Include="RecRoom.Agdxgidisplays.Runtime">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Agdxgidisplays.Runtime.dll</HintPath>
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Agdxgidisplays.Runtime.dll</HintPath>
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|
</Reference>
|
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|
|
<Reference Include="RecRoom.AgInitialization.Interfaces">
|
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|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.AgInitialization.Interfaces.dll</HintPath>
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|
</Reference>
|
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|
|
<Reference Include="RecRoom.AgInitialization.Runtime">
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.AgInitialization.Runtime.dll</HintPath>
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|
</Reference>
|
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|
|
<Reference Include="RecRoom.Agmobilear.Runtime">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Agmobilear.Runtime.dll</HintPath>
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Agmobilear.Runtime.dll</HintPath>
|
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|
</Reference>
|
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|
|
<Reference Include="RecRoom.Analytics.Runtime">
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Analytics.Runtime.dll</HintPath>
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|
</Reference>
|
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|
|
<Reference Include="RecRoom.ApplicationLifecycle.Runtime">
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ApplicationLifecycle.Runtime.dll</HintPath>
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|
</Reference>
|
|
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|
|
<Reference Include="RecRoom.Assetbundles.Runtime">
|
|
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|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Assetbundles.Runtime.dll</HintPath>
|
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Assetbundles.Runtime.dll</HintPath>
|
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|
|
</Reference>
|
|
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|
|
<Reference Include="RecRoom.Async">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Async.dll</HintPath>
|
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Async.dll</HintPath>
|
|
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|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Circuitsv2.Runtime">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Circuitsv2.Runtime.dll</HintPath>
|
|
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|
|
<Reference Include="RecRoom.Attributes.Runtime">
|
|
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Attributes.Runtime.dll</HintPath>
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|
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|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Audio.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Audio.Runtime.dll</HintPath>
|
|
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|
|
</Reference>
|
|
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|
|
<Reference Include="RecRoom.AutomationTests.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.AutomationTests.Runtime.dll</HintPath>
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|
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|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.BitPacker.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.BitPacker.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
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|
|
<Reference Include="RecRoom.Build.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Build.Runtime.dll</HintPath>
|
|
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|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Challenges.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Challenges.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Chat.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Chat.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.CircuitsV1.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.CircuitsV1.Runtime.dll</HintPath>
|
|
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|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.ClusterLods.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ClusterLods.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.CodeGen.Attributes">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.CodeGen.Attributes.dll</HintPath>
|
|
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|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Commandline.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Commandline.Runtime.dll</HintPath>
|
|
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|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.CommonDataTypes.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.CommonDataTypes.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Configloader.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Configloader.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Connectables.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Connectables.Runtime.dll</HintPath>
|
|
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|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Content.Authoring.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Content.Authoring.Runtime.dll</HintPath>
|
|
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|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Creation.Interfaces.UX.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Creation.Interfaces.UX.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Creation.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Creation.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.CultureUtil.Runtime">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.CultureUtil.Runtime.dll</HintPath>
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.CultureUtil.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Datastructures.CollisionMesh.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Datastructures.CollisionMesh.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Datastructures.CullingGroupManager.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Datastructures.CullingGroupManager.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Datastructures.OverridableFields.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Datastructures.OverridableFields.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Datastructures.Runtime">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Datastructures.Runtime.dll</HintPath>
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Datastructures.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Datastructures.Singletons.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Datastructures.Singletons.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Debugging.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Debugging.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.EditorHelpers.Runtime">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.EditorHelpers.Runtime.dll</HintPath>
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.EditorHelpers.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Encoding.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Encoding.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Experiments.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Experiments.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.FastLines.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.FastLines.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.FuzzySearch.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.FuzzySearch.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.GameSystems.Interfaces">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.GameSystems.Interfaces.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Imageutils.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Imageutils.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Imposters.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Imposters.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Instantiation.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Instantiation.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.iOSNative.Runtime">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.iOSNative.Runtime.dll</HintPath>
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.iOSNative.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.JuniorAccountVisibility.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.JuniorAccountVisibility.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Keepsakes.Interfaces">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Keepsakes.Interfaces.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Keepsakes.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Keepsakes.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Keepsakes.UnityExtensions">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Keepsakes.UnityExtensions.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Localization.Service">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Localization.Service.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Maker.Core.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Maker.Core.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Maker.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Maker.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.MemoryStats.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.MemoryStats.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Minijson.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Minijson.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.MobileHome.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.MobileHome.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Nativemesh.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Nativemesh.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Networking.DataTypes.Runtime">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Networking.DataTypes.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Networking.Mocks">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Networking.Mocks.dll</HintPath>
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Networking.DataTypes.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Networking.NetworkedObjects.Runtime">
|
|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Networking.NetworkedObjects.Runtime.dll</HintPath>
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Networking.NetworkedObjects.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Networking.PhotonImpl.Runtime">
|
|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Networking.PhotonImpl.Runtime.dll</HintPath>
|
|
|
|
|
</Reference>
|
|
|
|
|
<Reference Include="RecRoom.Networking.RoomLoading.Runtime">
|
|
|
|
|
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</Reference>
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<Reference Include="RecRoom.Networking.RPC.Runtime">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Networking.RPC.Runtime.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Networking.RPC.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Networking.SynchronizedFields.Runtime">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Networking.SynchronizedFields.Runtime.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Networking.SynchronizedFields.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ProBuilderExtensions">
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<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.ProBuilderExtensions.dll</HintPath>
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<Reference Include="RecRoom.NoEngine.Algorithms.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.NoEngine.Algorithms.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.NoEngine.Common.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.NoEngine.Common.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.NoEngine.DataStructures.Performance.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.NoEngine.DataStructures.Performance.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.NoEngine.DataStructures.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.NoEngine.DataStructures.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.NoEngine.Debugging.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.NoEngine.Debugging.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.NoEngine.JetBrains.Annotations">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.NoEngine.JetBrains.Annotations.dll</HintPath>
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<Reference Include="RecRoom.ObjectModel.Attributes.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Attributes.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.BitPacker.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.BitPacker.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.ComponentData.Generated.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.ComponentData.Generated.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.ComponentData.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.ComponentData.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.ConfigUI.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.ConfigUI.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.Entities.Core.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Entities.Core.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.Entities.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Entities.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.Interfaces.ConfigUI.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Interfaces.ConfigUI.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.Interfaces.Prefabs.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Interfaces.Prefabs.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.Interfaces.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Interfaces.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.Prefabs.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Prefabs.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.Properties.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Properties.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.Protobufs.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Protobufs.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.RendererV1.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.RendererV1.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.Services.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Services.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.Systems.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Systems.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.Telemetry.Runtime">
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|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Telemetry.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.Transmission.PUN.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Transmission.PUN.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectModel.Transmission.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectModel.Transmission.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ObjectPool.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ObjectPool.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Persistence.Runtime">
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Persistence.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.PlatformNotifications.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.PlatformNotifications.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Preferences.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Preferences.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.PrefParsers.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.PrefParsers.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ProgressionEvents.Interfaces">
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ProgressionEvents.Interfaces.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ProgressionEvents.Runtime">
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|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ProgressionEvents.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Promises.Runtime">
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|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Promises.Runtime.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Promises.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Protobuf.Debugging.Runtime">
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Protobuf.Debugging.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Protobuf.Extensions.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Protobuf.Extensions.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Protobuf.Runtime">
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|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Protobuf.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Protobuf.UnityExtensions.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Protobuf.UnityExtensions.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Rbex.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Rbex.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ResourceManagement.Runtime">
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|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.ResourceManagement.Runtime.dll</HintPath>
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|
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ResourceManagement.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Scheduler.Runtime">
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|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Scheduler.Runtime.dll</HintPath>
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<Reference Include="RecRoom.RoomLoading.Runtime">
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.RoomLoading.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.RoomPermissions.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.RoomPermissions.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Rranticheat.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Rranticheat.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.RRUI.Core.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.RRUI.Core.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.RRUI.Data.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.RRUI.Data.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.RRUI.Navigation.Runtime">
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.RRUI.Navigation.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.RRUI.Theme.Runtime">
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<HintPath>$(GamePath)\BepInEx\interop\RecRoom.RRUI.Theme.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Scheduling.Interface.Runtime">
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Scheduling.Interface.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Scheduling.Scheduler.Runtime">
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|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Scheduling.Scheduler.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Scheduling.Schedules.Runtime">
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|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Scheduling.Schedules.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.ShapeRendering.Runtime">
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|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.ShapeRendering.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Streamingaudio.Runtime">
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|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Streamingaudio.Runtime.dll</HintPath>
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Streamingaudio.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Tmp_overrides.Runtime">
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|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Tmp_overrides.Runtime.dll</HintPath>
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<Reference Include="RecRoom.Studio.Common.LocalTesting">
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Studio.Common.LocalTesting.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Studio.Common.Runtime">
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|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Studio.Common.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.TagsAndLayers.Runtime">
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.TagsAndLayers.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.Time.Interfaces">
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|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Time.Interfaces.dll</HintPath>
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</Reference>
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|
<Reference Include="RecRoom.Time.Runtime">
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|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Time.Runtime.dll</HintPath>
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|
</Reference>
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|
<Reference Include="RecRoom.Tweening.Runtime">
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|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Tweening.Runtime.dll</HintPath>
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|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Tweening.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="RecRoom.UIInteraction.Runtime">
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|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.UIInteraction.Runtime.dll</HintPath>
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|
</Reference>
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|
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|
|
<Reference Include="RecRoom.Unityextensions.Runtime">
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|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\RecRoom.Unityextensions.Runtime.dll</HintPath>
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|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Unityextensions.Runtime.dll</HintPath>
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|
</Reference>
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|
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|
<Reference Include="RecRoom.UrlHandler.Runtime">
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|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.UrlHandler.Runtime.dll</HintPath>
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|
</Reference>
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|
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|
|
<Reference Include="RecRoom.Utf8json.Interfaces">
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|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Utf8json.Interfaces.dll</HintPath>
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|
|
|
|
</Reference>
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|
|
|
|
<Reference Include="RecRoom.Utf8json.Runtime">
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|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Utf8json.Runtime.dll</HintPath>
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|
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|
</Reference>
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|
|
|
|
<Reference Include="RecRoom.Versioning.Runtime">
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|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\RecRoom.Versioning.Runtime.dll</HintPath>
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|
|
</Reference>
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|
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|
|
<Reference Include="SA.Foundation">
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|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\SA.Foundation.dll</HintPath>
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|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\SA.Foundation.dll</HintPath>
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|
</Reference>
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|
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|
<Reference Include="SA.Foundation.Network">
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|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\SA.Foundation.Network.dll</HintPath>
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|
</Reference>
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|
<Reference Include="SA.Foundation.Tests">
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|
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|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\SA.Foundation.Tests.dll</HintPath>
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|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\SA.Foundation.Network.dll</HintPath>
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|
|
|
</Reference>
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|
|
|
|
<Reference Include="SA.iOS">
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|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\SA.iOS.dll</HintPath>
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|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\SA.iOS.dll</HintPath>
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|
|
|
|
</Reference>
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|
|
|
|
<Reference Include="SA.iOS.XCode">
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|
|
|
|
<HintPath>..\..\..\Downloads\Radium_PC_20260220_KbdgFG\BepInEx\interop\SA.iOS.XCode.dll</HintPath>
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|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\SA.iOS.XCode.dll</HintPath>
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|
|
|
</Reference>
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|
|
|
|
<Reference Include="Singular">
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|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\Singular.dll</HintPath>
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|
|
|
</Reference>
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|
|
|
|
<Reference Include="StansAssets.Foundation">
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|
|
|
|
<HintPath>$(GamePath)\BepInEx\interop\StansAssets.Foundation.dll</HintPath>
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|
|
|
</Reference>
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|
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|
|
<Reference Include="StansAssets.Plugins">
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|
|
|
|
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<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.InputModule.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.LocalizationModule.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.ParticleSystemModule.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.PerformanceReportingModule.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.Physics2DModule.dll</HintPath>
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<HintPath>$(GamePath)\BepInEx\interop\UnityEngine.PhysicsModule.dll</HintPath>
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