Files
recnet-plugin/CannedNet.Client/Plugin.cs
T
2026-06-18 09:22:48 -04:00

60 lines
2.4 KiB
C#

using System;
using System.Collections;
using System.Text.Json;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
using UnityEngine.Networking;
namespace CannedNet.Client;
[BepInPlugin("lapis.cannednet.client", "CannedNet Client", "1.0.0")]
public class Plugin : BasePlugin
{
internal static new ManualLogSource Log;
public static ConfigEntry<string> AppIdRT { get; private set; }
public static ConfigEntry<string> AppIdVoice { get; private set; }
public static ConfigEntry<string> AppIdChat { get; private set; }
public static ConfigEntry<string> ServerHostname { get; private set; }
public static ConfigEntry<bool> EnableAdvancedSettings { get; private set; }
public static ConfigEntry<string> PhotonHostname { get; private set; }
public static ConfigEntry<int> PhotonPort { get; private set; }
public override void Load()
{
Log = base.Log;
AppIdRT = Config.Bind("Photon", "App Id Realtime", "", "Photon Realtime App ID");
AppIdVoice = Config.Bind("Photon", "App Id Voice", "", "Photon Voice App ID");
AppIdChat = Config.Bind("Photon", "App Id Chat", "", "Photon Chat App ID");
EnableAdvancedSettings = Config.Bind("Advanced", "Enabled Advanced Settings", false, "Allows other fields below in the advanced section to be modified.");
PhotonHostname = Config.Bind("Advanced", "Photon NameServer", "", "Custom Photon NameServer");
PhotonPort = Config.Bind("Advanced", "Photon NameServer Port", 0, "Custom Photon NameServer Port (if 0, it will be default)");
ServerHostname = Config.Bind("Server", "RecNet NameServer Host", "https://ns.lapis.codes", "Host for the RecNet NameServer.");
Harmony.CreateAndPatchAll(typeof(Plugin).Assembly);
SceneManager.sceneLoaded += (Action<Scene, LoadSceneMode>)OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
if (scene.name != "TitleScreen")
{
var cheatMgr = GameObject.Find("GameRoot/(Startup)(Clone)/Core Systems/[CheatManager]");
if (cheatMgr != null)
{
GameObject.Destroy(cheatMgr);
Log.LogInfo("cheatmanager destroyed");
}
}
}
}